List of moves that do damage: Difference between revisions
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{{discussDelete|see [https://bulbapedia.bulbagarden.net/wiki/Talk:List_of_moves_that_do_damage#Delete talk page discussion]}} | |||
{{outdated|needs=Generation VII, VIII, and IX moves}} | |||
---- | |||
{| | '''Damage done to a Pokémon''' is the amount of [[HP]] taken away when a [[move]] is successful. The following moves can all deal damage (without {{cat|Moves that call other moves|calling other moves}}). Notably, this list does not include [[status move]]s. | ||
{| width="100%" style="margin:auto; background: #{{special color}}; {{roundy}}; border: 5px solid #{{physical color light}};" | |||
|- | |- | ||
| | | | ||
{| border=1 width="100% | {| border=1 width="100%" class="sortable roundy" style="margin:auto; background: #FFFFFF; border:1px solid #{{special color}}; border-collapse:collapse;" | ||
|- | |- | ||
! Move | ! Move | ||
! width="15%" | [[ | ! width="15%" | [[Type]] | ||
! width="15%" | [[Damage category|Category]] | ! width="15%" | [[Damage category|Category]] | ||
! [[Power]] | ! [[Power]] | ||
Line 13: | Line 17: | ||
! width="40%" | Notes | ! width="40%" | Notes | ||
|- | |- | ||
| {{m|Absorb}} | |||
{{typetable|Grass}} | {{typetable|Grass}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 20 | | 20 | ||
| 100% | | 100% | ||
| Restores HP to the user equal to ¼ the damage inflicted. | |||
|- | |||
| {{m|Accelerock}} | |||
{{typetable|Rock}} | |||
{{statustable|Physical}} | |||
| 40 | |||
| 100% | |||
| Has a priority of +1. | |||
|- | |- | ||
| {{m|Acid}} | |||
{{typetable|Poison}} | {{typetable|Poison}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 40 | | 40 | ||
| 100% | | 100% | ||
| Has a 10% chance of lowering the target's {{stat|Defense}} by one stage. | |||
|- | |- | ||
| {{m|Acid Spray}} | |||
{{typetable|Poison}} | {{typetable|Poison}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 40 | | 40 | ||
| 100% | | 100% | ||
| Lowers the target's {{stat|Special Defense}} by two stages. | |||
|- | |- | ||
| {{m|Acrobatics}} | |||
{{typetable|Flying}} | {{typetable|Flying}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 55 | | 55 | ||
| 100% | | 100% | ||
| Power is doubled if the user has no held item. | |||
|- | |- | ||
| {{m|Aerial Ace}} | |||
{{typetable|Flying}} | {{typetable|Flying}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 60 | | 60 | ||
| | | — | ||
| Never misses. | |||
|- | |- | ||
| {{m|Aeroblast}} | |||
{{typetable|Flying}} | {{typetable|Flying}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 100 | | 100 | ||
| 95% | | 95% | ||
| Has a high critical hit ratio. | |||
|- | |- | ||
| {{m|Air Cutter}} | |||
{{typetable|Flying}} | {{typetable|Flying}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 55 | | {{tt|60|55 in Generations III-V}} | ||
| 95% | | 95% | ||
| Has a high critical hit ratio. | |||
|- | |- | ||
| {{m|Air Slash}} | |||
{{typetable|Flying}} | {{typetable|Flying}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 75 | | 75 | ||
| 95% | | 95% | ||
| Has a 30% chance of causing the target to [[flinch]]. | |||
|- | |- | ||
| | | {{m|Anchor Shot}} | ||
{{typetable|Steel}} | |||
{{statustable|Physical}} | |||
| 80 | |||
| 100% | |||
| Prevents target from fleeing or switching out. | |||
|- | |||
| {{m|Ancient Power}} | |||
{{typetable|Rock}} | {{typetable|Rock}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 60 | | 60 | ||
| 100% | | 100% | ||
| Has a 10% chance of raising all of the user's [[stats]] by one stage. | |||
|- | |||
| {{m|Apple Acid}} | |||
{{typetable|Grass}} | |||
{{statustable|Special}} | |||
| 80 | |||
| 100% | |||
| Lower's the target's Special Defense by one stage. | |||
|- | |- | ||
| {{m|Aqua Jet}} | |||
{{typetable|Water}} | {{typetable|Water}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 40 | | 40 | ||
| 100% | | 100% | ||
| | | Has a priority of +1. | ||
|- | |- | ||
| {{m|Aqua Tail}} | |||
{{typetable|Water}} | {{typetable|Water}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
Line 90: | Line 115: | ||
| | | | ||
|- | |- | ||
| {{m|Arm Thrust}} | |||
{{typetable|Fighting}} | {{typetable|Fighting}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 15 | | 15 | ||
| 100% | | 100% | ||
| Strikes the target two to five times in a row. | |||
|- | |- | ||
| {{m|Assurance}} | |||
{{typetable|Dark}} | {{typetable|Dark}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 50 | | {{tt|60|50 in Generations IV-V}} | ||
| 100% | | 100% | ||
| Power doubles if user receives damage on the turn it is used. | |||
|- | |- | ||
| {{m|Astonish}} | |||
{{typetable|Ghost}} | {{typetable|Ghost}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 30 | | 30 | ||
| 100% | | 100% | ||
| Has a 30% chance of causing the target to [[flinch]]. | |||
|- | |- | ||
| {{m|Attack Order}} | |||
{{typetable|Bug}} | {{typetable|Bug}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 90 | | 90 | ||
| 100% | | 100% | ||
| Has a high critical hit ratio. | |||
|- | |- | ||
| {{m|Aura Sphere}} | |||
{{typetable|Fighting}} | {{typetable|Fighting}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 90 | | {{tt|80|90 in Generations IV-V}} | ||
| - | | — | ||
| | | Never misses. | ||
|- | |||
| {{m|Aura Wheel}} | |||
{{typetable|Electric}} | |||
{{statustable|Physical}} | |||
| 110 | |||
| 100% | |||
| Raises the user's {{stat|Speed}} stat by one stage. If the user is in [[Hangry Mode]], [[Aura Wheel]] becomes a Dark type move. | |||
|- | |- | ||
| {{m|Aurora Beam}} | |||
{{typetable|Ice}} | {{typetable|Ice}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 65 | | 65 | ||
| 100% | | 100% | ||
| Has a 10% chance of lowering the target's {{stat|Attack}} by one stage. | |||
|- | |- | ||
| {{m|Avalanche}} | |||
{{typetable|Ice}} | {{typetable|Ice}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 60 | | 60 | ||
| 100% | | 100% | ||
| Power doubles if the user is attacked by the target on the turn it is used. | |||
|- | |- | ||
| {{m|Barrage}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 15 | | 15 | ||
| 85% | | 85% | ||
| Strikes the target two to five times in a row. | |||
|- | |- | ||
| {{m|Beak Blast}} | |||
{{typetable| | {{typetable|Flying}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 100 | ||
| 100% | | 100% | ||
| | | The user charges up at the beginning of the turn, then damages the foe at-3 priority. Contact with the user while charging up results in a [[burn]]. | ||
|- | |- | ||
| {{m|Beat Up}} | |||
{{typetable| | {{typetable|Dark}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| - | | {{tt|—|10 in Generations II-IV}} | ||
| | | 100% | ||
| | | Each member of the user's party attacks once. Power based on user's {{stat|Attack}}. | ||
|- | |- | ||
| | | {{m|Behemoth Bash}} | ||
{{typetable|Steel}} | |||
{{statustable|Physical}} | |||
| 100 | |||
| 100% | |||
| Deals twice the damage if the target is Dynamaxed. | |||
|- | |||
| {{m|Behemoth Blade}} | |||
{{typetable|Steel}} | |||
{{statustable|Physical}} | |||
| 100 | |||
| 100% | |||
| Deals twice the damage if the target is Dynamaxed. | |||
|- | |||
| {{m|Belch}} | |||
{{typetable|Poison}} | |||
{{statustable|Special}} | |||
| 120 | |||
| 90% | |||
| Requires the user to eat its held [[Berry]]. | |||
|- | |||
| {{m|Bide}} | |||
{{typetable|Normal}} | |||
{{statustable|Physical}} | |||
| — | |||
| — | |||
| Deals damage equal to 2× the damage taken by the user after two turns. | |||
|- | |||
| {{m|Bind}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 15 | | 15 | ||
| 85% | | {{tt|85%|75% in Generations I-IV}} | ||
| Traps the target and causes damage equal to 1/8 of the target's max HP for four to five turns. | |||
|- | |- | ||
| {{m|Bite}} | |||
{{typetable|Dark}} | {{typetable|Dark}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 60 | | 60 | ||
| 100% | | 100% | ||
| Has a 30% chance of causing the target to [[flinch]]. | |||
|- | |- | ||
| {{m|Blast Burn}} | |||
{{typetable|Fire}} | {{typetable|Fire}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 150 | | 150 | ||
| 90% | | 90% | ||
| | | The user can't move on the next turn. | ||
|- | |- | ||
| {{m|Blaze Kick}} | |||
{{typetable|Fire}} | {{typetable|Fire}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 85 | | 85 | ||
| 90% | | 90% | ||
| Has a 10% chance of {{status|burn}}ing the target. | |||
|- | |- | ||
| {{m|Blizzard}} | |||
{{typetable|Ice}} | {{typetable|Ice}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 120 | | {{tt|110|120 in Generations I-V}} | ||
| 70% | | {{tt|70%|90% in Generation I}} | ||
| Has a 10% chance of {{status|freeze|freezing}} the target. | |||
|- | |- | ||
| {{m|Blue Flare}} | |||
{{typetable|Fire}} | {{typetable|Fire}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 130 | | 130 | ||
| 85% | | 85% | ||
| Has a 20% chance of {{status|burn}}ing the target. | |||
|- | |- | ||
| | | {{m|Body Press}} | ||
{{typetable|Fighting}} | |||
{{statustable|Physical}} | |||
| 80 | |||
| 100% | |||
| The higher the user's Defense, the more damage it inflicts. | |||
|- | |||
| {{m|Body Slam}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 85 | | 85 | ||
| 100% | | 100% | ||
| Has a 30% chance of {{status|paralysis|paralyzing}} the target. | |||
|- | |- | ||
| {{m|Bolt Strike}} | |||
{{typetable|Electric}} | {{typetable|Electric}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 130 | | 130 | ||
| 85% | | 85% | ||
| Has a 30% chance of {{status|paralysis|paralyzing}} the target | |||
|- | |||
| {{m|Bolt Beak}} | |||
{{typetable|Electric}} | |||
{{statustable|Physical}} | |||
| 85 | |||
| 100% | |||
| If the user attacks before the target, the move's power is doubled. | |||
|- | |- | ||
| {{m|Bone Club}} | |||
{{typetable|Ground}} | {{typetable|Ground}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 65 | | 65 | ||
| 85% | | 85% | ||
| Has a 10% chance of causing the target to [[flinch]]. | |||
|- | |- | ||
| {{m|Bone Rush}} | |||
{{typetable|Ground}} | {{typetable|Ground}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 25 | | 25 | ||
| 90% | | {{tt|90%|80% in Generations II-IV}} | ||
| Strikes the target two to five times in a row. | |||
|- | |- | ||
| {{m|Bonemerang}} | |||
{{typetable|Ground}} | {{typetable|Ground}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 50 | | 50 | ||
| 90% | | 90% | ||
| Strikes the target twice in a row. | |||
|- | |||
| {{m|Boomburst}} | |||
{{typetable|Normal}} | |||
{{statustable|Special}} | |||
| 140 | |||
| 100% | |||
| | |||
|- | |- | ||
| {{m|Bounce}} | |||
{{typetable|Flying}} | {{typetable|Flying}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 85 | | 85 | ||
| 85% | | 85% | ||
| Has a 30% chance of {{status|paralysis|paralyzing}} the target. | |||
|- | |- | ||
| {{m|Brave Bird}} | |||
{{typetable|Flying}} | {{typetable|Flying}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 120 | | 120 | ||
| 100% | | 100% | ||
| User receives ¼ of damage dealt as [[recoil]] damage. | |||
|- | |||
| {{m|Branch Poke}} | |||
{{typetable|Grass}} | |||
{{statustable|Physical}} | |||
| 40 | |||
| 100% | |||
| | |||
|- | |||
| {{m|Breaking Swipe}} | |||
{{typetable|Dragon}} | |||
{{statustable|Physical}} | |||
| 60 | |||
| 100% | |||
| Attacks all opposing Pokémon, and lowers the Attack stat of all targets. | |||
|- | |- | ||
| {{m|Brick Break}} | |||
{{typetable|Fighting}} | {{typetable|Fighting}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 75 | | 75 | ||
| 100% | | 100% | ||
| {{m|Light Screen}} and {{m|Reflect}} are removed from the target. | |||
|- | |- | ||
| {{m|Brine}} | |||
{{typetable|Water}} | {{typetable|Water}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 65 | | 65 | ||
| 100% | | 100% | ||
| Power is doubled if target's health is below 50%. | |||
|- | |- | ||
| | | {{m|Brutal Swing}} | ||
{{typetable|Dark}} | |||
{{statustable|Physical}} | |||
| 60 | |||
| 100% | |||
| | |||
|- | |||
| {{m|Bubble}} | |||
{{typetable|Water}} | {{typetable|Water}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 20 | | {{tt|40|20 in Generations I-V}} | ||
| 100% | | 100% | ||
| Has a 10% chance of lowering the target's {{stat|Speed}} by one stage. | |||
|- | |- | ||
| {{m|Bubble Beam}} | |||
{{typetable|Water}} | {{typetable|Water}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 65 | | 65 | ||
| 100% | | 100% | ||
| Has a 10% chance of lowering the target's {{stat|Speed}} by one stage. | |||
|- | |- | ||
| {{m|Bug Bite}} | |||
{{typetable|Bug}} | {{typetable|Bug}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 60 | | 60 | ||
| 100% | | 100% | ||
| Eats the target's held [[Berry]]. | |||
|- | |- | ||
| {{m|Bug Buzz}} | |||
{{typetable|Bug}} | {{typetable|Bug}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 90 | | 90 | ||
| 100% | | 100% | ||
| Has a 10% chance of lowering the target's {{stat|Special Defense}} by one stage. | |||
|- | |- | ||
| {{m|Bulldoze}} | |||
{{typetable|Ground}} | {{typetable|Ground}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 60 | | 60 | ||
| 100% | | 100% | ||
| Lowers the target's {{stat|Speed}} by one stage. | |||
|- | |- | ||
| {{m|Bullet Punch}} | |||
{{typetable|Steel}} | {{typetable|Steel}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 40 | | 40 | ||
| 100% | | 100% | ||
| | | Has a priority of +1. | ||
|- | |- | ||
| {{m|Bullet Seed}} | |||
{{typetable|Grass}} | {{typetable|Grass}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 25 | | {{tt|25|10 in Generations III-IV}} | ||
| 100% | | 100% | ||
| Strikes the target two to five times in a row. | |||
|- | |- | ||
| {{m|Burn Up}} | |||
{{typetable| | {{typetable|Fire}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 50 | | 130 | ||
| 100% | |||
| Thaws a [[frozen]] user. When used, the user will no longer be Fire-type. | |||
|- | |||
| {{m|Burning Jealousy}} | |||
{{typetable|Fire}} | |||
{{statustable|Special}} | |||
| 70 | |||
| 100% | |||
| {{status|Burn}}s any opponent that has increased its stats during that turn. | |||
|- | |||
| {{m|Charge Beam}} | |||
{{typetable|Electric}} | |||
{{statustable|Special}} | |||
| 50 | |||
| 90% | | 90% | ||
| Has a 70% chance of raising the user's {{stat|Special Attack}} by one stage. | |||
|- | |- | ||
| {{m|Chatter}} | |||
{{typetable|Flying}} | {{typetable|Flying}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 60 | | {{tt|65|60 in Generations IV-V}} | ||
| 100% | | 100% | ||
| Has a 100% chance of {{status|confusion|confusing}} the target. | |||
|- | |- | ||
| {{m|Chip Away}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 70 | | 70 | ||
| 100% | | 100% | ||
| Ignores the target's changes in {{stat|Defense}} and {{stat|evasion}}. | |||
|- | |- | ||
| {{m|Circle Throw}} | |||
{{typetable|Fighting}} | {{typetable|Fighting}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 60 | | 60 | ||
| 90% | | 90% | ||
| Forces opposing Trainer to switch Pokémon and ends battles with wild Pokémon. | |||
|- | |- | ||
| {{m|Clamp}} | |||
{{typetable|Water}} | {{typetable|Water}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 35 | | 35 | ||
| 85% | | {{tt|85%|75% in Generations I-IV}} | ||
| Traps the target and causes damage equal to 1/8 of the target's max HP for four to five turns. | |||
|- | |||
| {{m|Clanging Scales}} | |||
{{typetable|Dragon}} | |||
{{statustable|Special}} | |||
| 110 | |||
| 100% | |||
| Reduces the user's {{stat|Defense}} by one stage | |||
|- | |- | ||
| {{m|Clear Smog}} | |||
{{typetable|Poison}} | {{typetable|Poison}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 50 | | 50 | ||
| | | — | ||
| Resets all stat levels of the target to zero. | |||
|- | |- | ||
| {{m|Close Combat}} | |||
{{typetable|Fighting}} | {{typetable|Fighting}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 120 | | 120 | ||
| 100% | | 100% | ||
| The user's {{stat|Defense}} and {{stat|Special Defense}} are decreased by one stage. | |||
|- | |- | ||
| {{m|Comet Punch}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 18 | | 18 | ||
| 85% | | 85% | ||
| Strikes the target two to five times in a row. | |||
|- | |- | ||
| {{m|Confusion}} | |||
{{typetable|Psychic}} | {{typetable|Psychic}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 50 | | 50 | ||
| 100% | | 100% | ||
| Has a 10% chance of {{status|confusion|confusing}} the target. | |||
|- | |- | ||
| {{m|Constrict}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 10 | | 10 | ||
| 100% | | 100% | ||
| Has a 10% of lowering the target's {{stat|Speed}} by one stage. | |||
|- | |||
| {{m|Core Enforcer}} | |||
{{typetable|Dragon}} | |||
{{statustable|Special}} | |||
| 100 | |||
| 100% | |||
| If the target has already used a move or had a Bag item used on it, this move eliminates the effect of the target's ability. | |||
|- | |- | ||
| {{m|Counter}} | |||
{{typetable|Fighting}} | {{typetable|Fighting}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | — | ||
| 100% | | 100% | ||
| Deals back 2× damage inflicted if the user gets attacked by a Physical attack on the turn used. | |||
|- | |- | ||
| {{m|Covet}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 60 | | {{tt|60|40 in Generations III-IV}} | ||
| 100% | | 100% | ||
| Steals the target's held item. | |||
|- | |- | ||
| {{m|Crabhammer}} | |||
{{typetable|Water}} | {{typetable|Water}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 90 | | {{tt|100|90 in Generations I-V}} | ||
| 90% | | {{tt|90%|85% in Generations I-IV}} | ||
| Has a high critical hit ratio. | |||
|- | |- | ||
| {{m|Cross Chop}} | |||
{{typetable|Fighting}} | {{typetable|Fighting}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 100 | | 100 | ||
| 80% | | 80% | ||
| Has a high critical hit ratio. | |||
|- | |- | ||
| {{m|Cross Poison}} | |||
{{typetable|Poison}} | {{typetable|Poison}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 70 | | 70 | ||
| 100% | | 100% | ||
| Has a high critical hit ratio and 10% chance of {{status|poison}}ing the target. | |||
|- | |- | ||
| {{m|Crunch}} | |||
{{typetable|Dark}} | {{typetable|Dark}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 80 | | 80 | ||
| 100% | | 100% | ||
| Has a 20% chance of lowering the target's {{stat|Defense}} by one stage. | |||
|- | |- | ||
| {{m|Crush Claw}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 75 | | 75 | ||
| 95% | | 95% | ||
| Has a 50% chance of lowering the target's {{stat|Defense}} by one stage. | |||
|- | |- | ||
| {{m|Crush Grip}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | — | ||
| 100% | | 100% | ||
| Damage depends on the target's current HP; strongest when target's HP is highest. | |||
|- | |- | ||
| {{m|Cut}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
Line 447: | Line 577: | ||
| | | | ||
|- | |- | ||
| {{m|Dark Pulse}} | |||
{{typetable|Dark}} | {{typetable|Dark}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 80 | | 80 | ||
| 100% | | 100% | ||
| Has a 20% chance of causing the target to [[flinch]]. | |||
|- | |- | ||
| {{m|Darkest Lariat}} | |||
{{typetable| | {{typetable|Dark}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 85 | ||
| 100% | | 100% | ||
| | | Ignores the target's changes in {{stat|Defense}} and {{stat|evasion}}. | ||
|- | |- | ||
| {{m|Dazzling Gleam}} | |||
{{typetable| | {{typetable|Fairy}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 80 | | 80 | ||
| 100% | | 100% | ||
| | | | ||
|- | |- | ||
| | | {{m|Diamond Storm}} | ||
{{typetable|Rock}} | |||
{{statustable|Physical}} | |||
| 100 | |||
| 95% | |||
| Has a 50% chance of raising the user's {{stat|Defense}} by one stage. | |||
|- | |||
| {{m|Dig}} | |||
{{typetable|Ground}} | |||
{{statustable|Physical}} | |||
| {{tt|80|100 in Generation I, 60 in Generations II-III}} | |||
| 100% | |||
| User burrows underground on the first turn, attacks on the second. | |||
|- | |||
| {{m|Disarming Voice}} | |||
{{typetable|Fairy}} | |||
{{statustable|Special}} | |||
| 40 | |||
| — | |||
| Never misses. | |||
|- | |||
| {{m|Discharge}} | |||
{{typetable|Electric}} | |||
{{statustable|Special}} | |||
| 80 | |||
| 100% | |||
| Has a 30% chance of {{status|paralysis|paralyzing}} the target. | |||
|- | |||
| {{m|Dive}} | |||
{{typetable|Water}} | {{typetable|Water}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 80 | | {{tt|80|60 in Generation III}} | ||
| 100% | | 100% | ||
| User dive underwater on the first turn, attacks on the second. | |||
|- | |- | ||
| {{m|Dizzy Punch}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 70 | | 70 | ||
| 100% | | 100% | ||
| Has a 20% chance of {{status|confusion|confusing}} the target. | |||
|- | |- | ||
| {{m|Doom Desire}} | |||
{{typetable|Steel}} | {{typetable|Steel}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 140 | | {{tt|140|120 in Generations III-IV}} | ||
| 100% | | {{tt|100%|85% in Generations III-IV}} | ||
| Deals damage two turns after usage. | |||
|- | |- | ||
| {{m|Double Hit}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 35 | | 35 | ||
| 90% | | 90% | ||
| Strikes the target twice in a row. | |||
|- | |- | ||
| | | {{m|Double Iron Bash}} | ||
{{typetable|Steel}} | |||
{{statustable|Physical}} | |||
| 60 | |||
| 100% | |||
| Strikes the target twice in a row. | |||
|- | |||
| {{m|Double Kick}} | |||
{{typetable|Fighting}} | {{typetable|Fighting}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 30 | | 30 | ||
| 100% | | 100% | ||
| Strikes the target twice in a row. | |||
|- | |- | ||
| {{m|Double-Edge}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 120 | | {{tt|120|100 in Generation I}} | ||
| 100% | | 100% | ||
| User receives ¼ of damage dealt as [[recoil]] damage. | |||
|- | |- | ||
| {{m|Double Slap}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 15 | | 15 | ||
| 85% | | 85% | ||
| Strikes the target two to five times in a row. | |||
|- | |- | ||
| {{m|Draco Meteor}} | |||
{{typetable|Dragon}} | {{typetable|Dragon}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 140 | | {{tt|130|140 in Generations IV-V}} | ||
| 90% | | 90% | ||
| Lowers the user's {{stat|Special Attack}} by two stages after usage. | |||
|- | |- | ||
| | | {{m|Dragon Ascent}} | ||
{{typetable|Dragon}} | {{typetable|Flying}} | ||
{{statustable|Physical}} | |||
| 120 | |||
| 100% | |||
| Lowers the user's {{stat|Defense}} and {{stat|Special Defense}} by one stage after usage. | |||
|- | |||
| {{m|Dragon Breath}} | |||
{{typetable|Dragon}} | |||
{{statustable|Special}} | |||
| 60 | |||
| 100% | |||
| Has a 30% chance of {{status|paralysis|paralyzing}} the target. | |||
|- | |||
| {{m|Dragon Claw}} | |||
{{typetable|Dragon}} | |||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 80 | | 80 | ||
Line 531: | Line 710: | ||
| | | | ||
|- | |- | ||
| | | {{m|Dragon Darts}} | ||
{{typetable|Dragon}} | |||
{{statustable|Physical}} | |||
| 50 | |||
| 100% | |||
| Deals damage twice. If there are two opponents, it hits them both once. | |||
|- | |||
| {{m|Dragon Hammer}} | |||
{{typetable|Dragon}} | |||
{{statustable|Physical}} | |||
| 90 | |||
| 100% | |||
| | |||
|- | |||
| {{m|Dragon Pulse}} | |||
{{typetable|Dragon}} | {{typetable|Dragon}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 90 | | {{tt|85|90 in Generations IV-V}} | ||
| 100% | | 100% | ||
| | | | ||
|- | |- | ||
| {{m|Dragon Rage}} | |||
{{typetable|Dragon}} | {{typetable|Dragon}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| | | — | ||
| 100% | | 100% | ||
| Always deals 40 HP of damage. | |||
|- | |- | ||
| {{m|Dragon Rush}} | |||
{{typetable|Dragon}} | {{typetable|Dragon}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 100 | | 100 | ||
| 75% | | 75% | ||
| Has a 20% chance of causing the target to [[flinch]]; double damage and never misses against {{m|Minimize}}d targets. | |||
|- | |- | ||
| {{m|Dragon Tail}} | |||
{{typetable|Dragon}} | {{typetable|Dragon}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 60 | | 60 | ||
| 90 | | 90% | ||
| Forces opposing Trainer to switch Pokémon and ends battles with wild Pokémon. | |||
|- | |- | ||
| {{m|Drain Punch}} | |||
{{typetable|Fighting}} | {{typetable|Fighting}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 75 | | {{tt|75|60 in Generation IV}} | ||
| 100% | | 100% | ||
| Restores HP to the user equal to 1/2 the damage inflicted. | |||
|- | |- | ||
| | | {{m|Draining Kiss}} | ||
{{typetable|Psychic}} | {{typetable|Fairy}} | ||
{{statustable|Special}} | |||
| 50 | |||
| 100% | |||
| Restores HP to the user equal to 3/4 of the damage inflicted. | |||
|- | |||
| {{m|Dream Eater}} | |||
{{typetable|Psychic}} | |||
{{statustable|Special}} | {{statustable|Special}} | ||
| 100 | | 100 | ||
| 100% | | 100% | ||
| Target must be {{status|sleep|asleep}}; restores HP to the user equal to 1/2 the damage inflicted. | |||
|- | |- | ||
| {{m|Drill Peck}} | |||
{{typetable|Flying}} | {{typetable|Flying}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
Line 587: | Line 780: | ||
| | | | ||
|- | |- | ||
| {{m|Drill Run}} | |||
{{typetable|Ground}} | {{typetable|Ground}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 80 | | 80 | ||
| 95% | | 95% | ||
| Has a high critical hit ratio. | |||
|- | |- | ||
| | | {{m|Drum Beating}} | ||
{{typetable|Grass}} | |||
{{statustable|Physical}} | |||
| 80 | |||
| 100% | |||
| Lowers the target's speed stat by one stage. | |||
|- | |||
| {{m|Dual Chop}} | |||
{{typetable|Dragon}} | {{typetable|Dragon}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 40 | | 40 | ||
| 90% | | 90% | ||
| | | Strikes the target twice in a row. | ||
|- | |||
| {{m|Dual Wingbeat}} | |||
{{typetable|Flying}} | |||
{{statustable|Physical}} | |||
| 40 | |||
| 90% | |||
| Strikes the target twice in a row. | |||
|- | |||
| {{m|Dynamax Cannon}} | |||
{{typetable|Dragon}} | |||
{{statustable|Special}} | |||
| 100 | |||
| 100% | |||
| Deals twice the damage if the target is Dynamaxed. | |||
|- | |- | ||
| {{m|Dynamic Punch}} | |||
{{typetable|Fighting}} | {{typetable|Fighting}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 100 | | 100 | ||
| 50% | | 50% | ||
| Also {{status|Confusion|confuses}} the target. | |||
|- | |- | ||
| {{m|Earth Power}} | |||
{{typetable|Ground}} | {{typetable|Ground}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 90 | | 90 | ||
| 100% | | 100% | ||
| Has a 10% chance of lowering the target's {{stat|Special Defense}} by one stage. | |||
|- | |- | ||
| {{m|Earthquake}} | |||
{{typetable|Ground}} | {{typetable|Ground}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 100 | | 100 | ||
| 100% | | 100% | ||
| Deals double damage against targets using {{m|Dig}}. | |||
|- | |- | ||
| {{m|Echoed Voice}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 40 | | 40 | ||
| 100% | | 100% | ||
| Base power increases by 40 each consecutive turn it is used. | |||
|- | |- | ||
| {{m|Egg Bomb}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
Line 636: | Line 850: | ||
| | | | ||
|- | |- | ||
| {{m|Electro Ball}} | |||
{{typetable|Electric}} | {{typetable|Electric}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| | | — | ||
| 100% | | 100% | ||
| Inflicts more damage the faster the user is compared to the target. | |||
|- | |- | ||
| {{m|Electroweb}} | |||
{{typetable|Electric}} | {{typetable|Electric}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 55 | | 55 | ||
| 95% | | 95% | ||
| Lowers the target's {{stat|Speed}} by one stage. | |||
|- | |- | ||
| {{m|Ember}} | |||
{{typetable|Fire}} | {{typetable|Fire}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 40 | | 40 | ||
| 100% | | 100% | ||
| Has a 10% chance of {{status|burn}}ing the target. | |||
|- | |- | ||
| {{m|Endeavor}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | — | ||
| 100% | | 100% | ||
| Deals damages so that the target is left with HP equal to the user's. | |||
|- | |- | ||
| {{m|Energy Ball}} | |||
{{typetable|Grass}} | {{typetable|Grass}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 80 | | {{tt|90|80 in Generations IV-V}} | ||
| 100% | | 100% | ||
| Has a 10% chance of lowering the target's {{stat|Special Defense}} by one stage. | |||
|- | |- | ||
| {{m|Eruption}} | |||
{{typetable|Fire}} | {{typetable|Fire}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 150 | | 150 | ||
| 100% | | 100% | ||
| Damage is based on the user's current HP; strongest when HP is highest. | |||
|- | |- | ||
| | | {{m|Eternabeam}} | ||
{{typetable|Dragon}} | |||
{{statustable|Special}} | |||
| 160 | |||
| 90% | |||
| The user can't move on the next turn. | |||
|- | |||
| {{m|Expanding Force}} | |||
{{typetable|Psychic}} | |||
{{statustable|Special}} | |||
| 80 | |||
| 100% | |||
| Power is increased and hits all opposing Pokémon if used on [[Psychic Terrain]]. | |||
|- | |||
| {{m|Explosion}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 250 | | {{tt|250|170 in Generation I}} | ||
| 100% | | 100% | ||
| User faints. | |||
|- | |- | ||
| {{m|Extrasensory}} | |||
{{typetable|Psychic}} | {{typetable|Psychic}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 80 | | 80 | ||
| 100% | | 100% | ||
| Has a 10% chance of causing the target to [[flinch]]. | |||
|- | |- | ||
| {{m|Extreme Speed}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 80 | | 80 | ||
| 100% | | 100% | ||
| | | Has a priority of +2. | ||
|- | |- | ||
| {{m|Facade}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 70 | | 70 | ||
| 100% | | 100% | ||
| Power doubles if user is {{status|burned}}, {{status|paralyzed}}, or {{status|poisoned}}. | |||
|- | |- | ||
| {{m|Fairy Wind}} | |||
{{typetable| | {{typetable|Fairy}} | ||
{{statustable| | {{statustable|Special}} | ||
| | | 40 | ||
| 100% | | 100% | ||
| | | | ||
|- | |- | ||
| {{m|Fake Out}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 40 | | 40 | ||
| 100% | | 100% | ||
| Only works on the first turn after the user enters battle; makes the target [[flinch]]. Has a priority of +3. | |||
|- | |- | ||
| | |{{m|False Surrender}} | ||
{{typetable|Dark}} | |||
{{statustable|Physical}} | |||
| 80 | |||
| — | |||
| This attack never misses. | |||
|- | |||
| {{m|False Swipe}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 40 | | 40 | ||
| 100% | | 100% | ||
| Will always leave the target with at least one HP. | |||
|- | |- | ||
| {{m|Feint}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | |||
| {{tt|30|50 in Generation IV}} | |||
| 100% | |||
| Breaks {{cat|protection moves}}. | |||
|- | |||
| {{m|Feint Attack}} | |||
{{typetable|Dark}} | |||
{{statustable|Physical}} | |||
| 60 | |||
| — | |||
| Never misses. | |||
|- | |||
| {{m|Fell Stinger}} | |||
{{typetable|Bug}} | |||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 30 | | 30 | ||
| 100% | | 100% | ||
| | | Raises the user's {{stat|Attack}} two stages if it knocks out another Pokémon with this move. | ||
|- | |- | ||
| {{m|Fiery Dance}} | |||
{{typetable|Fire}} | {{typetable|Fire}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 80 | | 80 | ||
| 100% | | 100% | ||
| Has a 50% chance of raising the user's {{stat|Special Attack}}. | |||
|- | |- | ||
| {{m|Final Gambit}} | |||
{{typetable|Fighting}} | {{typetable|Fighting}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| | | — | ||
| 100% | | 100% | ||
| The target takes damage equal to the user's HP; user faints. | |||
|- | |- | ||
| {{m|Fire Blast}} | |||
{{typetable|Fire}} | {{typetable|Fire}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 120 | | {{tt|110|120 in Generations I-V}} | ||
| 85% | | 85% | ||
| Has a 10% chance of {{status|burn}}ing the target. | |||
|- | |- | ||
| {{m|Fire Fang}} | |||
{{typetable|Fire}} | {{typetable|Fire}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 65 | | 65 | ||
| 95% | | 95% | ||
| Has a 10% chance of {{status|burn}}ing or causing the target to [[flinch]]. | |||
|- | |- | ||
| | | {{m|Fire Lash}} | ||
{{typetable|Fire}} | |||
{{statustable|Physical}} | |||
| 80 | |||
| 100% | |||
| Lowers the target's [[Defense]] by one stage. | |||
|- | |||
| {{m|Fire Pledge}} | |||
{{typetable|Fire}} | {{typetable|Fire}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 50 | | {{tt|80|50 in Generation V}} | ||
| 100% | | 100% | ||
| Deals double damage when used with {{m|Grass Pledge}} or {{m|Water Pledge}} in double or triple battles. | |||
|- | |- | ||
| {{m|Fire Punch}} | |||
{{typetable|Fire}} | {{typetable|Fire}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 75 | | 75 | ||
| 100% | | 100% | ||
| Has a 10% chance of {{status|burn}}ing the target. | |||
|- | |- | ||
| {{m|Fire Spin}} | |||
{{typetable|Fire}} | {{typetable|Fire}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 35 | | {{tt|35|15 in Generations I-IV}} | ||
| 85% | | {{tt|85%|70% in Generations I-IV}} | ||
| Traps the target and causes damage equal to 1/8 of the target's max HP for four to five turns. | |||
|- | |- | ||
| {{m|First Impression}} | |||
{{typetable| | {{typetable|Bug}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| - | | 90 | ||
| 100% | |||
| Only works on the first turn after user enters battle; has a priority of +2. | |||
|- | |||
| {{m|Fishious Rend}} | |||
{{typetable|Water}} | |||
{{statustable|Physical}} | |||
| 85 | |||
| 100% | | 100% | ||
| | | If the user attacks before the target, the move's power is doubled. | ||
|- | |- | ||
| | | {{m|Flail}} | ||
{{typetable|Normal}} | |||
{{statustable|Physical}} | |||
| — | |||
| 100% | |||
| Damage is based on the user's current HP; strongest when HP is lowest. | |||
|- | |||
| {{m|Flame Burst}} | |||
{{typetable|Fire}} | {{typetable|Fire}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
Line 797: | Line 1,067: | ||
| | | | ||
|- | |- | ||
| {{m|Flame Charge}} | |||
{{typetable|Fire}} | {{typetable|Fire}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 50 | | 50 | ||
| 100% | | 100% | ||
| Raises the user's {{stat|Speed}} by one stage. | |||
|- | |- | ||
| {{m|Flame Wheel}} | |||
{{typetable|Fire}} | {{typetable|Fire}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 60 | | 60 | ||
| 100% | | 100% | ||
| Has a 10% chance of {{status|burn}}ing the target; thaws {{status|frozen}} users. | |||
|- | |- | ||
| {{m|Flamethrower}} | |||
{{typetable|Fire}} | {{typetable|Fire}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 95 | | {{tt|90|95 in Generations I-V}} | ||
| 100% | | 100% | ||
| Has a 10% chance of {{status|burn}}ing the target. | |||
|- | |- | ||
| {{m|Flare Blitz}} | |||
{{typetable|Fire}} | {{typetable|Fire}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 120 | | 120 | ||
| 100% | | 100% | ||
| Has a 10% chance of {{status|burn}}ing the target; user receives 1/3 of damage dealt as [[recoil]] damage. | |||
|- | |- | ||
| {{m|Flash Cannon}} | |||
{{typetable|Steel}} | {{typetable|Steel}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 80 | | 80 | ||
| 100% | | 100% | ||
| Has a 10% chance of lowering the target's {{stat|Special Defense}} by one stage. | |||
|- | |||
| {{m|Fleur Cannon}} | |||
{{typetable|Fairy}} | |||
{{statustable|Special}} | |||
| 130 | |||
| 90% | |||
| Lowers the user's {{stat|Special Attack}} by two stages after usage. | |||
|- | |- | ||
| {{m|Fling}} | |||
{{typetable|Dark}} | {{typetable|Dark}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| - | | — | ||
| 100% | |||
| User inflicts various damage by losing its held item. | |||
|- | |||
| {{m|Flip Turn}} | |||
{{typetable|Water}} | |||
{{statustable|Physical}} | |||
| 60 | |||
| 100% | | 100% | ||
| User switches out after attacking. | |||
|- | |- | ||
| {{m|Fly}} | |||
{{typetable|Flying}} | {{typetable|Flying}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 90 | | {{tt|90|70 in Generations I-III}} | ||
| 95% | |||
| User flies up on the first turn, attacks on the second. | |||
|- | |||
| {{m|Flying Press}} | |||
{{typetable|Fighting}} | |||
{{statustable|Physical}} | |||
| 80 | |||
| 95% | | 95% | ||
| | | Does {{type|Fighting}} and {{type|Flying}} damage. | ||
|- | |- | ||
| {{m|Focus Blast}} | |||
{{typetable|Fighting}} | {{typetable|Fighting}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 120 | | 120 | ||
| 70% | | 70% | ||
| Has a 10% chance of lowering the target's {{stat|Special Defense}} by one stage. | |||
|- | |- | ||
| {{m|Focus Punch}} | |||
{{typetable|Fighting}} | {{typetable|Fighting}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 150 | | 150 | ||
| 100% | | 100% | ||
| Attacks at the end of the round if the user is not hit by an attack. | |||
|- | |- | ||
| {{m|Force Palm}} | |||
{{typetable|Fighting}} | {{typetable|Fighting}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 60 | | 60 | ||
| 100% | | 100% | ||
| Has a 30% chance of {{status|paralysis|paralyzing}} the target. | |||
|- | |- | ||
| {{m|Foul Play}} | |||
{{typetable|Dark}} | {{typetable|Dark}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 95 | | 95 | ||
| 100% | | 100% | ||
| Damage is calculated using the target's {{stat|Attack}}. | |||
|- | |- | ||
| {{m|Freeze-Dry}} | |||
{{typetable|Ice}} | {{typetable|Ice}} | ||
{{statustable|Physical}} | {{statustable|Special}} | ||
| 140 | | 70 | ||
| 100% | |||
| Has a 10% chance of {{status|freeze|freezing}} the target; is [[super effective]] on {{t|Water}} types. | |||
|- | |||
| {{m|Freeze Shock}} | |||
{{typetable|Ice}} | |||
{{statustable|Physical}} | |||
| 140 | |||
| 90% | | 90% | ||
| User charges on the first, attacks on the second; has a 30% chance of {{status|paralysis|paralyzing}} the target. | |||
|- | |- | ||
| {{m|Frenzy Plant}} | |||
{{typetable|Grass}} | {{typetable|Grass}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 150 | | 150 | ||
| 90% | | 90% | ||
| | | The user can't move on the next turn. | ||
|- | |- | ||
| {{m|Frost Breath}} | |||
{{typetable|Ice}} | {{typetable|Ice}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 40 | | {{tt|60|40 in Generation V}} | ||
| 90% | | 90% | ||
| Always lands a critical hit. | |||
|- | |- | ||
| {{m|Frustration}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | — | ||
| 100% | | 100% | ||
| Damage depends on user's [[friendship]] level. | |||
|- | |- | ||
| {{m|Fury Attack}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 15 | | 15 | ||
| 85% | | 85% | ||
| Strikes the target two to five times in a row. | |||
|- | |- | ||
| {{m|Fury Cutter}} | |||
{{typetable|Bug}} | {{typetable|Bug}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 20 | | {{tt|40|10 in Generations II-IV, 20 in Generation V}} | ||
| 95% | | 95% | ||
| Doubles power with each consecutive hit. | |||
|- | |- | ||
| {{m|Fury Swipes}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 18 | | 18 | ||
| 80% | | 80% | ||
| Strikes the target two to five times in a row. | |||
|- | |- | ||
| {{m|Fusion Bolt}} | |||
{{typetable|Electric}} | {{typetable|Electric}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 100 | | 100 | ||
| 100% | | 100% | ||
| Power doubles is the opponent uses {{m|Fusion Flare}} immediately before this move is executed. | |||
|- | |- | ||
| {{m|Fusion Flare}} | |||
{{typetable|Fire}} | {{typetable|Fire}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 100 | | 100 | ||
| 100% | | 100% | ||
| Power doubles is the opponent uses {{m|Fusion Bolt}} immediately before this move is executed. | |||
|- | |- | ||
| {{m|Future Sight}} | |||
{{typetable|Psychic}} | {{typetable|Psychic}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 100 | | {{tt|120|80 in Generations II-IV, 100 in Generation V}} | ||
| 100% | | {{tt|100%|90% in Generations II-IV}} | ||
| Deals damage two turns after usage. | |||
|- | |- | ||
| {{m|Gear Grind}} | |||
{{typetable|Steel}} | {{typetable|Steel}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 50 | | 50 | ||
| 85% | | 85% | ||
| Strikes the target twice in a row. | |||
|- | |- | ||
| {{m|Giga Drain}} | |||
{{typetable|Grass}} | {{typetable|Grass}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 75 | | {{tt|75|60 in Generations II-IV}} | ||
| 100% | | 100% | ||
| Restores HP to the user equal to 1/2 the damage inflicted. | |||
|- | |- | ||
| {{m|Giga Impact}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 150 | | 150 | ||
| 90% | | 90% | ||
| | | The user can't move on the next turn. | ||
|- | |- | ||
| {{m|Glaciate}} | |||
{{typetable|Ice}} | {{typetable|Ice}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 65 | | 65 | ||
| 95% | | 95% | ||
| Lowers the target's {{stat|Speed}} by one stage. | |||
|- | |- | ||
| {{m|Grass Knot}} | |||
{{typetable|Grass}} | {{typetable|Grass}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| | | — | ||
| 100% | | 100% | ||
| Deals damage based on the target's [[List of Pokémon by weight|weight]]. | |||
|- | |- | ||
| {{m|Grass Pledge}} | |||
{{typetable|Grass}} | {{typetable|Grass}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 50 | | {{tt|80|50 in Generation V}} | ||
| 100% | |||
| Deals double damage when used with {{m|Fire Pledge}} or {{m|Water Pledge}} in double or triple battles. | |||
|- | |||
| {{m|Grassy Glide}} | |||
{{typetable|Grass}} | |||
{{statustable|Physical}} | |||
| 70 | |||
| 100% | |||
| Increased priority if used on [[Grassy Terrain]]. | |||
|- | |||
| {{m|Grav Apple}} | |||
{{typetable|Grass}} | |||
{{statustable|Physical}} | |||
| 80 | |||
| 100% | | 100% | ||
| | | Lowers the target's Defense by one stage. If [[Gravity]] is in effect, it's power increases to 120. | ||
|- | |- | ||
| {{m|Gunk Shot}} | |||
{{typetable|Poison}} | {{typetable|Poison}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 120 | | 120 | ||
| 70% | | {{tt|80%|70% in Generations IV-V}} | ||
| Has a 30% chance of {{status|poison}}ing the target. | |||
|- | |- | ||
| {{m|Gust}} | |||
{{typetable|Flying}} | {{typetable|Flying}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 40 | | 40 | ||
| 100% | | 100% | ||
| Deals double damage against targets using {{m|Fly}}. | |||
|- | |- | ||
| {{m|Gyro Ball}} | |||
{{typetable|Steel}} | {{typetable|Steel}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | — | ||
| 100% | | 100% | ||
| Deals damage based on the user's {{stat|Speed}} compared to the target's Speed. | |||
|- | |- | ||
| {{m|Hammer Arm}} | |||
{{typetable|Fighting}} | {{typetable|Fighting}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 100 | | 100 | ||
| 90% | | 90% | ||
| Lowers the user's {{stat|Speed}} by one stage. | |||
|- | |- | ||
| {{m|Head Charge}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 120 | | 120 | ||
| 100% | | 100% | ||
| User receives ¼ of damage dealt as [[recoil]] damage. | |||
|- | |- | ||
| {{m|Head Smash}} | |||
{{typetable|Rock}} | {{typetable|Rock}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 150 | | 150 | ||
| 80% | | 80% | ||
| User receives 1/2 of damage dealt as [[recoil]] damage. | |||
|- | |- | ||
| {{m|Headbutt}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 70 | | 70 | ||
| 100% | | 100% | ||
| Has a 30% chance of causing the target to [[flinch]]. | |||
|- | |- | ||
| {{m|Heart Stamp}} | |||
{{typetable|Psychic}} | {{typetable|Psychic}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 60 | | 60 | ||
| 100% | | 100% | ||
| Has a 30% of causing the target to [[flinch]]. | |||
|- | |- | ||
| {{m|Heat Crash}} | |||
{{typetable|Fire}} | {{typetable|Fire}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | — | ||
| 100% | | 100% | ||
| Inflicts more damage the heavier the user is compared to the target. | |||
|- | |- | ||
| {{m|Heat Wave}} | |||
{{typetable|Fire}} | {{typetable|Fire}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 100 | | {{tt|95|100 in Generations III-V}} | ||
| 90% | | 90% | ||
| Has a 10% chance of {{status|burn}}ing the target. | |||
|- | |- | ||
| {{m|Heavy Slam}} | |||
{{typetable|Steel}} | {{typetable|Steel}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | — | ||
| 100% | | 100% | ||
| Inflicts more damage the heavier the user is compared to the target. | |||
|- | |- | ||
| {{m|Hex}} | |||
{{typetable|Ghost}} | {{typetable|Ghost}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 50 | | {{tt|65|50 in Generation V}} | ||
| 100% | | 100% | ||
| Power is doubled if the target is afflicted with a major [[status condition]]. | |||
|- | |- | ||
| {{m|High Jump Kick}} | |||
{{typetable|Fighting}} | {{typetable|Fighting}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 130 | | {{tt|130|85 in Generations I-III, 100 in Generation IV}} | ||
| 90% | | 90% | ||
| Deals [[crash damage]] equal to 1/2 of the user's HP if the user misses. | |||
|- | |- | ||
| {{m|Hidden Power}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| - | | {{tt|60|31-70 in Generations II-V}} | ||
| 100% | | 100% | ||
| Type and {{tt|base power|in Generations II-V}} based on the user's [[individual values]]. | |||
|- | |- | ||
| {{m|High Horsepower}} | |||
{{typetable| | {{typetable|Ground}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 65 | | 95 | ||
| 95% | |||
| | |||
|- | |||
| {{m|Hold Back}} | |||
{{typetable|Normal}} | |||
{{statustable|Physical}} | |||
| 40 | |||
| 100% | |||
| Will always leave the target with at least one HP. | |||
|- | |||
| {{m|Horn Attack}} | |||
{{typetable|Normal}} | |||
{{statustable|Physical}} | |||
| 65 | |||
| 100% | | 100% | ||
| | | | ||
|- | |- | ||
| {{m|Horn Leech}} | |||
{{typetable|Grass}} | {{typetable|Grass}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 75 | | 75 | ||
| 100% | | 100% | ||
| Restores HP to the user equal to 1/2 the damage inflicted. | |||
|- | |- | ||
| {{m|Hurricane}} | |||
{{typetable|Flying}} | {{typetable|Flying}} | ||
{{statustable| | {{statustable|Special}} | ||
| 120 | | {{tt|110|120 in Generation V}} | ||
| 70% | | 70% | ||
| Has a 30% chance of {{status|confusion|confusing}} the target. | |||
|- | |- | ||
| {{m|Hydro Cannon}} | |||
{{typetable|Water}} | {{typetable|Water}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 150 | | 150 | ||
| 90% | | 90% | ||
| | | The user can't move on the next turn. | ||
|- | |- | ||
| {{m|Hydro Pump}} | |||
{{typetable|Water}} | {{typetable|Water}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 120 | | {{tt|110|120 in Generations I-V}} | ||
| 80% | | 80% | ||
| | | | ||
|- | |- | ||
| {{m|Hyper Beam}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 150 | | 150 | ||
| 90% | | 90% | ||
| | | The user can't move on the next turn. | ||
|- | |- | ||
| {{m|Hyper Fang}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 80 | | 80 | ||
| 90% | | 90% | ||
| Has a 10% chance of causing the target to [[flinch]]. | |||
|- | |- | ||
| {{m|Hyper Voice}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
Line 1,140: | Line 1,466: | ||
| | | | ||
|- | |- | ||
| | | {{m|Hyperspace Hole}} | ||
{{typetable|Psychic}} | |||
{{statustable|Special}} | |||
| 80 | |||
| — | |||
| Never misses. | |||
|- | |||
| {{m|Hyperspace Fury}} | |||
{{typetable|Dark}} | |||
{{statustable|Physical}} | |||
| 100 | |||
| — | |||
| Never misses; breaks {{cat|protection moves}}; lowers the user's {{stat|Defense}} by one stage after usage. Can only be used by {{p|Hoopa}} Unbound. | |||
|- | |||
| {{m|Ice Ball}} | |||
{{typetable|Ice}} | {{typetable|Ice}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 30 | | 30 | ||
| 90% | | 90% | ||
| | | Used five turns in a row, with the power doubling after each hit. | ||
|- | |- | ||
| {{m|Ice Beam}} | |||
{{typetable|Ice}} | {{typetable|Ice}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 95 | | {{tt|90|95 in Generations I-V}} | ||
| 100% | | 100% | ||
| Has a 10% chance of {{status|freeze|freezing}} the target. | |||
|- | |- | ||
| {{m|Ice Burn}} | |||
{{typetable|Ice}} | {{typetable|Ice}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 140 | | 140 | ||
| 90% | | 90% | ||
| Has a 30% chance of {{status|burn}}ing the target; charges on the first turn, attacks on the second. | |||
|- | |- | ||
| {{m|Ice Fang}} | |||
{{typetable|Ice}} | {{typetable|Ice}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 65 | | 65 | ||
| 95% | | 95% | ||
| Has a 10% chance of {{status|freeze|freezing}} or causing the target to [[flinch]]. | |||
|- | |- | ||
| | | {{m|Ice Hammer}} | ||
{{typetable|Ice}} | |||
{{statustable|Physical}} | |||
| 100 | |||
| 90% | |||
| Lowers the user's {{stat|Speed}} by one stage | |||
|- | |||
| {{m|Ice Punch}} | |||
{{typetable|Ice}} | {{typetable|Ice}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 75 | | 75 | ||
| 100% | | 100% | ||
| Has a 10% chance of {{status|freeze|freezing}} the target. | |||
|- | |- | ||
| {{m|Ice Shard}} | |||
{{typetable|Ice}} | {{typetable|Ice}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 40 | | 40 | ||
| 100% | | 100% | ||
| | | Has a priority of +1. | ||
|- | |- | ||
| {{m|Icicle Crash}} | |||
{{typetable|Ice}} | {{typetable|Ice}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 85 | | 85 | ||
| 90% | | 90% | ||
| Has a 30% chance of causing the target to [[flinch]]. | |||
|- | |- | ||
| {{m|Icicle Spear}} | |||
{{typetable|Ice}} | {{typetable|Ice}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 25 | | {{tt|25|10 in Generations III-IV}} | ||
| 100% | | 100% | ||
| Strikes the target two to five times in a row. | |||
|- | |- | ||
| {{m|Icy Wind}} | |||
{{typetable|Ice}} | {{typetable|Ice}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 55 | | 55 | ||
| 95% | | 95% | ||
| Lowers the target's Speed by one stage. | |||
|- | |- | ||
| {{m|Incinerate}} | |||
{{typetable|Fire}} | {{typetable|Fire}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 30 | | {{tt|60|30 in Generation V}} | ||
| 100% | | 100% | ||
| Renders the target's [[Berry]] unusable. | |||
|- | |- | ||
| {{m|Inferno}} | |||
{{typetable|Fire}} | {{typetable|Fire}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 100 | | 100 | ||
| 50% | | 50% | ||
| Leaves the target with a {{status|burn}}. | |||
|- | |- | ||
| | | {{m|Infestation}} | ||
{{typetable|Bug}} | |||
{{statustable|Special}} | |||
| 20 | |||
| 100% | |||
| Traps the target and inflicts additional damage of 1/8 of the target's max HP for four to five turns. | |||
|- | |||
| {{m|Iron Head}} | |||
{{typetable|Steel}} | {{typetable|Steel}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 80 | | 80 | ||
| 100% | | 100% | ||
| Has a 30% chance of causing the target to [[flinch]]. | |||
|- | |- | ||
| {{m|Iron Tail}} | |||
{{typetable|Steel}} | {{typetable|Steel}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 100 | | 100 | ||
| 75% | | 75% | ||
| Has a 30% chance of lowering the target's {{stat|Defense}} by one stage. | |||
|- | |- | ||
| | | {{m|Jaw Lock}} | ||
{{typetable|Dark}} | |||
{{statustable|Physical}} | |||
| 80 | |||
| 100% | |||
| Prevents the user and the target from switching out. The effect goes away if either of the Pokémon faints or leaves the field. | |||
|- | |||
| {{m|Judgment}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 100 | | 100 | ||
| 100% | | 100% | ||
| Changes type based on its held [[Plate]]. | |||
|- | |- | ||
| {{m|Jump Kick}} | |||
{{typetable|Fighting}} | {{typetable|Fighting}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 100 | | {{tt|100|70 in Generations I-III, 85 in Generation IV}} | ||
| 95% | | 95% | ||
| Deals [[crash damage]] equal to half the user's HP if the user misses. | |||
|- | |- | ||
| {{m|Karate Chop}} | |||
{{typetable|Fighting}} | {{typetable|Fighting}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 50 | | 50 | ||
| 100% | | 100% | ||
| Has a high critical hit ratio. | |||
|- | |- | ||
| {{m|Knock Off}} | |||
{{typetable|Dark}} | {{typetable|Dark}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 20 | | {{tt|65|20 in Generations III-V}} | ||
| 100% | |||
| Removes the target's held item. | |||
|- | |||
| {{m|Land's Wrath}} | |||
{{typetable|Ground}} | |||
{{statustable|Physical}} | |||
| 90 | |||
| 100% | | 100% | ||
| | | | ||
|- | |- | ||
| {{m|Last Resort}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 140 | | {{tt|140|130 in Generation IV}} | ||
| 100% | |||
| Can only be used after user has used all of its other moves. | |||
|- | |||
| {{m|Lash Out}} | |||
{{typetable|Dark}} | |||
{{statustable|Physical}} | |||
| 75 | |||
| 100% | | 100% | ||
| | | Power doubles if any of the user's [[stats]] were lowered on the turn it is used. | ||
|- | |- | ||
| {{m|Lava Plume}} | |||
{{typetable|Fire}} | {{typetable|Fire}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 80 | | 80 | ||
| 100% | | 100% | ||
| Has a 30% chance of {{status|burn}}ing the target. | |||
|- | |- | ||
| {{m|Leafage}} | |||
{{typetable|Grass}} | {{typetable|Grass}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 40 | ||
| 100% | | 100% | ||
| | | | ||
|- | |- | ||
| {{m|Leaf Blade}} | |||
{{typetable|Grass}} | {{typetable|Grass}} | ||
{{statustable|Special}} | {{statustable|Physical}} | ||
| 140 | | {{tt|90|70 in Generation III}} | ||
| 100% | |||
| Has a high critical hit ratio. | |||
|- | |||
| {{m|Leaf Storm}} | |||
{{typetable|Grass}} | |||
{{statustable|Special}} | |||
| {{tt|130|140 in Generations IV-V}} | |||
| 90% | | 90% | ||
| Lowers the user's {{stat|Special Attack}} by two stages after usage. | |||
|- | |- | ||
| {{m|Leaf Tornado}} | |||
{{typetable|Grass}} | {{typetable|Grass}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 65 | | 65 | ||
| 90% | | 90% | ||
| Has a 30% chance of lowering the target's {{stat|accuracy}}. | |||
|- | |- | ||
| {{m|Leech Life}} | |||
{{typetable|Bug}} | {{typetable|Bug}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 20 | | 20 | ||
| 100% | | 100% | ||
| Restores HP to the user equal to 1/2 the damage inflicted. | |||
|- | |- | ||
| {{m|Lick}} | |||
{{typetable|Ghost}} | {{typetable|Ghost}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 20 | | {{tt|30|20 in Generations I-V}} | ||
| 100% | |||
| Has a 30% chance of {{status|paralysis|paralyzing}} the target. | |||
|- | |||
| {{m|Light of Ruin}} | |||
{{typetable|Fairy}} | |||
{{statustable|Special}} | |||
| 140 | |||
| 90% | |||
| Deals 1/2 of damage dealt as [[recoil]] damage. | |||
|- | |||
| {{m|Liquidation}} | |||
{{typetable|Water}} | |||
{{statustable|Physical}} | |||
| 85 | |||
| 100% | | 100% | ||
| Has a 20% chance of lowering the target's {{stat|Defense}} by one stage. | |||
|- | |||
| {{m|Low Kick}} | |||
{{typetable|Fighting}} | |||
{{statustable|Physical}} | |||
| {{tt|—|50 in Generations I-II}} | |||
| {{tt|100%|90% in Generation I}} | |||
| Deals damage based on the target's [[List of Pokémon by weight|weight]]. | |||
|- | |- | ||
| {{m|Low Sweep}} | |||
{{typetable|Fighting}} | {{typetable|Fighting}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | {{tt|65|60 in Generation V}} | ||
| 100% | | 100% | ||
| | | Lowers the target's {{stat|speed}} by one stage. | ||
|- | |- | ||
| {{m|Lunge}} | |||
{{typetable| | {{typetable|Bug}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 80 | ||
| 100% | | 100% | ||
| Lowers the target's {{stat|Attack}} by one stage. | |||
|- | |- | ||
| {{m|Luster Purge}} | |||
{{typetable|Psychic}} | {{typetable|Psychic}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 70 | | 70 | ||
| 100% | | 100% | ||
| Has a 50% chance of lowering the target's {{stat|Special Defense}} by one stage. | |||
|- | |- | ||
| {{m|Mach Punch}} | |||
{{typetable|Fighting}} | {{typetable|Fighting}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 40 | | 40 | ||
| 100% | | 100% | ||
| | | Has a priority of +1. | ||
|- | |- | ||
| {{m|Magical Leaf}} | |||
{{typetable|Grass}} | {{typetable|Grass}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 60 | | 60 | ||
| | | — | ||
| Never misses. | |||
|- | |- | ||
| {{m|Magma Storm}} | |||
{{typetable|Fire}} | {{typetable|Fire}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 120 | | {{tt|100|120 in Generations IV-V}} | ||
| 75% | | {{tt|75%|70% in Generation IV}} | ||
| Traps the target and causes damage equal to 1/8 of the target's max HP for four to five turns. | |||
|- | |- | ||
| {{m|Magnet Bomb}} | |||
{{typetable|Steel}} | {{typetable|Steel}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 60 | | 60 | ||
| | | — | ||
| Never misses. | |||
|- | |- | ||
| {{m|Magnitude}} | |||
{{typetable|Ground}} | {{typetable|Ground}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | — | ||
| 100% | | 100% | ||
| Deals random damage based on Magnitude's scale. | |||
|- | |- | ||
| {{m|Mega Drain}} | |||
{{typetable|Grass}} | {{typetable|Grass}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 40 | | 40 | ||
| 100% | | 100% | ||
| Restores HP to the user equal to 1/2 the damage inflicted. | |||
|- | |- | ||
| {{m|Mega Kick}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
Line 1,385: | Line 1,781: | ||
| | | | ||
|- | |- | ||
| {{m|Mega Punch}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
Line 1,392: | Line 1,788: | ||
| | | | ||
|- | |- | ||
| {{m|Megahorn}} | |||
{{typetable|Bug}} | {{typetable|Bug}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
Line 1,399: | Line 1,795: | ||
| | | | ||
|- | |- | ||
| {{m|Metal Burst}} | |||
{{typetable|Steel}} | {{typetable|Steel}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | — | ||
| 100% | | 100% | ||
| Deals back 1.5× damage inflicted if the user gets attacked on the turn used. | |||
|- | |- | ||
| {{m|Metal Claw}} | |||
{{typetable|Steel}} | {{typetable|Steel}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 50 | | 50 | ||
| 95% | | 95% | ||
| Has a 10% chance of raising the user's {{stat|Attack}} by one stage. | |||
|- | |- | ||
| {{m|Meteor Assault}} | |||
{{typetable| | {{typetable|Fighting}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 100 | | 150 | ||
| 85% | | 100% | ||
| The user can't move on the next turn. | |||
|- | |||
| {{m|Meteor Beam}} | |||
{{typetable|Rock}} | |||
{{statustable|Special}} | |||
| 120 | |||
| 90% | |||
| Prepares on the first turn and raises the user's {{stat|Special Attack}} by one stage, attacks on the second. | |||
|- | |||
| {{m|Meteor Mash}} | |||
{{typetable|Steel}} | |||
{{statustable|Physical}} | |||
| {{tt|90|100 in Generations III-V}} | |||
| {{tt|90%|85% in Generations III-V}} | |||
| Has a 20% chance of raising the user's {{stat|Attack}} by one stage. | |||
|- | |||
| {{m|Mind Blown}} | |||
{{typetable|Fire}} | |||
{{statustable|Special}} | |||
| 150 | |||
| 100% | |||
| Deals [[recoil]] equal to 1/2 of the user's HP. | |||
|- | |- | ||
| {{m|Mirror Coat}} | |||
{{typetable|Psychic}} | {{typetable|Psychic}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| | | — | ||
| 100% | | 100% | ||
| Deals back 2× damage inflicted if the user gets attacked by a special attack on the turn used. | |||
|- | |- | ||
| {{m|Mirror Shot}} | |||
{{typetable|Steel}} | {{typetable|Steel}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 65 | | 65 | ||
| 85% | | 85% | ||
| Has a 30% chance of lowering the target's {{stat|accuracy}} by one stage. | |||
|- | |- | ||
| {{m|Mist Ball}} | |||
{{typetable|Psychic}} | {{typetable|Psychic}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 70 | | 70 | ||
| 100% | | 100% | ||
| Has a 50% chance of lowering the target's {{stat|Special Attack}} by one stage. | |||
|- | |||
| {{m|Misty Explosion}} | |||
{{typetable|Fairy}} | |||
{{statustable|Special}} | |||
| 100 | |||
| 100% | |||
| User faints. Base power is increased by 50% if used on [[Misty Terrain]]. | |||
|- | |||
| {{m|Moonblast}} | |||
{{typetable|Fairy}} | |||
{{statustable|Special}} | |||
| 95 | |||
| 100% | |||
| May lower the target's {{stat|Special Attack}}. | |||
|- | |- | ||
| | | {{m|Moongeist Beam}} | ||
{{typetable|Ghost}} | |||
{{statustable|Special}} | |||
| 100 | |||
| 100% | |||
| Ignores all {{cat|ignorable Abilities}}. | |||
|- | |||
| {{m|Mud Bomb}} | |||
{{typetable|Ground}} | {{typetable|Ground}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 65 | | 65 | ||
| 85% | | 85% | ||
| Has a 30% chance of lowering the target's {{stat|accuracy}} by one stage. | |||
|- | |- | ||
| {{m|Mud Shot}} | |||
{{typetable|Ground}} | {{typetable|Ground}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 55 | | 55 | ||
| 95% | | 95% | ||
| Lowers the target's {{stat|Speed}} by one stage. | |||
|- | |- | ||
| {{m|Mud-Slap}} | |||
{{typetable|Ground}} | {{typetable|Ground}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 20 | | 20 | ||
| 100% | | 100% | ||
| Lowers the target's {{stat|accuracy}} by one stage. | |||
|- | |- | ||
| {{m|Muddy Water}} | |||
{{typetable|Water}} | {{typetable|Water}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 95 | | {{tt|90|95 in Generations III-V}} | ||
| 85% | | 85% | ||
| Has a 30% chance of lowering the target's {{stat|accuracy}} by one stage. | |||
|- | |- | ||
| {{m|Multi-Attack}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | {{tt|120|90 in Generation VII}} | ||
| 100% | | 100% | ||
| | | The [[memory]] held by the user determines this move's type. | ||
|- | |- | ||
| | | {{m|Mystical Fire}} | ||
{{typetable|Normal}} | {{typetable|Fire}} | ||
{{statustable| | {{statustable|Special}} | ||
| | | {{tt|75|65 in Generation VI}} | ||
| | | 100% | ||
| | | Lowers the target's {{stat|Special Attack}} by one stage. | ||
|- | |||
| {{m|Natural Gift}} | |||
{{typetable|Normal}} | |||
{{statustable|Physical}} | |||
| — | |||
| 100% | |||
| Power and type depend on thrown held [[Berry]]. | |||
|- | |- | ||
| | | {{m|Nature's Madness}} | ||
{{typetable|Fairy}} | |||
{{statustable|Special}} | |||
| — | |||
| 90% | |||
| Deals damage equal to half the target's remaining [[HP]]; always deals at least 1 HP of damage. | |||
|- | |||
| {{m|Needle Arm}} | |||
{{typetable|Grass}} | {{typetable|Grass}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 60 | | 60 | ||
| 100% | | 100% | ||
| Has a 30% chance of causing the target to [[flinch]]. | |||
|- | |- | ||
| {{m|Night Daze}} | |||
{{typetable|Dark}} | {{typetable|Dark}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 85 | | 85 | ||
| 95% | | 95% | ||
| Has a 40% chance of lowering the target's {{stat|accuracy}}. | |||
|- | |- | ||
| {{m|Night Shade}} | |||
{{typetable|Ghost}} | {{typetable|Ghost}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| | | — | ||
| 100% | | 100% | ||
| Deals damage equal to the user's current level. | |||
|- | |- | ||
| {{m|Night Slash}} | |||
{{typetable|Dark}} | {{typetable|Dark}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 70 | | 70 | ||
| 100% | | 100% | ||
| Has a high critical hit ratio. | |||
|- | |||
| {{m|Nuzzle}} | |||
{{typetable|Electric}} | |||
{{statustable|Physical}} | |||
| 20 | |||
| 100% | |||
| {{status|paralysis|Paralyzes}} the target. | |||
|- | |||
| {{m|Oblivion Wing}} | |||
{{typetable|Flying}} | |||
{{statustable|Special}} | |||
| 80 | |||
| 100% | |||
| Restores HP to the user equal to 3/4 of the damage inflicted. | |||
|- | |- | ||
| {{m|Octazooka}} | |||
{{typetable|Water}} | {{typetable|Water}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 65 | | 65 | ||
| 85% | | 85% | ||
| Has a 50% chance of lowering the target's {{stat|accuracy}} by one stage. | |||
|- | |- | ||
| {{m|Ominous Wind}} | |||
{{typetable|Ghost}} | {{typetable|Ghost}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 60 | | 60 | ||
| 100% | | 100% | ||
| Has a 10% chance of raising all of the user's [[stats]] by one stage. | |||
|- | |- | ||
| | | {{m|Origin Pulse}} | ||
{{typetable|Water}} | |||
{{statustable|Special}} | |||
| 110 | |||
| 85% | |||
| | |||
|- | |||
| {{m|Outrage}} | |||
{{typetable|Dragon}} | {{typetable|Dragon}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 120 | | {{tt|120|90 in Generations II-III}} | ||
| 100% | | 100% | ||
| | | Used two to three turns in a row, {{status|Confusion|confusing}} the user after it stops. | ||
|- | |- | ||
| {{m|Overdrive}} | |||
{{typetable| | {{typetable|Electric}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 140 | | 80 | ||
| 100% | |||
| | |||
|- | |||
| {{m|Overheat}} | |||
{{typetable|Fire}} | |||
{{statustable|Special}} | |||
| {{tt|130|140 in Generations III-V}} | |||
| 90% | | 90% | ||
| Lowers the user's {{stat|Special Attack}} by two stages after usage. | |||
|- | |- | ||
| | | {{m|Parabolic Charge}} | ||
{{typetable|Electric}} | |||
{{statustable|Special}} | |||
| 50 | |||
| 100% | |||
| Restores HP to the user equal to 1/2 of the damage inflicted. | |||
|- | |||
| {{m|Pay Day}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 40 | | 40 | ||
| 100% | | 100% | ||
| Collects extra money after battles. | |||
|- | |- | ||
| {{m|Payback}} | |||
{{typetable|Dark}} | {{typetable|Dark}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 50 | | 50 | ||
| 100% | | 100% | ||
| Power is doubled if user is hit by foe first. | |||
|- | |- | ||
| {{m|Peck}} | |||
{{typetable|Flying}} | {{typetable|Flying}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
Line 1,560: | Line 2,047: | ||
| | | | ||
|- | |- | ||
| {{m|Petal Blizzard}} | |||
{{typetable|Grass}} | {{typetable|Grass}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| | | 90 | ||
| 100% | | 100% | ||
| | | | ||
|- | |- | ||
| {{m|Petal Dance}} | |||
{{typetable| | {{typetable|Grass}} | ||
{{statustable| | {{statustable|Special}} | ||
| | | {{tt|120|70 in Generations I-III, 90 in Generation IV}} | ||
| | | 100% | ||
| | | Used two to three turns in a row, {{status|Confusion|confusing}} the user after it stops. | ||
|- | |- | ||
| {{m|Phantom Force}} | |||
{{typetable| | {{typetable|Ghost}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 90 | ||
| 100% | | 100% | ||
| | | Disappears on first turn, attacks on second; breaks {{cat|protection moves}}. | ||
|- | |- | ||
| {{m|Photon Geyser}} | |||
{{typetable| | {{typetable|Psychic}} | ||
{{statustable| | {{statustable|Special}} | ||
| | | 100 | ||
| 100% | | 100% | ||
| | | Deals either {{stat|Attack}} or {{stat|Special Attack}} depending on which of the user's stats are higher. | ||
|- | |- | ||
| {{m|Pin Missile}} | |||
{{typetable| | {{typetable|Bug}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | {{tt|25|14 in Generations I-V}} | ||
| {{tt|95%|85% in Generations I-V}} | |||
| Strikes the target two to five times in a row. | |||
|- | |||
| {{m|Plasma Fists}} | |||
{{typetable|Electric}} | |||
{{statustable|Physical}} | |||
| 100 | |||
| 100% | | 100% | ||
| | | For the remainder of the turn, all Normal-type moves become Electric-type. | ||
|- | |- | ||
| | | {{m|Play Rough}} | ||
{{typetable| | {{typetable|Fairy}} | ||
{{statustable|Physical}} | |||
| 90 | |||
| 90% | |||
| May lower the target's {{stat|Attack}} by one stage. | |||
|- | |||
| {{m|Pluck}} | |||
{{typetable|Flying}} | |||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 60 | ||
| 100% | | 100% | ||
| | | Eats the target's held [[Berry]]. | ||
|- | |- | ||
| {{m|Poison Fang}} | |||
{{typetable|Poison}} | {{typetable|Poison}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 50 | | 50 | ||
| 100% | | 100% | ||
| Has a 50% chance of {{status|bad poison|badly poisoning}} the target. | |||
|- | |- | ||
| {{m|Poison Jab}} | |||
{{typetable| | {{typetable|Poison}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 80 | ||
| 100% | | 100% | ||
| | | Has a 30% chance of {{status|poison}}ing the target. | ||
|- | |- | ||
| {{m|Poison Sting}} | |||
{{typetable| | {{typetable|Poison}} | ||
{{statustable| | {{statustable|Physical}} | ||
| | | 15 | ||
| 100% | | 100% | ||
| Has a 30% chance of {{status|poison}}ing the target. | |||
|- | |- | ||
| {{m|Poison Tail}} | |||
{{typetable| | {{typetable|Poison}} | ||
{{statustable| | {{statustable|Physical}} | ||
| | | 50 | ||
| 100% | | 100% | ||
| | | Has a high critical hit ratio and a 10% chance of {{status|poison}}ing the target. | ||
|- | |||
| {{m|Pollen Puff}} | |||
{{typetable|Bug}} | |||
{{statustable|Special}} | |||
| 90 | |||
| 100% | |||
| If an ally is targeted, 1/2 their maximum [[stat|HP]] is restored. | |||
|- | |- | ||
| {{m|Poltergeist}} | |||
{{typetable| | {{typetable|Ghost}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 110 | ||
| | | 90% | ||
| | | Fails if the target has no held item. | ||
|- | |- | ||
| {{m|Pound}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 40 | ||
| | | 100% | ||
| | | | ||
|- | |- | ||
| {{m|Powder Snow}} | |||
{{typetable| | {{typetable|Ice}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| | | 40 | ||
| 100% | | 100% | ||
| Has a 10% chance of {{status|freeze|freezing}} the target. | |||
|- | |- | ||
| {{m|Power Gem}} | |||
{{typetable| | {{typetable|Rock}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| | | {{tt|80|70 in Generations IV-V}} | ||
| 100% | | 100% | ||
| | | | ||
|- | |- | ||
| {{m|Power-Up Punch}} | |||
{{typetable| | {{typetable|Fighting}} | ||
{{statustable| | {{statustable|Physical}} | ||
| | | 40 | ||
| | | 100% | ||
| | | Raises the user's {{stat|Attack}} by one stage. | ||
|- | |- | ||
| {{m|Power Trip}} | |||
{{typetable| | {{typetable|Dark}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 20 | ||
| 100% | | 100% | ||
| | | Power increases whenever user increases its [[stats]]. | ||
|- | |||
| {{m|Power Whip}} | |||
{{typetable|Grass}} | |||
{{statustable|Physical}} | |||
| 120 | |||
| 85% | |||
| | |||
|- | |||
| {{m|Precipice Blades}} | |||
{{typetable|Ground}} | |||
{{statustable|Physical}} | |||
| 120 | |||
| 85% | |||
| | |||
|- | |||
| {{m|Present}} | |||
{{typetable|Normal}} | |||
{{statustable|Physical}} | |||
| — | |||
| 90% | |||
| Randomly damages or heals the target. | |||
|- | |- | ||
| {{m|Prismatic Laser}} | |||
{{typetable|Psychic}} | {{typetable|Psychic}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| | | 160 | ||
| 100% | | 100% | ||
| | | User recharges on the next turn. | ||
|- | |- | ||
| {{m|Psybeam}} | |||
{{typetable|Psychic}} | {{typetable|Psychic}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| | | 65 | ||
| 100% | | 100% | ||
| | | Has a 10% chance of {{status|confusion|confusing}} the target. | ||
|- | |- | ||
| {{m|Psychic}} | |||
{{typetable|Psychic}} | {{typetable|Psychic}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| | | 90 | ||
| | | 100% | ||
| | | Has a 10% chance of lowering the target's {{stat|Special Defense}} by one stage. | ||
|- | |- | ||
| {{m|Psychic Fangs}} | |||
{{typetable| | {{typetable|Psychic}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 85 | ||
| 100% | | 100% | ||
| | | Destroys {{m|Light Screen}}, {{m|Reflect}} and {{m|Aurora Veil}}. | ||
|- | |||
| {{m|Psycho Boost}} | |||
{{typetable|Psychic}} | |||
{{statustable|Special}} | |||
| 140 | |||
| 90% | |||
| Lowers the user's {{stat|Special Attack}} by two stages after usage. | |||
|- | |- | ||
| {{m|Psycho Cut}} | |||
{{typetable| | {{typetable|Psychic}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 70 | ||
| 100% | | 100% | ||
| | | Has a high critical hit ratio. | ||
|- | |- | ||
| {{m|Psyshock}} | |||
{{typetable| | {{typetable|Psychic}} | ||
{{statustable| | {{statustable|Special}} | ||
| | | 80 | ||
| 100% | | 100% | ||
| | | Damage calculated using the user's {{stat|Special Attack}} and the target's {{stat|Defense}}. | ||
|- | |- | ||
| {{m|Psystrike}} | |||
{{typetable| | {{typetable|Psychic}} | ||
{{statustable| | {{statustable|Special}} | ||
| | | 100 | ||
| 100% | | 100% | ||
| | | Damage calculated using the user's {{stat|Special Attack}} and the target's {{stat|Defense}}. | ||
|- | |- | ||
| | | {{m|Psywave}} | ||
{{typetable| | {{typetable|Psychic}} | ||
{{statustable|Special}} | |||
| — | |||
| {{tt|100%|80% in Generations I-V}} | |||
| Randomly inflicts between one HP and (user's level ×1.5) HP of damage. | |||
|- | |||
| {{m|Punishment}} | |||
{{typetable|Dark}} | |||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | — | ||
| 100% | | 100% | ||
| | | Power of this attack rises with the target's stat increases. | ||
|- | |- | ||
| | | {{m|Pursuit}} | ||
{{typetable|Grass}} | {{typetable|Dark}} | ||
{{statustable|Physical}} | |||
| 40 | |||
| 100% | |||
| Power doubles if target switches out. | |||
|- | |||
| {{m|Pyro Ball}} | |||
{{typetable|Fire}} | |||
{{statustable|Physical}} | |||
| 120 | |||
| 90% | |||
| Has a 10% chance of {{status|burn}}ing the target; thaws {{status|frozen}} user. | |||
|- | |||
| {{m|Quick Attack}} | |||
{{typetable|Normal}} | |||
{{statustable|Physical}} | |||
| 40 | |||
| 100% | |||
| Has a priority of +1. | |||
|- | |||
| {{m|Rage}} | |||
{{typetable|Normal}} | |||
{{statustable|Physical}} | |||
| 20 | |||
| 100% | |||
| User's {{stat|Attack}} increases by one stage if attacked after using this move. | |||
|- | |||
| {{m|Rapid Spin}} | |||
{{typetable|Normal}} | |||
{{statustable|Physical}} | |||
| 20 | |||
| 100% | |||
| Removes user from various annoyances. | |||
|- | |||
| {{m|Razor Leaf}} | |||
{{typetable|Grass}} | |||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 55 | | 55 | ||
| 95% | | 95% | ||
| Has a high critical hit ratio. | |||
|- | |- | ||
| {{m|Razor Shell}} | |||
{{typetable|Water}} | {{typetable|Water}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 75 | | 75 | ||
| 95% | | 95% | ||
| Has a 50% chance of lowering the target's {{stat|defense}}. | |||
|- | |- | ||
| {{m|Razor Wind}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 80 | | 80 | ||
| 100% | | {{tt|100%|75% in Generations I-II}} | ||
| Charges on the first turn, attacks on the second. | |||
|- | |- | ||
| {{m|Relic Song}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 75 | | 75 | ||
| 100% | | 100% | ||
| Has a 10% chance of putting the target to {{status|sleep}}. | |||
|- | |- | ||
| {{m|Retaliate}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 70 | | 70 | ||
| 100% | | 100% | ||
| Power doubles if one of the user's teammates fainted in the previous turn. | |||
|- | |- | ||
| {{m|Return}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | — | ||
| 100% | | 100% | ||
| Damage depends on user's [[friendship]] level. | |||
|- | |- | ||
| | | {{m|Revelation Dance}} | ||
{{typetable|Fighting}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Special}} | ||
| 90 | |||
| 100% | |||
| Changes type based on the user's type. | |||
|- | |||
| {{m|Revenge}} | |||
{{typetable|Fighting}} | |||
{{statustable|Physical}} | |||
| 60 | | 60 | ||
| 100% | | 100% | ||
| Power doubles if the user is attacked by the target on the turn it is used. | |||
|- | |- | ||
| {{m|Reversal}} | |||
{{typetable| | {{typetable|Fighting}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | — | ||
| 100% | | 100% | ||
| Damage is based on the user's current HP; strongest when HP is lowest. | |||
|- | |- | ||
| | | {{m|Rising Voltage}} | ||
{{typetable|Electric}} | |||
{{statustable|Special}} | |||
| 70 | |||
| 100% | |||
| Power doubles when the target is on [[Electric Terrain]]. | |||
|- | |||
| {{m|Roar of Time}} | |||
{{typetable|Dragon}} | {{typetable|Dragon}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 150 | | 150 | ||
| 90% | | 90% | ||
| | | The user can't move on the next turn. | ||
|- | |- | ||
| {{m|Rock Blast}} | |||
{{typetable|Rock}} | {{typetable|Rock}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 25 | | 25 | ||
| 90% | | {{tt|90%|80% in Generations III-IV}} | ||
| Strikes the target two to five times in a row. | |||
|- | |- | ||
| {{m|Rock Climb}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 90 | | 90 | ||
| 85% | | 85% | ||
| Has a 20% chance of {{status|confusion|confusing}} the target. | |||
|- | |- | ||
| {{m|Rock Slide}} | |||
{{typetable|Rock}} | {{typetable|Rock}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 75 | | 75 | ||
| 90% | | 90% | ||
| Has a 30% chance of causing the target to [[flinch]]. | |||
|- | |- | ||
| {{m|Rock Smash}} | |||
{{typetable|Fighting}} | {{typetable|Fighting}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 40 | | {{tt|40|20 in Generations II-III}} | ||
| 100% | | 100% | ||
| Has a 50% chance of lowering the target's {{stat|Defense}} by one stage. | |||
|- | |- | ||
| {{m|Rock Throw}} | |||
{{typetable|Rock}} | {{typetable|Rock}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 50 | | 50 | ||
| 90% | | {{tt|90%|65% in Generation I}} | ||
| | | | ||
|- | |- | ||
| {{m|Rock Tomb}} | |||
{{typetable|Rock}} | {{typetable|Rock}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 50 | | {{tt|60|50 in Generations III-V}} | ||
| 80% | | {{tt|95%|80% in Generations III-V}} | ||
| Lowers the target's {{stat|Speed}} by one stage. | |||
|- | |- | ||
| {{m|Rock Wrecker}} | |||
{{typetable|Rock}} | {{typetable|Rock}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 150 | | 150 | ||
| 90% | | 90% | ||
| | | The user can't move on the next turn. | ||
|- | |- | ||
| {{m|Rolling Kick}} | |||
{{typetable|Fighting}} | {{typetable|Fighting}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 60 | | 60 | ||
| 85% | | 85% | ||
| Has a 30% chance of causing the target to [[flinch]]. | |||
|- | |- | ||
| {{m|Rollout}} | |||
{{typetable|Rock}} | {{typetable|Rock}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 30 | | 30 | ||
| 90% | | 90% | ||
| | | Used five turns in a row, with the power doubling after each hit. | ||
|- | |- | ||
| {{m|Round}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 60 | | 60 | ||
| 100% | | 100% | ||
| Power doubles if used consecutively by an ally. | |||
|- | |- | ||
| {{m|Sacred Fire}} | |||
{{typetable|Fire}} | {{typetable|Fire}} | ||
{{statustable| | {{statustable|Physical}} | ||
| 100 | | 100 | ||
| 95% | | 95% | ||
| Has a 50% chance of {{status|burn}}ing the target; thaws {{status|frozen}} user. | |||
|- | |- | ||
| {{m|Sacred Sword}} | |||
{{typetable|Fighting}} | {{typetable|Fighting}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 90 | | 90 | ||
| 100% | | 100% | ||
| Ignores the target's changes in {{stat|Defense}} and {{stat|evasion}}. | |||
|- | |- | ||
| {{m|Sand Tomb}} | |||
{{typetable|Ground}} | {{typetable|Ground}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 35 | | {{tt|35|15 in Generations III-IV}} | ||
| 85% | | {{tt|85%|70% in Generations III-IV}} | ||
| Traps the target and causes damage equal to 1/8 of the target's max HP for four to five turns. | |||
|- | |- | ||
| {{m|Scald}} | |||
{{typetable|Water}} | {{typetable|Water}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 80 | | 80 | ||
| 100% | | 100% | ||
| Has a 30% chance of {{status|burn}}ing the target; thaws {{status|frozen}} user or target. | |||
|- | |- | ||
| {{m|Scale Shot}} | |||
{{typetable| | {{typetable|Dragon}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 25 | ||
| | | 90% | ||
| | | Strikes the target two to five times in a row. Lowers the user's {{stat|Defense}}, but also raises the user's {{stat|Speed}}. | ||
|- | |- | ||
| | | {{m|Scorching Sands}} | ||
{{typetable|Fire}} | {{typetable|Ground}} | ||
{{statustable|Special}} | |||
| 70 | |||
| 100% | |||
| Has a 30% chance of {{status|burn}}ing the target; thaws {{status|frozen}} user or target. | |||
|- | |||
| {{m|Scratch}} | |||
{{typetable|Normal}} | |||
{{statustable|Physical}} | |||
| 40 | |||
| 100% | |||
| | |||
|- | |||
| {{m|Searing Shot}} | |||
{{typetable|Fire}} | |||
{{statustable|Special}} | {{statustable|Special}} | ||
| 100 | | 100 | ||
| 100% | | 100% | ||
| Has a 30% chance of {{status|burn}}ing the target. | |||
|- | |- | ||
| {{m|Secret Power}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 70 | | 70 | ||
| 100% | | 100% | ||
| | | Has a 30% chance of a secondary effect, depending on current battlefield. May lower the target's {{stat|Attack}}, {{stat|Special Attack}}, {{stat|Speed}} or {{stat|accuracy}} one stage, or inflict [[flinch]], {{status|paralysis}}, {{status|burn}}, {{status|freeze}} or {{status|sleep}} on the target. | ||
|- | |- | ||
| {{m|Secret Sword}} | |||
{{typetable|Fighting}} | {{typetable|Fighting}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 85 | | 85 | ||
| 100% | | 100% | ||
| Damage calculated using the user's {{stat|Special Attack}} and the target's {{stat|Defense}}. | |||
|- | |- | ||
| {{m|Seed Bomb}} | |||
{{typetable| | {{typetable|Grass}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 80 | | 80 | ||
Line 1,924: | Line 2,530: | ||
| | | | ||
|- | |- | ||
| {{m|Seed Flare}} | |||
{{typetable|Grass}} | {{typetable|Grass}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 120 | | 120 | ||
| 85% | | 85% | ||
| Has a 40% chance of lowering the target's {{stat|Special Defense}} by one stage. | |||
|- | |- | ||
| {{m|Seismic Toss}} | |||
{{typetable|Fighting}} | {{typetable|Fighting}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | — | ||
| 100% | | 100% | ||
| Deals damage equal to the user's current level. | |||
|- | |- | ||
| {{m|Self-Destruct}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 200 | | {{tt|200|130 in Generation I}} | ||
| 100% | | 100% | ||
| User faints. | |||
|- | |- | ||
| {{m|Shadow Ball}} | |||
{{typetable|Ghost}} | {{typetable|Ghost}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 80 | | 80 | ||
| 100% | | 100% | ||
| Has a 20% chance of lowering the target's {{stat|Special Defense}} by one stage. | |||
|- | |- | ||
| {{m|Shadow Bone}} | |||
{{typetable|Ghost}} | {{typetable|Ghost}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 85 | ||
| 100% | | 100% | ||
| Has a 20% chance to lower the target's [[stat|Defense]] by one stage. | |||
|- | |- | ||
| {{m|Shadow Blast}} | |||
{{ | {{statustable|Shadow|------}} | ||
{{statustable| | {{statustable|Special}} | ||
| | | 80 | ||
| 100% | | 100% | ||
| | | Has a high critical hit ratio. | ||
|- | |- | ||
| {{m|Shadow Blitz}} | |||
{{statustable|Shadow|------}} | |||
{{statustable| | |||
| - | |||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 40 | | 40 | ||
| 100% | | 100% | ||
| | | | ||
|- | |- | ||
| {{m|Shadow Bolt}} | |||
{{ | {{statustable|Shadow|------}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| | | 75 | ||
| | | 100% | ||
| | | Has a 10% chance of {{status|paralysis|paralyzing}} the target. | ||
|- | |- | ||
| {{m|Shadow Break}} | |||
{{ | {{statustable|Shadow|------}} | ||
{{statustable| | {{statustable|Physical}} | ||
| 75 | | 75 | ||
| 100% | | 100% | ||
| | | | ||
|- | |- | ||
| {{m|Shadow Chill}} | |||
{{ | {{statustable|Shadow|------}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| | | 75 | ||
| 100% | | 100% | ||
| Has a 10% chance of {{status|freeze|freezing}} the target. | |||
|- | |- | ||
| {{m|Shadow Claw}} | |||
{{typetable| | {{typetable|Ghost}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 70 | ||
| 100% | | 100% | ||
| | | Has a high critical hit ratio. | ||
|- | |- | ||
| {{m|Shadow End}} | |||
{{ | {{statustable|Shadow|------}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 120 | ||
| | | 60% | ||
| | | Deals 1/2 of current HP dealt as [[recoil]] damage. | ||
|- | |||
| {{m|Shadow Fire}} | |||
{{statustable|Shadow|------}} | |||
{{statustable|Special}} | |||
| 75 | |||
| 100% | |||
| Has a 10% chance of {{status|burn}}ing the target. | |||
|- | |- | ||
| {{m|Shadow Force}} | |||
{{typetable| | {{typetable|Ghost}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 120 | ||
| 100% | | 100% | ||
| | | Disappears on first turn, attacks on second; breaks {{cat|protection moves}}. | ||
|- | |- | ||
| {{m|Shadow Punch}} | |||
{{typetable| | {{typetable|Ghost}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 60 | ||
| | | — | ||
| | | Never misses. | ||
|- | |- | ||
| {{m|Shadow Rave}} | |||
{{ | {{statustable|Shadow|------}} | ||
{{statustable| | {{statustable|Special}} | ||
| | | 70 | ||
| | | 100% | ||
| | | | ||
|- | |- | ||
| {{m|Shadow Rush}} | |||
{{ | {{statustable|Shadow|------}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | {{tt|55|90 in Colosseum}} | ||
| 100% | | 100% | ||
| | | | ||
|- | |- | ||
| {{m|Shadow Sneak}} | |||
{{typetable| | {{typetable|Ghost}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| - | | 40 | ||
| - | | 100% | ||
| | | Has a priority of +1. | ||
|- | |||
| {{m|Shadow Storm}} | |||
{{statustable|Shadow|------}} | |||
{{statustable|Special}} | |||
| 95 | |||
| 100% | |||
| | |||
|- | |- | ||
| {{m|Shadow Wave}} | |||
{{ | {{statustable|Shadow|------}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| | | 50 | ||
| 100% | | 100% | ||
| | | | ||
|- | |- | ||
| {{m|Shell Side Arm}} | |||
{{typetable|Poison}} | {{typetable|Poison}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 90 | | 90 | ||
| 100% | | 100% | ||
| Has a 20% chance of {{status|poison}}ing the target. Deals either physical or special damage based on whichever would be higher. | |||
|- | |- | ||
| | | {{m|Shock Wave}} | ||
{{typetable| | {{typetable|Electric}} | ||
{{statustable|Special}} | |||
| 60 | |||
| — | |||
| Never misses. | |||
|- | |||
| {{m|Signal Beam}} | |||
{{typetable|Bug}} | |||
{{statustable|Special}} | {{statustable|Special}} | ||
| | | 75 | ||
| 100% | | 100% | ||
| Has a 10% chance of {{status|confusion|confusing}} the target. | |||
|- | |- | ||
| | | {{m|Silver Wind}} | ||
{{typetable| | {{typetable|Bug}} | ||
{{statustable|Special}} | |||
| 60 | |||
| 100% | |||
| Has a 10% chance of raising all of the user's [[stats]] by one stage. | |||
|- | |||
| {{m|Skitter Smack}} | |||
{{typetable|Bug}} | |||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 70 | ||
| | | 90% | ||
| | | Lowers the target's {{stat|Special Attack}} by one stage. | ||
|- | |- | ||
| {{m|Skull Bash}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | {{tt|130|100 in Generations I-V}} | ||
| 100% | | 100% | ||
| | | Prepares on the first turn and raises the user's {{stat|Defense}} by one stage, attacks on the second. | ||
|- | |- | ||
| {{m|Sky Attack}} | |||
{{typetable| | {{typetable|Flying}} | ||
{{statustable| | {{statustable|Physical}} | ||
| | | 140 | ||
| | | 90% | ||
| | | Prepares on the first turn, attacks on the second. | ||
|- | |- | ||
| {{m|Sky Drop}} | |||
{{typetable|Flying}} | |||
{{statustable|Physical}} | |||
| 60 | |||
{{typetable| | |||
{{statustable| | |||
| | |||
| 100% | | 100% | ||
| | | Both the user and the target are unable to move the first turn, attacks on the second. | ||
|- | |- | ||
| {{m|Sky Uppercut}} | |||
{{typetable| | {{typetable|Fighting}} | ||
{{statustable| | {{statustable|Physical}} | ||
| | | 85 | ||
| | | 90% | ||
| | | Can hit targets using {{m|Fly}}. | ||
|- | |- | ||
| {{m|Slam}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 80 | ||
| | | 75% | ||
| | | | ||
|- | |- | ||
| {{m|Slash}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 70 | ||
| 100% | | 100% | ||
| | | Has a high critical hit ratio. | ||
|- | |- | ||
| {{m|Sludge}} | |||
{{typetable| | {{typetable|Poison}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 65 | | 65 | ||
| 100% | | 100% | ||
| Has a 30% chance of {{status|poison}}ing the target. | |||
|- | |- | ||
| {{m|Sludge Bomb}} | |||
{{typetable| | {{typetable|Poison}} | ||
{{statustable| | {{statustable|Special}} | ||
| 90 | |||
| 90 | |||
| 100% | | 100% | ||
| Has a 30% chance of {{status|poison}}ing the target. | |||
|- | |- | ||
| {{m|Sludge Wave}} | |||
{{typetable|Poison}} | |||
{{typetable| | |||
{{statustable|Special}} | {{statustable|Special}} | ||
| | | 95 | ||
| 100% | | 100% | ||
| | | Has a 10% chance of {{status|poison}}ing the target. | ||
|- | |- | ||
| {{m|Smack Down}} | |||
{{typetable| | {{typetable|Rock}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 50 | ||
| 100% | | 100% | ||
| | | Knocks airborne targets to the ground. | ||
|- | |- | ||
| {{m|Smelling Salts}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | {{tt|70|60 in Generations III-V}} | ||
| 100% | | 100% | ||
| | | If target is {{status|paralysis|paralyzed}}, power is doubled and target is healed of paralysis. | ||
|- | |- | ||
| {{m|Smog}} | |||
{{typetable| | {{typetable|Poison}} | ||
{{statustable| | {{statustable|Special}} | ||
| | | {{tt|30|20 in Generations I-V}} | ||
| | | 70% | ||
| | | Has a 40% chance of {{status|poison}}ing the target. | ||
|- | |- | ||
| {{m|Snarl}} | |||
{{typetable| | {{typetable|Dark}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| | | 55 | ||
| | | 95% | ||
| Lowers the target's {{stat|Special Attack}} by one stage. | |||
|- | |- | ||
| {{m|Snap Trap}} | |||
{{typetable| | {{typetable|Grass}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 35 | ||
| | | 100% | ||
| | | Traps the target and causes damage equal to 1/8 of the target's max HP for four to five turns. | ||
|- | |- | ||
| {{m|Snipe Shot}} | |||
{{typetable| | {{typetable|Water}} | ||
{{statustable| | {{statustable|Special}} | ||
| 80 | | 80 | ||
| 100% | | 100% | ||
| | | Ignores moves/abilites that draw in moves, like [[Storm Drain]]. | ||
|- | |- | ||
| {{m|Snore}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable| | {{statustable|Special}} | ||
| - | | {{tt|50|40 in Generations II-V}} | ||
| | | 100% | ||
| | | Has a 30% chance of causing the target to [[flinch]]; only works if user is {{status|sleep|asleep}}. | ||
|- | |- | ||
| {{m|Solar Beam}} | |||
{{typetable| | {{typetable|Grass}} | ||
{{statustable| | {{statustable|Special}} | ||
| 120 | | 120 | ||
| 100% | | 100% | ||
| | | Charges on the first turn, attacks on the second; no charge during {{m|Sunny Day}}. | ||
|- | |- | ||
| {{m|Sonic Boom}} | |||
{{typetable| | {{typetable|Normal}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| | | — | ||
| 100% | | 100% | ||
| | | Always deals 20 HP of damage. | ||
|- | |- | ||
| {{m|Spacial Rend}} | |||
{{typetable| | {{typetable|Dragon}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| | | 100 | ||
| | | 95% | ||
| | | Has a high critical hit ratio. | ||
|- | |- | ||
| {{m|Spark}} | |||
{{typetable| | {{typetable|Electric}} | ||
{{statustable| | {{statustable|Physical}} | ||
| | | 65 | ||
| 100% | | 100% | ||
| | | Has a 30% chance of {{status|paralysis|paralyzing}} the target. | ||
|- | |- | ||
| {{m|Spike Cannon}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 20 | ||
| 100% | | 100% | ||
| Strikes the target two to five times in a row. | |||
|- | |- | ||
| {{m|Spirit Break}} | |||
{{typetable| | {{typetable|Fairy}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 75 | ||
| | | 100% | ||
| | | Lowers the target's {{stat|Special Attack}} by one stage. | ||
|- | |- | ||
| {{m|Spit Up}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| | | — | ||
| 100% | | 100% | ||
| | | Deals damage based on {{m|Stockpile}}d energy. | ||
|- | |- | ||
| {{m|Steam Eruption}} | |||
{{typetable| | {{typetable|Water}} | ||
{{statustable| | {{statustable|Special}} | ||
| | | 110 | ||
| | | 95% | ||
| | | Has a 30% chance of {{status|burn}}ing the target; thaws {{status|frozen}} user or target. | ||
|- | |- | ||
| {{m|Steamroller}} | |||
{{typetable| | {{typetable|Bug}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 65 | ||
| 100% | | 100% | ||
| | | Has a 30% chance of causing the target to [[flinch]]; double damage and never misses against {{m|Minimize}}d targets. | ||
|- | |- | ||
| {{m|Steel Beam}} | |||
{{typetable| | {{typetable|Steel}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| | | 140 | ||
| | | 95% | ||
| | | The user takes damage equal to half of its maximum HP, rounded up. | ||
|- | |- | ||
| {{m|Steel Roller}} | |||
{{typetable| | {{typetable|Steel}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 130 | ||
| | | 100% | ||
| | | Removes any active [[terrain]]. Fails when there is no terrain. | ||
|- | |- | ||
| {{m|Steel Wing}} | |||
{{typetable| | {{typetable|Steel}} | ||
{{statustable| | {{statustable|Physical}} | ||
| | | 70 | ||
| | | 90% | ||
| Has a 10% chance of raising the user's {{stat|Defense}} by one stage. | |||
|- | |- | ||
| {{m|Stomp}} | |||
{{typetable| | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 65 | ||
| 100% | | 100% | ||
| Has a 30% chance of causing the target to [[flinch]]; double damage and never misses against {{m|Minimize}}d targets. | |||
|- | |- | ||
| {{m|Stone Edge}} | |||
{{typetable| | {{typetable|Rock}} | ||
{{statustable| | {{statustable|Physical}} | ||
| | | 100 | ||
| | | 80% | ||
| Has a high critical hit ratio. | |||
|- | |- | ||
| {{m|Stored Power}} | |||
{{typetable| | {{typetable|Psychic}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| | | 20 | ||
| 100% | | 100% | ||
| | | Power increases whenever user increases its [[stats]]. | ||
|- | |- | ||
| {{m|Storm Throw}} | |||
{{typetable|Fighting}} | {{typetable|Fighting}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | {{tt|60|40 in Generation V}} | ||
| | | 100% | ||
| | | Always lands a critical hit. | ||
|- | |- | ||
| {{m|Strange Steam}} | |||
{{typetable| | {{typetable|Fairy}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| | | 90 | ||
| | | 95% | ||
| | | Has a 20% chance of {{status|confusion|confusing}} the target. | ||
|- | |- | ||
| {{m|Strength}} | |||
{{typetable| | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 80 | ||
| 100% | | 100% | ||
| | | | ||
|- | |- | ||
| {{m|Struggle}} | |||
{{typetable| | {{typetable|Normal}} | ||
{{statustable| | {{statustable|Physical}} | ||
| | | 50 | ||
| 100% | | 100% | ||
| | | Deals ¼ of maximum HP dealt as [[recoil]] damage; hits {{type|Ghost}}s. | ||
|- | |- | ||
| {{m|Struggle Bug}} | |||
{{typetable|Bug}} | {{typetable|Bug}} | ||
{{statustable|Special}} | |||
| {{tt|50|30 in Generation V}} | |||
| 100% | |||
| Lowers the target's {{stat|Special Attack}} by one stage. | |||
|- | |||
| {{m|Submission}} | |||
{{typetable|Fighting}} | |||
{{statustable|Physical}} | |||
| 80 | |||
| 80% | |||
| Deals ¼ of damage dealt as [[recoil]] damage. | |||
|- | |||
| {{m|Sucker Punch}} | |||
{{typetable|Dark}} | |||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 70 | | 70 | ||
| 100% | | 100% | ||
| | | Always goes first, fails if target is not using an attack move. | ||
|- | |- | ||
| {{m|Super Fang}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | — | ||
| | | 90% | ||
| | | Target's remaining HP is halved. | ||
|- | |- | ||
| {{m|Superpower}} | |||
{{typetable|Fighting}} | {{typetable|Fighting}} | ||
{{statustable| | {{statustable|Physical}} | ||
| | | 120 | ||
| 100% | | 100% | ||
| | | The user's {{stat|Attack}} and {{stat|Defense}} are decreased by one stage. | ||
|- | |- | ||
| {{m|Surf}} | |||
{{typetable| | {{typetable|Water}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| | | {{tt|90|95 in Generations I-V}} | ||
| 100% | | 100% | ||
| | | Double damage against a target using {{m|Dive}}. | ||
|- | |- | ||
| {{m|Surging Strikes}} | |||
{{typetable| | {{typetable|Water}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 25 | ||
| 100% | | 100% | ||
| | | Strikes the target three times in a row. Each hit always lands a critical hit. | ||
|- | |- | ||
| | | {{m|Swift}} | ||
{{typetable| | {{typetable|Normal}} | ||
{{statustable|Special}} | |||
| 60 | |||
| — | |||
| Never misses. | |||
|- | |||
| {{m|Synchronoise}} | |||
{{typetable|Psychic}} | |||
{{statustable|Special}} | |||
| {{tt|120|70 in Generation V}} | |||
| 100% | |||
| Only damages Pokémon the same type as the user. | |||
|- | |||
| {{m|Tackle}} | |||
{{typetable|Normal}} | |||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 35 | | {{tt|50|35 in Generations I-IV}} | ||
| 100% | | {{tt|100%|95% in Generations I-IV}} | ||
| | | | ||
|- | |- | ||
| | | {{m|Tail Slap}} | ||
{{typetable| | {{typetable|Normal}} | ||
{{statustable|Physical}} | |||
| 25 | |||
| 85% | |||
| Strikes the target two to five times in a row. | |||
|- | |||
| {{m|Take Down}} | |||
{{typetable|Normal}} | |||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 90 | ||
| 85% | |||
| Deals ¼ of damage dealt as [[recoil]] damage. | |||
|- | |||
| {{m|Techno Blast}} | |||
{{typetable|Normal}} | |||
{{statustable|Special}} | |||
| {{tt|120|85 in Generation V}} | |||
| 100% | | 100% | ||
| | | Type changes depending on the [[Drive]] the user is holding. | ||
|- | |- | ||
| {{m|Terrain Pulse}} | |||
{{typetable| | {{typetable|Normal}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| | | 50 | ||
| 100% | | 100% | ||
| | | Power doubles and changes type depending on the [[terrain]]. | ||
|- | |- | ||
| {{m|Thousand Arrows}} | |||
{{typetable| | {{typetable|Ground}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 90 | ||
| 100% | |||
| Knocks airborne targets to the ground. | |||
|- | |||
| {{m|Thousand Waves}} | |||
{{typetable|Ground}} | |||
{{statustable|Physical}} | |||
| 90 | |||
| 100% | | 100% | ||
| | | Prevents targets from switching. | ||
|- | |||
| {{m|Thief}} | |||
{{typetable|Dark}} | |||
{{statustable|Physical}} | |||
| {{tt|60|40 in Generations II-V}} | |||
| 100% | |||
| If user is not holding an item, user steals the target's held item. | |||
|- | |||
| {{m|Thrash}} | |||
{{typetable|Normal}} | |||
{{statustable|Physical}} | |||
| {{tt|120|90 in Generations I-IV}} | |||
| 100% | |||
| Used two to three turns in a row, {{status|Confusion|confusing}} the user after it stops. | |||
|- | |||
| {{m|Thunder}} | |||
{{typetable|Electric}} | |||
{{statustable|Special}} | |||
| {{tt|110|120 in Generations I-V}} | |||
| 70% | |||
| Has a 30% chance of {{status|paralysis|paralyzing}} the target; has 100% accuracy during {{m|Rain Dance}}, 50% accuracy in {{m|Sunny Day}}. | |||
|- | |||
| {{m|Thunder Fang}} | |||
{{typetable|Electric}} | |||
{{statustable|Physical}} | |||
| 65 | |||
| 95% | |||
| Has a 10% chance of {{status|paralysis|paralyzing}} or causing the target to [[flinch]]. | |||
|- | |- | ||
| {{m|Thunder Punch}} | |||
{{typetable| | {{typetable|Electric}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 75 | ||
| 100% | | 100% | ||
| | | Has a 10% chance of {{status|paralysis|paralyzing}} the target. | ||
|- | |- | ||
| {{m|Thunder Shock}} | |||
{{typetable| | {{typetable|Electric}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 40 | | 40 | ||
| 100% | |||
| Has a 10% chance of {{status|paralysis|paralyzing}} the target. | |||
|- | |||
| {{m|Thunderbolt}} | |||
{{typetable|Electric}} | |||
{{statustable|Special}} | |||
| {{tt|90|95 in Generations I-V}} | |||
| 100% | |||
| Has a 10% chance of {{status|paralysis|paralyzing}} the target. | |||
|- | |||
| {{m|Tri Attack}} | |||
{{typetable|Normal}} | |||
{{statustable|Special}} | |||
| 80 | |||
| 100% | |||
| Has a 6.67% chance each to {{status|paralyze}}, {{status|freeze}}, or {{status|burn}} the target. | |||
|- | |||
| {{m|Triple Axel}} | |||
{{typetable|Ice}} | |||
{{statustable|Physical}} | |||
| 20 | |||
| 90% | |||
| Strikes the target three times in a row; base power doubles with each strike. | |||
|- | |||
| {{m|Triple Kick}} | |||
{{typetable|Fighting}} | |||
{{statustable|Physical}} | |||
| 10 | |||
| 90% | |||
| Strikes the target three times in a row; base power doubles with each strike. | |||
|- | |||
| {{m|Trump Card}} | |||
{{typetable|Normal}} | |||
{{statustable|Special}} | |||
| — | |||
| — | |||
| Power depends on remaining [[PP]]. | |||
|- | |||
| {{m|Twineedle}} | |||
{{typetable|Bug}} | |||
{{statustable|Physical}} | |||
| 25 | |||
| 100% | |||
| Strikes the target twice in a row; has a 20% chance of {{status|poison}}ing the target. | |||
|- | |||
| {{m|Twister}} | |||
{{typetable|Dragon}} | |||
{{statustable|Special}} | |||
| 40 | |||
| 100% | |||
| Has a 20% chance of causing the target to [[flinch]]. | |||
|- | |||
| {{m|U-turn}} | |||
{{typetable|Bug}} | |||
{{statustable|Physical}} | |||
| 70 | |||
| 100% | |||
| User switches out after attacking. | |||
|- | |||
| {{m|Uproar}} | |||
{{typetable|Normal}} | |||
{{statustable|Special}} | |||
| {{tt|90|50 in Generations III-IV}} | |||
| 100% | |||
| Used three turns in a row, preventing all Pokémon from falling {{status|sleep|asleep}} for its duration. | |||
|- | |||
| {{m|V-create}} | |||
{{typetable|Fire}} | |||
{{statustable|Physical}} | |||
| 180 | |||
| 95% | |||
| Lowers the user's {{stat|Defense}}, {{stat|Special Defense}}, and {{stat|Speed}}. | |||
|- | |||
| {{m|Vacuum Wave}} | |||
{{typetable|Fighting}} | |||
{{statustable|Special}} | |||
| 40 | |||
| 100% | |||
| Has a priority of +1. | |||
|- | |||
| {{m|Venoshock}} | |||
{{typetable|Poison}} | |||
{{statustable|Special}} | |||
| 65 | |||
| 100% | |||
| Deals double damage is the target is {{status|poisoned}}. | |||
|- | |||
| {{m|Vine Whip}} | |||
{{typetable|Grass}} | |||
{{statustable|Physical}} | |||
| {{tt|45|35 in Generations I-V}} | |||
| 100% | | 100% | ||
| | | | ||
|- | |- | ||
| | | {{m|Vise Grip}} | ||
{{typetable|Water}} | {{typetable|Normal}} | ||
{{statustable|Special}} | {{statustable|Physical}} | ||
| 50 | | 55 | ||
| 100% | | 100% | ||
| | |||
|- | |- | ||
| {{m|Vital Throw}} | |||
{{typetable|Water}} | {{typetable|Fighting}} | ||
{{statustable|Special}} | {{statustable|Physical}} | ||
| 60 | | 70 | ||
| 100% | | 100% | ||
| Always strikes last, never misses. | |||
|- | |- | ||
| | | {{m|Volt Switch}} | ||
{{typetable|Water}} | {{typetable|Electric}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 150 | | 70 | ||
| 100% | | 100% | ||
| The user switches out after dealing damage. | |||
|- | |- | ||
| | | {{m|Volt Tackle}} | ||
{{typetable|Water}} | {{typetable|Electric}} | ||
{{statustable|Physical}} | |||
| 120 | |||
| 100% | |||
| User receives 1/3 of damage dealt as [[recoil]] damage. | |||
|- | |||
| {{m|Wake-Up Slap}} | |||
{{typetable|Fighting}} | |||
{{statustable|Physical}} | |||
| {{tt|70|60 in Generations IV-V}} | |||
| 100% | |||
| If target is {{status|sleep|asleep}}, power is doubled and target is woken up. | |||
|- | |||
| {{m|Water Gun}} | |||
{{typetable|Water}} | |||
{{statustable|Special}} | |||
| 40 | |||
| 100% | |||
| | |||
|- | |||
| {{m|Water Pledge}} | |||
{{typetable|Water}} | |||
{{statustable|Special}} | |||
| {{tt|80|50 in Generation V}} | |||
| 100% | |||
| Strikes the target two to five times in a row. | |||
|- | |||
| {{m|Water Pulse}} | |||
{{typetable|Water}} | |||
{{statustable|Special}} | |||
| 60 | |||
| 100% | |||
| Has a 20% chance of {{status|confusion|confusing}} the target. | |||
|- | |||
| {{m|Water Shuriken}} | |||
{{typetable|Water}} | |||
{{statustable|Special}} | |||
| 15 | |||
| 100% | |||
| Has a priority of +1; strikes the target two to five times in a row. | |||
|- | |||
| {{m|Water Spout}} | |||
{{typetable|Water}} | |||
{{statustable|Special}} | |||
| 150 | |||
| 100% | |||
| Damage is based on the user's current HP; strongest when HP is highest. | |||
|- | |||
| {{m|Waterfall}} | |||
{{typetable|Water}} | |||
{{statustable|Physical}} | |||
| 80 | |||
| 100% | |||
| Has a 20% chance of causing the target to [[flinch]]. | |||
|- | |||
| {{m|Weather Ball}} | |||
{{typetable|Normal}} | |||
{{statustable|Special}} | |||
| 50 | |||
| 100% | |||
| Power doubles and type changes during weather: {{type|Fire}} during {{m|Sunny Day}}, {{type|Water}} during {{m|Rain Dance}}, {{type|Ice}} during {{m|Hail}}, {{type|Rock}} during {{m|Sandstorm}}. | |||
|- | |||
| {{m|Whirlpool}} | |||
{{typetable|Water}} | |||
{{statustable|Special}} | |||
| {{tt|35|15 in Generations II-IV}} | |||
| {{tt|85%|70% in Generations II-IV}} | |||
| Traps the target and causes damage equal to 1/8 of the target's max HP for four to five turns. | |||
|- | |||
| {{m|Wicked Blow}} | |||
{{typetable|Dark}} | |||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 80 | | 80 | ||
| 100% | | 100% | ||
| | | Always lands a critical hit. | ||
|- | |- | ||
| {{m|Wild Charge}} | |||
{{typetable|Electric}} | {{typetable|Electric}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 90 | | 90 | ||
| 100% | | 100% | ||
| User receives ¼ of damage dealt as [[recoil]] damage. | |||
|- | |- | ||
| {{m|Wing Attack}} | |||
{{typetable|Flying}} | {{typetable|Flying}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 60 | | {{tt|60|35 in Generation I}} | ||
| 100% | | 100% | ||
| | | | ||
|- | |- | ||
| {{m|Wood Hammer}} | |||
{{typetable|Grass}} | {{typetable|Grass}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 120 | | 120 | ||
| 100% | | 100% | ||
| User receives ¼ of damage dealt as recoil damage. | |||
|- | |- | ||
| {{m|Wrap}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 15 | | 15 | ||
| 90% | | {{tt|90%|85% in Generations I-IV}} | ||
| Traps the target and causes damage equal to 1/8 of the target's max HP for four to five turns. | |||
|- | |- | ||
| {{m|Wring Out}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| | | — | ||
| 100% | | 100% | ||
| Damage depends on the target's current HP; strongest when target's HP is highest. | |||
|- | |- | ||
| {{m|X-Scissor}} | |||
{{typetable|Bug}} | {{typetable|Bug}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
Line 2,540: | Line 3,335: | ||
| | | | ||
|- | |- | ||
| {{m|Zap Cannon}} | |||
{{typetable|Electric}} | {{typetable|Electric}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 120 | | {{tt|120|100 in Generations II-III}} | ||
| 50% | | 50% | ||
| {{status|paralysis|Paralyzes}} the target. | |||
|- | |- | ||
| {{m|Zen Headbutt}} | |||
{{typetable|Psychic}} | {{typetable|Psychic}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 80 | | 80 | ||
| 90% | | 90% | ||
| Has a 20% chance of causing the target to [[flinch]]. | |||
|} | |} | ||
|} | |} |
Latest revision as of 18:17, 15 March 2023
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This article contains old or outdated information, or has not been updated in a while. Please check the content of this article and update it as required. Reason: Generation VII, VIII, and IX moves. |
Damage done to a Pokémon is the amount of HP taken away when a move is successful. The following moves can all deal damage (without calling other moves). Notably, this list does not include status moves.
|
Moves by effect | |
---|---|
Burn • Confuse • Damage • Flinch Freeze • Paralyze • Poison • Sleep • Traps |