Magdol (TCG): Difference between revisions
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{{ | {{incomplete}} | ||
{{ArchetypeInfobox | |||
|title=Magdol | |title=Magdol | ||
|image=MagmortarSecretWonders31.jpg | |||
|image2=ClaydolGreatEncounters15.jpg | |||
|caption={{TCG ID|Secret Wonders|Magmortar|31}} and {{TCG ID|Great Encounters|Claydol|15}} | |||
|types={{e|Fire}}{{e|Fighting}} | |types={{e|Fire}}{{e|Fighting}} | ||
|cards={{TCG ID|Secret Wonders|Magmortar|31}}, {{TCG ID|Great Encounters|Claydol|15}}, {{TCG ID|Mysterious Treasures|Magmortar | |cards={{TCG ID|Secret Wonders|Magmortar|31}}, {{TCG ID|Great Encounters|Claydol|15}}, {{TCG ID|Mysterious Treasures|Magmortar LV.X|123}} | ||
|era=2007-2008 | |||
}} | }} | ||
'''Magdol''' is a | '''Magdol''' is a {{TCG|deck archetype}} in the [[Pokémon Trading Card Game]] based around {{TCG ID|Secret Wonders|Magmortar|31}} and {{TCG ID|Great Encounters|Claydol|15}}. It was widely used in [[Play! Pokémon]] due to its brute strength and uncommon effectiveness against another dominant deck in its [[Deck archetype#EX Holon Phantoms-onward|format]], {{TCG|Gardevoir/Gallade}}. | ||
== | ==Key cards== | ||
*'''{{TCG ID|Secret Wonders|Magmortar|31}}''' | *'''{{TCG ID|Secret Wonders|Magmortar|31}}''' - The main attacker for the deck. It has two powerful attacks, ''Flame Blast'' and ''Fireball Bazooka''. ''Flame Blast'' is effective for heavily damaging the opponent's Active Pokémon, while ''Fireball Bazooka'' hits the Bench while still damaging the Active Pokémon. All around, Magmortar is a strong offensive Pokémon. | ||
*'''{{TCG ID|Great Encounters|Claydol|15}}''''s | *'''{{TCG ID|Great Encounters|Claydol|15}}''' - Claydol's {{TCG|Pokémon Power|Poké-Power}}, ''Cosmic Power'', allows a player to shuffle up to two cards from their hand into their deck, and then draw cards until they have six cards in their hand. In addition to being a good drawing card, it virtually eliminates the need for {{TCG|Supporter card}}s in the deck. This is beneficial because {{TCG|Gardevoir/Gallade}}'s main strategy revolves around using the opponent's Supporters against them. If Magdol isn't using Supporters, Gardevoir/Gallade's strategy grinds to a halt. | ||
*'''{{TCG ID|Mysterious Treasures|Magmortar | *'''{{TCG ID|Mysterious Treasures|Magmortar LV.X|123}}''' - In the deck as a major late-game attacker. If the Magdol player only has one or two Prizes left or needs to Knock Out a key component in their opponent's strategy to win, Magmortar LV.X can come through with a massive 100 damage to any Pokémon in play, which could seal a victory. | ||
==Typical | ==Typical deck list== | ||
{{DeckArchetype}} | {{DeckArchetype}} | ||
{ | {{decklist/header}} | ||
| | {{decklist/entry|1|{{TCG ID|Mysterious Treasures|Magmortar LV.X|123}}|Fire||Rare Holo LV.X}} | ||
{{decklist/entry|3|{{TCG ID|Secret Wonders|Magmortar|31}}|Fire||Rare}} | |||
{{decklist/entry|4|{{TCG ID|Mysterious Treasures|Magmar|54}}|Fire||Uncommon}} | |||
{{decklist/entry|3|{{TCG ID|Great Encounters|Claydol|15}}|Fighting||Rare}} | |||
{{decklist/entry|3|{{TCG ID|Great Encounters|Baltoy|60}}|Fighting||Common}} | |||
{{decklist/entry|2|{{TCG ID|Great Encounters|Pachirisu|5}}|Lightning||Rare Holo}} | |||
{{decklist/entry|1|{{TCG ID|Great Encounters|Leftovers|99}}|Trainer|Pokémon Tool|Uncommon}} | |||
| | {{decklist/entry|1|{{TCG ID|EX Crystal Guardians|Cessation Crystal|74}}|Trainer|Pokémon Tool|Uncommon}} | ||
{{decklist/entry|2|{{TCG ID|Diamond & Pearl|Warp Point|116}}|Trainer||Uncommon}} | |||
| | {{decklist/entry|2|{{TCG ID|Secret Wonders|Night Maintenance|120}}|Trainer||Uncommon}} | ||
{{decklist/entry|4|{{TCG ID|Diamond & Pearl|Poké Ball|110}}|Trainer||Uncommon}} | |||
| | {{decklist/entry|2|{{TCG ID|EX Power Keepers|Great Ball|77}}|Trainer||Uncommon}} | ||
{{decklist/entry|4|{{TCG ID|Diamond & Pearl|Pokédex HANDY910is|111}}|Trainer||Uncommon}} | |||
| | {{decklist/entry|4|{{TCG ID|EX Crystal Guardians|PokéNav|83}}|Trainer||Uncommon}} | ||
{{decklist/entry|4|{{TCG ID|Secret Wonders|PlusPower|121}}|Trainer||Uncommon}} | |||
| | {{decklist/entry|2|{{TCG ID|EX Crystal Guardians|Crystal Beach|75}}|Trainer|Stadium|Uncommon}} | ||
{{decklist/entry|2|{{TCG ID|EX Crystal Guardians|Double Rainbow Energy|88}}|Energy|Rainbow|Rare}} | |||
| | {{decklist/entry|2|{{TCG ID|EX Dragon Frontiers|Scramble Energy|89}}|Energy|Colorless|Uncommon}} | ||
{{decklist/entry|12|{{TCG|Fire Energy}}|Energy|Fire|None}} | |||
| | {{decklist/footer}} | ||
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==Restriction== | ==Restriction== | ||
As the {{TCG|Great Encounters}} expansion, along with {{TCG ID|Great Encounters|Claydol|15}}, has been {{TCG|rotation|rotated}} out of competitive play, the deck is no longer viable. | |||
{{Project | {{Project TCG notice}} | ||
[[Category:Deck archetypes]] | [[Category:Deck archetypes]] |
Latest revision as of 19:24, 21 January 2016
This article is incomplete. Please feel free to edit this article to add missing information and complete it. |
Magdol | ||||||||||
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Magdol is a deck archetype in the Pokémon Trading Card Game based around Magmortar and Claydol. It was widely used in Play! Pokémon due to its brute strength and uncommon effectiveness against another dominant deck in its format, Gardevoir/Gallade.
Key cards
- Magmortar - The main attacker for the deck. It has two powerful attacks, Flame Blast and Fireball Bazooka. Flame Blast is effective for heavily damaging the opponent's Active Pokémon, while Fireball Bazooka hits the Bench while still damaging the Active Pokémon. All around, Magmortar is a strong offensive Pokémon.
- Claydol - Claydol's Poké-Power, Cosmic Power, allows a player to shuffle up to two cards from their hand into their deck, and then draw cards until they have six cards in their hand. In addition to being a good drawing card, it virtually eliminates the need for Supporter cards in the deck. This is beneficial because Gardevoir/Gallade's main strategy revolves around using the opponent's Supporters against them. If Magdol isn't using Supporters, Gardevoir/Gallade's strategy grinds to a halt.
- Magmortar LV.X - In the deck as a major late-game attacker. If the Magdol player only has one or two Prizes left or needs to Knock Out a key component in their opponent's strategy to win, Magmortar LV.X can come through with a massive 100 damage to any Pokémon in play, which could seal a victory.
Typical deck list
The deck list appearing below is not official; it is meant to represent an average build of the archetype, not specifically constructed for any regional metagame. Being that this is merely an archetype, a player may wish to change any part of this deck when building his or her own version.
Quantity | Card | Type | Rarity |
---|---|---|---|
1× | Magmortar LV.X | ||
3× | Magmortar | ||
4× | Magmar | ||
3× | Claydol | ||
3× | Baltoy | ||
2× | Pachirisu | ||
1× | Leftovers | T [PT] | |
1× | Cessation Crystal | T [PT] | |
2× | Warp Point | T | |
2× | Night Maintenance | T | |
4× | Poké Ball | T | |
2× | Great Ball | T | |
4× | Pokédex HANDY910is | T | |
4× | PokéNav | T | |
4× | PlusPower | T | |
2× | Crystal Beach | T [St] | |
2× | Double Rainbow Energy | E | |
2× | Scramble Energy | E | |
12× | Fire Energy | E | — |
Restriction
As the Great Encounters expansion, along with Claydol, has been rotated out of competitive play, the deck is no longer viable.
This article is part of Project TCG, a Bulbapedia project that aims to report on every aspect of the Pokémon Trading Card Game. |