List of glitches (Generation II)
This is a list of glitches that occur in the Generation II main series Pokémon games.
In Pokémon Gold and Silver
Present glitch
- Main article: Present (move)#Generation II
In Gold and Silver, the move Present is glitched and the Level, Attack, and Defense variables of the damage formula are replaced. This causes the move to deal unusually large or small amounts of damage depending on the Pokémon. This glitch is not present in Pokémon Stadium 2 or Pokémon Crystal.
Trainer House glitch
- Main article: Trainer House glitch
This glitch affects the Trainer in the Trainer House. It is caused by corrupted RAM for save data in Pokémon Gold and Silver. It is not present in Pokémon Crystal.
In Pokémon Crystal
Player sprite glitch
A glitch that can be found in Pokémon Crystal. This glitch causes an overworld sprite color switch between Ethan and Kris. It is caused by creating a save file as one gender of character, then overwriting it with another gender of character, but turning off while it is overwriting. It disappears after saving and resetting the game.
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In all Generation II games
Celebi egg glitch
- Main article: Celebi egg glitch
Coin Case glitches
- Main article: Coin Case glitches
Egg black out glitch
If an egg is obtained before any other Pokémon, the player will repeatedly black out and be forced to restart the game. This was remedied in Generation III and later games by requiring the player to have two Pokémon with them in order to trade, rather than just one.
Error codes
- Main article: Error codes
Experience underflow glitch
- Main article: Experience#Experience underflow glitch
In Generations I and II, level 1 Pokémon using the "medium-slow" growth algorithm will jump from level 1 to level 100 after gaining a low amount of experience points.
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Love Ball glitch
The Love Ball only gains a catch rate of 8× on Pokémon of the same gender and species as the player's Pokémon, rather than the opposite gender. This was corrected in Pokémon HeartGold and SoulSilver.
Pokémon storage system cloning
- Main article: Pokémon cloning#Storage system method
Sketch glitch
- Main article: Sketch glitch
Thick Club glitch
If a Marowak with a maximum Attack stat (maximum IVs and Stat Exp in Attack) uses Swords Dance while holding a Thick Club, its Attack will overflow to 8. This glitch is not present in Pokémon Stadium 2.
Trade cloning
- Main article: Pokémon cloning#Trading method
Glitches involving communication with the Generation I games
Johto guard glitch
- Main article: Johto guard glitch
Shiny Ditto glitch
The Shiny Ditto glitch requires a game from Generation I and Generation II, but only has an effect on a Generation II game. By trading any Shiny Pokémon to a Generation I game, having a wild Ditto transform into that Pokémon, then catching and trading the Ditto into a Generation II game, the Ditto will be Shiny.
Trade evolution glitch
Generation I Pokémon that can evolve by trading can be taught glitch moves through this glitch. This can be achieved by trading a trade evolution Pokémon from a Generation I game to a Generation II, at a level where its evolved form will learn a move not in Generation I. Trading the Pokémon back to the Generation I game will cause the move to become a glitch move.
For example, trading a level 34 Graveler from Pokémon Red to Pokémon Gold will make the Graveler evolve into Golem. Since it is level 34, it will learn Rollout. If it is then traded back to Pokémon Red, it will still have the move, but the game won't recognize it properly since it is a Generation II move, so will become TM05.
In the side games
Pokémon Stadium 2
Infinite continues glitch
- Main article: Infinite continues glitch
The infinite continues glitch is a glitch that can be performed in Pokémon Stadium 2 with any Stadium Cup. It does not work in the original Pokémon Stadium. If there is a previously suspended game and the player is playing the Stadium Cup, suspending the game after a loss causes a warning message to pop up, telling the player that there is already a suspended game. If "Continue without Suspending" is selected, a rematch with the opponent who just defeated the player will be triggered, but no continue will be used.
This glitch Pokémon article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games. |