Lock-On (move): Difference between revisions
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{{bad picture|2=Should be replaced with Generation VI images}} | {{bad picture|2=Should be replaced with Generation VII images}} | ||
{{MoveInfobox| | {{incomplete|2=Missing Generation VI images}} | ||
n=199 | | {{MoveInfobox | ||
name=Lock-On | | |n=199 | ||
jname=ロックオン | | |name=Lock-On | ||
jtrans=Lock-On | | |jname=ロックオン | ||
jtranslit=Rokku On| | |jtrans=Lock-On | ||
gameimage=Lock-On V.png | | |jtranslit=Rokku On | ||
type=Normal | | |gameimage=Lock-On V.png | ||
damagecategory=Status | | |type=Normal | ||
basepp=5 | | |damagecategory=Status | ||
maxpp=8 | | |basepp=5 | ||
power=— | | |maxpp=8 | ||
accuracy={{tt|—|100 in Generations II-III}} | |power=— | ||
|accuracy={{tt|—|100 in Generations II-III}} | |||
gen=II | | |gen=II | ||
category=Smart | | |category=Smart | ||
appeal=3 | | |appeal=3 | ||
jam=0 | | |jam=0 | ||
cdesc=Temporarily stops the crowd from getting excited. | |cdesc=Temporarily stops the crowd from getting excited. | ||
appealsc=1 | | |appealsc=1 | ||
scdesc=Earn +3 if two Pokémon raise the Voltage in a row. | | |scdesc=Earn +3 if two Pokémon raise the Voltage in a row. | ||
category6=Clever | | |category6=Clever | ||
appeal6=3 | | |appeal6=3 | ||
jam6=0 | | |jam6=0 | ||
cdesc6=Causes the user to move earlier on the next turn. | |cdesc6=Causes the user to move earlier on the next turn. | ||
|touches=no | |||
touches=no | | |protect=yes | ||
protect=yes | | |magiccoat=no | ||
magiccoat=no | | |snatch=no | ||
snatch=no | | |mirrormove=yes | ||
|kingsrock=no | |||
kingsrock=no | |sound=no | ||
|target=anyadjacent | |||
}} | |||
sound=no | | |||
target=anyadjacent | |||
'''Lock-On''' (Japanese: '''ロックオン''' ''Lock-On'') is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation II]]. | '''Lock-On''' (Japanese: '''ロックオン''' ''Lock-On'') is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation II]]. | ||
==Effect== | ==Effect== | ||
===Generations II | ===Generations II=== | ||
The next move made by the user of this move against the target will not miss, even if the target uses a {{cat|Moves with a semi-invulnerable turn|move with a semi-invulnerable turn}} like {{m|Fly}}. If the target switches out, the effect of Lock-On wears off. | The next move made by the user of this move against the target will not miss, even if the target uses a {{cat|Moves with a semi-invulnerable turn|move with a semi-invulnerable turn}} like {{m|Fly}}. If the target switches out, the effect of Lock-On wears off. This effect can be passed by {{m|Baton Pass}}. | ||
Lock-On does not allow the user to bypass {{cat|protection moves}}. | |||
Lock-On's accuracy is 100%. | |||
===Generation III=== | |||
Lock-On's effect now lasts until the end of the next turn rather than until the user makes its next move. | |||
Lock-On can also be used as part of a [[Contest combination|Pokémon Contest combination]], causing certain moves ({{m|Superpower}}, {{m|Thunder}}, {{m|Tri Attack}} and {{m|Zap Cannon}}) to have their base appeal doubled. | |||
===Generation IV onwards=== | |||
The move Lock-On now bypasses {{stat|accuracy}} checks to always hit, unless the opponent is in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move such as {{m|Dig}} or {{m|Fly}}. | |||
Lock-On can also be used as part of a [[Contest combination|Contest Spectacular combination]], causing a [[one-hit knockout move]] to give an extra three appeal points if used in the next turn. | |||
If powered up by a {{DL|Z-Crystal|Normalium Z}} into Z-Lock-On, the user's {{stat|Speed}} stat raises one stage. | |||
Lock-On's | |||
==Description== | ==Description== | ||
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{{movedescentry|{{gameabbrev3|FRLG}}|The user locks on to the foe, making the next move sure to hit.}} | {{movedescentry|{{gameabbrev3|FRLG}}|The user locks on to the foe, making the next move sure to hit.}} | ||
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Locks onto the target to ensure the next move hits.}} | {{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Locks onto the target to ensure the next move hits.}} | ||
{{movedescentry|{{gameabbrev4|DPPtHGSS}}|The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.}} | {{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.}} | ||
{{movedescentry|{{gameabbrev5|BWB2W2}}|The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.}} | {{movedescentry|{{gameabbrev5|BWB2W2}}|The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.}} | ||
{{movedescentry|{{gameabbrev6|XYORAS}}|The user takes sure aim at the target. This ensures the next attack does not miss the target.}} | {{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SM}}|The user takes sure aim at the target. This ensures the next attack does not miss the target.}} | ||
|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
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==Learnset== | ==Learnset== | ||
===By [[Level|leveling up]]=== | ===By [[Level|leveling up]]=== | ||
{{ | {{Movehead/Level|Normal|2}} | ||
{{Moveentry/ | {{Moveentry/6|081|Magnemite|type=Electric|type2=Steel|1|Mineral|Mineral|27|32|27|30{{sup/5|BW}}<br>46{{sup/5|B2W2}}|46{{sup/6|XY}}<br>41{{sup/6|ORAS}}|41}} | ||
{{Moveentry/ | {{Moveentry/6|082|Magneton|type=Electric|type2=Steel|1|Mineral|Mineral|27|35|27|30{{sup/5|BW}}<br>56{{sup/5|B2W2}}|56{{sup/6|XY}}<br>49{{sup/6|ORAS}}|49}} | ||
{{Moveentry/ | {{Moveentry/6|137|Porygon|type=Normal|1|Mineral|Mineral|32|32|45|45|45|45}} | ||
{{Moveentry/ | {{Moveentry/6|223|Remoraid|type=Water|2|Water 1|Water 2|11|11|6|6|6|6}} | ||
{{Moveentry/ | {{Moveentry/6|233|Porygon2|type=Normal|1|Mineral|Mineral|32|32|45|45|45|45}} | ||
{{Moveentry/ | {{Moveentry/6|299|Nosepass|type=Rock|1|Mineral|Mineral||46|67{{sup/4|DP}}<br>73{{sup/4|PtHGSS}}|73{{sup/5|BW}}<br>50{{sup/5|B2W2}}|50{{sup/6|XY}}<br>43{{sup/6|ORAS}}|43}} | ||
{{Moveentry/ | {{Moveentry/6|377|Regirock|type=Rock|1|Undiscovered|Undiscovered||57|57|57|1, 57{{sup/6|XY}}<br>55{{sup/6|ORAS}}|55}} | ||
{{Moveentry/ | {{Moveentry/6|378|Regice|type=Ice|1|Undiscovered|Undiscovered||57|57|57|1, 57{{sup/6|XY}}<br>55{{sup/6|ORAS}}|55}} | ||
{{Moveentry/ | {{Moveentry/6|379|Registeel|type=Steel|1|Undiscovered|Undiscovered||57|57|57|1, 57{{sup/6|XY}}<br>55{{sup/6|ORAS}}|55}} | ||
{{Moveentry/ | {{Moveentry/6|462|Magnezone|type=Electric|type2=Steel|1|Mineral|Mineral|||27|30{{sup/5|BW}}<br>56{{sup/5|B2W2}}|56{{sup/6|XY}}<br>49{{sup/6|ORAS}}|49}} | ||
{{Moveentry/ | {{Moveentry/6|474|Porygon-Z|type=Normal|1|Mineral|Mineral|||45|45|45|45}} | ||
{{Moveentry/ | {{Moveentry/6|476|Probopass|type=Rock|type2=Steel|1|Mineral|Mineral|||67{{sup/4|DP}}<br>73{{sup/4|PtHGSS}}|73{{sup/5|BW}}<br>50{{sup/5|B2W2}}|50{{sup/6|XY}}<br>43{{sup/6|ORAS}}|43}} | ||
{{Moveentry/ | {{Moveentry/6|599|Klink|type=Steel|1|Mineral|Mineral||||51|50|50}} | ||
{{Moveentry/ | {{Moveentry/6|600|Klang|type=Steel|1|Mineral|Mineral||||56|56|56}} | ||
{{Moveentry/ | {{Moveentry/6|601|Klinklang|type=Steel|1|Mineral|Mineral||||60|60|60}} | ||
{{Moveentry/ | {{Moveentry/6|649|Genesect|type=Bug|type2=Steel|1|Undiscovered|Undiscovered||||11|11|11}} | ||
{{ | {{Movefoot|Normal|6}} | ||
===By {{pkmn|breeding}}=== | ===By {{pkmn|breeding}}=== | ||
{{ | {{Movehead/Breed|Normal|2}} | ||
{{Moveentry/ | {{Moveentry/6|524|Roggenrola|type=Rock|1|Mineral|Mineral||||✔|✔|✔}} | ||
{{Moveentry/ | {{Moveentry/6|707|Klefki|type=Steel|type2=Fairy|1|Mineral|Mineral|||||✔|✔}} | ||
{{ | {{Movefoot|Normal|6}} | ||
==In other games== | ==In other games== | ||
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==In the anime== | ==In the anime== | ||
{{moveanime|type=normal|exp=yes|gen=The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.|image1=Brandon Regirock Lock-On.png|image1p=Regirock|image2=Brandon Registeel Lock-On.png|image2p=Registeel}} | {{moveanime|type=normal|exp=yes|gen=The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.|image1=Brandon Regirock Lock-On.png|image1p=Regirock|image2=Brandon Registeel Lock-On.png|image2p=Registeel}} | ||
{{movep|type=normal|ms=377|pkmn=Regirock|method=The Braille pattern on Regirock's face glows red, and it releases a red ring at the opponent from its body. The red ring shoots at the opponent and grows smaller when it hits it, turning into a red target that sticks to the opponent. The next attack Regirock uses cannot miss, and will curve should the target move | {{movep|type=normal|ms=377|pkmn=Regirock|method=The Braille pattern on Regirock's face glows red, and it releases a red ring at the opponent from its body. The red ring shoots at the opponent and grows smaller when it hits it, turning into a red target that sticks to the opponent. The next attack Regirock uses cannot miss, and will curve should the target move.}} | ||
{{movemid|type=normal|user=Brandon's legendary titans#Regirock|user1=Brandon's Regirock|startcode=AG178|startname=Battling the Enemy Within!|notes=Debut}} | {{movemid|type=normal|user=Brandon's legendary titans#Regirock|user1=Brandon's Regirock|startcode=AG178|startname=Battling the Enemy Within!|notes=Debut}} | ||
{{movep|type=normal|ms=379|pkmn=Registeel|method=The Braille pattern on Registeel's face glows red and it releases a red ring at the opponent from its body. The red ring shoots at the opponent and grows smaller when it reaches the opponent, turning into a red target that sticks to the opponent. The next attack Registeel uses cannot miss, and will curve should the target move.}} | {{movep|type=normal|ms=379|pkmn=Registeel|method=The Braille pattern on Registeel's face glows red and it releases a red ring at the opponent from its body. The red ring shoots at the opponent and grows smaller when it reaches the opponent, turning into a red target that sticks to the opponent. The next attack Registeel uses cannot miss, and will curve should the target move.}} | ||
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==In other generations== | ==In other generations== | ||
{{Movegen| | ===Core series games=== | ||
type=Normal| | {{Movegen | ||
genII=Lock-On II| | |type=Normal | ||
genIII=Lock-On III| | |genII=Lock-On II | ||
genIV=Lock-On IV | |genIII=Lock-On III | ||
|genIV=Lock-On IV | |||
}} | }} | ||
===Spin-off series games=== | |||
{{Movegen| | {{Movegen | ||
type=Normal| | |type=Normal | ||
|Stad2=Lock-On Stad2 | |||
|Colo=Lock-On Colo | |||
|XD=Lock-On XD | |||
|PBR=Lock-On PBR | |||
}} | }} | ||
{{Movegen| | {{Movegen | ||
type=Normal | |type=Normal | ||
|PMDRB=Lock-On PMD RB | |||
}} | }} | ||
==In other languages== | ==In other languages== | ||
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}} | {{Langtable|color={{normal color}}|bordercolor={{normal color dark}} | ||
|zh_cmn=鎖定 ''{{tt|Suǒdìng|Lock On}}'' | |zh_yue=鎖定 ''{{tt|Sódihng|Lock On}}'' | ||
|zh_cmn=鎖定 / 锁定 ''{{tt|Suǒdìng|Lock On}}'' | |||
|fr=Verrouillage | |fr=Verrouillage | ||
|de=Zielschuss | |de=Zielschuss | ||
Line 144: | Line 155: | ||
|pt_br=Mirar | |pt_br=Mirar | ||
|sr=Nišanjenje | |sr=Nišanjenje | ||
|vi=Khóa Mục Tiêu | |||
|es=Fijar Blanco}} | |es=Fijar Blanco}} | ||
{{-}} | {{-}} | ||
Line 150: | Line 162: | ||
{{Project Moves and Abilities notice}} | {{Project Moves and Abilities notice}} | ||
[[Category:Moves that cannot miss]] | |||
[[de:Zielschuss]] | [[de:Zielschuss]] |
Revision as of 16:37, 6 August 2017
The picture used in this article is unsatisfactory. Please feel free to replace it so it conforms to Bulbapedia conventions. Reason: Should be replaced with Generation VII images |
This article is incomplete. Please feel free to edit this article to add missing information and complete it. Reason: Missing Generation VI images |
Lock-On ロックオン Lock-On | ||||||||||||
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Target
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Availability
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Lock-On (Japanese: ロックオン Lock-On) is a non-damaging Normal-type move introduced in Generation II.
Effect
Generations II
The next move made by the user of this move against the target will not miss, even if the target uses a move with a semi-invulnerable turn like Fly. If the target switches out, the effect of Lock-On wears off. This effect can be passed by Baton Pass.
Lock-On does not allow the user to bypass protection moves.
Lock-On's accuracy is 100%.
Generation III
Lock-On's effect now lasts until the end of the next turn rather than until the user makes its next move.
Lock-On can also be used as part of a Pokémon Contest combination, causing certain moves (Superpower, Thunder, Tri Attack and Zap Cannon) to have their base appeal doubled.
Generation IV onwards
The move Lock-On now bypasses accuracy checks to always hit, unless the opponent is in the semi-invulnerable turn of a move such as Dig or Fly.
Lock-On can also be used as part of a Contest Spectacular combination, causing a one-hit knockout move to give an extra three appeal points if used in the next turn.
If powered up by a Normalium Z into Z-Lock-On, the user's Speed stat raises one stage.
Description
|
Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | VII | VIII | IX | ||||||
0081 | |
Mineral | 27 | 32 | 27 | 30BW 46B2W2 |
46XY 41ORAS |
41 | |||||
0082 | |
Mineral | 27 | 35 | 27 | 30BW 56B2W2 |
56XY 49ORAS |
49 | |||||
0137 | Mineral | 32 | 32 | 45 | 45 | 45 | 45 | ||||||
0223 | Water 1 | Water 2 | 11 | 11 | 6 | 6 | 6 | 6 | |||||
0233 | Mineral | 32 | 32 | 45 | 45 | 45 | 45 | ||||||
0299 | Mineral | 46 | 67DP 73PtHGSS |
73BW 50B2W2 |
50XY 43ORAS |
43 | |||||||
0377 | style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | 57 | 57 | 57 | 1, 57XY 55ORAS |
55 | ||||||
0378 | style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | 57 | 57 | 57 | 1, 57XY 55ORAS |
55 | ||||||
0379 | style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | 57 | 57 | 57 | 1, 57XY 55ORAS |
55 | ||||||
0462 | |
Mineral | 27 | 30BW 56B2W2 |
56XY 49ORAS |
49 | |||||||
0474 | Mineral | 45 | 45 | 45 | 45 | ||||||||
0476 | |
Mineral | 67DP 73PtHGSS |
73BW 50B2W2 |
50XY 43ORAS |
43 | |||||||
0599 | Mineral | 51 | 50 | 50 | |||||||||
0600 | Mineral | 56 | 56 | 56 | |||||||||
0601 | Mineral | 60 | 60 | 60 | |||||||||
0649 | |
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | 11 | 11 | 11 | |||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Types | Parent Egg Groups |
Egg Move | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | VII | VIII | IX | ||||||
0524 | Mineral | ✔ | ✔ | ✔ | |||||||||
0707 | |
Mineral | ✔ | ✔ | |||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Description
|
In the anime
The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
The Braille pattern on Regirock's face glows red, and it releases a red ring at the opponent from its body. The red ring shoots at the opponent and grows smaller when it hits it, turning into a red target that sticks to the opponent. The next attack Regirock uses cannot miss, and will curve should the target move. | |||
Brandon's Regirock | Battling the Enemy Within! | Debut | |
The Braille pattern on Registeel's face glows red and it releases a red ring at the opponent from its body. The red ring shoots at the opponent and grows smaller when it reaches the opponent, turning into a red target that sticks to the opponent. The next attack Registeel uses cannot miss, and will curve should the target move. | |||
Brandon's Registeel | Overjoyed! | None |
In the manga
In the Pokémon Adventures manga
The user locks onto the opponent so the next move does not miss. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Porygon2 locks onto the opponent so the next attack it uses cannot miss. | |||
The Pokémon Association's Porygon2 | Forretress of Solitude | Debut |
In the Pocket Monsters Platinum: Aim to Be Battle King manga
The user locks onto the opponent. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Magnezone focuses on the opponent with its eye. | |||
Unknown Trainer's Magnezone | PBK6 | Debut |
In other generations
Core series games
Spin-off series games
In other languages
|
Variations of the move Lock-On | ||
---|---|---|
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |