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The '''Masuda method''', also known as '''Masuda's method''' (Japanese: '''{{tt|国際結婚|こくさいけっこん}}''' ''international marriage''), is a fan-made term which describes a way to obtain [[Shiny Pokémon]] more easily in [[Generation IV]] and {{gen|V}}. Rather than encountering Shiny Pokémon with a probability of 1/8192, the Masuda method lets players breed Pokémon of differing real-world geographical origin with a 1/1639 (Generation IV) or 1/1366 (Generation V) probability of being Shiny upon hatching.
{{Unknown name}}
The '''Masuda method''' (Japanese: '''{{tt|国際結婚|こくさいけっこん}}''' ''international marriage''), also known as '''Masuda's method''', is a fan-made term for the increased chance of [[Shiny Pokémon]] being produced when {{pkmn|breeding}} {{OBP|Pokémon|species}} with different [[language of origin|languages of origin]].


It is named for [[Game Freak]] director [[Junichi Masuda]], who programmed it into {{game|Diamond and Pearl|s}}. He documented the method in his blog<ref>http://www.gamefreak.co.jp/blog/dir_english/?p=30</ref>, where he mentioned a way for "rare colored Pokémon's Egg [to] be found little easier." The mechanics behind this were discovered by [[Smogon]].
While the standard encounter rate for a Shiny Pokémon (either in the {{pkmn2|wild}} or by {{pkmn|breeding}}) is 1/8192 from [[Generation II]] to [[Generation V]] and 1/4096 in [[Generation VI]] onwards, the Masuda method multiplies this rate by 5 (to 5/8192 or about 1/1638) in Generation IV, by 6 (to 6/8192 or about 1/1365) in Generation V, and by 6 (to 6/4096, or 1/683) from Generation VI onwards.
 
The method is named after (but not by<ref name=Eurogamer>"[https://www.youtube.com/watch?v=8Ybga4ouPyQ What is the Masuda Method? Pokemon Sun and Moon's director explains]," Eurogamer. ''YouTube''.</ref>) [[Game Freak]] co-founder [[Junichi Masuda]], who described the method in his blog in December 2007. The blog post lists various ways that Game Freak decided to incentivize using the [[GTS]] in {{game|Diamond and Pearl|s}}, describing this bonus as "rare colored Pokemon’s Egg can be found little easier".<ref name=HiddenPower>[https://www.gamefreak.co.jp/blog/dir_english/2007/12/index.html Hidden Power of Masuda No.118]</ref> Pokémon Diamond and Pearl's GTS was the first time that players could trade internationally over the internet.<!--Crystal's online trading was only available in Japanese, so did not allow trading "internationally"-->


==Usage==
==Usage==
The key to using the Masuda method is not to breed any two Pokémon, but to breed two Pokémon created in games of different countries. An Egg resulting from such a pairing will have a higher likelihood of being Shiny. The most common way to arrange such a pairing is to use one foreign Pokémon and one from the game in which the breeding occurs, although the method will work in any game provided at least one of the Pokémon in the pair is from a country different to the country of the game cartridge.
[[File:ORAS Pokémon summary ENG.png|right|thumb|The summary of an English {{p|Bulbasaur}} in an English game.]]
[[File:ORAS Pokémon summary ITA.png|right|thumb|The summary of an Italian Bulbasaur in an English game. The Pokémon is differentiated by an additional "ITA" language tag.]]
If two Pokémon are [[Pokémon breeding|bred]] that both [[language of origin|originate from different languages]], any Eggs they produce are more likely to be {{Shiny}}. From [[Generation VI]] onward, the language of origin is marked by an icon on the status screen.
 
Foreign language Pokémon obtained via [[in-game trade]]s, such as the {{DL|Foreign Pokédex entry|Generation IV|Meister}}'s {{p|Magikarp}}, Foppa, and [[Lt. Surge]]'s {{p|Pikachu}}, Volty, have a different language of origin to the game they were produced in,<ref>https://twitter.com/Sibuna_Switch/status/1558955387369439232</ref><ref>https://twitter.com/Atrius97/status/1558988423460925440</ref> so if bred with a parent caught in the same save file, the Masuda method applies exactly the same as if the in-game trade Pokémon had been caught in a game of a different language.<ref>https://twitter.com/Sibuna_Switch/status/1558956869829492737</ref>
 
The save file's language is not relevant to this process—if both Pokémon have the same language of origin, the Masuda method will not apply even if their language of origin differs from the save file.


If both Pokémon are foreign to the cartridge but are both from the same country, then the Masuda method will not take effect. Foreign language Pokémon obtained via [[in-game trade]]s, such as the [[Meister]]'s {{p|Magikarp|Foppa}} and [[Lt. Surge]]'s {{p|Pikachu|Volty}}, are treated as being from the same country as the game, because they are generated in the same cartridge, so they cannot be bred with another Pokémon from the same country for the Masuda method. In Generation IV, if the Masuda method is in effect, so both parents come from different countries, the {{evostone|Everstone}} will fail to increase the chance of passing on a nature.
In Generation IV only, if the Masuda method applies, the [[Everstone]] will fail to increase the chance of passing on a Nature. This is due to Nature and Shininess both being determined by the Pokémon's [[personality value]] in Generation IV, so manipulating one would interfere with the other. From Generation V onward, this restriction is removed (because Nature is no longer determined by personality value).


A Pokémon traded internationally while still in its Egg will retain the internal marking which recognizes it as a foreign Pokémon even though it appears to be native to the cartridge it was hatched in.
However, unlike the Everstone in Generation IV, it is possible to pass down an IV from parent to child with a [[Power item]] without canceling out the Masuda method's effects.


Some examples are illustrated below; Pokémon bred in circumstances which invoke the Masuda method and have an increased chance of being Shiny are denoted by their Shiny sprite.
===Example===
Some examples are illustrated below; Pokémon bred in circumstances that invoke the Masuda method and have an increased chance of being Shiny are denoted by their Shiny sprite.


{| class="roundy" align="center" style="background: #FFF6DE; border: 5px solid #9CCD83"
{| class="roundy" align="center" style="background: #FFF6DE; border: 5px solid #9CCD83"
|- align=center
! style="background:#D5CDA4; {{roundytl|5px}}" colspan="2" | Parents
! style="background:#D5CDA4; {{roundytl|5px}}" colspan="2" | Parents
! style="background:#D5CDA4; {{roundytr|5px}}" | Offspring
! style="background:#D5CDA4; {{roundytr|5px}}" | Offspring
|- align=center
|-
! style="background:#D5CDA4" colspan="3" | Two Pokémon from the same country
! style="background:#D5CDA4" colspan="3" | Two Pokémon of the same language
|- align=center style="background:#83B46A"
|- style="background:#9CCD83"
| [[File:095.png]]
| {{color2|000|Original Trainer|OT}}: {{color2|000|May (game)|May}}
| [[File:208 f.png]]
| {{color2|000|Original Trainer|OT}}: {{color2|000|Brendan (game)|Brendan}}
| [[File:095.png]]
| {{color2|000|Original Trainer|OT}}: (Hatcher)
|- align=center style="background:#9CCD83"
|- style="background:#83B46A"
| {{flag|United States|US game}} {{pcolor|Onix|000}} {{male}}
| {{MSP/HOME|0475|Gallade|size=100px}}
| {{flag|United States|US game}} {{pcolor|Steelix|000}} {{female}}
| {{MSP/HOME|0282|Gardevoir|size=100px}}
| {{pcolor|Onix|000}}
| {{MSP/HOME|0280|Ralts|size=100px}}
|- align=center
|- style="background:#9CCD83"
! style="background:#D5CDA4" colspan="3" | Two Pokémon from two countries
| [[File:ENG language icon HOME.png|x20px|English-language game]] {{pcolor|Gallade|000}} {{male}}
|- align=center style="background:#83B46A"
| [[File:ENG language icon HOME.png|x20px|English-language game]] {{pcolor|Gardevoir|000}} {{female}}
| [[File:362.png]]
| {{pcolor|Ralts|000}}
| [[File:478.png]]
|-
| [[File:361 s.png]]
! style="background:#D5CDA4" colspan="3" | Two Pokémon from two different languages
|- align=center style="background:#9CCD83"
|- style="background:#9CCD83"
| {{flag|United States|US game}} {{pcolor|Glalie|000}} {{male}}
| {{color2|000|Original Trainer|OT}}: {{color2|000|Juliana (game)|Juliana}}
| {{flag|Japan|Japanese game}} {{pcolor|Froslass|000|ユキメノコ}} {{female}}
| {{color2|000|Original Trainer|OT}}: {{color2|000|Akari (game)|ショウ}}
| [[File:ShinyBWStar.png]] {{pcolor|Snorunt|000}} [[File:ShinyBWStar.png]]
| {{color2|000|Original Trainer|OT}}: (Hatcher)
|- align=center
|- style="background:#83B46A"
| {{MSP/HOME|0956|Espathra|size=100px}}
| {{MSP/HOME|0724H|Decidueye|size=100px}}
| {{MSP/HOME|0722 s|Rowlet|size=100px}}
|- style="background:#9CCD83"
| [[File:ENG language icon HOME.png|x20px|English-language game]] {{pcolor|Espathra|000}} {{male}}
| [[File:JPN language icon HOME.png|x20px|Japanese-language game]] {{pcolor|Decidueye|000|ジュナイパー}} {{female}}
| {{shinystar}} {{pcolor|Rowlet|000}} {{shinystar}}
|-
! style="background:#D5CDA4" colspan="3" | Breeding with an in-game trade
! style="background:#D5CDA4" colspan="3" | Breeding with an in-game trade
|- align=center style="background:#83B46A"
|- style="background:#9CCD83"
| [[File:130.png]]
| {{color2|000|Original Trainer|OT}}: {{color2|000|Dawn (game)|Dawn}}
| [[File:129 f.png]]
| {{color2|000|Original Trainer|OT}}: {{color2|000|Foreign Pokédex entries|Meister}}
| [[File:129.png]]
| {{color2|000|Original Trainer|OT}}: (Hatcher)
|- align=center style="background:#9CCD83"
|- style="background:#83B46A"
| style="background:#9CCD83; {{roundybl|5px}}" | {{flag|United States|US game}} {{pcolor|Gyarados|000}} {{male}}
| {{MSP/HOME|0129|Magikarp|size=100px}}
| {{flag|United States|US game}} {{pcolor|Magikarp|000|Foppa}} {{female}}
| {{MSP/HOME|0129 f|Magikarp|size=100px}}
| style="background:#9CCD83; {{roundybr|5px}}" | {{pcolor|Magikarp|000}}
| {{MSP/HOME|0129 s|Magikarp|size=100px}}
|- style="background:#9CCD83"
| style="background:#9CCD83; {{roundybl|5px}}" | [[File:ENG language icon HOME.png|x20px|English-language game]] {{pcolor|Magikarp|000}} {{male}}
| [[File:GER language icon HOME.png|x20px|German-language game]] {{pcolor|In-game trade#Generation IV|000|Foppa}} {{female}}
| style="background:#9CCD83; {{roundybr|5px}}" | {{shinystar}} {{pcolor|Magikarp|000}} {{shinystar}}
|}
|}
{{clear}}
==Mechanics==
From [[Generation III]] onward, Pokémon track their language of origin, identifying the language of the game they were originally obtained in. From Generation IV onward, if the two Pokémon in the Day Care have different languages of origin, when an Egg is generated, the game will generate extra [[personality value]]s in an attempt to find one that results in a Shiny Pokémon for the player. This stacks with the [[Shiny Charm]]'s effect, which works in the same way.


==Mechanics and reasoning==
The number of rerolls differs between games. Because the rerolls are in addition to the standard roll, the total number of rolls is one higher than the number of rerolls. The probability of hatching a Shiny Pokémon is approximately equal to the normal Shiny rate multiplied by the total number of rolls (i.e. one more than the number of rerolls). The Shiny Charm also adds rerolls in the same way, so its effect can be combined with the Masuda method.
The Masuda method is possible because of an internal marker on each Pokémon which identifies their "home location", 0x17. If the game recognizes the two Pokémon in the daycare as having different home locations, then the chances of the Egg hatching into a Shiny Pokémon will increase. In {{game5|Diamond|Pearl|Platinum|HeartGold|SoulSilver}}, the odds will be increased by five times: from the usual 1/8192 to 1/1639. In {{game|Black and White|s}}, the odds were increased again, to 1/1366. This is six times as likely as encountering a Shiny Pokémon in tall grass.<ref>http://www.smogon.com/forums/showpost.php?p=3322452&postcount=664</ref>


==Reaction and purpose==
In [[Generation VIII]], due to a [[List of glitches (Generation VIII)#Pokémon Egg Shiny Roll bug|bug]], when {{pkmn|breeding}}, if any [[personality value]] rerolls are applied, (such as the additional shiny rolls provided via the Masuda method or [[Shiny Charm]]), the initial roll to generate a personality value is skipped.<ref>https://twitter.com/SciresM/status/1319805906691842050</ref><ref>https://twitter.com/SciresM/status/1319799153162006530</ref>
From Generation IV onwards, trading with games from other countries became easier due to the [[Nintendo DS]]'s ability to communicate through [[Nintendo Wi-Fi Connection]]. The Masuda method was likely coded as incentive for players to use the [[Global Terminal|GTS]]'s international trading services.  
The result is that when breeding using the Masuda method alone, despite the Masuda method being intended to provide 7 total rolls (1 initial roll, and 6 rerolls) which is 1 more reroll than prior generations, it is reduced to 6 rolls total (no initial roll, 6 rerolls), effectively canceling out the additional reroll and providing a 6/4096, (approximately 1/683), chance of hatching a Shiny Pokémon as usual.
*However, in [[Generation VIII]], due to the Masuda method providing one more reroll than in previous generations, the chance of hatching a Shiny Pokémon when using both the Shiny Charm and Masuda method is unchanged, providing 8 total rolls, (instead of the intended 9), for a Shiny rate of 8/4096 (equal to 1/512) as usual.
 
{| class="wikitable"
! rowspan=2 | Generations
! colspan=2 | Masuda method<br>without Shiny Charm
! colspan=2 | Masuda method<br>with Shiny Charm
|-
! Rerolls
! Probability<br>(approximate)
! Rerolls
! Probability<br>(approximate)
|-
| {{gen|IV}}
| 4
| 5/8192
| class="c" colspan=2 | ''N/A''
|-
| {{gen|V}}
| 5<ref>http://www.smogon.com/forums/showpost.php?p=3322452&postcount=664</ref>
| 6/8192
| 7
| 8/8192
|-
| {{gen|VI}}<br>{{gen|VII}}
| 5
| 6/4096
| 7
| 8/4096
|-
| {{gen|VIII}}
| 6
| 6/4096
| 8
| 8/4096
|}


Though the odds of obtaining a Shiny Pokémon are still fairly low, the chances have now been increased so significantly that players have touted it as a more reliable method than the {{game2|Diamond|Pearl|Platinum}}'s [[Poké Radar]]. The Masuda method is even more appealing, since it allows players to customize their team further, with specific [[Egg move]]s and [[individual values|IVs]] that would be either unavailable or harder to obtain.
==Trivia==
* The Masuda method is referenced in {{g|Scarlet and Violet}} in one of [[Jacq]]'s biology classes.<ref>'''[[Jacq]]:''' "Eggs from a pair of Pokémon raised around differing languages are a special case. There is a higher than average chance that a Shiny Pokémon will hatch from these Eggs. But we haven’t been able to figure out why that is just yet." ({{g|Scarlet and Violet}})</ref>


==See also==
==See also==
Line 63: Line 123:
<references/>
<references/>


{{-}}
{{Project Games notice|game mechanic}}
{{Project Games notice|game mechanic}}
[[Category:Game mechanics]]
[[Category:Game mechanics]]
[[Category:Terminology]]
[[Category:Fanon terminology]]
[[Category:Fandom]]


[[fr:Méthode Masuda]]
[[fr:Méthode Masuda]]
[[ja:国際結婚]]
[[it:Metodo Masuda]]
[[ja:国際孵化]]
[[zh:国际婚姻]]

Latest revision as of 11:40, 27 February 2024

Get it? Because the name is unknown. The subject of this article has no official name.
The name currently in use is a fan designator; see below for more information.

The Masuda method (Japanese: 国際結婚 international marriage), also known as Masuda's method, is a fan-made term for the increased chance of Shiny Pokémon being produced when breeding Pokémon with different languages of origin.

While the standard encounter rate for a Shiny Pokémon (either in the wild or by breeding) is 1/8192 from Generation II to Generation V and 1/4096 in Generation VI onwards, the Masuda method multiplies this rate by 5 (to 5/8192 or about 1/1638) in Generation IV, by 6 (to 6/8192 or about 1/1365) in Generation V, and by 6 (to 6/4096, or 1/683) from Generation VI onwards.

The method is named after (but not by[1]) Game Freak co-founder Junichi Masuda, who described the method in his blog in December 2007. The blog post lists various ways that Game Freak decided to incentivize using the GTS in Pokémon Diamond and Pearl, describing this bonus as "rare colored Pokemon’s Egg can be found little easier".[2] Pokémon Diamond and Pearl's GTS was the first time that players could trade internationally over the internet.

Usage

The summary of an English Bulbasaur in an English game.
The summary of an Italian Bulbasaur in an English game. The Pokémon is differentiated by an additional "ITA" language tag.

If two Pokémon are bred that both originate from different languages, any Eggs they produce are more likely to be Shiny. From Generation VI onward, the language of origin is marked by an icon on the status screen.

Foreign language Pokémon obtained via in-game trades, such as the Meister's Magikarp, Foppa, and Lt. Surge's Pikachu, Volty, have a different language of origin to the game they were produced in,[3][4] so if bred with a parent caught in the same save file, the Masuda method applies exactly the same as if the in-game trade Pokémon had been caught in a game of a different language.[5]

The save file's language is not relevant to this process—if both Pokémon have the same language of origin, the Masuda method will not apply even if their language of origin differs from the save file.

In Generation IV only, if the Masuda method applies, the Everstone will fail to increase the chance of passing on a Nature. This is due to Nature and Shininess both being determined by the Pokémon's personality value in Generation IV, so manipulating one would interfere with the other. From Generation V onward, this restriction is removed (because Nature is no longer determined by personality value).

However, unlike the Everstone in Generation IV, it is possible to pass down an IV from parent to child with a Power item without canceling out the Masuda method's effects.

Example

Some examples are illustrated below; Pokémon bred in circumstances that invoke the Masuda method and have an increased chance of being Shiny are denoted by their Shiny sprite.

Parents Offspring
Two Pokémon of the same language
OT: May OT: Brendan OT: (Hatcher)
Gallade Gardevoir Ralts
English-language game Gallade English-language game Gardevoir Ralts
Two Pokémon from two different languages
OT: Juliana OT: ショウ OT: (Hatcher)
Espathra Decidueye Rowlet
English-language game Espathra Japanese-language game ジュナイパー Shiny Rowlet Shiny
Breeding with an in-game trade
OT: Dawn OT: Meister OT: (Hatcher)
Magikarp Magikarp Magikarp
English-language game Magikarp German-language game Foppa Shiny Magikarp Shiny


Mechanics

From Generation III onward, Pokémon track their language of origin, identifying the language of the game they were originally obtained in. From Generation IV onward, if the two Pokémon in the Day Care have different languages of origin, when an Egg is generated, the game will generate extra personality values in an attempt to find one that results in a Shiny Pokémon for the player. This stacks with the Shiny Charm's effect, which works in the same way.

The number of rerolls differs between games. Because the rerolls are in addition to the standard roll, the total number of rolls is one higher than the number of rerolls. The probability of hatching a Shiny Pokémon is approximately equal to the normal Shiny rate multiplied by the total number of rolls (i.e. one more than the number of rerolls). The Shiny Charm also adds rerolls in the same way, so its effect can be combined with the Masuda method.

In Generation VIII, due to a bug, when breeding, if any personality value rerolls are applied, (such as the additional shiny rolls provided via the Masuda method or Shiny Charm), the initial roll to generate a personality value is skipped.[6][7] The result is that when breeding using the Masuda method alone, despite the Masuda method being intended to provide 7 total rolls (1 initial roll, and 6 rerolls) which is 1 more reroll than prior generations, it is reduced to 6 rolls total (no initial roll, 6 rerolls), effectively canceling out the additional reroll and providing a 6/4096, (approximately 1/683), chance of hatching a Shiny Pokémon as usual.

  • However, in Generation VIII, due to the Masuda method providing one more reroll than in previous generations, the chance of hatching a Shiny Pokémon when using both the Shiny Charm and Masuda method is unchanged, providing 8 total rolls, (instead of the intended 9), for a Shiny rate of 8/4096 (equal to 1/512) as usual.
Generations Masuda method
without Shiny Charm
Masuda method
with Shiny Charm
Rerolls Probability
(approximate)
Rerolls Probability
(approximate)
IV 4 5/8192 N/A
V 5[8] 6/8192 7 8/8192
VI
VII
5 6/4096 7 8/4096
VIII 6 6/4096 8 8/4096

Trivia

See also

References


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