Magnemite (Pokémon)/Generation IV learnset: Difference between revisions

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m (→‎By [[transfer]] from another generation: Adding transfer move sources)
 
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====By [[Level|leveling up]]====
====By [[Level|leveling up]]====
{{learnlist/levelh|Magnemite|Electric|Steel|4|1}}
{{learnlist/levelh|Magnemite|Electric|Steel|4|1}}
{{learnlist/level4|Start|Tackle|Normal|Physical|35|95|35|Tough|3}}
{{learnlist/level4|1|Tackle|Normal|Physical|35|95|35|Tough|3}}
{{learnlist/level4|Start|Metal Sound|Steel|Status|—|85|40|Smart|2}}
{{learnlist/level4|1|Metal Sound|Steel|Status||85|40|Smart|2}}
{{learnlist/level4|6|ThunderShock|Electric|Special|40|100|30|Cool|3||'''}}
{{learnlist/level4|6|ThunderShock|Electric|Special|40|100|30|Cool|3||'''}}
{{learnlist/level4|11|Supersonic|Normal|Status|—|55|20|Smart|2}}
{{learnlist/level4|11|Supersonic|Normal|Status||55|20|Smart|2}}
{{learnlist/level4|14|SonicBoom|Normal|Special|—|90|20|Cool|3}}
{{learnlist/level4|14|SonicBoom|Normal|Special||90|20|Cool|3}}
{{learnlist/level4|17|Thunder Wave|Electric|Status|—|100|20|Cool|2}}
{{learnlist/level4|17|Thunder Wave|Electric|Status||100|20|Cool|2}}
{{learnlist/level4|22|Spark|Electric|Physical|65|100|20|Cool|3||'''}}
{{learnlist/level4|22|Spark|Electric|Physical|65|100|20|Cool|3||'''}}
{{learnlist/level4|27|Lock-On|Normal|Status|—|—|5|Smart|1}}
{{learnlist/level4|27|Lock-On|Normal|Status|||5|Smart|1}}
{{learnlist/level4|30|Magnet Bomb|Steel|Physical|60|—|20|Cool|3||'''}}
{{learnlist/level4|30|Magnet Bomb|Steel|Physical|60||20|Cool|3||'''}}
{{learnlist/level4|33|Screech|Normal|Status|—|85|40|Smart|2}}
{{learnlist/level4|33|Screech|Normal|Status||85|40|Smart|2}}
{{learnlist/level4|38|Discharge|Electric|Special|80|100|15|Cool|2||'''}}
{{learnlist/level4|38|Discharge|Electric|Special|80|100|15|Cool|2||'''}}
{{learnlist/level4|43|Mirror Shot|Steel|Special|65|85|10|Cute|2||'''}}
{{learnlist/level4|43|Mirror Shot|Steel|Special|65|85|10|Cute|2||'''}}
{{learnlist/level4|46|Magnet Rise|Electric|Status|—|—|10|Cute|2}}
{{learnlist/level4|46|Magnet Rise|Electric|Status|||10|Cute|2}}
{{learnlist/level4|49|Gyro Ball|Steel|Physical|—|100|5|Beauty|2||'''}}
{{learnlist/level4|49|Gyro Ball|Steel|Physical||100|5|Beauty|2||'''}}
{{learnlist/level4|54|Zap Cannon|Electric|Special|120|50|5|Cool|2||'''}}
{{learnlist/level4|54|Zap Cannon|Electric|Special|120|50|5|Cool|2||'''}}
{{learnlist/levelf|Magnemite|Electric|Steel|4|1}}
{{learnlist/levelf|Magnemite|Electric|Steel|4|1}}
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====By [[TM]]/[[HM]]====
====By [[TM]]/[[HM]]====
{{learnlist/tmh|Magnemite|Electric|Steel|4|1}}
{{learnlist/tmh|Magnemite|Electric|Steel|4|1}}
{{learnlist/tm4|TM06|Toxic|Poison|Status|—|85|10|Smart|2}}
{{learnlist/tm4|TM06|Toxic|Poison|Status||85|10|Smart|2}}
{{learnlist/tm4|TM10|Hidden Power|Normal|Special|—|100|15|Smart|1}}
{{learnlist/tm4|TM10|Hidden Power|Normal|Special||100|15|Smart|1}}
{{learnlist/tm4|TM11|Sunny Day|Fire|Status|—|—|5|Beauty|2}}
{{learnlist/tm4|TM11|Sunny Day|Fire|Status|||5|Beauty|2}}
{{learnlist/tm4|TM16|Light Screen|Psychic|Status|—|—|30|Beauty|2}}
{{learnlist/tm4|TM16|Light Screen|Psychic|Status|||30|Beauty|2}}
{{learnlist/tm4|TM17|Protect|Normal|Status|—|—|10|Cute|0}}
{{learnlist/tm4|TM17|Protect|Normal|Status|||10|Cute|0}}
{{learnlist/tm4|TM18|Rain Dance|Water|Status|—|—|5|Tough|2}}
{{learnlist/tm4|TM18|Rain Dance|Water|Status|||5|Tough|2}}
{{learnlist/tm4|TM21|Frustration|Normal|Physical|—|100|20|Cute|2}}
{{learnlist/tm4|TM21|Frustration|Normal|Physical||100|20|Cute|2}}
{{learnlist/tm4|TM24|Thunderbolt|Electric|Special|95|100|15|Cool|2||'''}}
{{learnlist/tm4|TM24|Thunderbolt|Electric|Special|95|100|15|Cool|2||'''}}
{{learnlist/tm4|TM25|Thunder|Electric|Special|120|70|10|Cool|2||'''}}
{{learnlist/tm4|TM25|Thunder|Electric|Special|120|70|10|Cool|2||'''}}
{{learnlist/tm4|TM27|Return|Normal|Physical|—|100|20|Cute|2}}
{{learnlist/tm4|TM27|Return|Normal|Physical||100|20|Cute|2}}
{{learnlist/tm4|TM32|Double Team|Normal|Status|—|—|15|Cool|2}}
{{learnlist/tm4|TM32|Double Team|Normal|Status|||15|Cool|2}}
{{learnlist/tm4|TM33|Reflect|Psychic|Status|—|—|20|Smart|2}}
{{learnlist/tm4|TM33|Reflect|Psychic|Status|||20|Smart|2}}
{{learnlist/tm4|TM34|Shock Wave|Electric|Special|60|—|20|Cool|2||'''}}
{{learnlist/tm4|TM34|Shock Wave|Electric|Special|60||20|Cool|2||'''}}
{{learnlist/tm4|TM42|Facade|Normal|Physical|70|100|20|Cute|2}}
{{learnlist/tm4|TM42|Facade|Normal|Physical|70|100|20|Cute|2}}
{{learnlist/tm4|TM43|Secret Power|Normal|Physical|70|100|20|Smart|2}}
{{learnlist/tm4|TM43|Secret Power|Normal|Physical|70|100|20|Smart|2}}
{{learnlist/tm4|TM44|Rest|Psychic|Status|—|—|10|Cute|0}}
{{learnlist/tm4|TM44|Rest|Psychic|Status|||10|Cute|0}}
{{learnlist/tm4|TM57|Charge Beam|Electric|Special|50|90|10|Beauty|2||'''}}
{{learnlist/tm4|TM57|Charge Beam|Electric|Special|50|90|10|Beauty|2||'''}}
{{learnlist/tm4|TM58|Endure|Normal|Status|—|—|10|Tough|2}}
{{learnlist/tm4|TM58|Endure|Normal|Status|||10|Tough|2}}
{{learnlist/tm4|TM64|Explosion|Normal|Physical|250|100|5|Beauty|0}}
{{learnlist/tm4|TM64|Explosion|Normal|Physical|250|100|5|Beauty|0}}
{{learnlist/tm4|TM67|Recycle|Normal|Status|—|—|10|Smart|0}}
{{learnlist/tm4|TM67|Recycle|Normal|Status|||10|Smart|0}}
{{learnlist/tm4|TM70|Flash|Normal|Status|—|100|20|Beauty|2}}
{{learnlist/tm4|TM70|Flash|Normal|Status||100|20|Beauty|2}}
{{learnlist/tm4|TM73|Thunder Wave|Electric|Status|—|100|10|Cool|2}}
{{learnlist/tm4|TM73|Thunder Wave|Electric|Status||100|20|Cool|2}}
{{learnlist/tm4|TM74|Gyro Ball|Steel|Physical|—|100|5|Beauty|2||'''}}
{{learnlist/tm4|TM74|Gyro Ball|Steel|Physical||100|5|Beauty|2||'''}}
{{learnlist/tm4|TM77|Psych Up|Normal|Status|—|—|10|Smart|0}}
{{learnlist/tm4|TM77|Psych Up|Normal|Status|||10|Smart|0}}
{{learnlist/tm4|TM82|Sleep Talk|Normal|Status|—|—|10|Cute|3}}
{{learnlist/tm4|TM82|Sleep Talk|Normal|Status|||10|Cute|3}}
{{learnlist/tm4|TM83|Natural Gift|Normal|Physical|—|100|15|Cool|2}}
{{learnlist/tm4|TM83|Natural Gift|Normal|Physical||100|15|Cool|2}}
{{learnlist/tm4|TM87|Swagger|Normal|Status|—|90|15|Cute|2}}
{{learnlist/tm4|TM87|Swagger|Normal|Status||90|15|Cute|2}}
{{learnlist/tm4|TM90|Substitute|Normal|Status|—|—|10|Smart|1}}
{{learnlist/tm4|TM90|Substitute|Normal|Status|||10|Smart|1}}
{{learnlist/tm4|TM91|Flash Cannon|Steel|Special|80|100|10|Smart|2||'''}}
{{learnlist/tm4|TM91|Flash Cannon|Steel|Special|80|100|10|Smart|2||'''}}
{{learnlist/tmf|Magnemite|Electric|Steel|4|1}}
{{learnlist/tmf|Magnemite|Electric|Steel|4|1}}
Line 58: Line 58:
{{learnlist/breedf|Magnemite|Electric|Steel|4|1}}
{{learnlist/breedf|Magnemite|Electric|Steel|4|1}}


====By [[Move tutor|tutoring]]====
====By [[Move Tutor|tutoring]]====
{{learnlist/tutorh|Magnemite|Electric|Steel|4|1}}
{{learnlist/tutorh|Magnemite|Electric|Steel|4|1}}
{{learnlist/tutor4|Gravity|Psychic|Status|—|—|5|Beauty|2|||no|no|yes}}
{{learnlist/tutor4|Gravity|Psychic|Status|||5|Beauty|2|||no|no|yes}}
{{learnlist/tutor4|Iron Defense|Steel|Status|—|—|15|Tough|2|||no|yes|yes}}
{{learnlist/tutor4|Iron Defense|Steel|Status|||15|Tough|2|||no|yes|yes}}
{{learnlist/tutor4|Magic Coat|Psychic|Status|—|—|15|Beauty|2|||no|no|yes}}
{{learnlist/tutor4|Magic Coat|Psychic|Status|||15|Beauty|2|||no|no|yes}}
{{learnlist/tutor4|Magnet Rise|Electric|Status|—|—|10|Cute|2|||no|yes|yes}}
{{learnlist/tutor4|Magnet Rise|Electric|Status|||10|Cute|2|||no|yes|yes}}
{{learnlist/tutor4|Rollout|Rock|Physical|30|90|20|Tough|2|||no|yes|yes}}
{{learnlist/tutor4|Rollout|Rock|Physical|30|90|20|Tough|2|||no|yes|yes}}
{{learnlist/tutor4|Signal Beam|Bug|Special|75|100|15|Beauty|2|||no|yes|yes}}
{{learnlist/tutor4|Signal Beam|Bug|Special|75|100|15|Beauty|2|||no|yes|yes}}
{{learnlist/tutor4|Snore|Normal|Special|40|100|15|Cool|3|||no|yes|yes}}
{{learnlist/tutor4|Snore|Normal|Special|40|100|15|Cute|3|||no|yes|yes}}
{{learnlist/tutor4|Swift|Normal|Special|60|—|20|Cool|2|||no|yes|yes}}
{{learnlist/tutor4|Swift|Normal|Special|60||20|Cool|2|||no|yes|yes}}
{{learnlist/tutorf|Magnemite|Electric|Steel|4|1}}
{{learnlist/tutorf|Magnemite|Electric|Steel|4|1}}
====By [[transfer]] from another generation====
{{learnlist/prevgenh/4|Magnemite|Electric|Steel|1}}
{{learnlist/prevgen4|Magnemite|1|Double-Edge|Normal|Physical|120|100|15|||Tough|0|III=yes<!--tutor-->}}
{{learnlist/prevgen4|Magnemite|1|Mimic|Normal|Status|—|—|10|||Cute|0|III=yes<!--tutor-->}}
{{learnlist/prevgenf/4|Magnemite|Electric|Steel|1}}
[[it:Magnemite/Mosse apprese in quarta generazione]]
[[zh:小磁怪/第四世代招式表]]

Latest revision as of 19:43, 30 October 2020

← Magnemite Magnemite

By leveling up

Generation IV
Other generations:
I - II - III - V - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
011 Tackle Normal Physical 03535 095}}95% 35 Tough 3 ♥♥♥
011 Metal Sound Steel Status 0000 085}}85% 40 Smart 2 ♥♥
066 ThunderShock Electric Special 04040 100}}100% 30 Cool 3 ♥♥♥
1111 Supersonic Normal Status 0000 055}}55% 20 Smart 2 ♥♥
1414 SonicBoom Normal Special 0000 090}}90% 20 Cool 3 ♥♥♥
1717 Thunder Wave Electric Status 0000 100}}100% 20 Cool 2 ♥♥
2222 Spark Electric Physical 06565 100}}100% 20 Cool 3 ♥♥♥
2727 Lock-On Normal Status 0000 00—}}—% 5 Smart 1
3030 Magnet Bomb Steel Physical 06060 00—}}—% 20 Cool 3 ♥♥♥
3333 Screech Normal Status 0000 085}}85% 40 Smart 2 ♥♥
3838 Discharge Electric Special 08080 100}}100% 15 Cool 2 ♥♥
4343 Mirror Shot Steel Special 06565 085}}85% 10 Cute 2 ♥♥
4646 Magnet Rise Electric Status 0000 00—}}—% 10 Cute 2 ♥♥
4949 Gyro Ball Steel Physical 0000 100}}100% 5 Beauty 2 ♥♥
5454 Zap Cannon Electric Special 120120 050}}50% 5 Cool 2 ♥♥
  • Bold indicates a move that gets STAB when used by Magnemite
  • Italic indicates a move that gets STAB only when used by an evolution of Magnemite
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation IV
Other generations:
I - II - III - V - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
Bag TM Poison Sprite.png TM06 Toxic Poison Status 85% 10 Smart 2 ♥♥
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 100% 15 Smart 1
Bag TM Fire Sprite.png TM11 Sunny Day Fire Status —% 5 Beauty 2 ♥♥
Bag TM Psychic Sprite.png TM16 Light Screen Psychic Status —% 30 Beauty 2 ♥♥
Bag TM Normal Sprite.png TM17 Protect Normal Status —% 10 Cute 0  
Bag TM Water Sprite.png TM18 Rain Dance Water Status —% 5 Tough 2 ♥♥
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 100% 20 Cute 2 ♥♥
Bag TM Electric Sprite.png TM24 Thunderbolt Electric Special 95 100% 15 Cool 2 ♥♥
Bag TM Electric Sprite.png TM25 Thunder Electric Special 120 70% 10 Cool 2 ♥♥
Bag TM Normal Sprite.png TM27 Return Normal Physical 100% 20 Cute 2 ♥♥
Bag TM Normal Sprite.png TM32 Double Team Normal Status —% 15 Cool 2 ♥♥
Bag TM Psychic Sprite.png TM33 Reflect Psychic Status —% 20 Smart 2 ♥♥
Bag TM Electric Sprite.png TM34 Shock Wave Electric Special 60 —% 20 Cool 2 ♥♥
Bag TM Normal Sprite.png TM42 Facade Normal Physical 70 100% 20 Cute 2 ♥♥
Bag TM Normal Sprite.png TM43 Secret Power Normal Physical 70 100% 20 Smart 2 ♥♥
Bag TM Psychic Sprite.png TM44 Rest Psychic Status —% 10 Cute 0  
Bag TM Electric Sprite.png TM57 Charge Beam Electric Special 50 90% 10 Beauty 2 ♥♥
Bag TM Normal Sprite.png TM58 Endure Normal Status —% 10 Tough 2 ♥♥
Bag TM Normal Sprite.png TM64 Explosion Normal Physical 250 100% 5 Beauty 0  
Bag TM Normal Sprite.png TM67 Recycle Normal Status —% 10 Smart 0  
Bag TM Normal Sprite.png TM70 Flash Normal Status 100% 20 Beauty 2 ♥♥
Bag TM Electric Sprite.png TM73 Thunder Wave Electric Status 100% 20 Cool 2 ♥♥
Bag TM Steel Sprite.png TM74 Gyro Ball Steel Physical 100% 5 Beauty 2 ♥♥
Bag TM Normal Sprite.png TM77 Psych Up Normal Status —% 10 Smart 0  
Bag TM Normal Sprite.png TM82 Sleep Talk Normal Status —% 10 Cute 3 ♥♥♥
Bag TM Normal Sprite.png TM83 Natural Gift Normal Physical 100% 15 Cool 2 ♥♥
Bag TM Normal Sprite.png TM87 Swagger Normal Status 90% 15 Cute 2 ♥♥
Bag TM Normal Sprite.png TM90 Substitute Normal Status —% 10 Smart 1
Bag TM Steel Sprite.png TM91 Flash Cannon Steel Special 80 100% 10 Smart 2 ♥♥
  • Bold indicates a move that gets STAB when used by Magnemite
  • Italic indicates a move that gets STAB only when used by an evolution of Magnemite
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation IV
Other generations:
II - III - V - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Magnemite in Generation IV
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Magnemite in that game.
  • Bold indicates a move that gets STAB when used by Magnemite
  • Italic indicates a move that gets STAB only when used by an evolution of Magnemite
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation IV
Other generations:
II - III - V - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
D P Pt HG SS Gravity Psychic Status —% 5 Beauty 2 ♥♥
D P Pt HG SS Iron Defense Steel Status —% 15 Tough 2 ♥♥
D P Pt HG SS Magic Coat Psychic Status —% 15 Beauty 2 ♥♥
D P Pt HG SS Magnet Rise Electric Status —% 10 Cute 2 ♥♥
D P Pt HG SS Rollout Rock Physical 30 90% 20 Tough 2 ♥♥
D P Pt HG SS Signal Beam Bug Special 75 100% 15 Beauty 2 ♥♥
D P Pt HG SS Snore Normal Special 40 100% 15 Cute 3 ♥♥♥
D P Pt HG SS Swift Normal Special 60 —% 20 Cool 2 ♥♥
  • A black abbreviation in a colored box indicates that Magnemite can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Magnemite cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Magnemite
  • Italic indicates a move that gets STAB only when used by an evolution of Magnemite
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation IV
Other generations:
I - II - V - VI - VII - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal 
III Double-Edge Normal Physical 120120 100}}100% 15 Tough 0  
III Mimic Normal Status 0000 00—}}—% 10 Cute 0  
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Magnemite
  • Italic indicates a move that gets STAB only when used by an evolution of Magnemite
  • Click on the generation numbers at the top to see transfer-only moves for other generations