Flinch: Difference between revisions

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m (Undo revision 1791109 by V4Victini (talk) Even if it is true part of this will still count for Gen IV. Please wait a bit for a second reply.)
m (Adjusted table to Generation V)
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| 75
| 75
| 95%
| 95%
| Yes
| {{tt|No|Yes prior in Generation V}}
| 37%
| {{tt|30%|37% prior to Generation V}}
|
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| 30
| 30
| 100%
| 100%
| {{tt|Yes|No prior to Generation V}}
| No
| {{tt|37%|30% prior to Generation V}}
| 30%
|
|
|-
|-
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| 60
| 60
| 100%
| 100%
| {{tt|Yes|No prior to Generation V}}
| No
| {{tt|37%|30% prior to Generation V}}
| 30%
|
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| 65
| 65
| 85%
| 85%
| {{tt|Yes|No prior to Generation V}}
| No
| {{tt|19%|10% prior to Generation V}}
| 10%
|
|
|-
|-
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| 80
| 80
| 100%
| 100%
| Yes
| {{tt|No|Yes prior to Generation V}}
| 28%
| {{tt|20%|28% prior to Generation V}}
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|-
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| 100
| 100
| 75%
| 75%
| Yes
| {{tt|No|Yes prior to Generation V}}
| 28%
| {{tt|20%|28% prior to Generation V}}
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| 80
| 80
| 100%
| 100%
| {{tt|Yes|No prior to Generation V}}
| No
| {{tt|19%|10% prior to Generation V}}
| 10%
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| 65
| 65
| 95%
| 95%
| Yes
| {{tt|No|Yes prior to Generation V}}
| 19%
| {{tt|10%|19% prior to Generation V}}
| class="l" | May also cause burn (10% chance)
| class="l" | May also cause burn (10% chance)
|-
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| 70
| 70
| 100%
| 100%
| {{tt|Yes|No prior to Generation V}}
| No
| {{tt|37%|30% prior to Generation V}}
| 30%
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| 60
| 60
| 100%
| 100%
| Yes
| {{tt|No|Yes prior to Generation V}}
| 37%
| {{tt|30%|37% prior to Generation V}}
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| 80
| 80
| 90%
| 90%
| {{tt|Yes|No prior to Generation V}}
| No
| {{tt|19%|10% prior to Generation V}}
| 10%
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| 65
| 65
| 95%
| 95%
| Yes
| {{tt|No|Yes prior to Generation V}}
| 19%
| {{tt|10%|19% prior to Generation V}}
| class="l" | May also cause freeze (10% chance)
| class="l" | May also cause freeze (10% chance)
|-
|-
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| 85
| 85
| 90%
| 90%
| Yes
| {{tt|No|Yes prior to Generation V}}
| 37%
| {{tt|30%|37% prior to Generation V}}
|
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| 80
| 80
| 100%
| 100%
| Yes
| {{tt|No|Yes prior to Generation V}}
| 37%
| {{tt|30%|37% prior to Generation V}}
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| 60
| 60
| 100%
| 100%
| {{tt|Yes|No prior to Generation V}}
| No
| {{tt|37%|30% prior to Generation V}}
| 30%
|
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| 75
| 75
| 90%
| 90%
| {{tt|Yes|No prior to Generation V}}
| No
| {{tt|37%|30% prior to Generation V}}
| 30%
|
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|-
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| 60
| 60
| 85%
| 85%
| Yes
| {{tt|No|Yes prior to Generation V}}
| 37%
| {{tt|30%|37% prior to Generation V}}
|
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| 70
| 70
| 100%
| 100%
| {{tt|Yes|No prior to Generation V}}
| No
| {{tt|37%|30% prior to Generation V}}
| 30%
| class="l" | Only causes flinching if used in caves or the [[Crystal Colosseum|Crystal]], [[Magma Colosseum|Magma]], or [[Stargazer Colosseum]]s
| class="l" | Only causes flinching if used in caves or the [[Crystal Colosseum|Crystal]], [[Magma Colosseum|Magma]], or [[Stargazer Colosseum]]s
|-
|-
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| 140
| 140
| 90%
| 90%
| Yes
| {{tt|No|Yes prior to Generation V}}
| 37%
| {{tt|30%|37% prior to Generation V}}
|
|
|-
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| 40
| 40
| 100%
| 100%
| Yes
| {{tt|No|Yes prior to Generation V}}
| 37%
| {{tt|30%|37% prior to Generation V}}
| class="l" | May only be used by a sleeping Pokémon
| class="l" | May only be used by a sleeping Pokémon
|-
|-
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| {{tt|65|130 if the target has used Minimize}}
| {{tt|65|130 if the target has used Minimize}}
| 100%
| 100%
| {{tt|Yes|No prior to Generation V}}
| No
| {{tt|37%|30% prior to Generation V}}
| 30%
|
|
|-
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| {{tt|65|130 if the target has used Minimize}}
| {{tt|65|130 if the target has used Minimize}}
| 100%
| 100%
| {{tt|Yes|No prior to Generation V}}
| No
| {{tt|37%|30% prior to Generation V}}
| 30%
|
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| 65
| 65
| 95%
| 95%
| Yes
| {{tt|No|Yes prior to Generation V}}
| 19%
| {{tt|10%|19% prior to Generation V}}
| class="l" | May also cause paralysis (10% chance)
| class="l" | May also cause paralysis (10% chance)
|-
|-
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| 40
| 40
| 100%
| 100%
| Yes
| {{tt|No|Yes prior to Generation V}}
| 28%
| {{tt|20%|28% prior to Generation V}}
| class="l" | Can hit targets using {{m|Fly}}.
| class="l" | Can hit targets using {{m|Fly}}.
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| 80
| 80
| 100%
| 100%
| Yes
| {{tt|No|Yes prior to Generation V}}
| 28%
| {{tt|20%|28% prior to Generation V}}
| class="1" align="left" | Causes flinching in Generation {{gen|IV}}-{{gen|V}} only
| class="1" align="left" | Causes flinching in Generation {{gen|IV}}-{{gen|V}} only
|-
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| 80
| 80
| 90%
| 90%
| Yes
| {{tt|No|Yes prior to Generation V}}
| 28%
| {{tt|20%|28% prior to Generation V}}
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<br>
<br>
If {{DL|Evolution-inducing held item|Razor Fang}} or {{DL|Evolution-inducing held item|King's Rock}} has an effect on a move, there is a <code>p + (1 - p) * 0.1</code> chance of causing flinching, where p is the chance of flinching, when using a move on this list and holding the King's Rock or Razor Fang. The doubling effect of {{a|Serene Grace}} will activate before the King's Rock or Razor Fang boost.
Prior to Generation V, if {{DL|Evolution-inducing held item|Razor Fang}} or {{DL|Evolution-inducing held item|King's Rock}} has an effect on a move, there is a <code>p + (1 - p) * 0.1</code> chance of causing flinching, where p is the chance of flinching, when using a move on this list and holding the King's Rock or Razor Fang. The doubling effect of {{a|Serene Grace}} will activate before the King's Rock or Razor Fang boost. Generation V changed it so that the chance of flinching by items and moves does not stack.


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Revision as of 20:35, 3 November 2012

Flinching is when a Pokémon becomes unable to attack for one turn. The following moves may cause their targets to flinch, but only if the user of the moves hits first.

Move Type Category Probability Power Accuracy King's Rock
or Razor Fang
Probability Notes
Air Slash Flying Special 30% 75 95% No 30%
Astonish Ghost Physical 30% 30 100% No 30%
Bite Dark Physical 30% 60 100% No 30%
Bone Club Ground Physical 10% 65 85% No 10%
Dark Pulse Dark Special 20% 80 100% No 20%
Dragon Rush Dragon Physical 20% 100 75% No 20%
Extrasensory Psychic Special 10% 80 100% No 10%
Fake Out Normal Physical 100% 40 100% No 100% Always goes first; only works if it is the user's first turn
Fire Fang Fire Physical 10% 65 95% No 10% May also cause burn (10% chance)
Fling Dark Physical 100% 30 100% No 100% Only if King's Rock or Razor Fang is held by user.
Headbutt Normal Physical 30% 70 100% No 30%
Heart Stamp Psychic Physical 30% 60 100% No 30%
Hyper Fang Normal Physical 10% 80 90% No 10%
Ice Fang Ice Physical 10% 65 95% No 10% May also cause freeze (10% chance)
Icicle Crash Ice Physical 30% 85 90% No 30%
Iron Head Steel Physical 30% 80 100% No 30%
Needle Arm Grass Physical 30% 60 100% No 30%
Rock Slide Rock Physical 30% 75 90% No 30%
Rolling Kick Fighting Physical 30% 60 85% No 30%
Secret Power Normal Physical 30% 70 100% No 30% Only causes flinching if used in caves or the Crystal, Magma, or Stargazer Colosseums
Sky Attack Flying Physical 30% 140 90% No 30%
Snore Normal Special 30% 40 100% No 30% May only be used by a sleeping Pokémon
Steamroller Bug Physical 30% 65 100% No 30%
Stomp Normal Physical 30% 65 100% No 30%
Thunder Fang Electric Physical 10% 65 95% No 10% May also cause paralysis (10% chance)
Twister Dragon Special 20% 40 100% No 20% Can hit targets using Fly.
Waterfall Water Physical 20% 80 100% No 20% Causes flinching in Generation IV-V only
Zen Headbutt Psychic Physical 20% 80 90% No 20%


Prior to Generation V, if Razor Fang or King's Rock has an effect on a move, there is a p + (1 - p) * 0.1 chance of causing flinching, where p is the chance of flinching, when using a move on this list and holding the King's Rock or Razor Fang. The doubling effect of Serene Grace will activate before the King's Rock or Razor Fang boost. Generation V changed it so that the chance of flinching by items and moves does not stack.


Moves by effect
BurnConfuseDamageFlinch
FreezeParalyzePoisonSleepTraps