Difference between revisions of "Max Raid Battle"

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(Wild Area News)
(Battle: Gigantamax Gengar just used this on me. It affected everyone but itself.)
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Depending on the star level, the Dynamax Pokémon may be able to use regular moves in addition to Max Moves. It can also attack up to three times per turn and create a shockwave, which cancels the effect of the players' [[Ability|Abilities]] and stat changes and cures it of [[Status condition#Non-volatile status|Non-volatile status conditions]].
 
Depending on the star level, the Dynamax Pokémon may be able to use regular moves in addition to Max Moves. It can also attack up to three times per turn and create a shockwave, which cancels the effect of the players' [[Ability|Abilities]] and stat changes and cures it of [[Status condition#Non-volatile status|Non-volatile status conditions]].
   
In three-star Max Raids and higher, the wild Dynamax Pokémon have specific HP thresholds in which they will create a protective barrier with three to eight segments, depending on its defensive power. In three- and four-star Max Raids, the Dynamax Pokémon will create a barrier one time; in five-star Max Raids, it will create a barrier twice, sometimes with the first barrier at the start of the battle. While this barrier is active, damage-dealing moves used against the Dynamax Pokémon are severely weakened and are unable to apply secondary effects, and status moves used against the Dynamax Pokémon will fail. Damage-dealing moves will deplete one bar of the barrier's strength, except [[Max Move]]s and [[one-hit knockout move]]s which instead deplete two bars. When the barrier runs out of bars, the barrier is destroyed, the Dynamax Pokémon's {{stat|Defense}} and {{stat|Special Defense}} will drop by two stages, and it takes a portion of the damage it would have received while its barriers were active.
+
In three-star Max Raids and higher, the wild Dynamax Pokémon have specific HP thresholds in which they will create a protective barrier with three to eight segments, depending on its defensive power. In three- and four-star Max Raids, the Dynamax Pokémon will create a barrier one time; in five-star Max Raids, it will create a barrier twice, sometimes with the first barrier at the start of the battle. While this barrier is active, damage-dealing moves used against the Dynamax Pokémon are severely weakened and are unable to apply secondary effects, and status moves used against the Dynamax Pokémon will fail. Damage-dealing moves will deplete one bar of the barrier's strength, except [[Max Move]]s and [[one-hit knockout move]]s which instead deplete two bars. When the barrier runs out of bars, the barrier is destroyed, the Dynamax Pokémon's {{stat|Defense}} and {{stat|Special Defense}} will drop by two stages, and it takes a portion of the damage it would have received while its barriers were active. Some moves work differently when raid bosses use them, such as {{m|Belch}}, which will work regardless of berries, and {{m|Dig}} will have it attack immediately.
   
 
The following moves will fail if used in a Max Raid Battle:
 
The following moves will fail if used in a Max Raid Battle:
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{{movelist|Instruct|Psychic|cat=Status}}
 
{{movelist|Instruct|Psychic|cat=Status}}
 
{{movelist|Knock Off|Dark|cat=Physical}}
 
{{movelist|Knock Off|Dark|cat=Physical}}
{{movelist|Perish Song|Normal|cat=Status}}
 
 
{{movelist|Pluck|Flying|cat=Physical}}
 
{{movelist|Pluck|Flying|cat=Physical}}
 
{{movelist|Self-Destruct|Normal|cat=Physical}}
 
{{movelist|Self-Destruct|Normal|cat=Physical}}

Revision as of 00:27, 21 January 2020

Artwork of a Max Raid Battle against a Pangoro

A Max Raid Battle (Japanese: マックスレイドバトル Max Raid Battle) is a Pokémon battle in which four Trainers battle against a wild Dynamax/Gigantamax Pokémon, which remains Dynamaxed or Gigantamaxed for the whole battle.

In the games

The player can start a Max Raid Battle by interacting with an active Pokémon Den, indicated by a beam of light shooting up from it. If a den is inactive, the player can throw a Wishing Piece into it to summon a Dynamax Pokémon.

When starting a Max Raid Battle, players can see a silhouette of the Dynamax Pokémon, its types, and a star rating of its difficulty. The current weather is also displayed. The loss condition, "The battle ends when Pokémon faint four times or the battle lasts for 10 turns", is displayed in the lower left corner. Additionally, the player can see the other three Trainers participating and the Pokémon they have selected to enter. Players have a time limit to select their Pokémon before the Max Raid Battle automatically starts with the Pokémon they have selected by default.

Four Trainers are required to conduct a Max Raid Battle. The player can connect with other players to challenge a Max Raid Battle by using the Y-Comm over the internet or local wireless. If there are less than four players, then the game will randomly select NPC Trainers to fill in the remaining slots.

Battle

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Modified damage formula (it seems moves can be reduced to 0 damage) and OHKO accuracy formula under effect of mysterious barrier.

Each Trainer uses a single Pokémon (from either their party or Box) against the Dynamax Pokémon. If a Trainer's Pokémon faints, they can cheer on the remaining Trainers as they attempt to complete the Max Raid Battle, which has the potential to generate positive effects such as healing or setting up Reflect; the fainted Pokémon will automatically be revived at full health the following turn. If the challengers' Pokémon faint a total of 4 times (even if it is the same Pokémon) or if the 10-turn limit is reached, the Max Raid Battle is lost. If the Dynamax Pokémon is successfully defeated, all four Trainers can attempt to catch the Dynamax Pokémon and receive several various rewards based on the Dynamax Pokémon that was encountered. A Max Raid Battle can be repeatedly attempted until either the player wins (regardless of capture success) or when the dens reset.

Only one Trainer can Dynamax their Pokémon during a Max Raid Battle; unlike the wild Dynamax Pokémon, this transformation only lasts for the normal three turns. Each turn, one Trainer receives Dynamax Energy; only that player can Dynamax that turn, and if they do not, this energy is passed to another player next turn. The player who hosts the Max Raid Battle will always be the first to have the option to Dynamax.

Depending on the star level, the Dynamax Pokémon may be able to use regular moves in addition to Max Moves. It can also attack up to three times per turn and create a shockwave, which cancels the effect of the players' Abilities and stat changes and cures it of Non-volatile status conditions.

In three-star Max Raids and higher, the wild Dynamax Pokémon have specific HP thresholds in which they will create a protective barrier with three to eight segments, depending on its defensive power. In three- and four-star Max Raids, the Dynamax Pokémon will create a barrier one time; in five-star Max Raids, it will create a barrier twice, sometimes with the first barrier at the start of the battle. While this barrier is active, damage-dealing moves used against the Dynamax Pokémon are severely weakened and are unable to apply secondary effects, and status moves used against the Dynamax Pokémon will fail. Damage-dealing moves will deplete one bar of the barrier's strength, except Max Moves and one-hit knockout moves which instead deplete two bars. When the barrier runs out of bars, the barrier is destroyed, the Dynamax Pokémon's Defense and Special Defense will drop by two stages, and it takes a portion of the damage it would have received while its barriers were active. Some moves work differently when raid bosses use them, such as Belch, which will work regardless of berries, and Dig will have it attack immediately.

The following moves will fail if used in a Max Raid Battle:

Move Type Cat.
Bug Bite  Bug  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Destiny Bond  Ghost  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Explosion  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Incinerate  Fire  Special {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Instruct  Psychic  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Knock Off  Dark  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Pluck  Flying  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Self-Destruct  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Super Fang  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Thief  Dark  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}

Capture

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Catch rates for Wild Area News event likely inaccurate.

Upon defeating the Dynamax Pokémon, each player has a single chance to capture it. As a rule, the host's capture chance is higher than that of the guests. Should the capture fail, the Pokémon will disappear. Regardless of the attempt's success (or if the player declined to catch it), all players will be awarded Exp. Candies, TRs, and other items based on the Pokémon that was fought.

The caught Pokémon's moves and Ability will be the same as it was during the Max Raid Battle; some Dynamax Pokémon encountered in Max Raid Battles will have their Hidden Ability. If it was a Gigantamax Pokémon, the caught Pokémon will have the Gigantamax Factor. Pokémon caught in Max Raid Battles will also have a number of stats with the maximum 31 IVs and have increased their Dynamax Levels, increasingly with the Max Raid's difficulty.

The catch rate for a Dynamax Pokémon depends on several factors, such as whether or not the player is hosting the raid. They are all calculated with the Pokémon at 1 HP and no status conditions. If the Pokémon escapes, the host player may restart the game before it autosaves and reattempt the Max Raid.

Pokémon Catch rate
Host Guest
Dynamax 100% Species'
Gigantamax 100% 3
Event Dynamax Species'
Event Gigantamax Species'

Trainers

If less than four players initiate a Max Raid Battle, a random selection of these NPC Trainers will populate the vacant positions. The level of their Pokémon is ×0.7 that of the host player's Pokémon (rounded down), therefore at a maximum Lv. 70 if the host player's Pokémon is Lv. 100.









































Special Max Raid Battles

201 Spoiler warning: this article may contain major plot or ending details. 201

In the climax of Pokémon Sword and Shield, as well as several times in the post-game story involving Sordward and Shielbert, the player will participate in Max Raid Battles required to progress the story. In these battles, the player will have access to their full party. Initially, the player will be paired with special NPC partners, but eventually, the player will be challenged to fight their opponents by themselves.

These plot-mandatory Max Raid Battles experience some differences compared to the Max Raid Battles available in the Wild Area. The battles are not limited to a 10-turn time limit, nor will they be forcibly ended after Pokémon have fainted 4 times. The player is also not limited to a single Pokémon, and may use their full party in the manner of a normal battle; fainted Pokémon will not automatically be revived, and the Cheer option is unavailable.

Energy Plant Tower Summit

In this semi-scripted Max Raid Battle, the player and Hop will try to fight Eternatus in its Eternamax form, but will be unable to do anything against it until they summon Zacian and Zamazenta with the Rusted Sword and Shield they found in the Slumbering Weald. The player cannot Dynamax their Pokémon in this fight. At the end of the battle, the player will catch Eternatus in a Poké Ball of their choice, with a 100% guaranteed success rate.

890EMS.png
Types:
Poison Dragon
Ability:
Pressure
Held item:
None.png None None.png
Eternatus Lv.60
Cross Poison
Poison Physical
Dragon Pulse
Dragon Special
Flamethrower
Fire Special
Dynamax Cannon
Dragon Special

Sordward and Shielbert

While the player and Hop pursue Sordward and Shielbert, they force these Pokémon to Dynamax by in each Stadium in Galar. The player is tasked with defeating these Pokémon, which belong to Gym Trainers, to take them out of their frenzied state and restore saftey to the area.

The first Stadium attacked is Turffield's, then both Hulbury and Motostoke Stadiums. The player cooperates with Hop, Piers, and each Stadium's Gym Leader to resolve the crisis. After the player defeats all three and confronts the brothers in Wedgehurst, they'll cause more distruptions in the Stadiums in Stow-on-Side, Ballonlea, Circhester, and Hammerlocke. This time, multiple Dynamaxed Pokémon will attack each stadium, and the player and their friends will need split up to deal with one of them each, with the expection of Ballonlea Stadium, where they discover that Bede took care of them all by himself.

Turffield Stadium Hulbury Stadium Motostoke Stadium Stow-on-Side Stadium
Pokémon Sword
763Tsareena.png
Type:
Grass Unknown
Ability:
Queenly Majesty
Held item:
None.png None None.png
Tsareena Lv.62
Power Whip
Grass Physical
High Jump Kick
Fighting Physical
Play Rough
Fairy Physical
Zen Headbutt
Psychic Physical
130Gyarados.png
Types:
Water Flying
Ability:
Intimidate
Held item:
None.png None None.png
Gyarados Lv.62
Waterfall
Water Physical
Stone Edge
Rock Physical
Crunch
Dark Physical
Avalanche
Ice Physical
324Torkoal.png
Type:
Fire Unknown
Ability:
Drought
Held item:
None.png None None.png
Torkoal Lv.62
Lava Plume
Fire Special
Earthquake
Ground Physical
Body Press
Fighting Physical
Iron Tail
Steel Physical
534Conkeldurr.png
Type:
Fighting Unknown
Ability:
Unknown
Held item:
None.png None None.png
Conkeldurr Lv.62
Thunder Punch
Electric Physical
Ice Punch
Ice Physical
Hammer Arm
Fighting Physical
Stone Edge
Rock Physical
Stow-on-Side Stadium Circhester Stadium Hammerlocke Stadium
Pokémon Shield Pokémon Sword Pokémon Shield
477Dusknoir.png
Type:
Ghost Unknown
Ability:
Pressure
Held item:
None.png None None.png
Dusknoir Lv.62
Ice Punch
Ice Physical
Earthquake
Ground Physical
Thunder Punch
Electric Physical
Shadow Punch
Ghost Physical
526Gigalith.png
Type:
Rock Unknown
Ability:
Sturdy
Held item:
None.png None None.png
Gigalith Lv.62
Rock Slide
Rock Physical
Earthquake
Ground Physical
Stone Edge
Rock Physical
Throat Chop
Dark Physical
478Froslass.png
Types:
Ice Ghost
Ability:
Unknown
Held item:
None.png None None.png
Froslass Lv.62
Icy Wind
Ice Special
Shadow Ball
Ghost Special
Thunder
Electric Special
Psychic
Psychic Special
612Haxorus.png
Type:
Dragon Unknown
Ability:
Mold Breaker
Held item:
None.png None None.png
Haxorus Lv.62
Outrage
Dragon Physical
Earthquake
Ground Physical
Iron Tail
Steel Physical
Giga Impact
Normal Physical
Ally Trainers
Hop's Pokémon Piers's Pokémon
Grookey If the player chose Grookey: Scorbunny If the player chose Scorbunny: Scorbunny If the player chose Sobble:








Milo's Pokémon Nessa's Pokémon Kabu's Pokémon
Pokémon Sword Pokémon Shield








List of dens

The following is a list of all the dens in the Wild Area. Highlighted cells denote each den's "rare" Pokémon pools, which have a 10% chance of spawning.