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| Magic Guard
Magic Guard (Japanese: マジックガード) is an Ability introduced in Generation IV. Prior to Generation V, it was the signature Ability of Clefairy's evolutionary line.
Magic Guard prevents indirect damage, such as from weather, poison, Curse, and Leech Seed, but it does not stop them from being induced. Additional effects, such as being trapped by binding moves (such as Fire Spin) and Attack reduction from a burn, are not prevented.
Damage caused by entry hazards (such as Spikes) and recoil and crash damage is prevented, except recoil damage from Struggle. Magic Guard will also prevent Life Orb's HP deduction without negating its power boost. Damage from confusion still occurs.
Magic Guard does not prevent direct modification of a Pokémon's HP through means other than damage, such as with Pain Split, Belly Drum, Substitute, or a Ghost type cutting its own HP to use Curse. Moves that cause the user to faint, Destiny Bond and Perish Song can still cause a Pokémon with Magic Guard to faint.
If paralyzed, a Pokémon with Magic Guard will suffer from the normal Speed reduction but cannot be fully paralyzed. Magic Guard will prevent the Pokémon with this Ability from being poisoned by Toxic Spikes.
Generation V onward
Magic Guard no longer grants immunity to being fully paralyzed and no longer prevents poisoning from Toxic Spikes, but it still prevents poison damage.
Outside of battle
Magic Guard has no effect outside of battle. This means a poisoned Pokémon with Magic Guard will still take damage in the field in Generation IV (but not later generations, because poison no longer causes damage in the field starting in Generation V).
Pokémon with Magic Guard
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