Difference between revisions of "Magic Room (move)"

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Magic Room is in the -7 [[Priority|priority bracket]] and therefore will always go last, except against slower foes also using an attack in the same bracket.
 
Magic Room is in the -7 [[Priority|priority bracket]] and therefore will always go last, except against slower foes also using an attack in the same bracket.
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==Description==
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{{movedesc|psychic}}
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{{movedescentry|BW|The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.}}
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|}{{left clear}}
   
 
==Learnset==
 
==Learnset==

Revision as of 20:23, 4 February 2012

Magic Room
マジックルーム Magic Room
Magic Room.png
[[File:|center]]
Type  Psychic
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  -7
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects all Pokémon on the field
Availability
Introduced  Generation V
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

Magic Room (Japanese: マジックルーム Magic Room) is a non-damaging Template:Type2 move introduced in Generation V.

Effect

Magic Room suppresses the effect of all items held by the Pokémon on the field. This effect lasts for five turns. Similar to Trick Room and Wonder Room, using Magic Room while it is already in effect will end it immediately.

Magic Room will prohibit the use of items through Natural Gift and Fling; however, Magic Room will not prevent the exchange of items through Trick. Magic Room will not suppress the effect of Berries if they were consumed through Pluck or Bug Bite.

Items return to their normal function when Magic Room ends, as though the move was never in effect. A Pokémon locked to a move by the effect of Choice Band, Choice Specs, or Choice Scarf will remain locked to that move after Magic Room ends, but will be able to switch moves freely during it.

Magic Room is in the -7 priority bracket and therefore will always go last, except against slower foes also using an attack in the same bracket.

Description

Games Description
BW The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.

Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
337 Lunatone Lunatone Rock Psychic 64 '
574 Gothita Gothita Psychic Psychic 48 '
575 Gothorita Gothorita Psychic Psychic 53 '
576 Gothitelle Gothitelle Psychic Psychic 59 '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By breeding

# Pokémon Type Father
II III IV V VI
122 Mr. Mime Mr. Mime Psychic Psychic GothitaGothoritaGothitelle
439 Mime Jr. Mime Jr. Psychic Psychic GothitaGothoritaGothitelle
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


Trivia

In other languages

Language Title
France Flag.png European French Zone Magique
Germany Flag.png German Magieraum
Italy Flag.png Italian Magicozona
Spain Flag.png Spanish Zona Mágica



Variations of the move Trick Room
Status Trick RoomMagic RoomWonder Room


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.