Max Raid Battle: Difference between revisions
(→Battle: Added list of disallowed moves) |
|||
Line 18: | Line 18: | ||
In three-star Max Raids and higher, the wild Dynamax Pokémon have specific HP thresholds in which they will create a protective barrier with three to eight segments, depending on its defensive power. In three- and four-star Max Raids, the Dynamax Pokémon will create a barrier one time; in five-star Max Raids, it will create a barrier twice, sometimes with the first barrier at the start of the battle. While this barrier is active, damage-dealing moves used against the Dynamax Pokémon are severely weakened and are unable to apply secondary effects, and status moves used against the Dynamax Pokémon will fail. Damage-dealing moves will deplete one bar of the barrier's strength, except [[Max Move]]s and [[one-hit knockout move]]s which instead deplete two bars. When the barrier runs out of bars, the barrier is destroyed, the Dynamax Pokémon's {{stat|Defense}} and {{stat|Special Defense}} will drop by two stages, and it takes a portion of the damage it would have received while its barriers were active. | In three-star Max Raids and higher, the wild Dynamax Pokémon have specific HP thresholds in which they will create a protective barrier with three to eight segments, depending on its defensive power. In three- and four-star Max Raids, the Dynamax Pokémon will create a barrier one time; in five-star Max Raids, it will create a barrier twice, sometimes with the first barrier at the start of the battle. While this barrier is active, damage-dealing moves used against the Dynamax Pokémon are severely weakened and are unable to apply secondary effects, and status moves used against the Dynamax Pokémon will fail. Damage-dealing moves will deplete one bar of the barrier's strength, except [[Max Move]]s and [[one-hit knockout move]]s which instead deplete two bars. When the barrier runs out of bars, the barrier is destroyed, the Dynamax Pokémon's {{stat|Defense}} and {{stat|Special Defense}} will drop by two stages, and it takes a portion of the damage it would have received while its barriers were active. | ||
The following moves will fail if used in a Max Raid Battle: | |||
{| class="roundy" style="margin: auto; background: #{{normal color light}}; {{roundy}}; border: 5px solid #{{normal color}}" | |||
|- | |||
| | |||
{| border=1 width="100%" class="sortable" style="background: #FFF; border:1px solid #{{normal color light}}; border-collapse:collapse;" | |||
|- style="background:#{{normal color light}}" | |||
! {{color2|000000|Move}} | |||
! {{color2|000000|Type}} | |||
! {{color2|000000|Damage category|Cat.}} | |||
{{movelist|Bug Bite|Bug|cat=Physical}} | |||
{{movelist|Destiny Bond|Ghost|cat=Status}} | |||
{{movelist|Explosion|Normal|cat=Physical}} | |||
{{movelist|Incinerate|Fire|cat=Special}} | |||
{{movelist|Knock Off|Dark|cat=Physical}} | |||
{{movelist|Perish Song|Normal|cat=Status}} | |||
{{movelist|Pluck|Flying|cat=Physical}} | |||
{{movelist|Self-Destruct|Normal|cat=Physical}} | |||
{{movelist|Super Fang|normal|cat=Physical}} | |||
|} | |||
|} | |||
===Capture=== | ===Capture=== |
Revision as of 17:14, 2 January 2020
A Max Raid Battle (Japanese: マックスレイドバトル Max Raid Battle) is a Pokémon battle in which four Trainers battle against a wild Dynamax/Gigantamax Pokémon, which remains Dynamaxed or Gigantamaxed for the whole battle.
In the games
The player can start a Max Raid Battle by interacting with an active Pokémon Den, indicated by a beam of light shooting up from it. If a den is inactive, the player can throw a Wishing Piece into it to summon a Dynamax Pokémon.
When starting a Max Raid Battle, players can see a silhouette of the Dynamax Pokémon, its types, and a star rating of its difficulty. The current weather is also displayed. The loss condition, "The battle ends when Pokémon faint four times or the battle lasts for 10 turns", is displayed in the lower left corner. Additionally, the player can see the other three Trainers participating and the Pokémon they have selected to enter. Players have a time limit to select their Pokémon before the Max Raid Battle automatically starts with the Pokémon they have selected by default.
Four Trainers are required to conduct a Max Raid Battle. The player can connect with other players to challenge a Max Raid Battle by using the Y-Comm over the internet or local wireless. If there are less than four players, then the game will randomly select NPC Trainers to fill in the remaining slots.
Battle
Each Trainer uses a single Pokémon (from either their party or Box) against the Dynamax Pokémon. If a Trainer's Pokémon faints, they can cheer on the remaining Trainers as they attempt to complete the Max Raid Battle, which has the potential to generate positive effects such as healing or setting up Reflect; the fainted Pokémon will automatically be revived at full health the following turn. If the challengers' Pokémon faint a total of 4 times (even if it is the same Pokémon) or if the 10-turn limit is reached, the Max Raid Battle is lost. If the Dynamax Pokémon is successfully defeated, all four Trainers can attempt to catch the Dynamax Pokémon and receive several various rewards based on the Dynamax Pokémon that was encountered. A Max Raid Battle can be repeatedly attempted until either the player wins (regardless of capture success) or when the dens reset.
Only one Trainer can Dynamax their Pokémon during a Max Raid Battle; unlike the wild Dynamax Pokémon, this transformation only lasts for the normal three turns. Each turn, one Trainer receives Dynamax Energy; only that player can Dynamax that turn, and if they do not, this energy is passed to another player next turn. The player who hosts the Max Raid Battle will always be the first to have the option to Dynamax.
Depending on the star level, the Dynamax Pokémon may be able to use regular moves in addition to Max Moves. It can also attack up to three times per turn and create a shockwave, which cancels the effect of the players' Abilities and stat changes and cures it of Non-volatile status conditions.
In three-star Max Raids and higher, the wild Dynamax Pokémon have specific HP thresholds in which they will create a protective barrier with three to eight segments, depending on its defensive power. In three- and four-star Max Raids, the Dynamax Pokémon will create a barrier one time; in five-star Max Raids, it will create a barrier twice, sometimes with the first barrier at the start of the battle. While this barrier is active, damage-dealing moves used against the Dynamax Pokémon are severely weakened and are unable to apply secondary effects, and status moves used against the Dynamax Pokémon will fail. Damage-dealing moves will deplete one bar of the barrier's strength, except Max Moves and one-hit knockout moves which instead deplete two bars. When the barrier runs out of bars, the barrier is destroyed, the Dynamax Pokémon's Defense and Special Defense will drop by two stages, and it takes a portion of the damage it would have received while its barriers were active.
The following moves will fail if used in a Max Raid Battle:
Capture
Upon defeating the Dynamax Pokémon, each player has a chance to capture it. As a rule, the host's capture chance is higher than that of the guests. Should the capture fail, the Pokémon will disappear and cannot be caught until it is found and defeated in a different Max Raid Battle. Regardless of the attempt's success (or if the player declined to catch it), all players will be awarded XP Candies, TRs, and other items based on the Pokémon that was fought.
A Pokémon caught this way may have its Hidden Ability, be able to Gigantamax (if it is the appropriate species), or both. However, both of these conditions only occur occasionally, so the caught Pokémon may not have either of them. Pokémon caught in Max Raid Battles will also have a number of stats with the maximum 31 IVs and their Dynamax levels powered up, increasingly with the Max Raid's difficulty.
The catch rate for a Dynamax Pokémon depends on several factors, such as whether or not the player is hosting the raid. They are all calculated with the Pokémon at 1 HP and no status conditions. If the Pokémon escapes, the host player may restart the game before it autosaves and reattempt the Max Raid.
Pokémon | Catch rate | |
---|---|---|
Host | Guest | |
Dynamax | 100% | Species' |
Gigantamax | 100% (solo) 20 (multiplayer) |
3 |
Event Dynamax | Species' | Species' |
Event Gigantamax | 20 | 3 |
Trainers
If less than four players initiate a Max Raid Battle, a random selection of these NPC Trainers will populate the vacant positions. The level of their Pokémon is ×0.7 that of the host player's Pokémon (rounded down), therefore at a maximum Lv. 70 if the host player's Pokémon is Lv. 100.
|
|
|
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
|
|
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
|
|
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
|
|
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
|
|
|
Special Max Raid Battles
In the climax of Pokémon Sword and Shield, as well as several times in the post-game story involving Sordward and Shielbert, the player will participate in Max Raid Battles required to progress the story. In these battles, the player will have access to their full party. Initially, the player will be paired with special NPC partners, but eventually, the player will be challenged to fight their opponents by themselves.
These plot-mandatory Max Raid Battles experience some differences compared to the Max Raid Battles available in the Wild Area. The battles are not limited to a 10-turn time limit, nor will they be forcibly ended after Pokémon have fainted 4 times. The player is also not limited to a single Pokémon, and may use their full party in the manner of a normal battle; fainted Pokémon will not automatically be revived, and the Cheer option is unavailable.
Energy Plant Tower Summit
In this semi-scripted Max Raid Battle, the player and Hop will try to fight Eternatus in its Eternamax form, but will be unable to do anything against it until they summon Zacian and Zamazenta with the Rusted Sword and Shield they found in the Slumbering Weald. The player cannot Dynamax their Pokémon in this fight. At the end of the battle, the player will catch Eternatus in a Poké Ball of their choice, with a 100% guaranteed success rate.
|
| ||||||||||||||||||||
Eternatus Lv.60 | |||||||||||||||||||||
|
Sordward and Shielbert
While the player and Hop pursue Sordward and Shielbert, they force these Pokémon to Dynamax by in each Stadium in Galar. The player is tasked with defeating these Pokémon, which belong to Gym Trainers, to take them out of their frenzied state and restore saftey to the area.
The first Stadium attacked is Turffield's, then both Hulbury and Motostoke Stadiums. The player cooperates with Hop, Piers, and each Stadium's Gym Leader to resolve the crisis. After the player defeats all three and confronts the brothers in Wedgehurst, they'll cause more distruptions in the Stadiums in Stow-on-Side, Ballonlea, Circhester, and Hammerlocke. This time, multiple Dynamaxed Pokémon will attack each stadium, and the player and their friends will need split up to deal with one of them each, with the expection of Ballonlea Stadium, where they discover that Bede took care of them all by himself.
Turffield Stadium | Hulbury Stadium | Motostoke Stadium | Stow-on-Side Stadium | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Pokémon Sword | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
|
|
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stow-on-Side Stadium | Circhester Stadium | Hammerlocke Stadium | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Pokémon Shield | Pokémon Sword | Pokémon Shield | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
|
|
|
Ally Trainers
Hop's Pokémon | Piers's Pokémon | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
If the player chose Grookey: | If the player chose Scorbunny: | If the player chose Sobble: | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
|
|
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Milo's Pokémon | Nessa's Pokémon | Kabu's Pokémon | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Pokémon Sword | Pokémon Shield | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
|
|
|
List of dens
The following is a list of all the dens in the Wild Area. Highlighted cells denote each den's "rare" Pokémon pools, which have a 10% chance of spawning.
Den | Sword | Shield |
---|---|---|
Axew's Eye | ||
Bridge Field (Den A) | ||
Bridge Field (Den B) | ||
Bridge Field (Den C) | ||
Bridge Field (Den D) | ||
Bridge Field (Den E) | ||
Bridge Field (Den F) | ||
Bridge Field (Den G) | ||
Bridge Field (Den H) | ||
Bridge Field (Den I) | ||
Dappled Grove (Den A) | ||
Dappled Grove (Den B) | ||
Dappled Grove (Den C) | ||
Dappled Grove (Den D) | ||
Dappled Grove (Den E) | ||
Dusty Bowl (Den A) | ||
Dusty Bowl (Den B) | ||
Dusty Bowl (Den C) | ||
Dusty Bowl (Den D) | ||
Dusty Bowl (Den E) | ||
Dusty Bowl (Den F) | ||
Dusty Bowl (Den G) | ||
Dusty Bowl (Den H) | ||
Dusty Bowl (Den I) | ||
East Lake Axewell (Den A) | ||
East Lake Axewell (Den B) | ||
East Lake Axewell (Den C) | ||
East Lake Axewell (Den D) | ||
East Lake Axewell (Den E) | ||
Giant's Cap (Den A) | ||
Giant's Cap (Den B) | ||
Giant's Cap (Den C) | ||
Giant's Cap (Den D) | ||
Giant's Cap (Den E) | ||
Giant's Mirror (Den A) | ||
Giant's Mirror (Den B) | ||
Giant's Mirror (Den C) | ||
Giant's Mirror (Den D) | ||
Giant's Mirror (Den E) | ||
Giant's Seat (Den A) | ||
Giant's Seat (Den B) | ||
Giant's Seat (Den C) | ||
Giant's Seat (Den D) | ||
Giant's Seat (Den E) | ||
Hammerlocke Hills (Den A) | ||
Hammerlocke Hills (Den B) | ||
Hammerlocke Hills (Den C) | ||
Hammerlocke Hills (Den D) | ||
Hammerlocke Hills (Den E) | ||
Hammerlocke Hills (Den F) | ||
Hammerlocke Hills (Den G) | ||
Lake of Outrage (Den A) | ||
Lake of Outrage (Den B) | ||
Lake of Outrage (Den C) | ||
Lake of Outrage (Den D) | ||
Motostoke Riverbank (Den A) | ||
Motostoke Riverbank (Den B) | ||
Motostoke Riverbank (Den C) | ||
Motostoke Riverbank (Den D) | ||
North Lake Miloch (Den A) | ||
North Lake Miloch (Den B) | ||
North Lake Miloch (Den C) | ||
North Lake Miloch (Den D) | ||
North Lake Miloch (Den E) | ||
North Lake Miloch (Den F) | ||
Rolling Fields (Den A) | ||
Rolling Fields (Den B) | ||
Rolling Fields (Den C) | ||
Rolling Fields (Den D) | ||
Rolling Fields (Den E) | ||
Rolling Fields (Den F) | ||
Rolling Fields (Den G) | ||
Rolling Fields (Den H) | ||
Rolling Fields (Den I) | ||
South Lake Miloch (Den A) | ||
South Lake Miloch (Den B) | ||
South Lake Miloch (Den C) | ||
South Lake Miloch (Den D) | ||
South Lake Miloch (Den E) | ||
Stony Wilderness (Den A) | ||
Stony Wilderness (Den B) | ||
Stony Wilderness (Den C) | ||
Stony Wilderness (Den D) | ||
Stony Wilderness (Den E) | ||
Stony Wilderness (Den F) | ||
Stony Wilderness (Den G) | ||
Stony Wilderness (Den H) | ||
Stony Wilderness (Den I) | ||
Stony Wilderness (Den J) | ||
Stony Wilderness (Den K) | ||
Stony Wilderness (Den L) | ||
Watchtower Ruins (Den A) | ||
Watchtower Ruins (Den B) | ||
West Lake Axewell (Den A) | ||
West Lake Axewell (Den B) | ||
West Lake Axewell (Den C) | ||
West Lake Axewell (Den D) | ||
West Lake Axewell (Den E) | ||
West Lake Axewell (Den F) | ||
Wild Area News
Wild Area News, accessed through the Mystery Gift menu in Sword and Shield, changes the available spawns in Max Raid Battles to make certain Pokémon more common for a limited time, including and especially Gigantamax Pokémon, which vary between the two game versions. These events are currently the only way to obtain Gigantamax Snorlax.
Any den can spawn a Max Raid Battle from Wild Area News. And dens that do so will always beam a red light, indicating the "common" pool.
The following is a list of Wild Area News events in reverse chronological order.
Start date | End date | Focus Pokémon | Notes | Source | ||
---|---|---|---|---|---|---|
Both games | Sword | Shield | ||||
December 31, 2019 | January 4, 2020 | Increased chance to be Shiny A limited-time serial code, 0T0SH1DAMA, for 10 Dive Balls was also given. |
[1] | |||
December 20, 2019 | December 26, 2019 | Increased rates on Ice-type TRs and Exp. Candy A limited-time serial code, PRESENT, for 10 Luxury Balls was also given. |
[2] | |||
December 11, 2019 | January 9, 2020 | [3] | ||||
December 4, 2019 | January 25, 2020 | Gigantamax Snorlax is not available in the base game. | [4] | |||
November 15, 2019 | January 2020 | [5] |
In other languages
|
See also
Pokémon battle variations | |
---|---|
Double Battle • Multi Battle • Triple Battle • Rotation Battle • Horde Encounter • SOS Battle • Support Play • Max Raid Battle • Full Battle Contest Battle • Launcher Battle • Sky Battle • Inverse Battle • Battle Royal • Dynamax Adventure • Auto Battle • Tera Raid Battle Battle modes |
This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |