Magnitude (move)

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Magnitude
マグニチュード Magnitude
Magnitude V.png
[[File:|center]]
Type  Ground
Category  Physical
PP  30 (max. 48)
Power  Varies
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
Affects all Pokémon adjacent to the user
Availability
Introduced  Generation II
Condition  Tough
Appeal  1
Jam  0  
The appeal works best the more the crowd is excited.
Condition  Tough
Appeal  2 ♥♥
Earn +2 if the Pokémon performs last in the turn.
Condition  Tough
Appeal  1
Jamming  0  
Works better the more the crowd is excited.

Magnitude (Japanese: マグニチュード Magnitude) is a damage-dealing Ground-type move introduced in Generation II.

Effect

Generations II to IV

Magnitude's power varies based on a randomly selected "magnitude" value ranging from 4 to 10, with 4 having the least power and 10 having the greatest.

Magnitude can hit a Pokémon during the semi-invulnerable turn of Dig, and if it does, it will have its power doubled for that Pokémon.

Power varies as follows:

Magnitude Power Probability
4 10 5%
5 30 10%
6 50 20%
7 70 30%
8 90 20%
9 110 10%
10 150 5%

Its average power is 71.

Generation V

If Magnitude hits a Pokémon during the semi-invulnerable turn of Dig, now technically the damage will be doubled for that Pokémon, resulting in virtually the same effect.

Generation VI

If Grassy Terrain is in effect, Magnitude deals only half the usual damage.

Description

Games Description
Stad2 A Ground-type attack. The power of the attack will vary each time it is used.
GSC A ground attack with random power.
RSEColoXD A ground-shaking attack of random intensity.
FRLG A ground-shaking attack against all standing Pokémon. Its power varies.
DPPtHGSS The user looses a ground-shaking quake affecting everyone in battle. Its power varies.
BWB2W2 The user looses a ground-shaking quake affecting everyone around the user. Its power varies.
XYORAS
SM
The user attacks everything around it with a ground-shaking quake. Its power varies.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0027 Sandshrew GrassIC Big.png Field Field 17B2W2 17XY
14ORAS
0028 Sandslash GrassIC Big.png Field Field 17B2W2 17XY
14ORAS
0050 Diglett GrassIC Big.png Field Field 9 9 12 15 15
0051 Dugtrio GrassIC Big.png Field Field 1, 9 9 12 15 15
0074 Geodude GrassIC Big.png Mineral Mineral 16 16 15 15 15XY
12ORAS
0075 Graveler GrassIC Big.png Mineral Mineral 1, 16 16 15 15 15XY
12ORAS
0076 Golem GrassIC Big.png Mineral Mineral 1, 16 16 15 15 15XY
12ORAS
0232 Donphan GrassIC Big.png Field Field 19 19 19XY
30ORAS
0322 Numel GrassIC Big.png Field Field 19 11 11BW
8B2W2
8XY
12ORAS
0323 Camerupt GrassIC Big.png Field Field 1, 19 1, 11 1, 11BW
1, 8B2W2
1, 8XY
12ORAS
0339 Barboach GrassIC Big.png Water 2 Water 2 16 26 26 26XY
20ORAS
0340 Whiscash GrassIC Big.png Water 2 Water 2 16 26 26 26XY
20ORAS
0622 Golett GrassIC Big.png Mineral Mineral 25 25
0623 Golurk GrassIC Big.png Mineral Mineral 25 25
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0108 Lickitung GrassIC Big.png Monster Monster
0111 Rhyhorn GrassIC Big.png Monster Field
0299 Nosepass GrassIC Big.png Mineral Mineral
0369 Relicanth GrassIC Big.png Water 1 Water 2
0498 Tepig GrassIC Big.png Field Field
0524 Roggenrola GrassIC Big.png Mineral Mineral
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Magnitude deals 5 damage at Magnitude 4, and 8 additional damage for each order of magnitude. Weakness, resistance, and Levitate all affect damage.

Description

Games Description
MDRB Damages all Pokémon in the same room. The amount of damage varies. It inflicts double damage on any digging Pokémon.


In the anime

Gary Golem Magnitude.png
Golem


The user looses a ground-shaking quake affecting everyone in battle. Its power varies.
Pokémon Method
User First Used In Notes
Golem Golem's body becomes outlined in a brown aura. Then, it jumps into the air and stomps on the ground, creating an earthquake.
Gary's Golem Can't Beat the Heat! Debut


In the manga

In the Pokémon Adventures manga


In other generations

Trivia

  • Despite being introduced in Generation II, no Pokémon introduced in Generation II could learn Magnitude until Generation IV.
  • At 150 base power, Magnitude 10 has the highest base power of all Ground-type moves.
  • At base power 10, Magnitude 4 has the lowest base power of all Ground-type moves and is tied up with Constrict as being the least damaging move, if STAB is not included.
  • Due to the 2004 Chuetsu earthquake, this move, along with Fissure and Earthquake, has not been used in the anime since AG101 (which itself has never been aired).

In other languages

Language Title
Mandarin Chinese 震級 Zhènjí
The Netherlands Flag.png Dutch Grootheid
Finland Flag.png Finnish Järistys
France Flag.png French Ampleur
Germany Flag.png German Intensität
Greece Flag.png Greek Σεισμική Ένταση
Italy Flag.png Italian Magnitudo
South Korea Flag.png Korean 매그니튜드 Magnitude
Brazil Flag.png Brazilian Portuguese Magnitude
Russia Flag.png Russian Магнитуда Magnituda
Serbia Flag.png Serbian Magnituda
Spain Flag.png Spanish Magnitud


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.