LuxChomp (TCG): Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
(28 intermediate revisions by 13 users not shown)
Line 8: Line 8:
|era=2009-Present
|era=2009-Present
}}
}}
'''LuxChomp''' was regarded by many as the best deck in the format for most of the 2009-2010 season, and remains an immensely hyped and heavily played contender in the 2010-2011 season.  The deck won more major sanctioned tournaments in 2009 and 2010 than any other archetype, encouraging more people to play it and causing {{TCG ID|Rising Rivals|Luxray GL LV.X|109}}'s price to skyrocket on the secondary market.  LuxChomp players took 1st place honors in two out of the three age divisions, those being Seniors and Masters, at the [[2010 World Championships|2010 Pokémon Trading Card Game World Championships]].  The deck's strategy revolves around its ability to knock out the opponent's support Pokémon to disrupt their strategy while taking cheap prizes quickly.
'''LuxChomp''' was a [[Pokémon Trading Card Game]] {{TCG|deck archetype}} regarded by many as the best deck in the format for most of the 2009-2010 season, and remained an immensely hyped and heavily played contender in the 2010-2011 season.  The deck's strategy revolved around its ability to knock out the opponent's support Pokémon to disrupt their strategy while taking cheap prizes quickly.  It won more major sanctioned tournaments in 2009 and 2010 than any other archetype, encouraging more people to play it and causing {{TCG ID|Rising Rivals|Luxray GL LV.X|109}}'s price to skyrocket on the secondary market.  LuxChomp players took 1st place honors in two out of the three age divisions, those being Seniors and Masters, at the [[2010 World Championships|2010 Pokémon Trading Card Game World Championships]].  Masters champion [[Yuta Komatsuda]]'s version was printed as a promotional World Championships deck, {{TCG|LuxChomp of the Spirit}}.


==Strategy==
==Strategy==
[[File:017095 P YUKUSHI.jpg|thumb|left|{{TCG ID|Legends Awakened|Uxie|43}}]]
[[File:UxieLegendsAwakened43.jpg|thumb|left|200px|{{TCG ID|Legends Awakened|Uxie|43}}]]
LuxChomp differs from archetypes such as [[Kingdra archetype (TCG)|Kingdra]] and [[Flygon (deck archetype)|Flygon]] in that it does not focus on knocking out the opponent's main attacker through consistent, high damage.  Rather, the deck focuses on taking six prizes in six turns, or as quickly as possible, by knocking out the opponent's low-HP support Pokémon and {{TCG|Basic Pokémon}}.  It does this through Luxray GL LV.X's ''Bright Look'' {{TCG|Poké-Power}} and ''Flash Impact'' attack, alongside Garchomp C LV.X's ''Dragon Rush'' attack.  In the 2009-2010 season, LuxChomp gained notoriety for its ability to easily knock out the opponent's benched {{TCG ID|Great Encounters|Claydol|15}}, a popular Pokémon used for draw support.
LuxChomp differed from archetypes such as [[Kingdra archetype (TCG)|Kingdra]] and {{TCG|Mother Flygon}} in that it did not focus on knocking out the opponent's main attacker through consistent, high damage.  Rather, the deck focused on taking six prizes in six turns, or as quickly as possible, by knocking out the opponent's low-HP support Pokémon and {{TCG|Basic Pokémon}}.  It did this through Luxray GL LV.X's ''Bright Look'' {{TCG|Poké-Power}} and ''Flash Impact'' attack, alongside Garchomp C LV.X's ''Dragon Rush'' attack.  In the 2009-10 season, LuxChomp gained notoriety for its ability to easily knock out the opponent's benched {{TCG ID|Great Encounters|Claydol|15}}, a popular Pokémon used for draw support.


As with any deck, to begin attacking and taking quick prizes, LuxChomp must set up.  It does this through a number of cards, but {{TCG|Cyrus's Conspiracy}} is accepted as the most critical part of LuxChomp's early game strategy.  Cyrus's Conspiracy allows the player to search for an additional {{TCG|Supporter card}}, such as {{TCG|Pokémon Collector}}; a Basic {{TCG|Energy card}}; and a {{TCG|Trainer card}} with ''Team Galactic's Invention'' in its name, such as {{TCG|Team Galactic's Invention G-105 Poké Turn|Poké Turn}}.  This ensures that the LuxChomp player usually has an Energy in hand so as not to miss an attachment.  All the ''Team Galactic's Invention'' Trainer cards in the deck are situational in that they are used for either searching, disruption, or general support, and Cyrus's Conspiracy's major strength lies in its ability to search out whatever ''Team Galactic's Invention'' Trainer is most suitable for the situation at hand.
As with any deck, to begin attacking and taking quick prizes, LuxChomp had to set up.  It did this through a number of cards, but {{TCG|Cyrus's Conspiracy}} was accepted as the most critical part of LuxChomp's early game strategy.  Cyrus's Conspiracy allowed the player to search for an additional {{TCG|Supporter card}}, such as {{TCG|Pokémon Collector}}; a Basic {{TCG|Energy card}}; and a {{TCG|Trainer card}} with ''Team Galactic's Invention'' in its name, such as {{TCG|Team Galactic's Invention G-105 Poké Turn|Poké Turn}}.  This ensured that the LuxChomp player usually had an Energy in hand so as not to miss an attachment.  All the ''Team Galactic's Invention'' Trainer cards in the deck were situational in that they are used for either searching, disruption, or general support, and Cyrus's Conspiracy's major strength lay in its ability to search out whatever ''Team Galactic's Invention'' Trainer was most suitable for the situation at hand.


In addition to Cyrus's Conspiracy, there are several other cards that are major component's of LuxChomp's set up.  {{TCG ID|Legends Awakened|Uxie|43}} allows for easy draw, and is obtainable through {{TCG|Pokémon Collector}}, which is the deck's main source of Pokémon searching.  Using {{TCG|Cyrus's Conspiracy}}, {{TCG ID|Legends Awakened|Uxie|43}}, {{TCG|Pokémon Collector}}, and several other cards, LuxChomp generally has no trouble setting up.  A good set up is considered acheived when the LuxChomp player has at least one Garchomp C LV.X on the field with a {{TCG|Team Galactic's Invention G-101 Energy Gain|Energy Gain}} and {{TCG|Double Colorless Energy}} attached, or some other way to use ''Dragon Rush''.  Additionally, a player would have a {{TCG ID|Rising Rivals|Luxray GL|9}} on the bench ready to level up into Luxray GL LV.X.  An ideal set up would also include resources in hand to {{TCG|Team Galactic's Invention G-105 Poké Turn|Poké Turn}} a damaged or incapacitated attacker, return knocked out Pokémon to the hand or deck, and resources to quickly charge up another attacker.
In addition to Cyrus's Conspiracy, there were several other cards that were major component's of LuxChomp's set up.  {{TCG ID|Legends Awakened|Uxie|43}} allowed for easy draw, and was obtainable through {{TCG|Pokémon Collector}}, which was the deck's main source of Pokémon search.  Using Cyrus's Conspiracy, Uxie, Pokémon Collector, and several other cards, LuxChomp generally had no trouble setting up.  A good set up was considered achieved when the LuxChomp player had at least one Garchomp C LV.X on the field with a {{TCG|Team Galactic's Invention G-101 Energy Gain|Energy Gain}} and {{TCG|Double Colorless Energy}} attached, or some other way to use ''Dragon Rush''.  Additionally, a player would have a {{TCG ID|Rising Rivals|Luxray GL|9}} on the bench ready to level up into Luxray GL LV.X.  An ideal set up would also include resources in hand to {{TCG|Team Galactic's Invention G-105 Poké Turn|Poké Turn}} a damaged or incapacitated attacker, resources to return knocked out Pokémon to the hand or deck, and resources to quickly charge up another attacker.


 
==Key cards==
[[File:CyrusConspiracyPlatinum105.jpg|thumb|right|{{TCG ID|Platinum|Cyrus's Conspiracy|105}}]]
[[File:CyrusConspiracyPlatinum105.jpg|thumb|right|200px|{{TCG ID|Platinum|Cyrus's Conspiracy|105}}]]
 
* '''{{TCG ID|Rising Rivals|Luxray GL LV.X|109}}''' - Luxray GL LV.X's ''Bright Look'' [[Pokémon Power (TCG)|Poké-Power]] brought up one of the opponent's benched Pokémon and switched it with the active, similar to the effect of {{TCG|Gust of Wind}} or {{TCG|Pokémon Catcher}}.  This was commonly used to bring up either an opponent's weak support Pokémon or an unevolved Basic for an easy prize.  Luxray GL LV.X could also use its ''Flash Impact'' attack, which dealt 60 damage for only {{e|Lightning}}{{e}}.
 
* '''{{TCG ID|Supreme Victors|Garchomp C LV.X|145}}''' - The deck's other main attacker, Garchomp C LV.X's purpose was to snipe the opponent's bench with ''Dragon Rush''.  It served essentially the same function as Luxray GL LV.X in some respects:  knock out the opponent's support and take fast prizes, one way or another.
==Key Cards==
* '''{{TCG ID|Legends Awakened|Uxie|43}}''' - Uxie was the deck's main drawing support.  It was searchable by {{TCG|Pokémon Collector}}, {{TCG|Bebe's Search}}, {{TCG|Pokémon Communication}}, and {{TCG|Luxury Ball}}, making it easy to get in hand.  Uxie's ''Set Up'' Poké-Power allowed the player to draw until they had seven cards in hand, which was exceptionally useful in a deck such as LuxChomp that often found itself expending many resources early in the game, which resulted in a near-empty hand.
* {{TCG ID|Rising Rivals|Luxray GL LV.X|109}} - Luxray GL LV.X's ''Bright Look'' [[Pokémon Power (TCG)|Poké-Power]] brings up one of the opponent's benched Pokémon and switches it with the active.  This is commonly used to bring up either an opponent's weak support Pokémon or an unevolved Basic for an easy prize.  Luxray GL LV.X can also use its ''Flash Impact'' attack, which deals 60 damage for only {{e|Lightning}}{{e}}.
* '''{{TCG ID|Rising Rivals|Lucario GL|8}}''' - Lucario GL's Poké-Body changed all weaknesses to ×2. It was used to further improve matchups that LuxChomp had a type advantage against.  A Lucario GL in play allowed Garchomp C LV.X to do 160 damage to {{TCG ID|Rising Rivals|Flygon|5}} with ''Dragon Rush'' and Luxray GL to do 140 damage to {{TCG ID|Legends Awakened|Kingdra|7}} and {{TCG ID|Stormfront|Gyarados|19}} with ''Trash Bolt''; three popular archetypes during LuxChomp's era.
* {{TCG ID|Supreme Victors|Garchomp C LV.X|145}} - The deck's other main attacker, Garchomp C LV.X's purpose is to snipe the opponent's bench with ''Dragon Rush''.  It serves essentially the same function as Luxray GL LV.X in some respects:  knock out the opponent's support and take fast prizes, one way or another.
* '''{{TCG|Cyrus's Conspiracy}}''' - As described above, Cyrus's Conspiracy was the deck's most important searching {{TCG|Supporter card}}.
* {{TCG ID|Legends Awakened|Uxie|43}} - Uxie is the deck's main drawing support.  It is searchable by {{TCG|Pokémon Collector}}, {{TCG|Bebe's Search}}, {{TCG|Pokémon Communication}}, and {{TCG|Luxury Ball}}, making it easy to get in hand.  Uxie's ''Set Up'' Poké-Power allows the player to draw until they have seven cards in hand, which is exceptionally useful in a deck such as LuxChomp that often finds itself expending many resources early in the game, which results in a near-empty hand.
* '''{{TCG|Team Galactic's Invention G-105 Poké Turn|Poké Turn}}''' - Since Luxray GL LV.X's ''Bright Look'', Garchomp C LV.X's ''Healing Breath'' and {{TCG ID|Platinum|Crobat G|47}}'s ''Flash Bite'' could only be used when the card enters play from the owner's hand, and Garchomp C LV.X's ''Dragon Rush'' could only be used every other turn if Garchomp C LV.X remained active, Poké Turn was critical to the deck's ability to consistently take prizes.
* {{TCG|Cyrus's Conspiracy}} - As described above, Cyrus's Conspiracy is the deck's most important searching {{TCG|Supporter card}}.
* '''{{TCG|Team Galactic's Invention G-103 Power Spray|Power Spray}}''' - Power Spray was used to slow down the opponent's set up by denying them potentially important Poké-Powers such as, coincidentally, Uxie's ''Set Up'', which was heavily used. Power Spray could also be used to stop your opponent from using Claydol GE's "Cosmic Power" Poké-Power at critical moments.  
* {{TCG|Team Galactic's Invention G-105 Poké Turn|Poké Turn}} - Since Luxray GL LV.X's ''Bright Look'' and {{TCG ID|Platinum|Crobat G|47}}'s ''Flash Bite'' can only be used when the card enters play from the owner's hand, and Garchomp C LV.X's ''Dragon Rush'' can only be used every other turn if Garchomp C LV.X remains active, Poké Turn is critical to the deck's ability to consistently take prizes.
* '''{{TCG|Team Galactic's Invention G-101 Energy Gain|Energy Gain}}''' - Being {{TCG|Pokémon SP}}, both Luxray GL LV.X and Garchomp C LV.X could benefit from the effects of Energy Gain.  Luxray GL LV.X's ''Flash Impact'' cost became only {{e|Lightning}} with an Energy Gain attached, while Garchomp C LV.X's ''Dragon Rush'' cost just {{e}}{{e}}, which was payable through one {{TCG|Double Colorless Energy}}.
* {{TCG|Team Galactic's Invention G-103 Power Spray|Power Spray}} - Power Spray is used to slow down the opponent's set up by denying them potentially important Poké-Powers such as, coincidentally, Uxie's ''Set Up'', which is heavily used.
* '''{{TCG|Double Colorless Energy}}''' - Double Colorless Energy was crucial to the deck because, in combination with Energy Gain, it allowed one to charge up Garchomp C LV.X's ''Dragon Rush'' attack in just one turn.  Additionally, if the LuxChomp player was forced to attack with {{TCG ID|Legends Awakened|Uxie LV.X|146}}, Double Colorless Energy allowed for the immediate powering of ''Zen Blade''.
* {{TCG|Team Galactic's Invention G-101 Energy Gain|Energy Gain}} - Being {{TCG|Pokémon SP}}, both Luxray GL LV.X and Garchomp C LV.X can benefit from the effects of Energy Gain.  Luxray GL LV.X's ''Flash Impact'' cost becomes only {{e|Lightning}} with an Energy Gain attached, while Garchomp C LV.X's ''Dragon Rush'' costs just {{e}}{{e}}, which is payable through one {{TCG|Double Colorless Energy}}.
* {{TCG|Double Colorless Energy}} - Double Colorless Energy is crucial to the deck because, in combination with Energy Gain, it allows one to charge up Garchomp C LV.X's ''Dragon Rush'' attack in just one turn.  Additionally, if the LuxChomp player is forced to attack with {{TCG ID|Legends Awakened|Uxie LV.X|146}}, Double Colorless Energy allows for the immediate powering of ''Zen Blade''.


==Typical decklist==
==Typical decklist==
Line 42: Line 40:
{{decklist/entry|3|{{TCG ID|Legends Awakened|Uxie|43}}|Psychic||Rare}}
{{decklist/entry|3|{{TCG ID|Legends Awakened|Uxie|43}}|Psychic||Rare}}
{{decklist/entry|1|{{TCG ID|Majestic Dawn|Unown Q|49}}|Psychic||Uncommon}}
{{decklist/entry|1|{{TCG ID|Majestic Dawn|Unown Q|49}}|Psychic||Uncommon}}
{{decklist/entry|1|{{TCG ID|Rising Rivals|Lucario GL|8}}|Fighting||Rare Holo}}
{{decklist/entry|2|{{TCG ID|Platinum|Crobat G|47}}|Psychic||Uncommon}}
{{decklist/entry|2|{{TCG ID|Platinum|Crobat G|47}}|Psychic||Uncommon}}
{{decklist/entry|1|{{TCG ID|Platinum|Bronzong G|41}}|Metal||Uncommon}}
{{decklist/entry|1|{{TCG ID|Platinum|Bronzong G|41}}|Metal||Uncommon}}
Line 52: Line 51:
{{decklist/entry|1|{{TCG|Professor Oak's New Theory}}|Supporter||Uncommon}}
{{decklist/entry|1|{{TCG|Professor Oak's New Theory}}|Supporter||Uncommon}}
{{decklist/entry|4|{{TCG|Team Galactic's Invention G-105 Poké Turn|Poké Turn}}|Trainer||Uncommon}}
{{decklist/entry|4|{{TCG|Team Galactic's Invention G-105 Poké Turn|Poké Turn}}|Trainer||Uncommon}}
{{decklist/entry|4|{{TCG|Team Galactic's Invention G-103 Power Spray|Power Spray}}|Trainer||Uncommon}}
{{decklist/entry|3|{{TCG|Team Galactic's Invention G-103 Power Spray|Power Spray}}|Trainer||Uncommon}}
{{decklist/entry|3|{{TCG|Team Galactic's Invention G-101 Energy Gain|Energy Gain}}|Trainer||Uncommon}}
{{decklist/entry|3|{{TCG|Team Galactic's Invention G-101 Energy Gain|Energy Gain}}|Trainer||Uncommon}}
{{decklist/entry|3|{{TCG|Team Galactic's Invention G-109 SP Radar|SP Radar}}|Trainer||Uncommon}}
{{decklist/entry|3|{{TCG|Team Galactic's Invention G-109 SP Radar|SP Radar}}|Trainer||Uncommon}}
Line 59: Line 58:
{{decklist/entry|1|{{TCG|Expert Belt}}|Trainer||Uncommon}}
{{decklist/entry|1|{{TCG|Expert Belt}}|Trainer||Uncommon}}
{{decklist/entry|2|{{TCG|Snowpoint Temple}}|Stadium||Uncommon}}
{{decklist/entry|2|{{TCG|Snowpoint Temple}}|Stadium||Uncommon}}
{{decklist/entry|1|{{TCG|Galactic HQ}}|Stadium||Uncommon}}
{{decklist/entry|4|{{TCG|Lightning Energy}}|Energy|Lightning|None}}
{{decklist/entry|4|{{TCG|Lightning Energy}}|Energy|Lightning|None}}
{{decklist/entry|1|{{TCG|Psychic Energy}}|Energy|Psychic|None}}
{{decklist/entry|1|{{TCG|Psychic Energy}}|Energy|Psychic|None}}
{{decklist/entry|4|{{TCG|Double Colorless Energy}}|Energy|Colorless|Uncommon}}
{{decklist/entry|4|{{TCG|Double Colorless Energy}}|Energy|Colorless|Uncommon}}
{{decklist/entry|2|{{TCG|SP Energy}}|Energy|Colorless|Uncommon}}
{{decklist/entry|1|{{TCG|SP Energy}}|Energy|Colorless|Uncommon}}
{{decklist/entry|1|{{TCG|Warp Energy}}|Energy|Colorless|Uncommon}}
{{decklist/entry|1|{{TCG|Warp Energy}}|Energy|Colorless|Uncommon}}
{{decklist/footer}}
{{decklist/footer}}


==Possible Tech Cards==
==Possible tech cards==
[[File:EnteiRaikouLEGENDUnleashed90.jpg|thumb|left|{{TCG ID|Unleashed|Entei & Raikou LEGEND|90}}]]
[[File:EnteiRaikouLEGENDUnleashed90.jpg|thumb|left|200px|{{TCG ID|Unleashed|Entei & Raikou LEGEND|90}}]]
''The following cards are often used in LuxChomp in place of certain cards included in the above list.''
''The following cards are often used in LuxChomp in place of certain cards included in the above list.''
* {{TCG ID|Unleashed|Entei & Raikou LEGEND|90}} - Entei & Raikou LEGEND is often used as a win condition against other Poké-POWER heavy decks, which are common in the format.  Its potential ability to take several prizes in one turn for only {{e|Lightning}}{{e}} is seen by some as too good to pass up, even at the cost of knocking out several of the LuxChomp player's Pokémon.
* '''{{TCG ID|Unleashed|Entei & Raikou LEGEND|90}}''' - Entei & Raikou LEGEND was often used as a win condition against other Poké-Power heavy decks, which were common in the format.  Its potential ability to take several prizes in one turn for only {{e|Lightning}}{{e}} was seen by some as too good to pass up, even at the cost of knocking out several of his or her own Pokémon.
* {{TCG ID|Rising Rivals|Ambipom G|56}} - Ambipom G is commonly used in the tech as another way to donk the opponent, either through the attachment of one {{TCG|Double Colorless Energy}}, or through one regular energy and {{TCG|Team Galactic's Invention G-101 Energy Gain}}.
* '''{{TCG ID|Supreme Victors|Dragonite FB|56}}''' - Dragonite FB was primarily a tech to combat other SP decks. Dragonite FB's ''Mach Blow'' did 80 damage to a Defending Pokémon SP. This was enough to knock out the majority of Pokémon SP, specifically Luxray GL, Garchomp C, Garchomp C LV.X, Crobat G, and Ambipom G.  
* {{TCG ID|Rising Rivals|Lucario GL|8}} - Lucario GL is used to gain an advantage against decks that LuxChomp has a type advantage against.  A Lucario GL in play allows Garchomp C LV.X to do 160 damage to {{TCG ID|Rising Rivals|Flygon|5}} with ''Dragon Rush'' and Luxray GL to do 140 damage to [[Kingdra (Unleashed 85)|Kingdra Prime]], two popular plays during LuxChomp's era.
* '''{{TCG ID|Rising Rivals|Ambipom G|56}}''' - Ambipom G was commonly used in the deck as another way to donk the opponent, either through the attachment of one {{TCG|Double Colorless Energy}}, or through one regular energy and {{TCG|Team Galactic's Invention G-101 Energy Gain}}. Another use for Ambipom G was it's first attack, Tail Code, which was useful for stalling your opponent by moving their energy to potentially unusable Pokémon.
* {{TCG ID|Majestic Dawn|Chatot|55}} - Chatot is used for hand refreshment, as well as its ability to "Chatter Lock.''Chatter Locking'' prevents an opponent's starter Pokémon, such as {{TCG ID|Stormfront|Sableye|48}} or {{TCG ID|Arceus|Spiritomb|32}} from retreating until it is either knocked out or, in some cases, the opponent decks themselves.
* '''{{TCG ID|Majestic Dawn|Chatot|55}}''' - Chatot was used for hand refreshment, as well as its ability to "Chatter Lock". ''Chatter Locking'' prevented an opponent's starter Pokémon, such as {{TCG ID|Stormfront|Sableye|48}} or {{TCG ID|Arceus|Spiritomb|32}} from retreating until it was either knocked out or, in some cases, the opponent decked themselves.
* {{TCG|Aaron's Collection}} - Aaron's Collection can be used in place, or occasionally in combination with, {{TCG|Palmer's Contribution}} to recycle knocked out Pokémon.  Aaron's has an advantage in that it brings the Pokémon directly back to the owner's hand instead of shuffling them into the deck, but Palmer's returns more Pokémon.
* '''{{TCG|Aaron's Collection}}''' - Aaron's Collection could be used in place, or occasionally in combination with, {{TCG|Palmer's Contribution}} to recycle knocked out Pokémon.  Aaron's had an advantage in that it brought the Pokémon directly back to the owner's hand instead of shuffling them into the deck, but Palmer's recovered more Pokémon.
* {{TCG|Call Energy}} - Call Energy is used in many builds to increase the deck's consistency by giving it access to a powerful searching effect in the early game.  Considering how many {{TCG|Basic Pokémon}} the deck runs, Call Energy gives the player many options.
* '''{{TCG|Call Energy}}''' - Call Energy was used in many builds to increase the deck's consistency by giving it access to a powerful searching effect in the early game.  Considering how many {{TCG|Basic Pokémon}} the deck ran, Call Energy gave the player many options.
 
{{-}}
{{Project TCG notice}}


[[Category:Deck archetypes]]
[[Category:Deck archetypes]]

Revision as of 02:36, 6 November 2017

LuxChomp
LuxrayGLLVXRisingRivals109.jpg
GarchompCLVXSupremeVictors145.jpg
Luxray GL LV.X and Garchomp C LV.X
Types used LightningColorlessPsychic
Major cards Luxray GL LV.X, Garchomp C LV.X, Uxie, and Cyrus's Conspiracy
Era 2009-Present

LuxChomp was a Pokémon Trading Card Game deck archetype regarded by many as the best deck in the format for most of the 2009-2010 season, and remained an immensely hyped and heavily played contender in the 2010-2011 season. The deck's strategy revolved around its ability to knock out the opponent's support Pokémon to disrupt their strategy while taking cheap prizes quickly. It won more major sanctioned tournaments in 2009 and 2010 than any other archetype, encouraging more people to play it and causing Luxray GL LV.X's price to skyrocket on the secondary market. LuxChomp players took 1st place honors in two out of the three age divisions, those being Seniors and Masters, at the 2010 Pokémon Trading Card Game World Championships. Masters champion Yuta Komatsuda's version was printed as a promotional World Championships deck, LuxChomp of the Spirit.

Strategy

LuxChomp differed from archetypes such as Kingdra and Mother Flygon in that it did not focus on knocking out the opponent's main attacker through consistent, high damage. Rather, the deck focused on taking six prizes in six turns, or as quickly as possible, by knocking out the opponent's low-HP support Pokémon and Basic Pokémon. It did this through Luxray GL LV.X's Bright Look Poké-Power and Flash Impact attack, alongside Garchomp C LV.X's Dragon Rush attack. In the 2009-10 season, LuxChomp gained notoriety for its ability to easily knock out the opponent's benched Claydol, a popular Pokémon used for draw support.

As with any deck, to begin attacking and taking quick prizes, LuxChomp had to set up. It did this through a number of cards, but Cyrus's Conspiracy was accepted as the most critical part of LuxChomp's early game strategy. Cyrus's Conspiracy allowed the player to search for an additional Supporter card, such as Pokémon Collector; a Basic Energy card; and a Trainer card with Team Galactic's Invention in its name, such as Poké Turn. This ensured that the LuxChomp player usually had an Energy in hand so as not to miss an attachment. All the Team Galactic's Invention Trainer cards in the deck were situational in that they are used for either searching, disruption, or general support, and Cyrus's Conspiracy's major strength lay in its ability to search out whatever Team Galactic's Invention Trainer was most suitable for the situation at hand.

In addition to Cyrus's Conspiracy, there were several other cards that were major component's of LuxChomp's set up. Uxie allowed for easy draw, and was obtainable through Pokémon Collector, which was the deck's main source of Pokémon search. Using Cyrus's Conspiracy, Uxie, Pokémon Collector, and several other cards, LuxChomp generally had no trouble setting up. A good set up was considered achieved when the LuxChomp player had at least one Garchomp C LV.X on the field with a Energy Gain and Double Colorless Energy attached, or some other way to use Dragon Rush. Additionally, a player would have a Luxray GL on the bench ready to level up into Luxray GL LV.X. An ideal set up would also include resources in hand to Poké Turn a damaged or incapacitated attacker, resources to return knocked out Pokémon to the hand or deck, and resources to quickly charge up another attacker.

Key cards

  • Luxray GL LV.X - Luxray GL LV.X's Bright Look Poké-Power brought up one of the opponent's benched Pokémon and switched it with the active, similar to the effect of Gust of Wind or Pokémon Catcher. This was commonly used to bring up either an opponent's weak support Pokémon or an unevolved Basic for an easy prize. Luxray GL LV.X could also use its Flash Impact attack, which dealt 60 damage for only Lightning .
  • Garchomp C LV.X - The deck's other main attacker, Garchomp C LV.X's purpose was to snipe the opponent's bench with Dragon Rush. It served essentially the same function as Luxray GL LV.X in some respects: knock out the opponent's support and take fast prizes, one way or another.
  • Uxie - Uxie was the deck's main drawing support. It was searchable by Pokémon Collector, Bebe's Search, Pokémon Communication, and Luxury Ball, making it easy to get in hand. Uxie's Set Up Poké-Power allowed the player to draw until they had seven cards in hand, which was exceptionally useful in a deck such as LuxChomp that often found itself expending many resources early in the game, which resulted in a near-empty hand.
  • Lucario GL - Lucario GL's Poké-Body changed all weaknesses to ×2. It was used to further improve matchups that LuxChomp had a type advantage against. A Lucario GL in play allowed Garchomp C LV.X to do 160 damage to Flygon with Dragon Rush and Luxray GL to do 140 damage to Kingdra and Gyarados with Trash Bolt; three popular archetypes during LuxChomp's era.
  • Cyrus's Conspiracy - As described above, Cyrus's Conspiracy was the deck's most important searching Supporter card.
  • Poké Turn - Since Luxray GL LV.X's Bright Look, Garchomp C LV.X's Healing Breath and Crobat G's Flash Bite could only be used when the card enters play from the owner's hand, and Garchomp C LV.X's Dragon Rush could only be used every other turn if Garchomp C LV.X remained active, Poké Turn was critical to the deck's ability to consistently take prizes.
  • Power Spray - Power Spray was used to slow down the opponent's set up by denying them potentially important Poké-Powers such as, coincidentally, Uxie's Set Up, which was heavily used. Power Spray could also be used to stop your opponent from using Claydol GE's "Cosmic Power" Poké-Power at critical moments.
  • Energy Gain - Being Pokémon SP, both Luxray GL LV.X and Garchomp C LV.X could benefit from the effects of Energy Gain. Luxray GL LV.X's Flash Impact cost became only Lightning with an Energy Gain attached, while Garchomp C LV.X's Dragon Rush cost just   , which was payable through one Double Colorless Energy.
  • Double Colorless Energy - Double Colorless Energy was crucial to the deck because, in combination with Energy Gain, it allowed one to charge up Garchomp C LV.X's Dragon Rush attack in just one turn. Additionally, if the LuxChomp player was forced to attack with Uxie LV.X, Double Colorless Energy allowed for the immediate powering of Zen Blade.

Typical decklist

The deck list appearing below is not official; it is meant to represent an average build of the archetype, not specifically constructed for any regional metagame. Being that this is merely an archetype, a player may wish to change any part of this deck when building his or her own version.

Quantity Card Type Rarity
Luxray GL LV.X Lightning Rare Holo LV.X
Luxray GL Lightning Rare Holo
Garchomp C LV.X Colorless Rare Holo LV.X
Garchomp C Colorless Uncommon
Uxie LV.X Psychic Rare Holo LV.X
Uxie Psychic Rare
Unown Q Psychic Uncommon
Lucario GL Fighting Rare Holo
Crobat G Psychic Uncommon
Bronzong G Metal Uncommon
Azelf Psychic Rare
Toxicroak G Fighting Rare Holo
Cyrus's Conspiracy Su Uncommon
Pokémon Collector Su Uncommon
Bebe's Search Su Uncommon
Palmer's Contribution Su Uncommon
Professor Oak's New Theory Su Uncommon
Poké Turn T Uncommon
Power Spray T Uncommon
Energy Gain T Uncommon
SP Radar T Uncommon
Pokémon Communication T Uncommon
Luxury Ball T Uncommon
Expert Belt T Uncommon
Snowpoint Temple St Uncommon
Galactic HQ St Uncommon
Lightning Energy Lightning E
Psychic Energy Psychic E
Double Colorless Energy Colorless E Uncommon
SP Energy Colorless E Uncommon
Warp Energy Colorless E Uncommon


Possible tech cards

The following cards are often used in LuxChomp in place of certain cards included in the above list.

  • Entei & Raikou LEGEND - Entei & Raikou LEGEND was often used as a win condition against other Poké-Power heavy decks, which were common in the format. Its potential ability to take several prizes in one turn for only Lightning  was seen by some as too good to pass up, even at the cost of knocking out several of his or her own Pokémon.
  • Dragonite FB - Dragonite FB was primarily a tech to combat other SP decks. Dragonite FB's Mach Blow did 80 damage to a Defending Pokémon SP. This was enough to knock out the majority of Pokémon SP, specifically Luxray GL, Garchomp C, Garchomp C LV.X, Crobat G, and Ambipom G.
  • Ambipom G - Ambipom G was commonly used in the deck as another way to donk the opponent, either through the attachment of one Double Colorless Energy, or through one regular energy and Team Galactic's Invention G-101 Energy Gain. Another use for Ambipom G was it's first attack, Tail Code, which was useful for stalling your opponent by moving their energy to potentially unusable Pokémon.
  • Chatot - Chatot was used for hand refreshment, as well as its ability to "Chatter Lock". Chatter Locking prevented an opponent's starter Pokémon, such as Sableye or Spiritomb from retreating until it was either knocked out or, in some cases, the opponent decked themselves.
  • Aaron's Collection - Aaron's Collection could be used in place, or occasionally in combination with, Palmer's Contribution to recycle knocked out Pokémon. Aaron's had an advantage in that it brought the Pokémon directly back to the owner's hand instead of shuffling them into the deck, but Palmer's recovered more Pokémon.
  • Call Energy - Call Energy was used in many builds to increase the deck's consistency by giving it access to a powerful searching effect in the early game. Considering how many Basic Pokémon the deck ran, Call Energy gave the player many options.



Project TCG logo.png This article is part of Project TCG, a Bulbapedia project that aims to report on every aspect of the Pokémon Trading Card Game.