Magnet Pull (Ability): Difference between revisions
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'''Magnet Pull''' (Japanese: '''じりょく''' ''Magnetism'') is an [[Ability]] introduced in [[Generation III]]. Five {{OBP|Pokémon|species}} can have this Ability, all of which are part of an [[evolution]] family that undergoes its final evolution by leveling up at [[Mt. Coronet]] in [[Sinnoh]] or [[Chargestone Cave]] in [[Unova]], are in the {{egg3|Mineral}} (though one family is genderless), and have {{a|Sturdy}} as a secondary Ability. | '''Magnet Pull''' (Japanese: '''じりょく''' ''Magnetism'') is an [[Ability]] introduced in [[Generation III]]. Five {{OBP|Pokémon|species}} can have this Ability, all of which are part of an [[evolution]] family that undergoes its final evolution by leveling up at [[Mt. Coronet]] in [[Sinnoh]] or [[Chargestone Cave]] in [[Unova]], are in the {{egg3|Mineral}} (though one family is genderless), are {{type2|Steel}} or evolve into one, and have {{a|Sturdy}} as a secondary Ability. | ||
==Effect== | ==Effect== |
Revision as of 17:08, 15 January 2012
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Flavor text
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Magnet Pull (Japanese: じりょく Magnetism) is an Ability introduced in Generation III. Five Pokémon can have this Ability, all of which are part of an evolution family that undergoes its final evolution by leveling up at Mt. Coronet in Sinnoh or Chargestone Cave in Unova, are in the Mineral Egg Group (though one family is genderless), are Template:Type2 or evolve into one, and have Sturdy as a secondary Ability.
Effect
In battle
Magnet Pull traps Template:Type2 Pokémon, making them unable to leave battle except by holding a Shed Shell, using Baton Pass, U-turn, or Volt Switch.
In a double battle, Magnet Pull does not affect the partner Pokémon.
In Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness, a Pokémon with Magnet Pull immobilizes Steel-type Pokémon that attack it directly, preventing them from moving for a few turns.
Outside of battle
From Pokémon Emerald onwards, if the Pokémon with Magnet Pull is leading the party, then the likelihood of encountering wild Steel-type Pokémon is increased by 150%.
Pokémon with Magnet Pull
# | Pokémon | Types | First Ability | Second Ability | Hidden Ability | ||
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0081 | Magnemite |
Electric | Steel | Magnet Pull | Sturdy | Analytic | |
0082 | Magneton |
Electric | Steel | Magnet Pull | Sturdy | Analytic | |
0299 | Nosepass |
Rock | Sturdy | Magnet Pull | Sand Force | ||
0462 | Magnezone |
Electric | Steel | Magnet Pull | Sturdy | Analytic | |
0476 | Probopass |
Rock | Steel | Sturdy | Magnet Pull | Sand Force | |
Please note that abilities marked with a superscript are only available in the stated generation or later.
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In the manga
Pokémon Adventures
If the opponent is a Steel-type Pokémon, it isn't allowed to leave the battlefield. The opponent also cannot jump into the air, and is stuck to the ground until the user is defeated. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
If the opponent is a Steel-type Pokémon, it isn't allowed to leave the battlefield. It also cannot jump into the air, and is stuck to the ground until Nosepass or the opponent is defeated. | |||
Roxanne's Nosepass | VS. Nosepass I | Debut | |
A burst of invisible energy comes off Magnezone's body and it can attract all metal objects all around it. It pulls the metal objects onto the magnets on its body. | |||
Cyrus's Magnezone | VS. Probopass and Magnezone II | None |
In other languages
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Variations of the Ability Magnet Pull | |
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Magnet Pull • Arena Trap • Shadow Tag |
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |