Magnitude (move): Difference between revisions

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{{bad picture|2=Should be replaced with Generation VI images}}
{{bad picture|2=Should be replaced with Generation VII images}}
{{MoveInfobox|
{{incomplete|2=Missing Generation VI images}}
n=222 |
{{MoveInfobox
name=Magnitude |
|n=222
jname=マグニチュード |
|name=Magnitude
jtrans=Magnitude |
|jname=マグニチュード
jtranslit=Magunichūdo|
|jtrans=Magnitude
gameimage=Magnitude V.png |
|jtranslit=Magunichūdo
type=Ground |
|gameimage=Magnitude V.png
damagecategory=Physical |
|type=Ground
basepp=30 |
|damagecategory=Physical
maxpp=48 |
|basepp=30
power=Varies |
|maxpp=48
accuracy=100 |
|power=Varies
bdesc=??? |
|accuracy=100
gen=II |
|gen=II
category=Tough |
|category=Tough
appeal=1 |
|appeal=1
jam=0 |
|jam=0
cdesc=The appeal works best the more the crowd is excited. |
|cdesc=The appeal works best the more the crowd is excited.
appealsc=2 |
|appealsc=2
scdesc=Earn +2 if the Pokémon performs last in the turn. |
|scdesc=Earn +2 if the Pokémon performs last in the turn.
appeal6=1 |
|appeal6=1
jam6=0 |
|jam6=0
cdesc6=Works better the more the crowd is excited. |
|cdesc6=Works better the more the crowd is excited.
pokefordex=magnitude |
|touches=no
touches=no |
|protect=yes
protect=yes |
|magiccoat=no
magiccoat=no |
|snatch=no
snatch=no |
|mirrormove=yes
mirrormove=yes |
|kingsrock=yes
kingsrock=yes |
|target=alladjacent
flag7=no |
}}
flag8=no |
sound=no |
target=alladjacent |
footnotes= }}
'''Magnitude''' (Japanese: '''マグニチュード''' ''Magnitude'') is a damage-dealing {{type|Ground}} [[move]] introduced in [[Generation II]].
'''Magnitude''' (Japanese: '''マグニチュード''' ''Magnitude'') is a damage-dealing {{type|Ground}} [[move]] introduced in [[Generation II]].


==Effect==
==Effect==
===Generations II to V===
===Generations II to IV===
Magnitude does not have a set base power. Instead the base power of this move varies on a magnitude scale between four and ten.  
Magnitude's [[power]] varies based on a randomly selected "magnitude" value ranging from 4 to 10, with 4 having the least power and 10 having the greatest.


This attack will randomly choose a magnitude between four and ten, with four having the least power and ten having the greatest. Magnitude will double in power if the opponent is in the underground stage of {{m|Dig}}.
Magnitude can hit a Pokémon during the semi-invulnerable turn of {{m|Dig}}, and if it does, it will have its power doubled for that Pokémon.


Base power varies as follows:
Power varies as follows:
{| style="margin:auto; background: #{{ground color light}}; {{roundy|10px}}; border: 3px solid #{{ground color}}"
{| style="margin:auto; background: #{{ground color light}}; {{roundy|10px}}; border: 3px solid #{{ground color}}"
|-  
|-
! Magnitude
! Magnitude
! Power
! Power
! Probability
! Probability
|- style="background:#FFF;"
|- style="background:#FFF"
|4 || 10 || 5%
|4 || 10 || 5%
|- style="background:#FFF;"
|- style="background:#FFF"
|5 || 30 || 10%
|5 || 30 || 10%
|- style="background:#FFF;"
|- style="background:#FFF"
|6 || 50 || 20%
|6 || 50 || 20%
|- style="background:#FFF;"
|- style="background:#FFF"
|7 || 70 || 30%
|7 || 70 || 30%
|- style="background:#FFF;"
|- style="background:#FFF"
|8 || 90 || 20%
|8 || 90 || 20%
|- style="background:#FFF;"
|- style="background:#FFF"
|9 ||110 || 10%
|9 ||110 || 10%
|- style="background:#FFF;"
|- style="background:#FFF"
| style="{{roundybl|5px}}" | 10||150 || style="{{roundybr|5px}}" | 5%
| style="{{roundybl|5px}}" | 10||150 || style="{{roundybr|5px}}" | 5%
|}
|}


Its effective power for statistical purposes could be considered as the average power, 71.
Its average power is 71.
 
===Generation V onwards===
If Magnitude hits a Pokémon during the semi-invulnerable turn of {{m|Dig}}, instead of doubling power, damage is technically doubled instead now, resulting in virtually the same effect.


===Generation VI===
If {{m|Grassy Terrain}} is in effect, Magnitude deals only half the usual damage.
If {{m|Grassy Terrain}} is in effect, Magnitude deals only half the usual damage.
===Pokémon Mystery Dungeon===
Magnitude deals 5 damage at Magnitude 4, and 8 additional damage for each order of magnitude. Weakness, resistance, and {{a|Levitate}} all affect damage.


==Description==
==Description==
{{movedesc|Ground}}
{{movedesc|Ground}}
{{movedescentry|{{gameabbrev3|Stad2}}|A <sc>Ground</sc>-type attack. The power of the attack will vary each time it is used.}}  
{{movedescentry|{{gameabbrevss|Stad2}}|A <sc>Ground</sc>-type attack. The power of the attack will vary each time it is used.}}
{{movedescentry|{{gameabbrev3|GSC}}|A ground attack with random power.}}
{{movedescentry|{{gameabbrev2|GSC}}|A ground attack with random power.}}
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrev3|Colo}}{{gameabbrev3|XD}}|A ground-shaking attack of random intensity.}}
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|A ground-shaking attack of random intensity.}}
{{movedescentry|{{gameabbrev3|FRLG}}|A ground-shaking attack against all standing <sc>Pokémon</sc>. Its power varies.}}
{{movedescentry|{{gameabbrev3|FRLG}}|A ground-shaking attack against all standing <sc>Pokémon</sc>. Its power varies.}}
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}|The user looses a ground-shaking quake affecting everyone in battle. Its power varies.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The user looses a ground-shaking quake affecting everyone in battle. Its power varies.}}
{{movedescentry|{{gameabbrev3|BWB2W2}}|The user looses a ground-shaking quake affecting everyone around the user. Its power varies.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}|The user looses a ground-shaking quake affecting everyone around the user. Its power varies.}}
{{movedescentry|{{gameabbrev3|XY}}{{gameabbrev3|ORAS}}|The user attacks everything around it with a ground-shaking quake. Its power varies.}}
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUM}}|The user attacks everything around it with a ground-shaking quake. Its power varies.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
Line 88: Line 83:
==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Moveheader/Level|Ground|2}}
{{Movehead/Level|Ground|2}}
{{Moveentry/Level2|027|Sandshrew|1|Ground|Ground|no|no|no|no|{{tt|17|XY}}<br>{{tt|14|ORAS}}|B2W2=17|STAB='''}}
{{Moveentry/6|027|Sandshrew|type=Ground|1|Field|Field||||17{{sup/5|B2W2}}|17{{sup/6|XY}}<br>14{{sup/6|ORAS}}|14|STAB='''}}
{{Moveentry/Level2|028|Sandslash|1|Ground|Ground|no|no|no|no|{{tt|17|XY}}<br>{{tt|14|ORAS}}|B2W2=17|STAB='''}}
{{Moveentry/6|028|Sandslash|type=Ground|1|Field|Field||||17{{sup/5|B2W2}}|17{{sup/6|XY}}<br>14{{sup/6|ORAS}}|14|STAB='''}}
{{Moveentry/Level2|050|Diglett|1|Ground|Ground|9|9|12|15|15|STAB='''}}
{{Moveentry/6|050|Diglett|type=Ground|1|Field|Field|9|9|12|15|15|14|STAB='''}}
{{Moveentry/Level2|051|Dugtrio|1|Ground|Ground|--, 9|9|12|15|15|STAB='''}}
{{Moveentry/6|050A|Diglett|type=Ground|type2=Steel|1|Field|Field||||||14|STAB='''|form=Alola Form}}
{{Moveentry/Level2|074|Geodude|2|Rock|Ground|16|16|15|15|{{tt|15|XY}}<br>{{tt|12|ORAS}}|STAB='''}}
{{Moveentry/6|051|Dugtrio|type=Ground|1|Field|Field|1, 9|9|12|15|15|14|STAB='''}}
{{Moveentry/Level2|075|Graveler|2|Rock|Ground|--, 16|16|15|15|{{tt|15|XY}}<br>{{tt|12|ORAS}}|STAB='''}}
{{Moveentry/6|051A|Dugtrio|type=Ground|type2=Steel|1|Field|Field||||||14|STAB='''|form=Alola Form}}
{{Moveentry/Level2|076|Golem|2|Rock|Ground|--, 16|16|15|15|{{tt|15|XY}}<br>{{tt|12|ORAS}}|STAB='''}}
{{Moveentry/6|074|Geodude|type=Rock|type2=Ground|1|Mineral|Mineral|16|16|15|15|15{{sup/6|XY}}<br>12{{sup/6|ORAS}}|12|STAB='''}}
{{Moveentry/Level2|232|Donphan|1|Ground|Ground|no|no|19|19|19|STAB='''}}
{{Moveentry/6|075|Graveler|type=Rock|type2=Ground|1|Mineral|Mineral|16|16|15|15|15{{sup/6|XY}}<br>12{{sup/6|ORAS}}|12|STAB='''}}
{{Moveentry/Level2|322|Numel|2|Fire|Ground|no|19|11|11|B2W2=8|8|STAB='''}}
{{Moveentry/6|076|Golem|type=Rock|type2=Ground|1|Mineral|Mineral|1, 16|16|15|15|15{{sup/6|XY}}<br>12{{sup/6|ORAS}}|12|STAB='''}}
{{Moveentry/Level2|323|Camerupt|2|Fire|Ground|no|--, 19|--, 11|--, 11|B2W2=--, 8|--, 8|STAB='''}}
{{Moveentry/6|232|Donphan|type=Ground|1|Field|Field|||19|19|19{{sup/6|XY}}<br>30{{sup/6|ORAS}}|30|STAB='''}}
{{Moveentry/Level2|339|Barboach|2|Water|Ground|no|16|26|26|26|STAB='''}}
{{Moveentry/6|322|Numel|type=Fire|type2=Ground|1|Field|Field||19|11|11{{sup/5|BW}}<br>8{{sup/5|B2W2}}|8{{sup/6|XY}}<br>12{{sup/6|ORAS}}|12|STAB='''}}
{{Moveentry/Level2|340|Whiscash|2|Water|Ground|no|16|26|26|26|STAB='''}}
{{Moveentry/6|323|Camerupt|type=Fire|type2=Ground|1|Field|Field||1, 19|1, 11|1, 11{{sup/5|BW}}<br>1, 8{{sup/5|B2W2}}|1, 8{{sup/6|XY}}<br>12{{sup/6|ORAS}}|12|STAB='''}}
{{Moveentry/Level2|622|Golett|2|Ground|Ghost|no|no|no|25|25|STAB='''}}
{{Moveentry/6|339|Barboach|type=Water|type2=Ground|1|Water 2|Water 2||16|26|26|26{{sup/6|XY}}<br>20{{sup/6|ORAS}}|20|STAB='''}}
{{Moveentry/Level2|623|Golurk|2|Ground|Ghost|no|no|no|25|25|STAB='''}}
{{Moveentry/6|340|Whiscash|type=Water|type2=Ground|1|Water 2|Water 2||16|26|26|26{{sup/6|XY}}<br>20{{sup/6|ORAS}}|20|STAB='''}}
{{Movefooter|Ground|2}}
{{Moveentry/6|622|Golett|type=Ground|type2=Ghost|1|Mineral|Mineral||||25|25|30|STAB='''}}
{{Moveentry/6|623|Golurk|type=Ground|type2=Ghost|1|Mineral|Mineral||||25|25|30|STAB='''}}
{{Movefoot|Ground|6}}


===By {{pkmn|breeding}}===
===By {{pkmn|breeding}}===
{{Moveheader/Breed|Ground|2}}
{{Movehead/Breed|Ground|2}}
{{Moveentry/Breed2|108|Lickitung|1|Normal|Normal|{{MSP|111|Rhyhorn}}|{{MSP|111|Rhyhorn}}|{{MSP|111|Rhyhorn}}|{{MSP|111|Rhyhorn}}|{{MSP|111|Rhyhorn}}|note=Chain breeding}}
{{Moveentry/6|108|Lickitung|type=Normal|1|Monster|Monster|||||||note=Chain breeding}}
{{Moveentry/Breed2|111|Rhyhorn|2|Ground|Rock|{{MSP|050|Diglett}}{{MSP|051|Dugtrio}}|{{MSP|050|Diglett}}{{MSP|051|Dugtrio}}{{MSP|322|Numel}}{{MSP|323|Camerupt}}|{{MSP|050|Diglett}}{{MSP|051|Dugtrio}}{{MSP|232|Donphan}}{{MSP|322|Numel}}{{MSP|323|Camerupt}}|{{MSP|050|Diglett}}{{MSP|051|Dugtrio}}{{MSP|232|Donphan}}{{MSP|322|Numel}}{{MSP|323|Camerupt}}|B2W2={{MSP|027|Sandshrew}}{{MSP|028|Sandslash}}{{MSP|050|Diglett}}{{MSP|051|Dugtrio}}{{MSP|232|Donphan}}{{MSP|322|Numel}}{{MSP|323|Camerupt}}|{{MSP|027|Sandshrew}}{{MSP|028|Sandslash}}{{MSP|050|Diglett}}{{MSP|051|Dugtrio}}{{MSP|232|Donphan}}{{MSP|322|Numel}}{{MSP|323|Camerupt}}|STAB='''}}
{{Moveentry/6|111|Rhyhorn|type=Ground|type2=Rock|2|Monster|Field|||||||STAB='''}}
{{Moveentry/Breed2|299|Nosepass|1|Rock|Rock|no|{{MSP|074|Geodude}}{{MSP|075|Graveler}}{{MSP|076|Golem}}|{{MSP|074|Geodude}}{{MSP|075|Graveler}}{{MSP|076|Golem}}|{{MSP|074|Geodude}}{{MSP|075|Graveler}}{{MSP|076|Golem}}|{{MSP|074|Geodude}}{{MSP|075|Graveler}}{{MSP|076|Golem}}}}
{{Moveentry/6|299|Nosepass|type=Rock|1|Mineral|Mineral||||||}}
{{Moveentry/Breed2|369|Relicanth|2|Water|Rock|no|{{MSP|339|Barboach}}{{MSP|340|Whiscash}}|{{MSP|339|Barboach}}{{MSP|340|Whiscash}}|{{MSP|339|Barboach}}{{MSP|340|Whiscash}}|{{MSP|339|Barboach}}{{MSP|340|Whiscash}}}}
{{Moveentry/6|369|Relicanth|type=Water|type2=Rock|2|Water 1|Water 2||||||}}
{{Moveentry/Breed2|498|Tepig|1|Fire|Fire|no|no|no|{{MSP|050|Diglett}}{{MSP|051|Dugtrio}}{{MSP|232|Donphan}}{{MSP|322|Numel}}{{MSP|323|Camerupt}}|B2W2={{MSP|027|Sandshrew}}{{MSP|028|Sandslash}}{{MSP|050|Diglett}}{{MSP|051|Dugtrio}}{{MSP|232|Donphan}}{{MSP|322|Numel}}{{MSP|323|Camerupt}}|{{MSP|027|Sandshrew}}{{MSP|028|Sandslash}}{{MSP|050|Diglett}}{{MSP|051|Dugtrio}}{{MSP|232|Donphan}}{{MSP|322|Numel}}{{MSP|323|Camerupt}}}}
{{Moveentry/6|498|Tepig|type=Fire|1|Field|Field||||||}}
{{Moveentry/Breed2|524|Roggenrola|1|Rock|Rock|no|no|no|{{MSP|074|Geodude}}{{MSP|075|Graveler}}{{MSP|076|Golem}}|{{MSP|074|Geodude}}{{MSP|075|Graveler}}{{MSP|076|Golem}}}}
{{Moveentry/6|524|Roggenrola|type=Rock|1|Mineral|Mineral||||||}}
{{Movefooter|Ground|2}}
{{Moveentry/6|749|Mudbray|type=Ground|1|Field|Field|||||||STAB='''}}
{{Movefoot|Ground|6}}
 
==In other games==
===[[Pokémon Mystery Dungeon series]]===
Magnitude deals 5 damage at Magnitude 4, and 8 additional damage for each order of magnitude. Weakness, resistance, and {{a|Levitate}} all affect damage.
 
===Description===
{{movedesc|Ground}}
{{movedescentry|{{gameabbrevmd|RB}}|Damages all Pokémon in the same room. The amount of damage varies. It inflicts double damage on any digging Pokémon.}}
|}
|}{{left clear}}


==In the anime==
==In the anime==
Line 132: Line 140:


==In other generations==
==In other generations==
{{movegen|
===Core series games===
type=ground|
{{movegen
genII=Magnitude II|
|type=ground
genIII=Magnitude III|
|genII=Magnitude II
genIV=Magnitude IV|
|genIII=Magnitude III
|genIV=Magnitude IV
}}
}}
 
===Spin-off series games===
{{Movegen|
{{movegen
type=Ground|
|type=Ground
PMDRB=Magnitude PMD RB|
|Stad2=Magnitude Stad2
|Colo=Magnitude Colo
|XD=Magnitude XD
|PBR=Magnitude PBR
}}
}}


{{movegen|
{{Movegen
type=Ground|
|type=Ground
Stad2=Magnitude Stad2|
|PMDRB=Magnitude PMD RB
}}
}}


==Trivia==
==Trivia==
* Despite being introduced in [[Generation II]], no Generation II Pokémon could learn Magnitude until [[Generation IV]].
* Despite being introduced in [[Generation II]], no Pokémon introduced in Generation II could learn Magnitude until [[Generation IV]].
* At 150 base power, Magnitude 10 has the highest base power of all Ground-type moves.
* At 150 base power, Magnitude 10 has the highest base power of all Ground-type moves.
* At base power 10, Magnitude 4 has the lowest base power of all Ground-type moves.
* At base power 10, Magnitude 4 has the lowest base power of all Ground-type moves and is tied up with {{m|Constrict}} as being the least damaging move, if [[STAB]] is not included.
* Due to the {{wp|2004 Chuetsu earthquake}}, this move, along with {{m|Fissure}} and {{m|Earthquake}}, has not been used in the anime since [[AG101 (unaired)|AG101]] (which itself has never been aired).
* Due to the {{wp|2004 Chuetsu earthquake}}, this move, along with {{m|Fissure}} and {{m|Earthquake}}, has not been used in the anime since [[AG101 (unaired)|AG101]] (which itself has never been aired).


==In other languages==
==In other languages==
{{Langtable|color={{ground color}}|bordercolor={{ground color dark}}
{{Langtable|color={{ground color}}|bordercolor={{ground color dark}}
|zh_cmn=震級 ''{{tt|Zhènjí|Magnitude}}''
|zh_yue=震级 ''{{tt|Jankāp|Magnitude}}''
|zh_cmn=震级 / 震级 ''{{tt|Zhènjí|Magnitude}}''
|nl=Grootheid
|fi=Järistys
|fi=Järistys
|fr=Ampleur
|fr=Ampleur
Line 166: Line 180:
|ko=매그니튜드 ''Magnitude''
|ko=매그니튜드 ''Magnitude''
|sr=Magnituda
|sr=Magnituda
|es=Magnitud}}
|ru=Магнитуда ''Magnituda''
{{-}}  
|es=Magnitud
|vi=Cường Độ Động Đất
}}
{{-}}


{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}


[[Category:Moves that can hit semi-invulnerable Pokémon]]
[[Category:Moves that can hit semi-invulnerable Pokémon]]
[[Category:Moves that have variable power]]
[[Category:Moves that power up]]


[[de:Intensität]]
[[de:Intensität]]
[[es:Magnitud]]
[[fr:Ampleur]]
[[fr:Ampleur]]
[[it:Magnitudo (mossa)]]
[[it:Magnitudo (mossa)]]
[[ja:マグニチュード]]
[[ja:マグニチュード]]
[[pt:Magnitude]]
[[zh:震级(招式)]]
[[zh:震级(技能)]]

Revision as of 03:12, 19 November 2017

Spr 1g 006.png The picture used in this article is unsatisfactory.
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Reason: Should be replaced with Generation VII images

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Reason: Missing Generation VI images

Magnitude
マグニチュード Magnitude
Magnitude V.png
[[File:|center]]
Type  Ground
Category  Physical
PP  30 (max. 48)
Power  Varies
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
Affects all Pokémon adjacent to the user
Availability
Introduced  Generation II
Condition  Tough
Appeal  1
Jam  0  
The appeal works best the more the crowd is excited.
Condition  Tough
Appeal  2 ♥♥
Earn +2 if the Pokémon performs last in the turn.
Condition  Tough
Appeal  1
Jamming  0  
Works better the more the crowd is excited.

Magnitude (Japanese: マグニチュード Magnitude) is a damage-dealing Ground-type move introduced in Generation II.

Effect

Generations II to IV

Magnitude's power varies based on a randomly selected "magnitude" value ranging from 4 to 10, with 4 having the least power and 10 having the greatest.

Magnitude can hit a Pokémon during the semi-invulnerable turn of Dig, and if it does, it will have its power doubled for that Pokémon.

Power varies as follows:

Magnitude Power Probability
4 10 5%
5 30 10%
6 50 20%
7 70 30%
8 90 20%
9 110 10%
10 150 5%

Its average power is 71.

Generation V onwards

If Magnitude hits a Pokémon during the semi-invulnerable turn of Dig, instead of doubling power, damage is technically doubled instead now, resulting in virtually the same effect.

If Grassy Terrain is in effect, Magnitude deals only half the usual damage.

Description

Games Description
Stad2 A Ground-type attack. The power of the attack will vary each time it is used.
GSC A ground attack with random power.
RSEColo.XD A ground-shaking attack of random intensity.
FRLG A ground-shaking attack against all standing Pokémon. Its power varies.
DPPtHGSSPBR The user looses a ground-shaking quake affecting everyone in battle. Its power varies.
BWB2W2 The user looses a ground-shaking quake affecting everyone around the user. Its power varies.
XYORAS
SMUSUM
The user attacks everything around it with a ground-shaking quake. Its power varies.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0027 Sandshrew GroundIC Big.png Field Field 17B2W2 17XY
14ORAS
14
0028 Sandslash GroundIC Big.png Field Field 17B2W2 17XY
14ORAS
14
0050 Diglett GroundIC Big.png Field Field 9 9 12 15 15 14
050A Diglett
Diglett
Alola Form
GroundIC Big.png
SteelIC Big.png
Field Field 14
0051 Dugtrio GroundIC Big.png Field Field 1, 9 9 12 15 15 14
051A Dugtrio
Dugtrio
Alola Form
GroundIC Big.png
SteelIC Big.png
Field Field 14
0074 Geodude RockIC Big.png
GroundIC Big.png
Mineral Mineral 16 16 15 15 15XY
12ORAS
12
0075 Graveler RockIC Big.png
GroundIC Big.png
Mineral Mineral 16 16 15 15 15XY
12ORAS
12
0076 Golem RockIC Big.png
GroundIC Big.png
Mineral Mineral 1, 16 16 15 15 15XY
12ORAS
12
0232 Donphan GroundIC Big.png Field Field 19 19 19XY
30ORAS
30
0322 Numel FireIC Big.png
GroundIC Big.png
Field Field 19 11 11BW
8B2W2
8XY
12ORAS
12
0323 Camerupt FireIC Big.png
GroundIC Big.png
Field Field 1, 19 1, 11 1, 11BW
1, 8B2W2
1, 8XY
12ORAS
12
0339 Barboach WaterIC Big.png
GroundIC Big.png
Water 2 Water 2 16 26 26 26XY
20ORAS
20
0340 Whiscash WaterIC Big.png
GroundIC Big.png
Water 2 Water 2 16 26 26 26XY
20ORAS
20
0622 Golett GroundIC Big.png
GhostIC Big.png
Mineral Mineral 25 25 30
0623 Golurk GroundIC Big.png
GhostIC Big.png
Mineral Mineral 25 25 30
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0108 Lickitung NormalIC Big.png Monster Monster
0111 Rhyhorn GroundIC Big.png
RockIC Big.png
Monster Field
0299 Nosepass RockIC Big.png Mineral Mineral
0369 Relicanth WaterIC Big.png
RockIC Big.png
Water 1 Water 2
0498 Tepig FireIC Big.png Field Field
0524 Roggenrola RockIC Big.png Mineral Mineral
0749 Mudbray GroundIC Big.png Field Field
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Magnitude deals 5 damage at Magnitude 4, and 8 additional damage for each order of magnitude. Weakness, resistance, and Levitate all affect damage.

Description

Games Description
MDRB Damages all Pokémon in the same room. The amount of damage varies. It inflicts double damage on any digging Pokémon.


In the anime

Gary Golem Magnitude.png
Golem


The user looses a ground-shaking quake affecting everyone in battle. Its power varies.
Pokémon Method
User First Used In Notes
Golem Golem's body becomes outlined in a brown aura. Then, it jumps into the air and stomps on the ground, creating an earthquake.
Gary's Golem Can't Beat the Heat! Debut


In the manga

In the Pokémon Adventures manga


In other generations

Core series games

Spin-off series games

Trivia

  • Despite being introduced in Generation II, no Pokémon introduced in Generation II could learn Magnitude until Generation IV.
  • At 150 base power, Magnitude 10 has the highest base power of all Ground-type moves.
  • At base power 10, Magnitude 4 has the lowest base power of all Ground-type moves and is tied up with Constrict as being the least damaging move, if STAB is not included.
  • Due to the 2004 Chuetsu earthquake, this move, along with Fissure and Earthquake, has not been used in the anime since AG101 (which itself has never been aired).

In other languages

Language Title
Chinese Cantonese 震级 Jankāp
Mandarin 震级 / 震级 Zhènjí
The Netherlands Flag.png Dutch Grootheid
Finland Flag.png Finnish Järistys
France Flag.png French Ampleur
Germany Flag.png German Intensität
Greece Flag.png Greek Σεισμική Ένταση
Italy Flag.png Italian Magnitudo
South Korea Flag.png Korean 매그니튜드 Magnitude
Brazil Flag.png Brazilian Portuguese Magnitude
Russia Flag.png Russian Магнитуда Magnituda
Serbia Flag.png Serbian Magnituda
Spain Flag.png Spanish Magnitud
Vietnam Flag.png Vietnamese Cường Độ Động Đất


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.