Magic Coat (move): Difference between revisions
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In this generation, Magic Coat can reflect Teeter Dance. Magic Coat can also reflect entry hazards and moves like {{m|Taunt}} and {{m|Torment}}. Magic Coat reflects the same moves that {{a|Magic Bounce}} does. | In this generation, Magic Coat can reflect Teeter Dance. Magic Coat can also reflect entry hazards and moves like {{m|Taunt}} and {{m|Torment}}. Magic Coat reflects the same moves that {{a|Magic Bounce}} does. | ||
==Description== | ==Description== | ||
{{incomplete|section| | {{incomplete|section|XD description}} | ||
{{movedesc|Psychic}} | {{movedesc|Psychic}} | ||
{{movedescentry|{{gameabbrev3|RSE}}|Reflects special effects back to the attacker.}} | {{movedescentry|{{gameabbrev3|RSE}}{{gameabbrev3|Colo}}|Reflects special effects back to the attacker.}} | ||
{{movedescentry|{{gameabbrev3|FRLG}}|Reflects back the foe’s <sc>{{m|Leech Seed}}</sc> and any status- damaging move.}} | {{movedescentry|{{gameabbrev3|FRLG}}|Reflects back the foe’s <sc>{{m|Leech Seed}}</sc> and any status- damaging move.}} | ||
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}|A barrier reflects back to the foe moves like {{m|Leech Seed}} and moves that damage status.}} | {{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}|A barrier reflects back to the foe moves like {{m|Leech Seed}} and moves that damage status.}} |
Revision as of 20:16, 30 April 2013
Magic Coat マジックコート Magic Coat | ||||||||||||||
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Magic Coat (Japanese: マジックコート Magic Coat) is a non-damaging Psychic-type move introduced in Generation III. Prior to Generation IV, this was the signature move of Spoink and Grumpig.
Effect
Generation III-IV
Magic Coat reflects any move that inflicts status ailments back at that move's user. For example, Leech Seed, Attract, or Thunder Wave will reflect back to the target. Teeter Dance is unaffected by Magic Coat.
Generation V
In this generation, Magic Coat can reflect Teeter Dance. Magic Coat can also reflect entry hazards and moves like Taunt and Torment. Magic Coat reflects the same moves that Magic Bounce does.
Description
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: XD description |
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Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
III | IV | V | VI | |||||||||
137 | Porygon | Normal | 56 | 56 | ' | |||||||
233 | Porygon2 | Normal | 56 | 56 | ' | |||||||
325 | Spoink | Psychic | 28 | 21 | 21 | ' | ||||||
326 | Grumpig | Psychic | 28 | 21 | 21 | ' | ||||||
428 | Lopunny | Normal | -- | -- | ' | |||||||
474 | Porygon-Z | Normal | 56 | 56 | ' | |||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | |||||||||
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III | IV | V | VI | |||||||||
203 | Girafarig | Normal | Psychic | |||||||||
206 | Dunsparce | Normal | ||||||||||
352 | Kecleon | Normal | ||||||||||
359 | Absol | Dark | ||||||||||
517 | Munna | Psychic | ||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By Move Tutor
By event
Generation V
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In the manga
In the Pokémon Adventures manga
The user releases a crescent of energy at the target. The target then becomes surrounded in a dark forcefield. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Absol waves its head and a white crescent blade of energy comes out of the scythe on the side of its head at the target. When the blade hits the target, it becomes surrounded by a black forcefield. | |||
A wild Absol | VS. Kyogre & Groudon XIV | Debut |
In other generations
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |