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{{search|property of Pokémon|the Trainer level in Pokémon GO|Trainer level}} ''For the level of Gyms in Pokémon GO, see [[Gym (GO)]].''
{{search|property of Pokémon|the Trainer level in Pokémon GO|Trainer level}} ''For the level of Gyms in Pokémon GO, see [[Gym (GO)]]. For the level of the {{ga|Trainer Card}}, see [[Trainer Card level]].''
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{{incomplete|needs=In the TCG}}
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====Level cap====
====Level cap====
In the [[Pokémon games]], the level cap is level 100. When a Pokémon has reached level 100, it cannot gain any more [[experience]] or level up. Due to this, level 100 Pokémon cannot [[Methods of evolution#Leveling up|evolve in any way which requires leveling up]].
In the [[Pokémon games]], the level cap is level 100. When a Pokémon has reached level 100, it cannot gain any more [[experience]] or level up. Due to this, previous to [[Generation]] {{gen|VIII}}, level 100 Pokémon cannot [[Methods of evolution#Leveling up|evolve in any way which requires leveling up]]. From Generation VIII onwards, using a [[Rare Candy]] on a level 100 Pokémon is able to trigger these types of evolutions.


In [[Generation]]s {{gen|III}} and {{gen|IV}} only, when a Pokémon has reached level 100, even if it has not gained maximum {{EV}}s, it cannot continue gaining EVs through battle (except {{p|Deoxys}}). [[Vitamin]]s can still be used to raise EVs. In Generations {{gen|I}} and {{gen|II}} as well as from Generation {{gen|V}} onwards, EVs can be gained even by level 100 Pokémon (although the [[Box trick]] is required in Generations I and II for the [[statistic|stats]] to update).
In Generations {{gen|III}} and {{gen|IV}} only, when a Pokémon has reached level 100, even if it has not gained maximum {{EV}}s, it cannot continue gaining EVs through battle (except {{p|Deoxys}}). [[Vitamin]]s can still be used to raise EVs. In Generations {{gen|I}} and {{gen|II}} as well as from Generation {{gen|V}} onwards, EVs can be gained even by level 100 Pokémon (although the [[Box trick]] is required in Generations I and II for the [[statistic|stats]] to update).


By exploiting the [[old man glitch]] in Generation I, a Pokémon can be acquired at a level higher than 100. Also in Generation I, any Pokémon can also be raised to a level above 100 via the [[Pokémon merge glitch]]; however, Pokémon in the Slow experience group need to be merged with a [[glitch Pokémon]] who requires even more experience at level 100. These Pokémon can continue to be leveled up with [[Rare Candy|Rare Candies]] until level 255. Whenever a Pokémon over level 100 gains any [[experience]], its level will revert to 100. If a Rare Candy is used on a level 255 Pokémon, it will revert to level 0 due to an overflow.
By exploiting the [[old man glitch]] in Generation I, a Pokémon can be acquired at a level higher than 100. Also in Generation I, any Pokémon can also be raised to a level above 100 via the [[Pokémon merge glitch]]; however, Pokémon in the Slow experience group need to be merged with a [[glitch Pokémon]] who requires even more experience at level 100. These Pokémon can continue to be leveled up with [[Rare Candy|Rare Candies]] until level 255. Whenever a Pokémon over level 100 gains any [[experience]], its level will revert to 100. If a Rare Candy is used on a level 255 Pokémon, it will revert to level 0 due to an overflow.
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====Disobedience====
====Disobedience====
{{main|Obedience}}
{{main|Obedience}}
[[Outsider Pokémon]] (Pokémon obtained via [[trade]] or {{pkmn2|event}} distribution) occasionally disobey the player's commands if they are above a certain level. The [[Badge]]s the player owns determine the maximum level outsider Pokémon can be before there is a possibility for them to disobey. Not owning the region's second Badge means that no traded Pokémon whose level is above 10 (level 20 in Generation VI) will obey the player; if the player has the region's eighth Badge, Pokémon will always obey.
[[Outsider Pokémon]] (Pokémon obtained via [[trade]] or {{pkmn2|event}} distribution) occasionally disobey the player's commands if they are above a certain level. The [[Badge]]s the player owns determine the maximum level outsider Pokémon can be before there is a possibility for them to disobey. Not owning the region's second Badge means that no traded Pokémon whose level is above 10 (level 20 since Generation V) will obey the player; if the player has the region's eighth Badge, Pokémon will always obey.


===In the spin-off games===
===In the spin-off games===
====In the Pokémon Mystery Dungeon series====
====Pokémon GO====
{{main|Power Up}}
Pokémon levels in {{g|GO}} are hidden values that may be increased by Powering Up with {{OBP|Stardust|GO}} and [[Candy]]. Each Power Up increases the level by one half, capped based on the [[Trainer level|Trainer's level]]. Each time a Pokémon is Powered Up, its CP (determined by HP, Attack, and Defense) is increased.
 
====Pokémon Mystery Dungeon series====
In the [[Pokémon Mystery Dungeon series]], level functions similarly to the core series. Like in the core series, each Pokémon's level, ranging from 1 to 100, depends on how much {{DL|Experience|In the Pokémon Mystery Dungeon series|experience}} it has. When a Pokémon gains a level, its stats increase slightly and it may try to learn a new move. The moves that can be learned by each Pokémon, and the exact levels they will try to learn them, are the same as contemporaneous core series games. In order for some Pokémon to [[Evolution|evolve]], a minimum level is also required. However, evolution does not occur automatically, requiring access to specific places instead.
In the [[Pokémon Mystery Dungeon series]], level functions similarly to the core series. Like in the core series, each Pokémon's level, ranging from 1 to 100, depends on how much {{DL|Experience|In the Pokémon Mystery Dungeon series|experience}} it has. When a Pokémon gains a level, its stats increase slightly and it may try to learn a new move. The moves that can be learned by each Pokémon, and the exact levels they will try to learn them, are the same as contemporaneous core series games. In order for some Pokémon to [[Evolution|evolve]], a minimum level is also required. However, evolution does not occur automatically, requiring access to specific places instead.
The amount of points that each stat increases upon leveling up is fixed for each species and differs for each level up. At very low levels, stats may in fact not increase during a level up.


In the Mystery Dungeon games preceding [[Pokémon Super Mystery Dungeon]], Pokémon require significantly more experience to level up than in the core series games, while in Super Mystery Dungeon, experience is gained the same way as in the core series games.
In the Mystery Dungeon games preceding [[Pokémon Super Mystery Dungeon]], Pokémon require significantly more experience to level up than in the core series games, while in Super Mystery Dungeon, experience is gained the same way as in the core series games.
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A {{DL|Seed|Joy Seed}} or {{DL|Food (Mystery Dungeon)|Golden Banana}} can be used to increase a Pokémon's level. A {{DL|Seed|Doom Seed}} can be used to decrease a Pokémon's level. A Pokémon holding a {{DL|Ribbon|Joy Ribbon}} or {{DL|Looplet|Joy Looplet}} will gain experience points whenever it takes damage (the amount of experience gained this way varies between games).
A {{DL|Seed|Joy Seed}} or {{DL|Food (Mystery Dungeon)|Golden Banana}} can be used to increase a Pokémon's level. A {{DL|Seed|Doom Seed}} can be used to decrease a Pokémon's level. A Pokémon holding a {{DL|Ribbon|Joy Ribbon}} or {{DL|Looplet|Joy Looplet}} will gain experience points whenever it takes damage (the amount of experience gained this way varies between games).


====In Pokémon Shuffle====
====Pokémon Shuffle====
Each Pokémon in [[Pokémon Shuffle]] has a level, which increases when it gains enough [[experience]]. As a Pokémon's level increases, its {{DL|Pokémon Shuffle|Attack power, Level, and XP|Attack power}} increases as well, with how much it increases per level determined by the Pokémon's {{DL|List of Pokémon by Pokémon Shuffle list number|Attack power table|Attack power at level 1}}. All Pokémon begin at level 1, with a maximum level of 10. However, Raise Max Level {{DL|Pokémon Shuffle|Enhancements}} are able to increase this cap for specific Pokémon, potentially up to level 20.
Each Pokémon in [[Pokémon Shuffle]] has a level, which increases when it gains enough [[experience]]. As a Pokémon's level increases, its {{DL|Pokémon Shuffle|Attack power, Level, and XP|Attack power}} increases as well, with how much it increases per level determined by the Pokémon's {{DL|List of Pokémon by Pokémon Shuffle list number|Attack power table|Attack power at level 1}}. All Pokémon begin at level 1, with a maximum level of 10. However, Raise Max Level {{DL|Pokémon Shuffle|Enhancements}} are able to increase this cap for specific Pokémon, potentially up to level 20.
====Pokémon Team Turbo====
In [[Pokémon Team Turbo]], each stage is equivalent to a level in any of the minigames (Crossword Challenge, Domino Dash, Word Finder, Block Out, and Door Dilemma). When the player completes a stage, the text "Level Up!" appears.


==In the anime==
==In the anime==
The concept of levels of Pokémon is not as detailed, nor as frequently mentioned, in the {{pkmn|anime}}. Unlike the games, the term appears to be applied more loosely, with higher levels correlating with increased strength of the Pokémon and its moves. This can be seen in several instances throughout the anime:
The concept of levels of Pokémon is not as detailed, nor as frequently mentioned, in the {{pkmn|anime}}. Unlike the games, the term appears to be applied more loosely, with higher levels correlating with increased strength of the Pokémon and its moves. This can be seen in several instances throughout the anime:
* The first time levels were referred to was briefly by {{MTR}} during the [[EP002|second episode]] when he said [[Ash's Pikachu]] was "powerful beyond its evolutionary level."
* In ''[[EP002|Pokémon Emergency!]]'', {{MTR}} says that [[Ash's Pikachu]] is "powerful beyond its evolutionary level."
* {{an|Misty}} mentions levels in ''[[EP051|Bulbasaur's Mysterious Garden]]'' where she says "That {{p|Rhyhorn}} must be at a ''high level''!" referring to a {{tc|Hiker}}'s Rhyhorn's formidable strength as it uses {{m|Take Down}} on [[Ash's Bulbasaur]], severely injuring it.
* In ''[[EP051|Bulbasaur's Mysterious Garden]]'', in reference to a {{tc|Hiker}}'s {{p|Rhyhorn}} whose {{m|Take Down}} has injured [[Ash's Bulbasaur]], {{an|Misty}} said "That {{p|Rhyhorn}} must be at a ''high level''!"
* {{an|Gary}} mentions taking the opponent's level into account before beginning a battle in the Japanese version of ''[[EP065|Showdown at the Po-ké Corral]]''.
* In the Japanese version of ''[[EP065|Showdown at the Po-ké Corral]]'', {{Gary}} mentions taking the opponent's level into account before beginning a battle.
* In ''[[EP112|Enter The Dragonite]]'', when Ash chose Bulbasaur to battle {{OBP|Drake|Orange League}}'s {{p|Electabuzz}}, Tracey reminded Ash that level had to be taken into account as well as type despite Grass Pokémon being resistant to Electric-type moves. After Bulbasaur was defeated, Drake comments that [[Ash's Charizard]] is at a higher level than he thought, as it was able to withstand a series of super-effective Electric attacks from Electabuzz.
* In ''[[EP112|Enter The Dragonite]]'', when {{Ash}} chose Bulbasaur to battle {{OBP|Drake|Orange League}}'s {{p|Electabuzz}}, Tracey reminded Ash that level had to be taken into account as well as type despite Grass Pokémon being resistant to {{type|Electric}} moves. After Bulbasaur was defeated, Drake comments that [[Ash's Charizard]] is at a higher level than he thought, as it was able to withstand a series of super-effective Electric attacks from Electabuzz.
* In ''[[EP120|Roll On, Pokémon!]]'', {{Ash}}'s [[Pokédex]] mentions that the length of a {{p|Donphan}}'s tusks indicates its level, allowing Brock to deduce that the short-tusked Donphan they encountered was a young and low-level one.
* In ''[[EP120|Roll On, Pokémon!]]'', Ash's [[Pokédex]] mentions that the length of a {{p|Donphan}}'s tusks indicates its level, allowing {{an|Brock}} to deduce that the short-tusked Donphan they encountered was a young and low-level one.
* Brock mentions in ''[[EP201|Doin' What Comes Natu-rally!]]'' that moves become more powerful as a Pokémon's level is raised; and Ash adds that the best way to raise levels is by battling.
* In ''[[EP201|Doin' What Comes Natu-rally!]]'', Brock mentions that moves become more powerful as a Pokémon's level is raised, and Ash adds that the best way to raise levels is by battling.
* In ''[[AG158|Queen of the Serpentine!]]'', Brock comments how {{FB|Pike Queen|Lucy}}'s {{p|Milotic}} is at a high level after it defeated [[Ash's Donphan]] with a single hit.
* In ''[[AG158|Queen of the Serpentine!]]'', Brock comments that {{FB|Pike Queen|Lucy}}'s {{p|Milotic}} is at a high level after it defeated [[Ash's Donphan]] with a single hit.
* In ''[[DP163|Fighting Ire with Fire!]]'', {{an|Brock}} mentions [[Barry's Empoleon]] has leveled up a ton since last seeing it, referring to how its battle against a {{p|Mothim}} went.
* In ''[[DP163|Fighting Ire with Fire!]]'', Brock mentions [[Barry's Empoleon]] has leveled up a ton since last seeing it, referring to how its battle against a {{p|Mothim}} went.
* In ''[[DP173|Dealing with a Fierce Double Ditto Drama!]]'', when teaching [[Narissa]], Brock says "Now let's level you up. And the only way to do that is to get [[experience]] from battling."
* In ''[[DP173|Dealing with a Fierce Double Ditto Drama!]]'', when teaching [[Narissa]], Brock says "Now let's level you up. And the only way to do that is to get [[experience]] from battling."


There are few instances in the anime where the concept of levels more closely resembles that of the games. In ''[[EP009|The School of Hard Knocks]]'', {{OBP|Joe|EP009|one of the students}} at [[Pokémon Tech]] was able to quote the levels at which {{p|Pidgey}} and the rest of its family [[evolution|evolve]] and learn certain [[move]]s. Furthermore, [[Giselle|another student]] stated that Pikachu should be at least level 25. Another time was during a quiz in ''[[EP245|Will the Real Oak Please Stand Up?]]'', when [[Nurse Joy]] asks {{an|Professor Oak}} and [[James]] (disguised as Professor Oak) what move {{p|Slowbro}} learns at level 46. When James fails to know the answer, he says that he has Amnesia. For his luck, however, {{m|Amnesia}} was the correct answer.
There are few instances in the anime where the concept of levels more closely resembles that of the games.
* In ''[[EP009|The School of Hard Knocks]]'', {{OBP|Joe|EP009}}, one of the students at [[Pokémon Tech]], was able to quote the levels at which {{p|Pidgey}} and the rest of its family [[evolution|evolve]] and learn certain [[move]]s. Additionally, [[Giselle]], another student, stated that [[Ash's Pikachu]] should be at least level 25.
* In ''[[EP245|Will the Real Oak Please Stand Up?]]'', [[Nurse Joy]] asks {{an|Professor Oak}} and [[James]] (disguised as Professor Oak) what move {{p|Slowbro}} learns at level 46, for which {{m|Amnesia}} was the correct answer.


Levels are also mentioned in the [[Pokémon Mystery Dungeon series|Pokémon Mystery Dungeon]] special episodes ''[[SS019|Pokémon Mystery Dungeon: Team Go-Getters Out of the Gate!]]'' and ''[[SS020|Pokémon Mystery Dungeon: Explorers of Time & Darkness]]'', but are not explained.
Levels are also mentioned in the [[Pokémon Mystery Dungeon series|Pokémon Mystery Dungeon]] special episodes ''[[Pokémon Mystery Dungeon: Team Go-Getters Out of the Gate!]]'' and ''[[Pokémon Mystery Dungeon: Explorers of Time & Darkness]]'', but are not explained.


==In the manga==
==In the manga==
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===In The Electric Tale of Pikachu manga===
===In The Electric Tale of Pikachu manga===
The concept of levels appears rarely in the [[The Electric Tale of Pikachu]] manga; however, in ''[[ET07|Pikachu's Excellent Adventure]]'', [[Samurai]] specifically mentions level 99 {{p|Slowpoke}} and {{p|Magikarp}} which can be found in the [[Hidden Village]].
The concept of levels appears rarely in the [[The Electric Tale of Pikachu]] manga; however, in ''[[ET07|Pikachu's Excellent Adventure]]'', [[Samurai]] specifically mentions level 99 {{p|Slowpoke}} and {{p|Magikarp}} which are said to be found in the [[Hidden Village]].


===In the Pokémon Adventures manga===
===In the Pokémon Adventures manga===
At the end of every {{adv|volume}}, or starting from {{PAV|15}}, at the end of certain {{adv|round}}s, the current levels of at least one of the main characters' Pokémon are given in a Pokédex or Adventure Map section.
At the end of every {{adv|volume}}, or starting from {{PAV|15}}, at the end of certain {{adv|round}}s, the current levels of at least one of the main characters' Pokémon are given in a Pokédex or Adventure Map section.


The level mechanic appears in the plot twice. In the {{chap|FireRed & LeafGreen}}, [[Orm]]'s black [[Pokédex]] was able to deduce the power of {{adv|Yellow}}'s Pokémon in terms of level; Yellow then used her own mysterious power to sharply raise her team members' levels. In the {{chap|Emerald}}, {{adv|Emerald}} found out that the {{p|Sceptile}} he used during his Battle Factory challenge, and later smuggled out, was able to survive an opposing {{p|Glalie}}'s {{m|Sheer Cold}}; Sceptile was Level 51, even though Emerald's challenge was in the Level 50, Single Battle mode, meaning that the rest of the rental Pokémon were Level 50.
The level mechanic appears in the plot twice. In the {{chap|FireRed & LeafGreen}}, [[Orm]]'s black [[Pokédex]] was able to deduce the power of {{adv|Yellow}}'s Pokémon in terms of level; Yellow then used her own mysterious power to sharply raise her team members' levels. In the {{chap|Emerald}}, {{adv|Emerald}} found out that the {{TP|Emerald|Sceptile}} he used during his {{gdis|Battle Factory|III}} challenge, and later smuggled out, was able to survive an opposing {{p|Glalie}}'s {{m|Sheer Cold}} due to its higher level; Sceptile was at level 51, even though Emerald's challenge was in the Level 50, Single Battle mode, meaning that the rest of the rental Pokémon were at level 50.


===In the Pokémon Gotta Catch 'Em All manga===
===In the Pokémon Gotta Catch 'Em All manga===
The concept of levels seems to exist in [[Pokémon Gotta Catch 'Em All]], as in ''[[GDZ17|Catch Bellsprout!]]'', [[Shu]] comments that the {{p|Bellsprout}} he is battling against is at a higher level than his {{p|Ponyta}}.
In ''[[GDZ17|Catch Bellsprout!]]'', [[Shu]] comments that the {{p|Bellsprout}} he is battling against is at a higher level than his {{p|Ponyta}}.


==Trivia==
==Trivia==

Revision as of 23:44, 15 March 2020

This article is about the property of Pokémon. For the Trainer level in Pokémon GO, see Trainer level. For the level of Gyms in Pokémon GO, see Gym (GO). For the level of the Trainer Card, see Trainer Card level.

050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: In the TCG

The level (Japanese: レベル level) is a measurement of how strong a Pokémon currently is. It is portrayed differently in the anime, games, manga, and Pokémon Trading Card Game.

In the games

In the core series

In the Pokémon games, a Pokémon's level is determined by how much experience it has. A Pokémon's level will range from 1 to 100. When a Pokémon gains a level, its stats increase by a small amount. Depending on the exact level, it may also learn a new move or evolve. A Pokémon's level is usually used to determine damage when the Pokémon uses an attacking move. Opponent's levels may be viewed in-battle, and players may see their own Pokémon's levels in-battle, in the PC or by using the menu.

Using a Rare Candy will increase a Pokémon's level by 1 (and increase its experience accordingly).

When a Pokémon levels up, it becomes more friendly. This way, Pokémon that evolve by friendship may eventually evolve by training.

In Generation IV, during battle, if a Pokémon almost has enough experience to level up, its Poké Ball will shake in the player's team summary.

In Generation I, if a Pokémon gains enough experience to gain more than one level, it will grow straight to the new level, and is unable to learn any move learned at a skipped level. In Generation II, the active Pokémon grows level by level, whereas switched out Pokémon grow straight to the new level (but are able to learn any moves regardless). From Generation III onwards, all Pokémon grow level by level.

Level cap

In the Pokémon games, the level cap is level 100. When a Pokémon has reached level 100, it cannot gain any more experience or level up. Due to this, previous to Generation VIII, level 100 Pokémon cannot evolve in any way which requires leveling up. From Generation VIII onwards, using a Rare Candy on a level 100 Pokémon is able to trigger these types of evolutions.

In Generations III and IV only, when a Pokémon has reached level 100, even if it has not gained maximum EVs, it cannot continue gaining EVs through battle (except Deoxys). Vitamins can still be used to raise EVs. In Generations I and II as well as from Generation V onwards, EVs can be gained even by level 100 Pokémon (although the Box trick is required in Generations I and II for the stats to update).

By exploiting the old man glitch in Generation I, a Pokémon can be acquired at a level higher than 100. Also in Generation I, any Pokémon can also be raised to a level above 100 via the Pokémon merge glitch; however, Pokémon in the Slow experience group need to be merged with a glitch Pokémon who requires even more experience at level 100. These Pokémon can continue to be leveled up with Rare Candies until level 255. Whenever a Pokémon over level 100 gains any experience, its level will revert to 100. If a Rare Candy is used on a level 255 Pokémon, it will revert to level 0 due to an overflow.

In Generations I and II, Pokémon were not legitimately available at a level below 2. This could be related to the fact that in Generations I and II, Pokémon in the Medium Slow experience group had a negative experience value at level 1, causing them to level up instantly to level 100 if they were to gain less than 54 experience points in battle (a high possibility on the games' early routes). Instead, Pokémon on the games' earliest routes were found level 2 or level 3, and starter Pokémon are given out at level 5. Likewise, Pokémon hatch from Pokémon Eggs at level 5.

From Generation III onwards, experience required to level up is taken from a lookup table, rather than by using a programmed equation as in Generations I and II; in Generation III, however, Pokémon still hatch from Eggs at level 5, and no wild Pokémon can be found at a level below 2. From Generation IV onwards, Pokémon hatch from Eggs at level 1 and some Pokémon are available in the wild at level 1 (however, starter Pokémon are still received at level 5).

Underleveled Pokémon

Through some unique circumstances, it is possible to have Pokémon at a lower level than they are usually available via evolution. Underleveled Pokémon appeared as early as Red and Green, with level 4-6 Kakuna and Metapod available in Viridian Forest. Kakuna and Metapod cannot be obtained by evolution until level 7.

Prior to Generation V, Pokémon obtained in in-game trades are always the same level as the one being traded away, so many underleveled Pokémon can be obtained through in-game trades. For example, in Red and Blue and FireRed and LeafGreen, it is possible to obtain an Electrode as low as level 3, even though the species evolves from Voltorb only at level 30 or above. This Electrode can be obtained by catching a Pikachu in Viridian Forest at level 3, evolving it with the Thunderstone, and trading it on Cinnabar Island.

Some non-player character Trainers use underleveled Pokémon in battle. For example, Lance has three underleveled Dragonite in Generations II and IV, with one being at level 50 and two at level 49 in HeartGold and SoulSilver (Dragonite does not evolve naturally from Dragonair until level 55). Many other in-game Trainers, such as Mars and Jupiter, also possess underleveled Pokémon.

An application of the Pomeg glitch in Emerald makes it possible to evolve a Pokémon while it is still inside an Egg, allowing any such evolved forms to be obtained at level 5. In Generation IV, this particular exploit of the Pomeg glitch was fixed; the Pomeg glitch was removed entirely in Generation V.

Disobedience

Main article: Obedience

Outsider Pokémon (Pokémon obtained via trade or event distribution) occasionally disobey the player's commands if they are above a certain level. The Badges the player owns determine the maximum level outsider Pokémon can be before there is a possibility for them to disobey. Not owning the region's second Badge means that no traded Pokémon whose level is above 10 (level 20 since Generation V) will obey the player; if the player has the region's eighth Badge, Pokémon will always obey.

In the spin-off games

Pokémon GO

Main article: Power Up

Pokémon levels in Pokémon GO are hidden values that may be increased by Powering Up with Stardust and Candy. Each Power Up increases the level by one half, capped based on the Trainer's level. Each time a Pokémon is Powered Up, its CP (determined by HP, Attack, and Defense) is increased.

Pokémon Mystery Dungeon series

In the Pokémon Mystery Dungeon series, level functions similarly to the core series. Like in the core series, each Pokémon's level, ranging from 1 to 100, depends on how much experience it has. When a Pokémon gains a level, its stats increase slightly and it may try to learn a new move. The moves that can be learned by each Pokémon, and the exact levels they will try to learn them, are the same as contemporaneous core series games. In order for some Pokémon to evolve, a minimum level is also required. However, evolution does not occur automatically, requiring access to specific places instead.

The amount of points that each stat increases upon leveling up is fixed for each species and differs for each level up. At very low levels, stats may in fact not increase during a level up.

In the Mystery Dungeon games preceding Pokémon Super Mystery Dungeon, Pokémon require significantly more experience to level up than in the core series games, while in Super Mystery Dungeon, experience is gained the same way as in the core series games.

A number of dungeons across the series temporarily set the team's levels to 1 or 5 when entered. Their levels are restored to normal once the dungeon is exited.

A Joy Seed or Golden Banana can be used to increase a Pokémon's level. A Doom Seed can be used to decrease a Pokémon's level. A Pokémon holding a Joy Ribbon or Joy Looplet will gain experience points whenever it takes damage (the amount of experience gained this way varies between games).

Pokémon Shuffle

Each Pokémon in Pokémon Shuffle has a level, which increases when it gains enough experience. As a Pokémon's level increases, its Attack power increases as well, with how much it increases per level determined by the Pokémon's Attack power at level 1. All Pokémon begin at level 1, with a maximum level of 10. However, Raise Max Level Enhancements are able to increase this cap for specific Pokémon, potentially up to level 20.

Pokémon Team Turbo

In Pokémon Team Turbo, each stage is equivalent to a level in any of the minigames (Crossword Challenge, Domino Dash, Word Finder, Block Out, and Door Dilemma). When the player completes a stage, the text "Level Up!" appears.

In the anime

The concept of levels of Pokémon is not as detailed, nor as frequently mentioned, in the anime. Unlike the games, the term appears to be applied more loosely, with higher levels correlating with increased strength of the Pokémon and its moves. This can be seen in several instances throughout the anime:

There are few instances in the anime where the concept of levels more closely resembles that of the games.

Levels are also mentioned in the Pokémon Mystery Dungeon special episodes Pokémon Mystery Dungeon: Team Go-Getters Out of the Gate! and Pokémon Mystery Dungeon: Explorers of Time & Darkness, but are not explained.

In the manga

The concept of levels appears to be present within some manga (but not all of them).

In The Electric Tale of Pikachu manga

The concept of levels appears rarely in the The Electric Tale of Pikachu manga; however, in Pikachu's Excellent Adventure, Samurai specifically mentions level 99 Slowpoke and Magikarp which are said to be found in the Hidden Village.

In the Pokémon Adventures manga

At the end of every volume, or starting from Volume 15, at the end of certain rounds, the current levels of at least one of the main characters' Pokémon are given in a Pokédex or Adventure Map section.

The level mechanic appears in the plot twice. In the FireRed & LeafGreen arc, Orm's black Pokédex was able to deduce the power of Yellow's Pokémon in terms of level; Yellow then used her own mysterious power to sharply raise her team members' levels. In the Emerald arc, Emerald found out that the Sceptile he used during his Battle Factory challenge, and later smuggled out, was able to survive an opposing Glalie's Sheer Cold due to its higher level; Sceptile was at level 51, even though Emerald's challenge was in the Level 50, Single Battle mode, meaning that the rest of the rental Pokémon were at level 50.

In the Pokémon Gotta Catch 'Em All manga

In Catch Bellsprout!, Shu comments that the Bellsprout he is battling against is at a higher level than his Ponyta.

Trivia

In other languages

Language Title
Chinese Cantonese 等級 Dángkāp
層次 Chàhngchi *
Mandarin 等級 / 等级 Děngjí
Denmark Flag.png Danish Niveau
The Netherlands Flag.png Dutch Level
Finland Flag.png Finnish Taso
France Flag.png French Niveau
Germany Flag.png German Level
Hungary Flag.png Hungarian Szint
Italy Flag.png Italian Livello
South Korea Flag.png Korean 레벨 Level
Norway Flag.png Norwegian Nivå
Poland Flag.png Polish Poziom
Portugal Flag.png Portuguese Nível
Russia Flag.png Russian Уровень Uroven'
Spain Flag.png Spanish Nivel
Sweden Flag.png Swedish Nivå
Vietnam Flag.png Vietnamese Cấp độ



Pokémon individuality
LevelStatsFriendshipGenderAbility (Hidden Ability) • NatureCharacteristic
Effort valuesIndividual valuesGo PowerEffort level
ConditionPerformanceAffectionMemory


Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.