List of moves that do damage: Difference between revisions
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{{incomplete|needs=missing some [[Generation VII]] moves}} | {{incomplete|needs=missing some [[Generation VII]] moves}} | ||
'''Damage done to a Pokémon''' is the amount of | '''Damage done to a Pokémon''' is the amount of [[HP]] taken away when a [[move]] is successful. The following moves can all deal damage (without {{cat|Moves that call other moves|calling other moves}}). Notably, this list does not include [[status move]]s. | ||
{| width="100%" style="margin:auto; background: #{{special color}}; {{roundy}}; border: 5px solid #{{physical color light}};" | {| width="100%" style="margin:auto; background: #{{special color}}; {{roundy}}; border: 5px solid #{{physical color light}};" | ||
Line 76: | Line 76: | ||
| 75 | | 75 | ||
| 95% | | 95% | ||
| Has a 30% chance of causing the target to | | Has a 30% chance of causing the target to [[flinch]]. | ||
|- | |- | ||
| {{m|Anchor Shot}} | | {{m|Anchor Shot}} | ||
Line 91: | Line 91: | ||
| 100% | | 100% | ||
| Has a 10% chance of raising all of the user's [[stats]] by one stage. | | Has a 10% chance of raising all of the user's [[stats]] by one stage. | ||
|- | |||
| {{m|Apple Acid}} | |||
{{typetable|Grass}} | |||
{{statustable|Special}} | |||
| 80 | |||
| 100% | |||
| Lower's the target's Special Defense by one stage. | |||
|- | |- | ||
| {{m|Aqua Jet}} | | {{m|Aqua Jet}} | ||
Line 125: | Line 132: | ||
| 30 | | 30 | ||
| 100% | | 100% | ||
| Has a 30% chance of causing the target to | | Has a 30% chance of causing the target to [[flinch]]. | ||
|- | |- | ||
| {{m|Attack Order}} | | {{m|Attack Order}} | ||
Line 140: | Line 147: | ||
| — | | — | ||
| Never misses. | | Never misses. | ||
|- | |||
| {{m|Aura Wheel}} | |||
{{typetable|Electric}} | |||
{{statustable|Physical}} | |||
| 110 | |||
| 100% | |||
| Raises the user's {{stat|Speed}} stat by one stage. If the user is in [[Hangry Mode]], [[Aura Wheel]] becomes a Dark type move. | |||
|- | |- | ||
| {{m|Aurora Beam}} | | {{m|Aurora Beam}} | ||
Line 175: | Line 189: | ||
| 100% | | 100% | ||
| Each member of the user's party attacks once. Power based on user's {{stat|Attack}}. | | Each member of the user's party attacks once. Power based on user's {{stat|Attack}}. | ||
|- | |||
| {{m|Behemoth Bash}} | |||
{{typetable|Steel}} | |||
{{statustable|Physical}} | |||
| 100 | |||
| 100% | |||
| Deals twice the damage if the target is Dynamaxed. | |||
|- | |- | ||
| {{m|Behemoth Blade}} | | {{m|Behemoth Blade}} | ||
Line 202: | Line 223: | ||
| 15 | | 15 | ||
| {{tt|85%|75% in Generations I-IV}} | | {{tt|85%|75% in Generations I-IV}} | ||
| Traps the target and causes damage equal to 1/ | | Traps the target and causes damage equal to 1/8 of the target's max HP for four to five turns. | ||
|- | |- | ||
| {{m|Bite}} | | {{m|Bite}} | ||
Line 209: | Line 230: | ||
| 60 | | 60 | ||
| 100% | | 100% | ||
| Has a 30% chance of causing the target to | | Has a 30% chance of causing the target to [[flinch]]. | ||
|- | |- | ||
| {{m|Blast Burn}} | | {{m|Blast Burn}} | ||
Line 216: | Line 237: | ||
| 150 | | 150 | ||
| 90% | | 90% | ||
| | | The user can't move on the next turn. | ||
|- | |- | ||
| {{m|Blaze Kick}} | | {{m|Blaze Kick}} | ||
Line 238: | Line 259: | ||
| 85% | | 85% | ||
| Has a 20% chance of {{status|burn}}ing the target. | | Has a 20% chance of {{status|burn}}ing the target. | ||
|- | |||
| {{m|Body Press}} | |||
{{typetable|Fighting}} | |||
{{statustable|Physical}} | |||
| 80 | |||
| 100% | |||
| The higher the user's Defense, the more damage it inflicts. | |||
|- | |- | ||
| {{m|Body Slam}} | | {{m|Body Slam}} | ||
Line 251: | Line 279: | ||
| 130 | | 130 | ||
| 85% | | 85% | ||
| Has a 30% chance of {{status|paralysis|paralyzing}} the target. | | Has a 30% chance of {{status|paralysis|paralyzing}} the target | ||
|- | |||
| {{m|Bolt Beak}} | |||
{{typetable|Electric}} | |||
{{statustable|Physical}} | |||
| 85 | |||
| 100% | |||
| If the user attacks before the target, the move's power is doubled. | |||
|- | |- | ||
| {{m|Bone Club}} | | {{m|Bone Club}} | ||
Line 258: | Line 293: | ||
| 65 | | 65 | ||
| 85% | | 85% | ||
| Has a 10% chance of causing the target to | | Has a 10% chance of causing the target to [[flinch]]. | ||
|- | |- | ||
| {{m|Bone Rush}} | | {{m|Bone Rush}} | ||
Line 295: | Line 330: | ||
| User receives ¼ of damage dealt as [[recoil]] damage. | | User receives ¼ of damage dealt as [[recoil]] damage. | ||
|- | |- | ||
| {{m| | | {{m|Branch Poke}} | ||
{{typetable| | {{typetable|Grass}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 40 | ||
| 100% | | 100% | ||
| | | | ||
|- | |- | ||
| {{m|Brine}} | | {{m|Breaking Swipe}} | ||
{{typetable|Dragon}} | |||
{{statustable|Physical}} | |||
| 60 | |||
| 100% | |||
| Attacks all opposing Pokémon, and lowers the Attack stat of all targets. | |||
|- | |||
| {{m|Brick Break}} | |||
{{typetable|Fighting}} | |||
{{statustable|Physical}} | |||
| 75 | |||
| 100% | |||
| {{m|Light Screen}} and {{m|Reflect}} are removed from the target. | |||
|- | |||
| {{m|Brine}} | |||
{{typetable|Water}} | {{typetable|Water}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
Line 313: | Line 362: | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 60 | | 60 | ||
| 100 | | 100% | ||
| | | | ||
|- | |- | ||
Line 371: | Line 420: | ||
| 100% | | 100% | ||
| Thaws a [[frozen]] user. When used, the user will no longer be Fire-type. | | Thaws a [[frozen]] user. When used, the user will no longer be Fire-type. | ||
|- | |||
| {{m|Burning Jealousy}} | |||
{{typetable|Fire}} | |||
{{statustable|Special}} | |||
| 70 | |||
| 100% | |||
| {{status|Burn}}s any opponent that has increased its stats during that turn. | |||
|- | |- | ||
| {{m|Charge Beam}} | | {{m|Charge Beam}} | ||
Line 405: | Line 461: | ||
| 35 | | 35 | ||
| {{tt|85%|75% in Generations I-IV}} | | {{tt|85%|75% in Generations I-IV}} | ||
| Traps the target and causes damage equal to 1/ | | Traps the target and causes damage equal to 1/8 of the target's max HP for four to five turns. | ||
|- | |- | ||
| {{m|Clanging Scales}} | | {{m|Clanging Scales}} | ||
Line 524: | Line 580: | ||
| 80 | | 80 | ||
| 100% | | 100% | ||
| Has a 20% chance of causing the target to | | Has a 20% chance of causing the target to [[flinch]]. | ||
|- | |- | ||
| {{m|Darkest Lariat}} | | {{m|Darkest Lariat}} | ||
Line 637: | Line 693: | ||
| 100% | | 100% | ||
| Lowers the user's {{stat|Defense}} and {{stat|Special Defense}} by one stage after usage. | | Lowers the user's {{stat|Defense}} and {{stat|Special Defense}} by one stage after usage. | ||
|- | |||
| {{m|Dragon Breath}} | |||
{{typetable|Dragon}} | |||
{{statustable|Special}} | |||
| 60 | |||
| 100% | |||
| Has a 30% chance of {{status|paralysis|paralyzing}} the target. | |||
|- | |- | ||
| {{m|Dragon Claw}} | | {{m|Dragon Claw}} | ||
Line 644: | Line 707: | ||
| 100% | | 100% | ||
| | | | ||
|- | |||
| {{m|Dragon Darts}} | |||
{{typetable|Dragon}} | |||
{{statustable|Physical}} | |||
| 50 | |||
| 100% | |||
| Deals damage twice. If there are two opponents, it hits them both once. | |||
|- | |- | ||
| {{m|Dragon Hammer}} | | {{m|Dragon Hammer}} | ||
Line 671: | Line 741: | ||
| 100 | | 100 | ||
| 75% | | 75% | ||
| Has a 20% chance of causing the target to | | Has a 20% chance of causing the target to [[flinch]]; double damage and never misses against {{m|Minimize}}d targets. | ||
|- | |- | ||
| {{m|Dragon Tail}} | | {{m|Dragon Tail}} | ||
Line 679: | Line 749: | ||
| 90% | | 90% | ||
| Forces opposing Trainer to switch Pokémon and ends battles with wild Pokémon. | | Forces opposing Trainer to switch Pokémon and ends battles with wild Pokémon. | ||
|- | |- | ||
| {{m|Drain Punch}} | | {{m|Drain Punch}} | ||
Line 721: | Line 784: | ||
| 95% | | 95% | ||
| Has a high critical hit ratio. | | Has a high critical hit ratio. | ||
|- | |||
| {{m|Drum Beating}} | |||
{{typetable|Grass}} | |||
{{statustable|Physical}} | |||
| 80 | |||
| 100% | |||
| Lowers the target's speed stat by one stage. | |||
|- | |- | ||
| {{m|Dual Chop}} | | {{m|Dual Chop}} | ||
{{typetable|Dragon}} | {{typetable|Dragon}} | ||
{{statustable|Physical}} | |||
| 40 | |||
| 90% | |||
| Strikes the target twice in a row. | |||
|- | |||
| {{m|Dual Wingbeat}} | |||
{{typetable|Flying}} | |||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 40 | | 40 | ||
Line 732: | Line 809: | ||
{{typetable|Dragon}} | {{typetable|Dragon}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
|100 | | 100 | ||
|100% | | 100% | ||
| Deals twice the damage if the target is Dynamaxed. | | Deals twice the damage if the target is Dynamaxed. | ||
|- | |- | ||
Line 812: | Line 889: | ||
| 100% | | 100% | ||
| Damage is based on the user's current HP; strongest when HP is highest. | | Damage is based on the user's current HP; strongest when HP is highest. | ||
|- | |||
| {{m|Eternabeam}} | |||
{{typetable|Dragon}} | |||
{{statustable|Special}} | |||
| 160 | |||
| 90% | |||
| The user can't move on the next turn. | |||
|- | |||
| {{m|Expanding Force}} | |||
{{typetable|Psychic}} | |||
{{statustable|Special}} | |||
| 80 | |||
| 100% | |||
| Power is increased and hits all opposing Pokémon if used on [[Psychic Terrain]]. | |||
|- | |- | ||
| {{m|Explosion}} | | {{m|Explosion}} | ||
Line 825: | Line 916: | ||
| 80 | | 80 | ||
| 100% | | 100% | ||
| Has a 10% chance of causing the target to | | Has a 10% chance of causing the target to [[flinch]]. | ||
|- | |- | ||
| {{m|Extreme Speed}} | | {{m|Extreme Speed}} | ||
Line 853: | Line 944: | ||
| 40 | | 40 | ||
| 100% | | 100% | ||
| Only works on the first turn after the user enters battle; makes the target | | Only works on the first turn after the user enters battle; makes the target [[flinch]]. Has a priority of +3. | ||
|- | |- | ||
|{{m|False Surrender}} | |{{m|False Surrender}} | ||
{{typetable|Dark}} | {{typetable|Dark}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
|80 | | 80 | ||
|— | | — | ||
| This attack never misses. | | This attack never misses. | ||
|- | |- | ||
Line 916: | Line 1,007: | ||
| 65 | | 65 | ||
| 95% | | 95% | ||
| Has a 10% chance of {{status|burn}}ing or causing the target to | | Has a 10% chance of {{status|burn}}ing or causing the target to [[flinch]]. | ||
|- | |- | ||
| {{m|Fire Lash}} | | {{m|Fire Lash}} | ||
Line 944: | Line 1,035: | ||
| {{tt|35|15 in Generations I-IV}} | | {{tt|35|15 in Generations I-IV}} | ||
| {{tt|85%|70% in Generations I-IV}} | | {{tt|85%|70% in Generations I-IV}} | ||
| Traps the target and causes damage equal to 1/ | | Traps the target and causes damage equal to 1/8 of the target's max HP for four to five turns. | ||
|- | |- | ||
| {{m|First Impression}} | | {{m|First Impression}} | ||
Line 952: | Line 1,043: | ||
| 100% | | 100% | ||
| Only works on the first turn after user enters battle; has a priority of +2. | | Only works on the first turn after user enters battle; has a priority of +2. | ||
|- | |||
| {{m|Fishious Rend}} | |||
{{typetable|Water}} | |||
{{statustable|Physical}} | |||
| 85 | |||
| 100% | |||
| If the user attacks before the target, the move's power is doubled. | |||
|- | |- | ||
| {{m|Flail}} | | {{m|Flail}} | ||
Line 1,015: | Line 1,113: | ||
| 100% | | 100% | ||
| User inflicts various damage by losing its held item. | | User inflicts various damage by losing its held item. | ||
|- | |||
| {{m|Flip Turn}} | |||
{{typetable|Water}} | |||
{{statustable|Physical}} | |||
| 60 | |||
| 100% | |||
| User switches out after attacking. | |||
|- | |- | ||
| {{m|Fly}} | | {{m|Fly}} | ||
Line 1,077: | Line 1,182: | ||
| 150 | | 150 | ||
| 90% | | 90% | ||
| | | The user can't move on the next turn. | ||
|- | |- | ||
| {{m|Frost Breath}} | | {{m|Frost Breath}} | ||
Line 1,154: | Line 1,259: | ||
| 150 | | 150 | ||
| 90% | | 90% | ||
| | | The user can't move on the next turn. | ||
|- | |- | ||
| {{m|Glaciate}} | | {{m|Glaciate}} | ||
Line 1,176: | Line 1,281: | ||
| 100% | | 100% | ||
| Deals double damage when used with {{m|Fire Pledge}} or {{m|Water Pledge}} in double or triple battles. | | Deals double damage when used with {{m|Fire Pledge}} or {{m|Water Pledge}} in double or triple battles. | ||
|- | |||
| {{m|Grassy Glide}} | |||
{{typetable|Grass}} | |||
{{statustable|Physical}} | |||
| 70 | |||
| 100% | |||
| Increased priority if used on [[Grassy Terrain]]. | |||
|- | |||
| {{m|Grav Apple}} | |||
{{typetable|Grass}} | |||
{{statustable|Physical}} | |||
| 80 | |||
| 100% | |||
| Lowers the target's Defense by one stage. If [[Gravity]] is in effect, it's power increases to 120. | |||
|- | |- | ||
| {{m|Gunk Shot}} | | {{m|Gunk Shot}} | ||
Line 1,224: | Line 1,343: | ||
| 70 | | 70 | ||
| 100% | | 100% | ||
| Has a 30% chance of causing the target to | | Has a 30% chance of causing the target to [[flinch]]. | ||
|- | |- | ||
| {{m|Heart Stamp}} | | {{m|Heart Stamp}} | ||
Line 1,231: | Line 1,350: | ||
| 60 | | 60 | ||
| 100% | | 100% | ||
| Has a 30% of causing the target to | | Has a 30% of causing the target to [[flinch]]. | ||
|- | |- | ||
| {{m|Heat Crash}} | | {{m|Heat Crash}} | ||
Line 1,266: | Line 1,385: | ||
| {{tt|130|85 in Generations I-III, 100 in Generation IV}} | | {{tt|130|85 in Generations I-III, 100 in Generation IV}} | ||
| 90% | | 90% | ||
| Deals [[ | | Deals [[crash damage]] equal to 1/2 of the user's HP if the user misses. | ||
|- | |- | ||
| {{m|Hidden Power}} | | {{m|Hidden Power}} | ||
Line 1,315: | Line 1,434: | ||
| 150 | | 150 | ||
| 90% | | 90% | ||
| | | The user can't move on the next turn. | ||
|- | |- | ||
| {{m|Hydro Pump}} | | {{m|Hydro Pump}} | ||
Line 1,329: | Line 1,448: | ||
| 150 | | 150 | ||
| 90% | | 90% | ||
| | | The user can't move on the next turn. | ||
|- | |- | ||
| {{m|Hyper Fang}} | | {{m|Hyper Fang}} | ||
Line 1,336: | Line 1,455: | ||
| 80 | | 80 | ||
| 90% | | 90% | ||
| Has a 10% chance of causing the target to | | Has a 10% chance of causing the target to [[flinch]]. | ||
|- | |- | ||
| {{m|Hyper Voice}} | | {{m|Hyper Voice}} | ||
Line 1,385: | Line 1,504: | ||
| 65 | | 65 | ||
| 95% | | 95% | ||
| Has a 10% chance of {{status|freeze|freezing}} or causing the target to | | Has a 10% chance of {{status|freeze|freezing}} or causing the target to [[flinch]]. | ||
|- | |- | ||
| {{m|Ice Hammer}} | | {{m|Ice Hammer}} | ||
Line 1,413: | Line 1,532: | ||
| 85 | | 85 | ||
| 90% | | 90% | ||
| Has a 30% chance of causing the target to | | Has a 30% chance of causing the target to [[flinch]]. | ||
|- | |- | ||
| {{m|Icicle Spear}} | | {{m|Icicle Spear}} | ||
Line 1,455: | Line 1,574: | ||
| 80 | | 80 | ||
| 100% | | 100% | ||
| Has a 30% chance of causing the target to | | Has a 30% chance of causing the target to [[flinch]]. | ||
|- | |- | ||
| {{m|Iron Tail}} | | {{m|Iron Tail}} | ||
Line 1,467: | Line 1,586: | ||
{{typetable|Dark}} | {{typetable|Dark}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
|80 | | 80 | ||
|100% | | 100% | ||
| Prevents the user and the target from switching out. The effect goes away if either of the Pokémon faints or leaves the field. | | Prevents the user and the target from switching out. The effect goes away if either of the Pokémon faints or leaves the field. | ||
|- | |- | ||
Line 1,483: | Line 1,602: | ||
| {{tt|100|70 in Generations I-III, 85 in Generation IV}} | | {{tt|100|70 in Generations I-III, 85 in Generation IV}} | ||
| 95% | | 95% | ||
| Deals [[ | | Deals [[crash damage]] equal to half the user's HP if the user misses. | ||
|- | |- | ||
| {{m|Karate Chop}} | | {{m|Karate Chop}} | ||
Line 1,512: | Line 1,631: | ||
| 100% | | 100% | ||
| Can only be used after user has used all of its other moves. | | Can only be used after user has used all of its other moves. | ||
|- | |||
| {{m|Lash Out}} | |||
{{typetable|Dark}} | |||
{{statustable|Physical}} | |||
| 75 | |||
| 100% | |||
| Power doubles if any of the user's [[stats]] were lowered on the turn it is used. | |||
|- | |- | ||
| {{m|Lava Plume}} | | {{m|Lava Plume}} | ||
Line 1,623: | Line 1,749: | ||
| {{tt|100|120 in Generations IV-V}} | | {{tt|100|120 in Generations IV-V}} | ||
| {{tt|75%|70% in Generation IV}} | | {{tt|75%|70% in Generation IV}} | ||
| Traps the target and causes damage equal to 1/ | | Traps the target and causes damage equal to 1/8 of the target's max HP for four to five turns. | ||
|- | |- | ||
| {{m|Magnet Bomb}} | | {{m|Magnet Bomb}} | ||
Line 1,684: | Line 1,810: | ||
{{typetable|Fighting}} | {{typetable|Fighting}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
|150 | | 150 | ||
|100% | | 100% | ||
| | | The user can't move on the next turn. | ||
|- | |||
| {{m|Meteor Beam}} | |||
{{typetable|Rock}} | |||
{{statustable|Special}} | |||
| 120 | |||
| 90% | |||
| Prepares on the first turn and raises the user's {{stat|Special Attack}} by one stage, attacks on the second. | |||
|- | |- | ||
| {{m|Meteor Mash}} | | {{m|Meteor Mash}} | ||
Line 1,722: | Line 1,855: | ||
| 100% | | 100% | ||
| Has a 50% chance of lowering the target's {{stat|Special Attack}} by one stage. | | Has a 50% chance of lowering the target's {{stat|Special Attack}} by one stage. | ||
|- | |||
| {{m|Misty Explosion}} | |||
{{typetable|Fairy}} | |||
{{statustable|Special}} | |||
| 100 | |||
| 100% | |||
| User faints. Base power is increased by 50% if used on [[Misty Terrain]]. | |||
|- | |- | ||
| {{m|Moonblast}} | | {{m|Moonblast}} | ||
Line 1,728: | Line 1,868: | ||
| 95 | | 95 | ||
| 100% | | 100% | ||
| May lower the target's {{stat|Special Attack}} | | May lower the target's {{stat|Special Attack}}. | ||
|- | |- | ||
| {{m|Moongeist Beam}} | | {{m|Moongeist Beam}} | ||
Line 1,735: | Line 1,875: | ||
| 100 | | 100 | ||
| 100% | | 100% | ||
| Ignores all {{cat|ignorable Abilities}} | | Ignores all {{cat|ignorable Abilities}}. | ||
|- | |- | ||
| {{m|Mud Bomb}} | | {{m|Mud Bomb}} | ||
Line 1,775: | Line 1,915: | ||
{{typetable|Fire}} | {{typetable|Fire}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 65 | | {{tt|75|65 in Generation VI}} | ||
| 100% | | 100% | ||
| Lowers the target's {{stat|Special Attack}} by one stage | | Lowers the target's {{stat|Special Attack}} by one stage. | ||
|- | |- | ||
| {{m|Natural Gift}} | | {{m|Natural Gift}} | ||
Line 1,791: | Line 1,931: | ||
| — | | — | ||
| 90% | | 90% | ||
| Deals damage equal to half the target's remaining | | Deals damage equal to half the target's remaining [[HP]]; always deals at least 1 HP of damage. | ||
|- | |- | ||
| {{m|Needle Arm}} | | {{m|Needle Arm}} | ||
Line 1,798: | Line 1,938: | ||
| 60 | | 60 | ||
| 100% | | 100% | ||
| Has a 30% chance of causing the target to | | Has a 30% chance of causing the target to [[flinch]]. | ||
|- | |- | ||
| {{m|Night Daze}} | | {{m|Night Daze}} | ||
Line 1,862: | Line 2,002: | ||
| 100% | | 100% | ||
| Used two to three turns in a row, {{status|Confusion|confusing}} the user after it stops. | | Used two to three turns in a row, {{status|Confusion|confusing}} the user after it stops. | ||
|- | |||
| {{m|Overdrive}} | |||
{{typetable|Electric}} | |||
{{statustable|Special}} | |||
| 80 | |||
| 100% | |||
| | |||
|- | |- | ||
| {{m|Overheat}} | | {{m|Overheat}} | ||
Line 1,988: | Line 2,135: | ||
| 100% | | 100% | ||
| If an ally is targeted, 1/2 their maximum [[stat|HP]] is restored. | | If an ally is targeted, 1/2 their maximum [[stat|HP]] is restored. | ||
|- | |||
| {{m|Poltergeist}} | |||
{{typetable|Ghost}} | |||
{{statustable|Physical}} | |||
| 110 | |||
| 90% | |||
| Fails if the target has no held item. | |||
|- | |- | ||
| {{m|Pound}} | | {{m|Pound}} | ||
Line 2,125: | Line 2,279: | ||
{{typetable|Fire}} | {{typetable|Fire}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
|120 | | 120 | ||
|90% | | 90% | ||
| | | Has a 10% chance of {{status|burn}}ing the target; thaws {{status|frozen}} user. | ||
|- | |- | ||
| {{m|Quick Attack}} | | {{m|Quick Attack}} | ||
Line 2,212: | Line 2,366: | ||
| 100% | | 100% | ||
| Damage is based on the user's current HP; strongest when HP is lowest. | | Damage is based on the user's current HP; strongest when HP is lowest. | ||
|- | |||
| {{m|Rising Voltage}} | |||
{{typetable|Electric}} | |||
{{statustable|Special}} | |||
| 70 | |||
| 100% | |||
| Power doubles when the target is on [[Electric Terrain]]. | |||
|- | |- | ||
| {{m|Roar of Time}} | | {{m|Roar of Time}} | ||
Line 2,218: | Line 2,379: | ||
| 150 | | 150 | ||
| 90% | | 90% | ||
| | | The user can't move on the next turn. | ||
|- | |- | ||
| {{m|Rock Blast}} | | {{m|Rock Blast}} | ||
Line 2,239: | Line 2,400: | ||
| 75 | | 75 | ||
| 90% | | 90% | ||
| Has a 30% chance of causing the target to | | Has a 30% chance of causing the target to [[flinch]]. | ||
|- | |- | ||
| {{m|Rock Smash}} | | {{m|Rock Smash}} | ||
Line 2,267: | Line 2,428: | ||
| 150 | | 150 | ||
| 90% | | 90% | ||
| | | The user can't move on the next turn. | ||
|- | |- | ||
| {{m|Rolling Kick}} | | {{m|Rolling Kick}} | ||
Line 2,274: | Line 2,435: | ||
| 60 | | 60 | ||
| 85% | | 85% | ||
| Has a 30% chance of causing the target to | | Has a 30% chance of causing the target to [[flinch]]. | ||
|- | |- | ||
| {{m|Rollout}} | | {{m|Rollout}} | ||
Line 2,309: | Line 2,470: | ||
| {{tt|35|15 in Generations III-IV}} | | {{tt|35|15 in Generations III-IV}} | ||
| {{tt|85%|70% in Generations III-IV}} | | {{tt|85%|70% in Generations III-IV}} | ||
| Traps the target and causes damage equal to 1/ | | Traps the target and causes damage equal to 1/8 of the target's max HP for four to five turns. | ||
|- | |- | ||
| {{m|Scald}} | | {{m|Scald}} | ||
Line 2,315: | Line 2,476: | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 80 | | 80 | ||
| 100% | |||
| Has a 30% chance of {{status|burn}}ing the target; thaws {{status|frozen}} user or target. | |||
|- | |||
| {{m|Scale Shot}} | |||
{{typetable|Dragon}} | |||
{{statustable|Physical}} | |||
| 25 | |||
| 90% | |||
| Strikes the target two to five times in a row. Lowers the user's {{stat|Defense}}, but also raises the user's {{stat|Speed}}. | |||
|- | |||
| {{m|Scorching Sands}} | |||
{{typetable|Ground}} | |||
{{statustable|Special}} | |||
| 70 | |||
| 100% | | 100% | ||
| Has a 30% chance of {{status|burn}}ing the target; thaws {{status|frozen}} user or target. | | Has a 30% chance of {{status|burn}}ing the target; thaws {{status|frozen}} user or target. | ||
Line 2,337: | Line 2,512: | ||
| 70 | | 70 | ||
| 100% | | 100% | ||
| Has a 30% chance of a secondary effect, depending on current battlefield. May lower the target's {{stat|Attack}}, {{stat|Special Attack}}, {{stat|Speed}} or {{stat|accuracy}} one stage, or inflict | | Has a 30% chance of a secondary effect, depending on current battlefield. May lower the target's {{stat|Attack}}, {{stat|Special Attack}}, {{stat|Speed}} or {{stat|accuracy}} one stage, or inflict [[flinch]], {{status|paralysis}}, {{status|burn}}, {{status|freeze}} or {{status|sleep}} on the target. | ||
|- | |- | ||
| {{m|Secret Sword}} | | {{m|Secret Sword}} | ||
Line 2,492: | Line 2,667: | ||
| 100% | | 100% | ||
| | | | ||
|- | |||
| {{m|Shell Side Arm}} | |||
{{typetable|Poison}} | |||
{{statustable|Special}} | |||
| 90 | |||
| 100% | |||
| Has a 20% chance of {{status|poison}}ing the target. Deals either physical or special damage based on whichever would be higher. | |||
|- | |- | ||
| {{m|Shock Wave}} | | {{m|Shock Wave}} | ||
Line 2,513: | Line 2,695: | ||
| 100% | | 100% | ||
| Has a 10% chance of raising all of the user's [[stats]] by one stage. | | Has a 10% chance of raising all of the user's [[stats]] by one stage. | ||
|- | |||
| {{m|Skitter Smack}} | |||
{{typetable|Bug}} | |||
{{statustable|Physical}} | |||
| 70 | |||
| 90% | |||
| Lowers the target's {{stat|Special Attack}} by one stage. | |||
|- | |- | ||
| {{m|Skull Bash}} | | {{m|Skull Bash}} | ||
Line 2,605: | Line 2,794: | ||
| Lowers the target's {{stat|Special Attack}} by one stage. | | Lowers the target's {{stat|Special Attack}} by one stage. | ||
|- | |- | ||
| {{m|Snore}} | | {{m|Snap Trap}} | ||
{{typetable|Normal}} | {{typetable|Grass}} | ||
{{statustable|Physical}} | |||
| 35 | |||
| 100% | |||
| Traps the target and causes damage equal to 1/8 of the target's max HP for four to five turns. | |||
|- | |||
| {{m|Snipe Shot}} | |||
{{typetable|Water}} | |||
{{statustable|Special}} | |||
| 80 | |||
| 100% | |||
| Ignores moves/abilites that draw in moves, like [[Storm Drain]]. | |||
|- | |||
| {{m|Snore}} | |||
{{typetable|Normal}} | |||
{{statustable|Special}} | {{statustable|Special}} | ||
| {{tt|50|40 in Generations II-V}} | | {{tt|50|40 in Generations II-V}} | ||
| 100% | | 100% | ||
| Has a 30% chance of causing the target to | | Has a 30% chance of causing the target to [[flinch]]; only works if user is {{status|sleep|asleep}}. | ||
|- | |- | ||
| {{m|Solar Beam}} | | {{m|Solar Beam}} | ||
Line 2,647: | Line 2,850: | ||
| Strikes the target two to five times in a row. | | Strikes the target two to five times in a row. | ||
|- | |- | ||
|{{m|Spirit Break}} | | {{m|Spirit Break}} | ||
{{typetable|Fairy}} | {{typetable|Fairy}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
|75 | | 75 | ||
|100 | | 100% | ||
|Lowers the target's | | Lowers the target's {{stat|Special Attack}} by one stage. | ||
|- | |- | ||
| {{m|Spit Up}} | | {{m|Spit Up}} | ||
Line 2,673: | Line 2,876: | ||
| 65 | | 65 | ||
| 100% | | 100% | ||
| Has a 30% chance of causing the target to | | Has a 30% chance of causing the target to [[flinch]]; double damage and never misses against {{m|Minimize}}d targets. | ||
|- | |||
| {{m|Steel Beam}} | |||
{{typetable|Steel}} | |||
{{statustable|Special}} | |||
| 140 | |||
| 95% | |||
| The user takes damage equal to half of its maximum HP, rounded up. | |||
|- | |||
| {{m|Steel Roller}} | |||
{{typetable|Steel}} | |||
{{statustable|Physical}} | |||
| 130 | |||
| 100% | |||
| Removes any active [[terrain]]. Fails when there is no terrain. | |||
|- | |- | ||
| {{m|Steel Wing}} | | {{m|Steel Wing}} | ||
Line 2,687: | Line 2,904: | ||
| 65 | | 65 | ||
| 100% | | 100% | ||
| Has a 30% chance of causing the target to | | Has a 30% chance of causing the target to [[flinch]]; double damage and never misses against {{m|Minimize}}d targets. | ||
|- | |- | ||
| {{m|Stone Edge}} | | {{m|Stone Edge}} | ||
Line 2,709: | Line 2,926: | ||
| 100% | | 100% | ||
| Always lands a critical hit. | | Always lands a critical hit. | ||
|- | |||
| {{m|Strange Steam}} | |||
{{typetable|Fairy}} | |||
{{statustable|Special}} | |||
| 90 | |||
| 95% | |||
| Has a 20% chance of {{status|confusion|confusing}} the target. | |||
|- | |- | ||
| {{m|Strength}} | | {{m|Strength}} | ||
Line 2,765: | Line 2,989: | ||
| 100% | | 100% | ||
| Double damage against a target using {{m|Dive}}. | | Double damage against a target using {{m|Dive}}. | ||
|- | |||
| {{m|Surging Strikes}} | |||
{{typetable|Water}} | |||
{{statustable|Physical}} | |||
| 25 | |||
| 100% | |||
| Strikes the target three times in a row. Each hit always lands a critical hit. | |||
|- | |- | ||
| {{m|Swift}} | | {{m|Swift}} | ||
Line 2,807: | Line 3,038: | ||
| 100% | | 100% | ||
| Type changes depending on the [[Drive]] the user is holding. | | Type changes depending on the [[Drive]] the user is holding. | ||
|- | |||
| {{m|Terrain Pulse}} | |||
{{typetable|Normal}} | |||
{{statustable|Special}} | |||
| 50 | |||
| 100% | |||
| Power doubles and changes type depending on the [[terrain]]. | |||
|- | |- | ||
| {{m|Thousand Arrows}} | | {{m|Thousand Arrows}} | ||
Line 2,848: | Line 3,086: | ||
| 65 | | 65 | ||
| 95% | | 95% | ||
| Has a 10% chance of {{status|paralysis|paralyzing}} or causing the target to | | Has a 10% chance of {{status|paralysis|paralyzing}} or causing the target to [[flinch]]. | ||
|- | |- | ||
| {{m|Thunder Punch}} | | {{m|Thunder Punch}} | ||
Line 2,877: | Line 3,115: | ||
| 100% | | 100% | ||
| Has a 6.67% chance each to {{status|paralyze}}, {{status|freeze}}, or {{status|burn}} the target. | | Has a 6.67% chance each to {{status|paralyze}}, {{status|freeze}}, or {{status|burn}} the target. | ||
|- | |||
| {{m|Triple Axel}} | |||
{{typetable|Ice}} | |||
{{statustable|Physical}} | |||
| 20 | |||
| 90% | |||
| Strikes the target three times in a row; base power doubles with each strike. | |||
|- | |- | ||
| {{m|Triple Kick}} | | {{m|Triple Kick}} | ||
Line 2,890: | Line 3,135: | ||
| — | | — | ||
| — | | — | ||
| Power depends on remaining | | Power depends on remaining [[PP]]. | ||
|- | |- | ||
| {{m|Twineedle}} | | {{m|Twineedle}} | ||
Line 2,904: | Line 3,149: | ||
| 40 | | 40 | ||
| 100% | | 100% | ||
| Has a 20% chance of causing the target to | | Has a 20% chance of causing the target to [[flinch]]. | ||
|- | |- | ||
| {{m|U-turn}} | | {{m|U-turn}} | ||
Line 3,023: | Line 3,268: | ||
| 80 | | 80 | ||
| 100% | | 100% | ||
| Has a 20% chance of causing the target to | | Has a 20% chance of causing the target to [[flinch]]. | ||
|- | |- | ||
| {{m|Weather Ball}} | | {{m|Weather Ball}} | ||
Line 3,037: | Line 3,282: | ||
| {{tt|35|15 in Generations II-IV}} | | {{tt|35|15 in Generations II-IV}} | ||
| {{tt|85%|70% in Generations II-IV}} | | {{tt|85%|70% in Generations II-IV}} | ||
| Traps the target and causes damage equal to 1/ | | Traps the target and causes damage equal to 1/8 of the target's max HP for four to five turns. | ||
|- | |||
| {{m|Wicked Blow}} | |||
{{typetable|Dark}} | |||
{{statustable|Physical}} | |||
| 80 | |||
| 100% | |||
| Always lands a critical hit. | |||
|- | |- | ||
| {{m|Wild Charge}} | | {{m|Wild Charge}} | ||
Line 3,065: | Line 3,317: | ||
| 15 | | 15 | ||
| {{tt|90%|85% in Generations I-IV}} | | {{tt|90%|85% in Generations I-IV}} | ||
| Traps the target and causes damage equal to 1/ | | Traps the target and causes damage equal to 1/8 of the target's max HP for four to five turns. | ||
|- | |- | ||
| {{m|Wring Out}} | | {{m|Wring Out}} | ||
Line 3,093: | Line 3,345: | ||
| 80 | | 80 | ||
| 90% | | 90% | ||
| Has a 20% chance of causing the target to | | Has a 20% chance of causing the target to [[flinch]]. | ||
|} | |} | ||
|} | |} |
Revision as of 15:36, 2 February 2021
This article is incomplete. Please feel free to edit this article to add missing information and complete it. Reason: missing some Generation VII moves |
Damage done to a Pokémon is the amount of HP taken away when a move is successful. The following moves can all deal damage (without calling other moves). Notably, this list does not include status moves.
|
Moves by effect | |
---|---|
Burn • Confuse • Damage • Flinch Freeze • Paralyze • Poison • Sleep • Traps |