Flinch: Difference between revisions
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Nescientist (talk | contribs) (→Intro: wording (counterexamples: Low Kick is affected and no longer flinches on its own; Snore can flinch on its own and via King's Rock in Gen II); Low Kick correction) |
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'''{{Status|Flinch}}ing''' is when a Pokémon becomes unable to attack for one turn. The following moves may cause their targets to flinch, but only if the user of the moves hits first. '''Cringing''' is the equivalent condition in the [[Pokémon Mystery Dungeon series]]. | '''{{Status|Flinch}}ing''' is when a Pokémon becomes unable to attack for one turn. The following moves may cause their targets to flinch, but only if the user of the moves hits first. '''Cringing''' is the equivalent condition in the [[Pokémon Mystery Dungeon series]]. | ||
From Generation V onward, moves that can flinch their targets are not affected by [[King's Rock]] or [[Razor Fang]]. | |||
{| width="100%" style="margin:auto; background: #{{dark color | {| width="100%" class="roundy" style="margin:auto; background:#{{dark color}}; border:5px solid #{{dark color light}}" | ||
|- | |- | ||
| | | | ||
{| border=1 width="100%" class="sortable roundy" style="margin:auto; text-align:center; background: # | {| border=1 width="100%" class="sortable roundy" style="margin:auto; text-align:center; background:#FFF; border:1px solid #{{dark color}}; border-collapse:collapse" | ||
|- | |- | ||
! Move | ! Move | ||
Line 94: | Line 94: | ||
| 30 | | 30 | ||
| 100% | | 100% | ||
| class="l" | Only if | | class="l" | Only if [[King's Rock]] or [[Razor Fang]] is held by user. | ||
|- | |- | ||
| class="l" | {{m|Headbutt}} | | class="l" | {{m|Headbutt}} | ||
Line 143: | Line 143: | ||
| 100% | | 100% | ||
| | | | ||
|- | |||
| class="l" | {{m|Low Kick}} | |||
{{typetable|Fighting}} | |||
{{statustable|Physical}} | |||
| 30% | |||
| 50<!--in Generation I--> | |||
| 90%<!--in Generation I--> | |||
| class="l" | Generations I and II only | |||
|- | |- | ||
| class="l" | {{m|Needle Arm}} | | class="l" | {{m|Needle Arm}} | ||
Line 182: | Line 190: | ||
| 140 | | 140 | ||
| 90% | | 90% | ||
| | | class="l" | Generation III onward | ||
|- | |- | ||
| class="l" | {{m|Snore}} | | class="l" | {{m|Snore}} | ||
Line 190: | Line 198: | ||
| {{tt|50|40 in Generations II-V}} | | {{tt|50|40 in Generations II-V}} | ||
| 100% | | 100% | ||
| class="l" | | | class="l" | Fails if the user is not asleep | ||
|- | |- | ||
| class="l" | {{m|Steamroller}} | | class="l" | {{m|Steamroller}} | ||
Line 222: | Line 230: | ||
| {{tt|40|80 if the target is using Fly or Bounce}} | | {{tt|40|80 if the target is using Fly or Bounce}} | ||
| 100% | | 100% | ||
| class="l" | Can hit targets using {{m|Fly}} or {{m| | | class="l" | Can hit targets using {{m|Fly}}, {{m|Bounce}}, or {{m|Sky Drop}} | ||
|- | |- | ||
| class="l" | {{m|Waterfall}} | | class="l" | {{m|Waterfall}} | ||
Line 230: | Line 238: | ||
| 80 | | 80 | ||
| 100% | | 100% | ||
| class=" | | class="l" | Generation IV onward | ||
|- | |- | ||
| class="l" | {{m|Zen Headbutt}} | | class="l" | {{m|Zen Headbutt}} | ||
Line 238: | Line 246: | ||
| 80 | | 80 | ||
| 90% | | 90% | ||
| | |||
|- | |||
| class="l" | {{m|Zing Zap}} | |||
{{typetable|Electric}} | |||
{{statustable|Physical}} | |||
| 30% | |||
| 80 | |||
| 100% | |||
| | | | ||
|} | |} |
Revision as of 17:11, 4 May 2017
This article is incomplete. Please feel free to edit this article to add missing information and complete it. Reason: Japanese name of flinching and cringing and other languages section |
Flinching is when a Pokémon becomes unable to attack for one turn. The following moves may cause their targets to flinch, but only if the user of the moves hits first. Cringing is the equivalent condition in the Pokémon Mystery Dungeon series.
From Generation V onward, moves that can flinch their targets are not affected by King's Rock or Razor Fang.
|
Moves by effect | |
---|---|
Burn • Confuse • Damage • Flinch Freeze • Paralyze • Poison • Sleep • Traps |