List of glitches (Generation VII): Difference between revisions

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{{youtubevid|MgbaENPBCKk|ChickasaurusGL|Sun|Moon}}
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====Alolan Exeggutor trade glitch====
When receiving an Alolan Exeggutor from trade, the Pokémon's head part can be seen for a split second on the bottom left of the screen after the poké ball opens.


====Baton Pass Own Tempo glitch====
====Baton Pass Own Tempo glitch====

Revision as of 02:20, 30 March 2021

BoEANSprite.png This glitch is in need of research.
Reason: USUM details; every non-Poké Transporter related glitch to be checked to see if it still occurs in v1.1 and v1.2
You can discuss this on the talk page.

This is a list of glitches that occur in the Generation VII core series Pokémon games.

Sun and Moon

All versions

Aether Paradise crate outline error

Comparison image (existing outlines and removed outlines)

On Aether Paradise's B1F, there are two groups of eight crates, to the left and the right of the elevator in the center. If the player stands so that part of their body is visible between the two columns of crates, the player's outline will not be drawn on the part of their body that would be blocked from view "behind" the crates if the columns did not have the gap between them. There is also a discolored line across the player's body on a line that stretches directly across the gap between the tops of the two crates.

By ChickasaurusGL
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.


Alolan Exeggutor trade glitch

When receiving an Alolan Exeggutor from trade, the Pokémon's head part can be seen for a split second on the bottom left of the screen after the poké ball opens.

Baton Pass Own Tempo glitch

If a Pokémon with Own Tempo is confused due to obtaining it from Baton Pass, it will not be cured of confusion until after a Pokémon takes its turn (uses a move, switches out, etc.).

This glitch is present in the core series Generation V, VI, VII, and VIII games.

Battle Team name glitch

If a four-digit number is included in the name of a Battle Team, the number will be rendered with a comma on the Battle Spot waiting screen whether one was present or not. For example, if a team's name contains the number "2019," it will be displayed as "2,019."

Berry tree shadow glitch

In the Poni Wilds, there is a Berry tree off to the far right of the map. When the player walks near this tree, a graphical glitch occurs that causes the shadow under it to briefly flicker.

By YikesDepartment
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.


Choice item lock glitch

Main article: Choice item lock glitch

If a Pokémon is already locked into a move due to a Choice item (the Choice Band, Choice Specs, or Choice Scarf), if the held Choice item is removed while the effect of the Pokémon's held item is negated (by Klutz, Embargo, or Magic Room), the Pokémon will remain locked into the move.

When the Pokémon's held item regains its effect (e.g. Magic Room wears off), as long as the Pokémon has a held item—regardless of what the held item is—the Pokémon cannot select moves other than the one it is locked into; if it attempts to select another move, the message "The <HELD ITEM> only allows the use of <MOVE>!" will be displayed.

Additionally, as long as it is locked into a move by a Choice item, even if it has no held item or its item's effect is negated, if it would use a move other than the move it is locked into, that move fails.

Confusion item activation glitch

If a Pokémon hurts itself in confusion, items that activate when its HP drops below a specific threshold will not activate. These items instead activate after the next time it loses HP (other than by hurting itself in confusion). Affected items include the Sitrus Berry, Figy Berry, Liechi Berry, and Berry Juice.

For example, if a Pokémon holding a Berry Juice hurts itself in confusion so that its HP drops below 50% of its maximum HP, its held Berry Juice will not be activated.

This glitch is present in the core series Generation V, VI, and VII games.

Graphical glitches

BoEANSprite.png This glitch is in need of research.
Reason: What is the cause and trigger?
You can discuss this on the talk page.

Some copies of Sun and Moon have been afflicted by 3D graphical glitches in which players get stuck in the default 3D Modeling "T-Pose", graphical elements stretching and shrinking and other graphical oddities.[1]

By Safyire
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.


GTS morphing glitch

The player must first deposit a Pokémon onto the GTS that will not be traded during the period of the glitch. Next, the player will need to use the Seek Pokémon option and look up any Pokémon. Once done, the player will need to select a Pokémon that has already been traded for. Afterwards, the player should view the summary of the deposited Pokémon. This will lead to a visual glitch where the model of the deposited Pokémon is replaced with the model of the Pokémon that was viewed last.

By shallowkittyartist
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.


Legality checking false positives

Several features in Pokémon Sun and Moon, such as online trading and Battle Spot, check that a Pokémon is legal before allowing it to be traded or used. However, these checks are imperfect, and often believe legitimate Pokémon to be modified.

Momentary evolution sprite glitch

Spr 1g 006.png The picture used in this section is unsatisfactory.
Please feel free to replace it so it conforms to Bulbapedia conventions.
Reason: Image of screen
The evolved form's model appearing briefly before evolution

During an evolution, before the "What? (POKéMON) is evolving!" text appears, the model of the evolved Pokémon may appear for a split second at the top-left corner of the screen. For Pokémon with tall models, it is also possible for the model to appear off the screen.

By ChickasaurusGL
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.


Pokémon Refresh form cry glitch

BoEANSprite.png This glitch is in need of research.
Reason: Checking other Pokémon whose alternate forms have different cries: Giratina, Shaymin, Hoopa
You can discuss this on the talk page.

If a Generation VII Pokémon with an alternate form is chosen to play with in Pokémon Refresh, its first cry will be that of its species' default form, regardless of its own form. However, the rest of the time it will use the correct cry. This is only relevant for Pokémon species which have forms that exist outside of battle that have different cries to their default form.

Oricorio Pom-Pom Style, Pa'u Style, and Sensu Style will all use the cry of Baile Style in this instance. Midnight Form Lycanroc uses the cry of Midday Form in this instance.

By ChickasaurusGL
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.


Protean Curse glitch

If the user is not already Ghost-type and becomes Ghost-type due to Protean upon executing Curse, the user will use the Ghost-type Curse on itself (regardless of Follow Me or Rage Powder); this cannot be blocked by Crafty Shield.

The same glitch exists in Generation VI.

Sparkling Aria Multi Battle AI glitch

BoEANSprite.png This glitch is in need of research.
Reason: Does this glitch affect other Trainers and moves such as those in the Battle Tree?
You can discuss this on the talk page.

In a Multi Battle with Hau as an ally at Aether Paradise, the AI may use Hydro Vortex targeting the player's Pokémon.[2]

Sky Drop invisible Pokémon glitch

BoEANSprite.png This glitch is in need of research.
Reason: Can this be caused by the user's Wimp Out/Emergency Exit?
You can discuss this on the talk page.

If Battle Effects are turned off, if a Pokémon using Sky Drop faints or is switched out upon inflicting damage, the target of Sky Drop will become invisible. This can be caused by the user's held Life Orb, the target's held Rocky Helmet or Red Card, or the target's Rough Skin or Iron Barbs Ability.

This effect lasts until the Pokémon which is affected faints or is switched out. Even if a Pokémon changes form, it remains invisible. This glitch cannot occur during link battles, which automatically enable the Battle Effects.

By ChickasaurusGL
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.


Terrain and weather graphical glitch

If a weather effect that alters the background in outdoor battles (such as rain) is in effect at the same time as a terrain effect, if the terrain effect ends before the weather does, the sky in the background will be clear instead of cloudy even though the weather is still in effect.

TM text glitch

If a Pokémon learns a TM, the TM's bag text will be dark black (as if it never learned the TM) instead of gray (as it should be for Pokémon that already know the move).

Totem Alolan Raticate cry oversight

In Pokémon Moon, when the Totem Alolan Raticate appears, Gumshoos's cry is played instead of Alolan Raticate's. This is likely because this Totem Pokémon is a Gumshoos in Pokémon Sun. This error is also present in Pokémon Ultra Moon during the first trial and the rematch after the player had entered the Hall of Fame.

Totem Kommo-o outline oversight

When the Totem Kommo-o appears before the player, the black outline around Kommo-o disappears when the camera views it from its left side, right when the Totem Pokémon's theme plays. The outline reappears when Kommo-o is seen roaring from the front.

Toxic sure-hit glitch

Main article: Toxic sure-hit glitch

If a poison type Pokémon uses Toxic during a turn, any subsequent moves that Pokémon uses in the same turn (possible with affects such as Instruct or Magic Bounce) will always hit including when the target is in a semi-invulnerable state.

Transformed Ash-Greninja Water Shuriken glitch

If a Pokémon transformed into Ash-Greninja uses Water Shuriken while battle effects are on, if the move hits more than three times (which is possible because Battle Bond only affects Water Shuriken used by Greninja), the fourth (and fifth, if the move hits five times) hit does not display properly, and all other Pokémon on the field become invisible until they are displayed again due to a move animation.

By foofootoo
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.


Vast Poni Canyon trial site muting glitch

If, at the trial site of Vast Poni Canyon, the player opens a tab on the menu, the background music will be muted for as long as that tab is still open.

Z-Move music glitch

Normally, when the animation for activating a Z-Move plays, the volume of the background music will be lowered until the animation completes. However, in a Double Battle, if the Z-Move is activated immediately after a Pokémon faints within the same turn, the music will sometimes remain at the usual volume.

Version 1.0 to 1.1 only

Poké Pelago end of month bug

When the date changes to a new month, all activities in Poké Pelago will immediately complete.

By geohexamon
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.


Scatterbug Egg Moves glitch

BoEANSprite.png This glitch is in need of research.
Reason: Which Vivillon Patterns correspond the Scatterbug being unable to learn Egg Moves
You can discuss this on the talk page.

Prior to version 1.2, depending on the pattern of Vivillon they correspond to, Scatterbug are unable to learn Egg Moves.[3]

Spiky Shield Sky Drop glitch

If a Sky Drop user targets a Pokémon using Spiky Shield, and their HP reduces to 0 due to Spiky Shield's effect, the user will not faint. Their model still remains in the next turn, while their status disappears.

The effects of the glitch is similar to the Fainted Pokémon glitch from Generation V.

Video

Version 1.0 only

Evolution move learning glitch

BoEANSprite.png This glitch is in need of research.
Reason: Is it only for Pokémon who learn evolution moves, or for all?
You can discuss this on the talk page.

Immediately after evolution, some Pokémon will not attempt to learn moves they would otherwise learn at that level. This glitch only affects moves that the Pokémon also learn at level 1, but not those always learned upon evolution. For example, Kadabra will not attempt to learn Confusion after evolving at level 16 (but will attempt to learn Kinesis), and Butterfree will not attempt to learn Confusion if evolved at level 11 (but will attempt to learn it after having evolved at level 10).

By ChickasaurusGL
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.


Memento and Parting Shot Z-Move glitch

The moves Memento and Parting Shot have been noted to force a disconnect if turned into a Z-Move on Battle Spot. As a result, both had been temporarily banned from use within Battle Spot.[4]

By SnorlaxMonster
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.


Memento Z-Move misinformation glitch

When the Z-Move of Memento is used the game will state that it will restore the HP of the replacement Pokémon. In actuality it seems Z-Memento will only faint the user and harshly lower the opponent's Attack and Special Attack (the same effect as a regular Memento). The Z-Move for Parting Shot also states that it will restore the HP of the replacement Pokémon and unlike Z-Memento it actually does so.

By ChickasaurusGL
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.


Rocky Helmet glitch

BoEANSprite.png This glitch is in need of research.
Reason: What happens in link battles between v1.0 and v1.1?
You can discuss this on the talk page.

When a Pokémon equipped with Rocky Helmet is attacked by an opponent's Pokémon, in which both are the last Pokémon of each trainer and both faint, the Pokémon equipped with Rocky Helmet is declared the winner instead of the attacker. While this is how the Rocky Helmet worked in previous games, it is at odds with official tournament documents, and according to the Pokémon Global Link it was not intended to work this way. This glitch was fixed in version 1.1.

Pokémon Global Link officially acknowledged the glitch before releasing a patch to fix it.[5]

Version 1.2 only

NPC Egg reset glitch

Sometimes after an Egg hatches, NPCs will stop moving and assume their default position. The glitch ends when the player moves.

Ultra Sun and Ultra Moon

Disguised Chef Ditto glitch

If a player talks to the Ditto disguised as a chef in a certain position and defeats or catches the Ditto in the battle, the player's character will block the real chef from moving into position, running in place after reaching the player's position for thirty seconds, then he will stop moving and start talking to the player as if he reached his destination.

By PokeTipsOfficial
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.


Ion Deluge glitch

Ion Deluge always fails when used. This glitch was fixed in version 1.1.

Litten Crash Glitch

If the player picks Litten as their Starter Pokémon, the game may freeze after the cutscene where player chose the aforementioned starter ends for an unknown reason. This glitch was fixed in version 1.1.

Move Tutor overwriting glitch

When the player teaches a move to a Pokémon that knows fewer than four moves using a Move Tutor, its first move will be overwritten by the newly learnt move, instead of the move filling an empty move slot. This glitch was fixed in version 1.1.

By PokeTipsOfficial
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.


Silvally Move Tutor glitch

Silvally is programmed to be able to learn all 3 Pledge moves; however, the Move Tutor offers only Grass Pledge, not Fire Pledge or Water Pledge.

Wide Guard glitch

When the move Wide Guard is used, it reduces any Z-Move's damage to 25% as if Protect was used. This glitch was fixed in version 1.1.

Wrong pronoun used for player

While playing the game in French, during the conversation after Mallow's trial, Lana's line «Et elle n'a fait qu'une bouchée de Tarenbulle...» (her corresponding line in the English localization is “Nor did the Araquanid that I had trained so carefully”) always uses the pronoun elle even if the chosen player character is male.

Sun, Moon, Ultra Sun and Ultra Moon

Toxic accuracy oversight

If a Poison-type Pokémon uses Toxic, any subsequent moves that Pokémon uses in the same turn (possible by using Toxic via Instruct or Magic Bounce) will always hit including when the target is in a semi-invulnerable state. This glitch also exists in Generation VI and VIII.

Trick Room oversight

If a Pokémon has an effective speed greater than 1809, it will ignore the effects of Trick Room, and act before slower Pokémon. This glitch also exists in Generation V, VI and VIII.

Let's Go, Pikachu! and Let's Go, Eevee!

Double encounter glitch

If the player touches the hitbox of two wild Pokémon at once, they will encounter only one of the Pokémon, but both Pokémon will despawn.


By JonnoPlaysCoC


Opposing Trainer item use glitch

If an NPC (such as Trace or the Gentleman on the S.S. Anne) uses an item in battle, the text "You used a (item)." will be displayed, stating that it was the player who used the item.


By ChickasaurusGL


Poké Transporter

Poké Transporter name encoding glitch

If a Pokémon's in-game species name was changed between Generation I and Generation VII, Poké Transporter will mistakenly assume that these Pokémon are nicknamed upon being transported.

Mr. Mime

BoEANSprite.png This glitch is in need of research.
Reason: Confirm the same effects apply to unnicknamed Mr. Mime in Italian and Spanish, and to unnicknamed Mr. Mime transported from Generation II
You can discuss this on the talk page.

In Generation I, in English, Italian, and Spanish, Mr. Mime does not have a space in its name. Additionally, the point in Mr. Mime's name in these games is the decimal point (codepoint 0xF2) rather than the period (codepoint 0xE8) which can be entered in nicknames; Poké Transporter interprets the decimal point as a hyphen, but correctly interprets the period. As a result, Poké Transporter assigns the nickname MR-MIME to unnicknamed Mr. Mime transported from these languages.

French

BoEANSprite.png This glitch is in need of research.
Reason: Confirm every Pokémon this occurs for (full potential list for French)
You can discuss this on the talk page.

Some Generation I Pokémon include diacritics (such as "é") or the ligature œ in their French names, but the Generation I games do not use these special characters in Pokémon's names. If sent through Poké Transporter, the name of the Pokémon will be considered a nickname; it will not adjust to using lower case letters and will not change upon evolution.

Pokémon affected
Pokémon French name
Gen I Gen VII
Charmander SALAMECHE Salamèche
Clefable MELODELFE Mélodelfe
Exeggcute NOEUNOEUF Nœunœuf
Ditto METAMORPH Métamorph
Eevee EVOLI Évoli

Poké Transporter name shift glitch

If a player attempts to transfer MissingNo., 'M (00) or another glitch Pokémon to Pokémon Bank from the 3DS Virtual Console versions of Red, Blue and Yellow, the software will not transfer it, but each Pokémon after it will have its nickname, original Trainer, and Trainer ID number changed to the nickname, original Trainer, and Trainer ID number of the Pokémon before it.

While Poké Transporter normally changes fully capitalized species names to regular capitalization (e.g. ALAKAZAM to Alakazam), because the shifted names are treated as nicknames, if the name is not the Pokémon's species name the name's capitalization will not be changed. Because glitch Pokémon often have characters in their names that cannot be entered when entering a nickname, such characters will be replaced by a space.


By ChickasaurusGL
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.


References


Multiple
generations
Transform glitchesGlitch TrainersCloning glitchesError messagesArbitrary code execution
Generation I GlitchesBattle glitchesOverworld glitches
--0 ERRORBroken hidden itemsCable Club escape glitchDual-type damage misinformation
Experience underflow glitchFight Safari Zone Pokémon trickGlitch CityItem duplication glitchItem underflow
Mew glitchOld man glitchPewter Gym skip glitchPokémon merge glitchRhydon glitchRival twins glitch
Select glitches (dokokashira door glitch, second type glitch) • Super Glitch
Time Capsule exploitWalking through wallsZZAZZ glitch
Generation II GlitchesBattle glitches
Bug-Catching Contest glitchCelebi Egg glitchCoin Case glitchesExperience underflow glitch
Glitch dimensionGlitch EggTeru-samaTime Capsule exploitTrainer House glitchesGS Ball mail glitch
Generation III GlitchesBattle glitches
Berry glitchDive glitchPomeg glitchGlitzer Popping
Generation IV GlitchesBattle glitchesOverworld glitches
Acid rainGTS glitchesPomeg glitchRage glitch
Surf glitchTweakingPal Park Retire glitch
Generation V GlitchesBattle glitchesOverworld glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Frozen Zoroark glitchSky Drop glitch
Generation VI GlitchesBattle glitchesOverworld glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Lumiose City save glitchSymbiosis Eject Button glitchToxic sure-hit glitch
Generation VII GlitchesBattle glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Toxic sure-hit glitchRollout storage glitch
Generation VIII Glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Toxic sure-hit glitchRollout storage glitchParty item offset glitch
Generation IX Glitches
Glitch effects Game freezeGlitch battleGlitch song
Gen I only: Glitch screenTMTRAINER effectInverted sprites
Gen II only: Glitch dimension
Lists Glitches (GOMystery DungeonTCG GBSpin-off)
Glitch Pokémon (Gen IGen IIGen IIIGen IVGen VGen VIGen VIIGen VIII)
Glitch moves (Gen I) • Glitch types (Gen IGen II)


Project GlitchDex logo.png This glitch Pokémon article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games.