Marowak (ghost): Difference between revisions

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(→‎Trivia: No longer the only one.)
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==Trivia==
==Trivia==
* Even after the Silph Scope is used on it, the Marowak ghost will continue to dodge thrown [[Poké Ball]]s, even [[Master Ball]]s. It will even dodge thrown Balls while {{status|sleep}}ing. This makes this particular Marowak first [[wild Pokémon]] encountered after the player has access to Poké Balls that is completely impossible to {{pkmn2|caught|catch}}. The only other two to share this trait are the Black Kyurem{{sup|B2}} and White Kyurem{{sup|W2}} - however in these cases Poké Balls couldn't be used at all.
* Even after the Silph Scope is used on it, the Marowak ghost will continue to dodge thrown [[Poké Ball]]s, even [[Master Ball]]s. It will even dodge thrown Balls while {{status|sleep}}ing. This makes this particular Marowak first [[wild Pokémon]] encountered after the player has access to Poké Balls that is completely impossible to {{pkmn2|caught|catch}}. The only other two to share this trait are the Black {{p|Kyurem}}{{sup|B2}} and White Kyurem{{sup|W2}} - however in these cases Poké Balls couldn't be used at all.
* Despite the fact that this Marowak is a [[literal ghost|ghost]], it is not treated as a {{type|Ghost}} by the game, and thus is still affected by {{t|Normal}} and {{type|Fighting}} moves.
* Despite the fact that this Marowak is a [[literal ghost|ghost]], it is not treated as a {{type|Ghost}} by the game, and thus is still affected by {{t|Normal}} and {{type|Fighting}} moves.
* In [[Generation I]] games, [[List of minor glitches#Ghost Marowak glitch|a glitch]] exists where a [[Poké Doll]] can be used against the Marowak, which will make it flee the fight and allow the player to pass on as if it were defeated. This allows the player to skip getting the Silph Scope and the Celadon Rocket Hideout completely, and was addressed in the remakes.
* In [[Generation I]] games, [[List of minor glitches#Ghost Marowak glitch|a glitch]] exists where a [[Poké Doll]] can be used against the Marowak, which will make it flee the fight and allow the player to pass on as if it were defeated. This allows the player to skip getting the Silph Scope and the Celadon Rocket Hideout completely, and was addressed in the remakes.

Revision as of 21:17, 15 July 2012

018Pidgeot.png It has been suggested that this article be moved to Marowak (ghost).
Please discuss whether or not to move it on its talk page.

The Marowak ghost before the Silph Scope unmasks it in Pokémon FireRed and LeafGreen

In Generations I and III, the ghost of a female Marowak haunts the Pokémon Tower in Lavender Town.

At a point before the player reaches Lavender Town, members of Team Rocket invade the Pokémon Tower and attempt to steal the skulls of Cubone, in order to sell them for large amounts of cash. One Cubone, however, was protected by its mother. The Cubone escaped, but its mother was killed. As a result, the Marowak's ghost remained in the Pokémon Tower, forbidding access to the topmost floor. She would appear in a disguise, avoid all thrown Poké Balls, and scare opponents so much that they would be unwilling to attack. However, the player unmasked her with the Silph Scope and subsequently battled her. Once she was defeated, her soul was calmed, and she departed to the afterlife.

In the games

Pokémon Red, Green, and Blue

Spr 1b 105.png
Types:
Ground Unknown
Marowak Lv.30
Growl
Normal
Bone Club
Ground
Leer
Normal
  --  
   

Pokémon Yellow

Spr 1y 105.png
Types:
Ground Unknown
Marowak Lv.30
Tail Whip
Normal
Leer
Normal
Bone Club
Ground
Headbutt
Normal

Pokémon FireRed and LeafGreen

Spr 3f 105.png
Types:
Ground Unknown
Ability:
Rock Head
Held item:
None
Marowak Lv.30
Headbutt
Normal
Leer
Normal
Focus Energy
Normal
Bonemerang
Ground

Trivia

  • Even after the Silph Scope is used on it, the Marowak ghost will continue to dodge thrown Poké Balls, even Master Balls. It will even dodge thrown Balls while sleeping. This makes this particular Marowak first wild Pokémon encountered after the player has access to Poké Balls that is completely impossible to catch. The only other two to share this trait are the Black KyuremWrong template. See Template:Sup/doc. and White KyuremWrong template. See Template:Sup/doc. - however in these cases Poké Balls couldn't be used at all.
  • Despite the fact that this Marowak is a ghost, it is not treated as a Ghost-type by the game, and thus is still affected by Normal and Fighting-type moves.
  • In Generation I games, a glitch exists where a Poké Doll can be used against the Marowak, which will make it flee the fight and allow the player to pass on as if it were defeated. This allows the player to skip getting the Silph Scope and the Celadon Rocket Hideout completely, and was addressed in the remakes.

Related articles

For more information on this Pokémon's species, see Marowak.


Project CharacterDex logo.png This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games.