Magic Guard (Ability): Difference between revisions

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Magic Guard prevents indirect damage, such as from [[weather]], {{status|poison}}, {{m|Curse}}, and {{m|Leech Seed}}, but it does not stop them from being induced. Additional effects, such as being trapped by {{cat|binding moves}} (such as {{m|Fire Spin}}) and {{stat|Attack}} reduction from a {{status|burn}}, are not prevented.
Magic Guard prevents indirect damage, such as from [[weather]], {{status|poison}}, {{m|Curse}}, and {{m|Leech Seed}}, but it does not stop them from being induced. Additional effects, such as being trapped by {{cat|binding moves}} (such as {{m|Fire Spin}}) and {{stat|Attack}} reduction from a {{status|burn}}, are not prevented.


Damage caused by entry hazards (such as {{m|Spikes}}) and [[recoil]] and crash damage is prevented, except recoil damage from {{m|Struggle}}. Magic Guard will also prevent [[Life Orb]]'s HP deduction without negating its power boost. Damage from {{status|confusion}} still occurs.
Damage caused by entry hazards (such as {{m|Spikes}}) and [[recoil]] and crash damage is prevented, as well as damage from {{m|Mind Blown}}, except recoil damage from {{m|Struggle}}. Magic Guard will also prevent [[Life Orb]]'s HP deduction without negating its power boost. Damage from {{status|confusion}} still occurs.


Magic Guard does not prevent direct modification of a Pokémon's HP through means other than damage, such as with {{m|Pain Split}}, {{m|Belly Drum}}, {{m|Substitute}}, or a {{t|Ghost}} type cutting its own HP to use {{m|Curse}}. {{cat|Moves that cause the user to faint}}, {{m|Destiny Bond}} and {{m|Perish Song}} can still cause a Pokémon with Magic Guard to faint.
Magic Guard does not prevent direct modification of a Pokémon's HP through means other than damage, such as with {{m|Pain Split}}, {{m|Belly Drum}}, {{m|Substitute}}, or a {{t|Ghost}} type cutting its own HP to use {{m|Curse}}. {{cat|Moves that cause the user to faint}}, {{m|Destiny Bond}} and {{m|Perish Song}} can still cause a Pokémon with Magic Guard to faint.

Revision as of 21:14, 12 February 2018

Magic Guard マジックガード
Magic Guard
Flavor text
Generation IV
The Pokémon only takes damage from attacks.
Generation V
The Pokémon only takes damage from attacks.
Generation VI
The Pokémon only takes damage from attacks.
Generation VII
The Pokémon only takes damage from attacks.
Generation VIII
Currently unknown
Generation IX
Currently unknown

Magic Guard (Japanese: マジックガード Magic Guard) is an Ability introduced in Generation IV. Prior to Generation V, it was the signature Ability of Clefairy's evolutionary line.

Effect

In battle

Magic Guard prevents indirect damage, such as from weather, poison, Curse, and Leech Seed, but it does not stop them from being induced. Additional effects, such as being trapped by binding moves (such as Fire Spin) and Attack reduction from a burn, are not prevented.

Damage caused by entry hazards (such as Spikes) and recoil and crash damage is prevented, as well as damage from Mind Blown, except recoil damage from Struggle. Magic Guard will also prevent Life Orb's HP deduction without negating its power boost. Damage from confusion still occurs.

Magic Guard does not prevent direct modification of a Pokémon's HP through means other than damage, such as with Pain Split, Belly Drum, Substitute, or a Ghost type cutting its own HP to use Curse. Moves that cause the user to faint, Destiny Bond and Perish Song can still cause a Pokémon with Magic Guard to faint.

Generation IV

If paralyzed, a Pokémon with Magic Guard will suffer from the normal Speed reduction but cannot be fully paralyzed. Magic Guard will prevent the Pokémon with this Ability from being poisoned by Toxic Spikes.

Generation V onward

Magic Guard no longer grants immunity to being fully paralyzed and no longer prevents poisoning from Toxic Spikes, but it still prevents poison damage.

Outside of battle

Magic Guard has no effect outside of battle. This means a poisoned Pokémon with Magic Guard will still take damage in the field in Generation IV (but not later generations, because poison no longer causes damage in the field starting in Generation V).

Pokémon with Magic Guard

# Pokémon Types First Ability Second Ability Hidden Ability
0035 Clefairy Clefairy
Fairy Fairy Cute Charm Magic Guard Friend Guard
0036 Clefable Clefable
Fairy Fairy Cute Charm Magic Guard Unaware
0063 Abra Abra
Psychic Psychic Synchronize Inner Focus Magic Guard
0064 Kadabra Kadabra
Psychic Psychic Synchronize Inner Focus Magic Guard
0065 Alakazam Alakazam
Psychic Psychic Synchronize Inner Focus Magic Guard
0173 Cleffa Cleffa
Fairy Fairy Cute Charm Magic Guard Friend Guard
0561 Sigilyph Sigilyph
Psychic Flying Wonder Skin Magic Guard Tinted Lens
0577 Solosis Solosis
Psychic Psychic Overcoat Magic Guard Regenerator
0578 Duosion Duosion
Psychic Psychic Overcoat Magic Guard Regenerator
0579 Reuniclus Reuniclus
Psychic Psychic Overcoat Magic Guard Regenerator
Please note that abilities marked with a superscript are only available in the stated generation or later.
  • For Generation III and IV games, ignore Hidden Abilities.

In the anime

Lusamine Clefable Magic Guard.png
Clefable


The Pokémon is unaffected by indirect damage through means such as poison.
Pokémon Method
User First Used In Notes
Clefable Clefable takes damage only from attacking moves
Lusamine's Clefable SM054 Debut


In other languages

Language Title
Chinese Cantonese 魔法防守 Mōfaat Fòhngsáu
Mandarin 魔法防守 Mófǎ Fángshǒu *
魔法防禦 Mófǎ Fángyù *
France Flag.png French Garde Magik
Germany Flag.png German Magieschild
Italy Flag.png Italian Magicscudo
South Korea Flag.png Korean 매직가드 Magic Guard
Portugal Flag.png Portuguese Escudo Mágico
Spain Flag.png Spanish Muro Mágico
Vietnam Flag.png Vietnamese Phòng Ngự Ma Thuật


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.