Flinch: Difference between revisions
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Nescientist (talk | contribs) (→Intro: wording (counterexamples: Low Kick is affected and no longer flinches on its own; Snore can flinch on its own and via King's Rock in Gen II); Low Kick correction) |
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{{ | {{incomplete|needs=Japanese name of flinching and cringing and other languages section}} | ||
'''{{Status|Flinch}}ing''' is when a Pokémon becomes unable to attack for one turn. The following moves may cause their targets to flinch, but only if the user of the moves hits first. | '''{{Status|Flinch}}ing''' is when a Pokémon becomes unable to attack for one turn. The following moves may cause their targets to flinch, but only if the user of the moves hits first. '''Cringing''' is the equivalent condition in the [[Pokémon Mystery Dungeon series]]. | ||
{| width="100%" style="margin:auto; background: #{{dark color | From Generation V onward, moves that can flinch their targets are not affected by [[King's Rock]] or [[Razor Fang]]. | ||
{| width="100%" class="roundy" style="margin:auto; background:#{{dark color}}; border:5px solid #{{dark color light}}" | |||
|- | |- | ||
| | | | ||
{| border=1 width="100%" class="sortable roundy" style="margin:auto; background: # | {| border=1 width="100%" class="sortable roundy" style="margin:auto; text-align:center; background:#FFF; border:1px solid #{{dark color}}; border-collapse:collapse" | ||
|- | |- | ||
! Move | ! Move | ||
! | ! [[Type]] | ||
! | ! [[Damage category|Category]] | ||
! Probability | ! Probability | ||
! [[Power]] | ! [[Power]] | ||
! [[Accuracy]] | ! [[Accuracy]] | ||
! | ! class="unsortable" | Notes | ||
|- | |- | ||
| class="l" | {{m|Air Slash}} | | class="l" | {{m|Air Slash}} | ||
Line 23: | Line 22: | ||
| 75 | | 75 | ||
| 95% | | 95% | ||
| | | | ||
|- | |- | ||
Line 33: | Line 30: | ||
| 30 | | 30 | ||
| 100% | | 100% | ||
| | | | ||
|- | |- | ||
Line 43: | Line 38: | ||
| 60 | | 60 | ||
| 100% | | 100% | ||
| | | | ||
|- | |- | ||
Line 53: | Line 46: | ||
| 65 | | 65 | ||
| 85% | | 85% | ||
| | | | ||
|- | |- | ||
Line 63: | Line 54: | ||
| 80 | | 80 | ||
| 100% | | 100% | ||
| | | | ||
|- | |- | ||
Line 73: | Line 62: | ||
| {{tt|100|200 if the target has used Minimize (Generation VI)}} | | {{tt|100|200 if the target has used Minimize (Generation VI)}} | ||
| {{tt|75%|Never misses if the target has used Minimize (Generation VI)}} | | {{tt|75%|Never misses if the target has used Minimize (Generation VI)}} | ||
| | | | ||
|- | |- | ||
Line 83: | Line 70: | ||
| 80 | | 80 | ||
| 100% | | 100% | ||
| | | | ||
|- | |- | ||
Line 92: | Line 77: | ||
| 100% | | 100% | ||
| 40 | | 40 | ||
| 100% | | 100% | ||
| class="l" | Always goes first; only works if it is the user's first turn | | class="l" | Always goes first; only works if it is the user's first turn | ||
Line 103: | Line 86: | ||
| 65 | | 65 | ||
| 95% | | 95% | ||
| class="l" | May also cause burn (10% chance) | | class="l" | May also cause burn (10% chance) | ||
|- | |- | ||
Line 113: | Line 94: | ||
| 30 | | 30 | ||
| 100% | | 100% | ||
| class="l" | Only if [[King's Rock]] or [[Razor Fang]] is held by user. | |||
| class="l" | Only if | |||
|- | |- | ||
| class="l" | {{m|Headbutt}} | | class="l" | {{m|Headbutt}} | ||
Line 123: | Line 102: | ||
| 70 | | 70 | ||
| 100% | | 100% | ||
| | | | ||
|- | |- | ||
Line 133: | Line 110: | ||
| 60 | | 60 | ||
| 100% | | 100% | ||
| | | | ||
|- | |- | ||
Line 143: | Line 118: | ||
| 80 | | 80 | ||
| 90% | | 90% | ||
| | | | ||
|- | |- | ||
Line 153: | Line 126: | ||
| 65 | | 65 | ||
| 95% | | 95% | ||
| class="l" | May also cause freeze (10% chance) | | class="l" | May also cause freeze (10% chance) | ||
|- | |- | ||
Line 163: | Line 134: | ||
| 85 | | 85 | ||
| 90% | | 90% | ||
| | | | ||
|- | |- | ||
Line 173: | Line 142: | ||
| 80 | | 80 | ||
| 100% | | 100% | ||
| | | | ||
|- | |||
| class="l" | {{m|Low Kick}} | |||
{{typetable|Fighting}} | |||
{{statustable|Physical}} | |||
| 30% | |||
| 50<!--in Generation I--> | |||
| 90%<!--in Generation I--> | |||
| class="l" | Generations I and II only | |||
|- | |- | ||
| class="l" | {{m|Needle Arm}} | | class="l" | {{m|Needle Arm}} | ||
Line 183: | Line 158: | ||
| 60 | | 60 | ||
| 100% | | 100% | ||
| | | | ||
|- | |- | ||
Line 193: | Line 166: | ||
| 75 | | 75 | ||
| 90% | | 90% | ||
| | | | ||
|- | |- | ||
Line 203: | Line 174: | ||
| 60 | | 60 | ||
| 85% | | 85% | ||
| | | | ||
|- | |- | ||
Line 213: | Line 182: | ||
| 70 | | 70 | ||
| 100% | | 100% | ||
| class="l" | May cause flinching only when used in [[cave]]s, on rocky terrain (Generation {{gen|IV}} and {{gen|V}}), in burial grounds ([[Generation VI]]), or in space | |||
| class="l" | | |||
|- | |- | ||
| class="l" | {{m|Sky Attack}} | | class="l" | {{m|Sky Attack}} | ||
Line 223: | Line 190: | ||
| 140 | | 140 | ||
| 90% | | 90% | ||
| | | class="l" | Generation III onward | ||
|- | |- | ||
| class="l" | {{m|Snore}} | | class="l" | {{m|Snore}} | ||
Line 233: | Line 198: | ||
| {{tt|50|40 in Generations II-V}} | | {{tt|50|40 in Generations II-V}} | ||
| 100% | | 100% | ||
| class="l" | Fails if the user is not asleep | |||
| class="l" | | |||
|- | |- | ||
| class="l" | {{m|Steamroller}} | | class="l" | {{m|Steamroller}} | ||
Line 243: | Line 206: | ||
| {{tt|65|130 if the target has used Minimize}} | | {{tt|65|130 if the target has used Minimize}} | ||
| {{tt|100%|Never misses if the target has used Minimize (Generation VI)}} | | {{tt|100%|Never misses if the target has used Minimize (Generation VI)}} | ||
| | | | ||
|- | |- | ||
Line 253: | Line 214: | ||
| {{tt|65|130 if the target has used Minimize}} | | {{tt|65|130 if the target has used Minimize}} | ||
| {{tt|100%|Never misses if the target has used Minimize (Generation VI)}} | | {{tt|100%|Never misses if the target has used Minimize (Generation VI)}} | ||
| | | | ||
|- | |- | ||
Line 263: | Line 222: | ||
| 65 | | 65 | ||
| 95% | | 95% | ||
| class="l" | May also cause paralysis (10% chance) | | class="l" | May also cause paralysis (10% chance) | ||
|- | |- | ||
Line 273: | Line 230: | ||
| {{tt|40|80 if the target is using Fly or Bounce}} | | {{tt|40|80 if the target is using Fly or Bounce}} | ||
| 100% | | 100% | ||
| class="l" | Can hit targets using {{m|Fly}}, {{m|Bounce}}, or {{m|Sky Drop}} | |||
| class="l" | Can hit targets using {{m|Fly}} or {{m| | |||
|- | |- | ||
| class="l" | {{m|Waterfall}} | | class="l" | {{m|Waterfall}} | ||
Line 283: | Line 238: | ||
| 80 | | 80 | ||
| 100% | | 100% | ||
| class="l" | Generation IV onward | |||
| class=" | |||
|- | |- | ||
| class="l" | {{m|Zen Headbutt}} | | class="l" | {{m|Zen Headbutt}} | ||
Line 293: | Line 246: | ||
| 80 | | 80 | ||
| 90% | | 90% | ||
| {{ | | | ||
|- | |||
| class="l" | {{m|Zing Zap}} | |||
{{typetable|Electric}} | |||
{{statustable|Physical}} | |||
| 30% | |||
| 80 | |||
| 100% | |||
| | | | ||
|} | |} | ||
|} | |} | ||
{{-}} | {{-}} |
Revision as of 17:11, 4 May 2017
This article is incomplete. Please feel free to edit this article to add missing information and complete it. Reason: Japanese name of flinching and cringing and other languages section |
Flinching is when a Pokémon becomes unable to attack for one turn. The following moves may cause their targets to flinch, but only if the user of the moves hits first. Cringing is the equivalent condition in the Pokémon Mystery Dungeon series.
From Generation V onward, moves that can flinch their targets are not affected by King's Rock or Razor Fang.
|
Moves by effect | |
---|---|
Burn • Confuse • Damage • Flinch Freeze • Paralyze • Poison • Sleep • Traps |