List of locations by index number (Generation II)
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Each location in the Generation II games has its own identification number used internally by the game.
These index numbers and names are used by Pokémon Crystal's Poké Seer in Cianwood City.
- For all index values not marked N/A in the table below, she simply says, "Hm… I see you met <Pokémon> here: <location>!"
- Any index values not included in the table below use the same response, but since they do not have valid strings associated with them, the location name will be gibberish.
- Index numbers 0x00, 0x7E, and 0xFE cause the seer to say, "Whaaaat? I can't tell a thing! How could I not know of this?".
- Index numbers 0x7F and 0xFF cause the seer to say, "What!? Incredible! I don't how understand how, but it is incredible! You are special. I can't tell where you met it, but it was at level <level>. Am I good or what?"
Index numbers 0x60-0x7D and 0xE0-0xFD are invalid.
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This article is part of both Project Locations and Project Games, Bulbapedia projects that, together, aim to write comprehensive articles on the Pokémon Locations and Games, respectively. |