List of moves that cause entry hazards: Difference between revisions

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{{move|List of moves that set traps}}
An '''entry hazard''' is any battlefield effect that affects the opponent's Pokémon as they are sent out of their [[Poké Ball]]. Any Pokémon already on the battlefield when these effects begin will be unaffected. All moves that create entry hazards are [[status moves]].
A '''trap''' (Japanese: '''{{tt|罠|わな}}'''), more commonly known by the fan term '''entry hazard''', is a condition that affects a side of the field that causes any Pokémon that is sent into battle on that side of the field to be afflicted by a negative effect. Traps are created by moves, normally [[status move]]s.


Entry hazards are removed by {{m|Rapid Spin}} (user's side) and {{m|Defog}} (Generation VI: both sides; Generation IV-V: only opponent's side). In addition, {{m|Toxic Spikes}} is removed by a [[grounded]] {{type|Poison}} Pokémon upon switching in.  
Some moves effects can remove traps. {{m|Rapid Spin}} removes traps from the user's side of the field; {{m|Defog}} removes traps from the target's side of the field ([[Generation IV]]-{{gen|V}}) or both sides of the field ([[Generation VI]] onward). {{m|Court Change}} will exchange the traps on each side of the field, along with other one-sided field conditions. Additionally, if a [[grounded]] {{type|Poison}} enters the battle, it will remove {{m|Toxic Spikes}} from its side of the field.


The following moves create entry hazards of various types:
Pokémon holding [[Heavy-Duty Boots]] are unaffected by traps, but grounded Poison-type Pokémon can still remove Toxic Spikes even if they hold it.


{| style="margin:auto; background: #{{status color}}; {{roundy}}; border: 5px solid #{{status color light}};"
traps activate before {{cat|Abilities that activate upon entering battle}}, except {{a|Unnerve}}, {{a|Neutralizing Gas}}, and {{a|As One}}.
|-
 
|
traps do activate when a new Pokémon is summoned in an [[SOS Battle]]. traps do not activate for [[Support Play|Support Trainer]]s joining the battle in [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]]
{| border=1 class="sortable roundy" style="margin:auto; background: #FFFFFF; border:1px solid #{{status color}}; border-collapse:collapse;"
 
|-
==List of traps==
! [[Generation|Gen]]
{| class="roundtable" style="margin:auto; background: #{{status color}}; border:1px solid #{{status color light}};"
! Move
! style="background-color: #{{status color light}}; {{roundytl|5px}}" | Debut Gen
! [[Type]]
! style="background-color: #{{status color light}}" | Entry hazard
! Effect
! style="background-color: #{{status color light}}" | Causes
! style="background-color: #{{status color light}}; {{roundytr|5px}}" | Effect
|-
|-
| {{gen|II}}
| {{gen|II}}
| Spikes
| {{m|Spikes}}
| {{m|Spikes}}
{{typetable|Ground}}
| [[Grounded]] Pokémon entering that side of the field take damage proportional to their maximum HP.<br>From Generation III onward, Spikes can be set up a maximum of 3 times on the same side of the field, which causes entering Pokémon to take more damage.
| Damages incoming opponents. Additional uses of this move will do more damage. Only affects grounded Pokémon.
|-
| {{gen|IV}}
| Pointed stones
| {{m|Stealth Rock}}<br>{{m|G-Max Stonesurge}}
| Pokémon entering that side of the field take damage proportional to their maximum HP, based on how effective {{type|Rock}} moves are against that Pokémon's [[type]]s.
|-
|-
| {{gen|IV}}
| {{gen|IV}}
| {{m|Stealth Rock}}
| Poison spikes
{{typetable|Rock}}
| {{m|Toxic Spikes}}
| Damages incoming opponents. Affected by type matchups.
| If set up once, {{status|poison}}s [[grounded]] Pokémon entering that side of the field.<br>If set up twice, badly poisons grounded Pokémon entering that side of the field.
|-
|-
| {{gen|VI}}
| {{gen|VI}}
| Sticky web
| {{m|Sticky Web}}
| {{m|Sticky Web}}
{{typetable|Bug}}
| [[Grounded]] Pokémon entering that side of the field have their {{stat|Speed}} lowered by one stage.
| Reduces {{stat|Speed}} of incoming opponents by one stage. Only affects grounded Pokémon.
|-
|-
| {{gen|IV}}
| {{gen|VIII}}
| {{m|Toxic Spikes}}
| Sharp steel
{{typetable|Poison}}
| {{m|G-Max Steelsurge}}
| {{status|Poison}}s incoming opponents. A second use of this move causes the Pokémon to be {{status|badly poisoned}}. Only affects grounded Pokémon. {{type|Poison}} and {{type|Steel}} Pokémon are immune.
| Pokémon entering that side of the field take damage proportional to their maximum HP, based on how effective {{type|Steel}} moves are against that Pokémon's [[type]]s.
|}
|}
|}


== Trivia ==
* Only even-numbered [[generation]]s have introduced new moves that set traps.
==In other languages==
{{langtable|color={{status color}}|bordercolor={{status color light}}
|de=Falle
|fr=Piège
|it=Trappola
|es=Trampa
|ko=함정
|zh_cmn=陷阱
|zh_yue=陷阱
}}
{{-}}
{{-}}
{{Move effects}}
{{Move effects}}<br>
{{-}}
{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}


[[Category:Lists]]
[[Category:Lists]]
[[Category:Entry hazard-creating moves|*]]
[[de:Entry Hazards]]
[[fr:Entry Hazard]]
[[it:Entry hazard]]
[[ja:設置技]]
[[zh:对入场宝可梦生效的招式]]

Revision as of 09:34, 16 March 2022

018Pidgeot.png It has been suggested that this article be moved to List of moves that set traps.
Please discuss whether or not to move it on its talk page.

A trap (Japanese: ), more commonly known by the fan term entry hazard, is a condition that affects a side of the field that causes any Pokémon that is sent into battle on that side of the field to be afflicted by a negative effect. Traps are created by moves, normally status moves.

Some moves effects can remove traps. Rapid Spin removes traps from the user's side of the field; Defog removes traps from the target's side of the field (Generation IV-V) or both sides of the field (Generation VI onward). Court Change will exchange the traps on each side of the field, along with other one-sided field conditions. Additionally, if a grounded Poison-type enters the battle, it will remove Toxic Spikes from its side of the field.

Pokémon holding Heavy-Duty Boots are unaffected by traps, but grounded Poison-type Pokémon can still remove Toxic Spikes even if they hold it.

traps activate before Abilities that activate upon entering battle, except Unnerve, Neutralizing Gas, and As One.

traps do activate when a new Pokémon is summoned in an SOS Battle. traps do not activate for Support Trainers joining the battle in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!

List of traps

Debut Gen Entry hazard Causes Effect
II Spikes Spikes Grounded Pokémon entering that side of the field take damage proportional to their maximum HP.
From Generation III onward, Spikes can be set up a maximum of 3 times on the same side of the field, which causes entering Pokémon to take more damage.
IV Pointed stones Stealth Rock
G-Max Stonesurge
Pokémon entering that side of the field take damage proportional to their maximum HP, based on how effective Rock-type moves are against that Pokémon's types.
IV Poison spikes Toxic Spikes If set up once, poisons grounded Pokémon entering that side of the field.
If set up twice, badly poisons grounded Pokémon entering that side of the field.
VI Sticky web Sticky Web Grounded Pokémon entering that side of the field have their Speed lowered by one stage.
VIII Sharp steel G-Max Steelsurge Pokémon entering that side of the field take damage proportional to their maximum HP, based on how effective Steel-type moves are against that Pokémon's types.

Trivia

  • Only even-numbered generations have introduced new moves that set traps.

In other languages

Language Title
Chinese Cantonese 陷阱
Mandarin 陷阱
France Flag.png French Piège
Germany Flag.png German Falle
Italy Flag.png Italian Trappola
South Korea Flag.png Korean 함정
Spain Flag.png Spanish Trampa


Moves by effect
BurnConfuseDamageFlinch
FreezeParalyzePoisonSleepTraps


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.