Flinch: Difference between revisions

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Revision as of 15:43, 31 August 2010

Flinching is when a Pokémon becomes unable to attack for one turn. The following moves may cause their targets to flinch, but only if the user of the moves hits first.


Name Type Category Probability Power Accuracy King's Rock or Razor Fang Probability Notes
Air Slash Flying Special 30% 75 95% Yes 37%
Astonish Ghost Physical 30% 30 100% No 30%
Bite Dark Physical 30% 60 100% No 30%
Dark Pulse Dark Special 20% 80 100% Yes 28%
Dragon Rush Dragon Physical 20% 100 75% Yes 28%
Extrasensory Psychic Special 10% 80 100% No 10%
Fake Out Normal Physical 100% 40 100% No 100% Always goes first; only works if it is the user's first turn
Fire Fang Fire Physical 10% 65 95% Yes 19% May also cause burn (10% chance)
Headbutt Normal Physical 30% 70 100% No 30%
Ice Fang Ice Physical 10% 65 95% Yes 19% May also cause freeze (10% chance)
Iron Head Steel Physical 30% 80 100% Yes 37%
Needle Arm Grass Physical 30% 60 100% No 30%
Rock Slide Rock Physical 30% 75 90% No 30%
Rolling Kick Fighting Physical 30% 60 85% Yes 37%
Sky Attack Flying Physical 10% 140 90% Yes 19%
Secret Power Normal Physical 30% 70 100% No 30% Only causes flinching if used in caves
Snore Normal Special 30% 40 100% Yes 37% May only be used by a sleeping Pokémon
Stomp Normal Physical 30% 65 100% No 30%
Thunder Fang Electric Physical 10% 65 95% Yes 19% May also cause paralysis (10% chance)
Twister Dragon Special 20% 40 100% Yes 28% Can hit targets using Fly.
Waterfall Water Physical 20% 80 100% Yes 28% Causes flinching in Generation IV only
Zen Headbutt Psychic Physical 20% 80 90% No 20%
Fling Dark Physical 100% 30 100% No 100% If King's Rock or Razor Fang is held by user.


If Razor Fang or King's Rock has an effect on a move, there is a p + (1 - p) * 0.1 chance of causing flinching, where p is the chance of flinching, when using a move on this list and holding the King's Rock or Razor Fang.


Moves by effect
BurnConfuseDamageFlinch
FreezeParalyzePoisonSleepTraps