Mach Punch (move): Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
(19 intermediate revisions by 16 users not shown)
Line 1: Line 1:
{{MoveInfobox|
{{bad picture|2=Should be replaced with Generation VII images}}
n=183 |
{{MoveInfobox
name=Mach Punch |
|n=183
jname=マッハパンチ |
|name=Mach Punch
jtrans=Mach Punch |
|jname=マッハパンチ
jtranslit=Mahha Panchi|
|jtrans=Mach Punch
gameimage=Mach Punch.png |
|jtranslit=Mahha Panchi
gameimagewidth=300px |
|gameimage=Mach Punch.png
type=Fighting |
|gameimagewidth=300
damagecategory=Physical |
|type=Fighting
basepp=30 |
|damagecategory=Physical
maxpp=48 |
|basepp=30
power=40 |
|maxpp=48
accuracy=100 |
|power=40
priority=+1 |
|accuracy=100
target=anyadjacent|
|priority=+1
gen=II |
|target=anyadjacent
category=Cool |
|gen=II
appeal=3 |
|category=Cool
jam=0 |
|appeal=3
cdesc=The next appeal can be made earlier next turn. |
|jam=0
appealsc=2 |
|cdesc=The next appeal can be made earlier next turn.
scdesc=Enables the user to perform first in the next turn. |
|appealsc=2
appeal6=3 |
|scdesc=Enables the user to perform first in the next turn.
jam6=0 |
|appeal6=3
cdesc6=Causes the user to move earlier on the next turn. |
|jam6=0
pokefordex=Mach%20Punch |
|cdesc6=Causes the user to move earlier on the next turn.
touches=yes |
|touches=yes
protect=yes |
|protect=yes
magiccoat=no |
|magiccoat=no
snatch=no |
|snatch=no
brightpowder=yes |
|mirrormove=yes
kingsrock=yes |
|kingsrock=yes
flag7=yes |
|sound=no
flag8=no |
}}
sound=no |
footnotes= }}
'''Mach Punch''' (Japanese: '''マッハパンチ''' ''Mach Punch'') is a damage-dealing {{type|Fighting}} [[move]] introduced in [[Generation II]]. Prior to [[Generation III]], it was the [[signature move]] of {{p|Hitmonchan}}.
'''Mach Punch''' (Japanese: '''マッハパンチ''' ''Mach Punch'') is a damage-dealing {{type|Fighting}} [[move]] introduced in [[Generation II]]. Prior to [[Generation III]], it was the [[signature move]] of {{p|Hitmonchan}}.


==Effect==
==Effect==
Mach Punch inflicts damage and is an increased [[priority]] move. If the target does not use an increased priority move during the round that it is used, Mach Punch will go first regardless of the user's or target's speed. If the target also uses a move with an increased priority of +1 during the same round that the user uses Mach Punch, the attack order of the users will be determined normally. If the user is put to {{Status|sleep}} or {{status|freeze|frozen}} during the round that Mach Punch is (or attempts to be) used, Mach Punch's increased speed priority will not be reset. Subsequently, it will only be reset on the turn after the user wakes up or is defrosted, or if the user switches out.
Mach Punch inflicts damage. It has a [[priority]] of +1, so is used before all moves that do not have increased priority.
 
==Description==
==Description==
{{movedesc|Fighting}}
{{movedesc|Fighting}}
Line 46: Line 45:
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|A punch is thrown at wicked speed to strike first.}}
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|A punch is thrown at wicked speed to strike first.}}
{{movedescentry|{{gameabbrev3|FRLG}}|A punch thrown at blinding speed. It is certain to strike first.}}
{{movedescentry|{{gameabbrev3|FRLG}}|A punch thrown at blinding speed. It is certain to strike first.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}<br>{{gameabbrev5|BWB2W2}}|The user throws a punch at blinding speed. It is certain to strike first.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}<br>{{gameabbrev5|BWB2W2}}|The user throws a punch at blinding speed. It is certain to strike first.}}
{{movedescentry|{{gameabbrev6|XYORAS}}|The user throws a punch at blinding speed. This move always goes first.}}
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUM}}|The user throws a punch at blinding speed. This move always goes first.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
Line 53: Line 52:
==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Moveheader/Level|Fighting|2}}
{{Movehead/Level|Fighting|2}}
{{Moveentry/Level2|107|Hitmonchan|1|Fighting|Fighting|32|32|32|16|16|STAB='''}}
{{Moveentry/6|107|Hitmonchan|type=Fighting|1|Human-Like|Human-Like|32|20|16|16|16|1, 16|STAB='''}}
{{Moveentry/Level2|165|Ledyba|2|Bug|Flying|no|no|17|17|17}}
{{Moveentry/6|165|Ledyba|type=Bug|type2=Flying|1|Bug|Bug|||17|17|17|15}}
{{Moveentry/Level2|166|Ledian|2|Bug|Flying|no|no|17|17|17}}
{{Moveentry/6|166|Ledian|type=Bug|type2=Flying|1|Bug|Bug|||17|17|17|15}}
{{Moveentry/Level2|286|Breloom|2|Grass|Fighting|no|23|23|23|23|STAB='''}}
{{Moveentry/6|286|Breloom|type=Grass|type2=Fighting|2|Fairy|Grass||23|23|23|23|1, {{tt|Evo.|Learned upon evolving}}|STAB='''}}
{{Moveentry/Level2|391|Monferno|2|Fire|Fighting|no|no|14|14|14|STAB='''}}
{{Moveentry/6|391|Monferno|type=Fire|type2=Fighting|2|Field|Human-Like|||14|14|14|1, {{tt|Evo.|Learned upon evolving}}|STAB='''}}
{{Moveentry/Level2|392|Infernape|2|Fire|Fighting|no|no|14|14|14|STAB='''}}
{{Moveentry/6|392|Infernape|type=Fire|type2=Fighting|2|Field|Human-Like|||14|14|14|1|STAB='''}}
{{Movefooter|Fighting|2}}
{{Movefoot|Fighting|6}}


===By {{pkmn|breeding}}===
===By {{pkmn|breeding}}===
{{Moveheader/Breed|Fighting|2}}
{{Movehead/Breed|Fighting|2}}
{{Moveentry/Breed2|236|Tyrogue|1|Fighting|Fighting|{{MSP|107|Hitmonchan}}|{{MSP|107|Hitmonchan}}|{{MSP|107|Hitmonchan}}|{{MSP|107|Hitmonchan}}|{{MSP|107|Hitmonchan}}|STAB='''}}
{{Moveentry/6|236|Tyrogue|type=Fighting|1|Human-Like|Human-Like|||||||STAB='''}}
{{Moveentry/Breed2|240|Magby|1|Fire|Fire|no|no|{{MSP|107|Hitmonchan}}{{MSP|391|Monferno}}{{MSP|392|Infernape}}|{{MSP|107|Hitmonchan}}{{MSP|391|Monferno}} {{MSP|392|Infernape}}|{{MSP|107|Hitmonchan}}{{MSP|391|Monferno}} {{MSP|392|Infernape}}}}
{{Moveentry/6|240|Magby|type=Fire|1|Human-Like|Human-Like||||||}}
{{Moveentry/Breed2|532|Timburr|1|Fighting|Fighting|no|no|no|{{MSP|107|Hitmonchan}}{{MSP|391|Monferno}}{{MSP|392|Infernape}}|{{MSP|107|Hitmonchan}}{{MSP|391|Monferno}}{{MSP|392|Infernape}}|STAB='''}}
{{Moveentry/6|532|Timburr|type=Fighting|1|Human-Like|Human-Like|||||||STAB='''}}
{{Movefooter|Fighting|2}}
{{Movefoot|Fighting|6}}


===Special move===
===Special move===
====[[Generation V]]====
====[[Generation V]]====
{{Learnlistspecial|Fighting}}
{{Movehead/Special|Fighting}}
{{Moveentryspecial|236|Tyrogue|1|Fighting|Fighting|{{pkmn|Dream World}} - {{dwa|Rugged Mountain}}|'''}}
{{Moveentry/1|236|Tyrogue|type=Fighting|1|Undiscovered|Undiscovered|{{pkmn|Dream World}} - {{dwa|Rugged Mountain}}|STAB='''}}
{{Moveentryspecial|533|Gurdurr|1|Fighting|Fighting|{{pkmn|Dream World}} - {{dwa|Dream Park}}|'''}}
{{Moveentry/1|533|Gurdurr|type=Fighting|1|Human-Like|Human-Like|{{pkmn|Dream World}} - {{dwa|Dream Park}}|STAB='''}}
{{Learnlist/footer}}
{{Movefoot|Fighting|1}}


==In other games==
==In other games==
Line 85: Line 84:
==In the anime==
==In the anime==
{{moveanime|type=fighting|exp=yes|gen=The user's fist glows and it punches the opponent.|image1=Flint Monferno Mach Punch.png|image1p=Monferno|image2=Kyle Hitmonchan Mach Punch.png|image2p=Hitmonchan|image3=Kenny Breloom Mach Punch.png|image3p=Breloom|image4={{#switch: {{#expr: {{#time: U}} mod 2}}|0=Ash|1=Flint}} Infernape Mach Punch.png|image4p=Infernape}}
{{moveanime|type=fighting|exp=yes|gen=The user's fist glows and it punches the opponent.|image1=Flint Monferno Mach Punch.png|image1p=Monferno|image2=Kyle Hitmonchan Mach Punch.png|image2p=Hitmonchan|image3=Kenny Breloom Mach Punch.png|image3p=Breloom|image4={{#switch: {{#expr: {{#time: U}} mod 2}}|0=Ash|1=Flint}} Infernape Mach Punch.png|image4p=Infernape}}
{{movep|type=fighting|ms=107|pkmn=Hitmonchan|method=Hitmonchan's fist glows light blue as it gathers energy in it. It then punches the air, making a huge see-through boxing glove come out and punch the opponent.}}
{{movep|type=fighting|ms=107|pkmn=Hitmonchan|method=Hitmonchan hits the opponent at high speed leaving behind a white energy line, or Hitmonchan first shines light blue as it draws energy into him. He then knocks the air, making a huge see through boxing glove come out and hit the opponent.}}
{{movemid|type=fighting|user=Kiyo|user1=Kiyo's Hitmonchan|startcode=EP233|startname=A Tyrogue Full of Trouble|notes=Debut}}
{{movemid|type=fighting|user=Kiyo|user1=Kiyo's Hitmonchan|startcode=EP233|startname=A Tyrogue Full of Trouble|notes=Debut}}
{{movemid|type=fighting|user=Kyle Hamm|user1=Kyle Hamm's Hitmonchan|startcode=AG145|startname=Pasta La Vista!}}
{{movemid|type=fighting|user=Kyle Hamm|user1=Kyle Hamm's Hitmonchan|startcode=AG145|startname=Pasta La Vista!}}
Line 91: Line 90:
{{movemid|type=fighting|user=Breloom (Pokémon)|user1=Multiple wild Breloom|startcode=AG082|startname=A Shroomish Skirmish}}
{{movemid|type=fighting|user=Breloom (Pokémon)|user1=Multiple wild Breloom|startcode=AG082|startname=A Shroomish Skirmish}}
{{movemid|type=fighting|user=Kenny (Sinnoh)|user1=Kenny's Breloom|startcode=DP060|startname=Journey to the Unown!}}
{{movemid|type=fighting|user=Kenny (Sinnoh)|user1=Kenny's Breloom|startcode=DP060|startname=Journey to the Unown!}}
{{movemid|type=fighting|user=Breloom (Pokémon)|user1=A wild Breloom|startcode=XY104|startname=A Windswept Encounter!}}
{{movep|type=fighting|ms=392|pkmn=Infernape|method=Infernape's fist glow light blue and it punches the opponent, or both of Infernape's fists or whole arm glow light blue and it repeatedly punches the opponent. Sometimes, its eyes flash yellow before it uses the attack.}}
{{movep|type=fighting|ms=392|pkmn=Infernape|method=Infernape's fist glow light blue and it punches the opponent, or both of Infernape's fists or whole arm glow light blue and it repeatedly punches the opponent. Sometimes, its eyes flash yellow before it uses the attack.}}
{{movemid|type=fighting|user=Allegra|user1=Allegra's Infernape|startcode=M10|startname=The Rise of Darkrai}}
{{movemid|type=fighting|user=Allegra|user1=Allegra's Infernape|startcode=M10|startname=The Rise of Darkrai}}
Line 123: Line 121:


==In other generations==
==In other generations==
{{Movegen|
===Core series games===
type=Fighting|
{{Movegen
genII=Mach Punch II|
|type=Fighting
genIII=Mach Punch III|
|genII=Mach Punch II
genIV=Mach Punch DP|
|genIII=Mach Punch III
PtHGSS=Mach Punch PtHGSS|
|genIV=Mach Punch DP
|PtHGSS=Mach Punch PtHGSS
}}
}}


{{Movegen|
{{Movegen
type=Fighting|
|type=Fighting
genV=Mach Punch V|
|genV=Mach Punch V
}}
}}
 
===Spin-off series games===
{{Movegen|
{{Movegen
type=Fighting|
|type=Fighting
PMDRB=Mach Punch PMD RB|
|Stad2=Mach Punch Stad2
|Colo=Mach Punch Colo
|XD=Mach Punch XD
|PBR=Mach Punch PBR
}}
}}


{{Movegen|
{{Movegen
type=Fighting|
|type=Fighting
Stad2=Mach Punch Stad2|
|PMDRB=Mach Punch PMD RB
Colo=Mach Punch Colo|
XD=Mach Punch XD|
}}
}}


==In other languages==
==In other languages==
{{Langtable|color={{fighting color}}|bordercolor={{fighting color dark}}
{{Langtable|color={{fighting color}}|bordercolor={{fighting color dark}}
|zh_cmn=音速拳 ''{{tt|Yīnsù Quán|Sonic Speed Punch}}''
|zh_yue=音速拳 ''{{tt|Yāmchūk Kyùhn|Mach Punch}}''
|zh_cmn=音速拳 ''{{tt|Yīnsù Quán|Mach Punch}}'' {{tt|*|Games, later anime, Adventures}}<br>威力拳 ''{{tt|Wēilì Quán|Power Punch}}'' {{tt|*|Anime (AG082)}}
|nl=Machslag
|nl=Machslag
|fi=Yliääni-isku ({{tt|Advanced Challenge|Also used for Supersonic}})<br>Täysmäjäys ({{tt|Battle Frontier|Also used for Focus Punch}})
|fi=Yliääni-isku ({{tt|Advanced Challenge|Also used for Supersonic}})<br>Täysmäjäys ({{tt|Battle Frontier|Also used for Focus Punch}})
Line 167: Line 168:
|es_la= Super Golpe ([[AG145]]-[[DP060]], [[DP132]]-present)<br>Golpe Veloz ([[DP088]])
|es_la= Super Golpe ([[AG145]]-[[DP060]], [[DP132]]-present)<br>Golpe Veloz ([[DP088]])
|es_eu=Ultrapuño
|es_eu=Ultrapuño
|vi=Đục Lỗ Siêu Âm Thanh
}}
}}
{{-}}
{{-}}

Revision as of 06:32, 22 November 2017

Spr 1g 006.png The picture used in this article is unsatisfactory.
Please feel free to replace it so it conforms to Bulbapedia conventions.
Reason: Should be replaced with Generation VII images

Mach Punch
マッハパンチ Mach Punch
[[File:|300px|center]]
Type  Fighting
Category  Physical
PP  30 (max. 48)
Power  40
Accuracy  100%
Priority  +1
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation II
Condition  Cool
Appeal  3 ♥♥♥
Jam  0  
The next appeal can be made earlier next turn.
Condition  Cool
Appeal  2 ♥♥
Enables the user to perform first in the next turn.
Condition  Cool
Appeal  3 ♥♥♥
Jamming  0  
Causes the user to move earlier on the next turn.

Mach Punch (Japanese: マッハパンチ Mach Punch) is a damage-dealing Fighting-type move introduced in Generation II. Prior to Generation III, it was the signature move of Hitmonchan.

Effect

Mach Punch inflicts damage. It has a priority of +1, so is used before all moves that do not have increased priority.

Description

Games Description
Stad2 An incredibly fast punch that always lands first.
GSC A fast punch that lands first.
RSEColo.XD A punch is thrown at wicked speed to strike first.
FRLG A punch thrown at blinding speed. It is certain to strike first.
DPPtHGSSPBR
BWB2W2
The user throws a punch at blinding speed. It is certain to strike first.
XYORAS
SMUSUM
The user throws a punch at blinding speed. This move always goes first.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0107 Hitmonchan FightingIC Big.png Human-Like Human-Like 32 20 16 16 16 1, 16
0165 Ledyba BugIC Big.png
FlyingIC Big.png
Bug Bug 17 17 17 15
0166 Ledian BugIC Big.png
FlyingIC Big.png
Bug Bug 17 17 17 15
0286 Breloom GrassIC Big.png
FightingIC Big.png
Fairy Grass 23 23 23 23 1, Evo.
0391 Monferno FireIC Big.png
FightingIC Big.png
Field Human-Like 14 14 14 1, Evo.
0392 Infernape FireIC Big.png
FightingIC Big.png
Field Human-Like 14 14 14 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0236 Tyrogue FightingIC Big.png Human-Like Human-Like
0240 Magby FireIC Big.png Human-Like Human-Like
0532 Timburr FightingIC Big.png Human-Like Human-Like
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation V

# Pokémon Types Egg Groups Obtained with
0236 Tyrogue FightingIC Big.png style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered Dream World - Rugged Mountain
0533 Gurdurr FightingIC Big.png Human-Like Human-Like Dream World - Dream Park
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Description

Games Description
MDRB Inflicts damage on a target up to two tiles ahead.


In the anime

Kenny Breloom Mach Punch.png
Breloom
Flint Monferno Mach Punch.png
Monferno
Kyle Hitmonchan Mach Punch.png
Hitmonchan
Ash Infernape Mach Punch.png
Infernape
The user's fist glows and it punches the opponent.
Pokémon Method
User First Used In Notes
Hitmonchan Hitmonchan hits the opponent at high speed leaving behind a white energy line, or Hitmonchan first shines light blue as it draws energy into him. He then knocks the air, making a huge see through boxing glove come out and hit the opponent.
Kiyo's Hitmonchan A Tyrogue Full of Trouble Debut
Kyle Hamm's Hitmonchan Pasta La Vista! None
Breloom Breloom's fist becomes covered in a white orb and it punches the opponent.
Multiple wild Breloom A Shroomish Skirmish None
Kenny's Breloom Journey to the Unown! None
Infernape Infernape's fist glow light blue and it punches the opponent, or both of Infernape's fists or whole arm glow light blue and it repeatedly punches the opponent. Sometimes, its eyes flash yellow before it uses the attack.
Allegra's Infernape The Rise of Darkrai None
Ash's Infernape Fighting Ire with Fire! None
Flint's Infernape Flint Sparks the Fire! None
Narissa's Ditto Two in the form of Infernape Dealing With a Fierce Double Ditto Drama! Used via Transform
Monferno One or both of Monferno's fists glow light blue and it punches the opponent.
A Monferno Angie used briefly Camping It Up! None
Ash's Monferno Evolving Strategies! None
Flint's Monferno Four Roads Diverged in a Pokémon Port! None


In the manga

In the Pokémon Adventures manga


In the Pokémon Diamond and Pearl Adventure! manga


In the Pokémon Pocket Monsters manga


In other generations

Core series games

Spin-off series games

In other languages

Language Title
Chinese Cantonese 音速拳 Yāmchūk Kyùhn
Mandarin 音速拳 Yīnsù Quán *
威力拳 Wēilì Quán *
The Netherlands Flag.png Dutch Machslag
Finland Flag.png Finnish Yliääni-isku (Advanced Challenge)
Täysmäjäys (Battle Frontier)
France Flag.png French Mach Punch
Germany Flag.png German Tempohieb
Greece Flag.png Greek Υπερηχητική Γροθιά
India Flag.png Hindi माक मुक्का Mach Mukka
Indonesia Flag.png Indonesian Pukulan Kilat
Pukulan Secepat Kilat
Italy Flag.png Italian Pugnorapido
South Korea Flag.png Korean 마하펀치 Mach Punch
Poland Flag.png Polish Mach Cios
Portuguese Brazil Flag.png Brazil Soco Rápido
Soco Mach (TCG)
Portugal Flag.png Portugal Golpe Supersónico
Romania Flag.png Romanian Pumnul Mach
Serbia Flag.png Serbian Probijanje zvučnog zida
Spanish CELAC Flag.png Latin America Super Golpe (AG145-DP060, DP132-present)
Golpe Veloz (DP088)
Spain Flag.png Spain Ultrapuño
Vietnam Flag.png Vietnamese Đục Lỗ Siêu Âm Thanh


Variations of the move Quick Attack
PhysicalIC HOME.png Quick AttackMach PunchBullet Punch
Ice ShardShadow Sneak
SpecialIC HOME.png Vacuum Wave


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.