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{{search|property of Pokémon|the Trainer level in Pokémon GO|Trainer level}} ''For the level of Gyms in Pokémon GO, see [[Gym (GO)]].''
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{{incomplete|needs=In the TCG}}
{{incomplete|needs=In the TCG}}
The '''level''' (Japanese: '''レベル''' ''level'') is a measurement of how strong a {{OBP|Pokémon|species}} currently is. They are portrayed differently in the {{pkmn|anime}}, {{pkmn|games}}, {{pkmn|manga}}, and [[Pokémon Trading Card Game]].
The '''level''' (Japanese: '''レベル''' ''level'') is a measurement of how strong a {{OBP|Pokémon|species}} currently is. It is portrayed differently in the {{pkmn|anime}}, {{pkmn|games}}, {{pkmn|manga}}, and [[Pokémon Trading Card Game]].


==In the games==
==In the games==
===In the core series===
[[File:Level.png|thumb|right|Level bar in {{game|Black and White|s}}]]
[[File:Level.png|thumb|right|Level bar in {{game|Black and White|s}}]]
Levels are featured predominantly in the Pokémon games. They are determined by how much [[experience]] that Pokémon has. A Pokémon's level will range from 1 to 100. When a Pokémon gains a level, its stats increase by a small amount. It may also learn a new [[move]] or [[evolution|evolve]]. Opponent's levels may be viewed in-battle, and {{player}}s may see their own Pokémon's levels in-battle, in the [[PC]] or by using the [[menu]].
In the Pokémon games, a Pokémon's level is determined by how much [[experience]] it has. A Pokémon's level will range from 1 to 100. When a Pokémon gains a level, its stats increase by a small amount. Depending on the exact level, it may also learn a new [[move]] or [[evolution|evolve]]. Opponent's levels may be viewed in-battle, and {{player}}s may see their own Pokémon's levels in-battle, in the [[PC]] or by using the [[menu]].


A Pokémon's level will also affect its [[friendship]], raising it slightly when the Pokémon levels up. This means that a {{p|Cleffa}} trained in battle will eventually evolve into a {{p|Clefairy}}, with its friendship going up slightly each level. Using Rare Candies will also raise friendship, though for a long time people thought it did not, due to a Pokémon's friendship also being raised by the large amount of walking.
Using a {{DL|Vitamin|Rare Candy}} will increase a Pokémon's level by 1 (and increase its experience accordingly).


In Generation I, Pokémon will grow straight to the new level, which can make Pokémon not learn a move it would learn at certain level. In Generation II, it happens only if Pokémon was switched out, and Pokémon learn moves normally. Generation III onwards, Pokémon grow level by level.
When a Pokémon levels up, it becomes more [[friendship|friendly]]. This way, {{cat|Pokémon that evolve by friendship}} may eventually evolve by training.


===Level cap===
In [[Generation IV]], during battle, if a Pokémon almost has enough experience to level up, its [[Poké Ball]] will shake in the player's team summary.
 
In [[Generation I]], if a Pokémon gains enough experience to gain more than one level, it will grow straight to the new level, and is unable to learn any move learned at a skipped level. In [[Generation II]], the active Pokémon grows level by level, whereas [[recall|switched out]] Pokémon grow straight to the new level (but are able to learn any moves regardless). From [[Generation III]] onwards, all Pokémon grow level by level.
 
====Level cap====
In the [[Pokémon games]], the level cap is level 100. When a Pokémon has reached level 100, it cannot gain any more [[experience]] or level up. Due to this, level 100 Pokémon cannot [[Methods of evolution#Leveling up|evolve in any way which requires leveling up]].
In the [[Pokémon games]], the level cap is level 100. When a Pokémon has reached level 100, it cannot gain any more [[experience]] or level up. Due to this, level 100 Pokémon cannot [[Methods of evolution#Leveling up|evolve in any way which requires leveling up]].


In [[Generation]]s {{gen|III}} and {{gen|IV}}, when a Pokémon has reached level 100, even if it has not gained maximum {{EV}}s, it cannot continue gaining EVs through battle (except {{p|Deoxys}}). [[Vitamin]]s can still be used to raise EVs. In Generations {{gen|I}} and {{gen|II}}, the player can use the [[Box trick]]. From Generation {{gen|V}} on, stats are recalculated after every battle, so a level 100 Pokémon gains and applies EVs normally.
In [[Generation]]s {{gen|III}} and {{gen|IV}} only, when a Pokémon has reached level 100, even if it has not gained maximum {{EV}}s, it cannot continue gaining EVs through battle (except {{p|Deoxys}}). [[Vitamin]]s can still be used to raise EVs. In Generations {{gen|I}} and {{gen|II}} as well as from Generation {{gen|V}} onwards, EVs can be gained even by level 100 Pokémon (although the [[Box trick]] is required in Generations I and II for the [[statistic|stats]] to update).


By exploiting the [[old man glitch]] in Generation I, a Pokémon can be acquired at a level higher than 100. Also in Generation I, any Pokémon can also be raised to a level above 100 via the [[Pokémon merge glitch]]; however, Pokémon in the Slow experience group need to be merged with a [[glitch Pokémon]] who requires even more experience at level 100. These Pokémon can continue to be leveled up with [[Rare Candies]] until level 255. Whenever a Pokémon over level 100 gains any amount of [[experience]], its level will revert to 100; also, if a Rare Candy is fed to a level 255 Pokémon, it will revert to level 0 due to an overflow.
By exploiting the [[old man glitch]] in Generation I, a Pokémon can be acquired at a level higher than 100. Also in Generation I, any Pokémon can also be raised to a level above 100 via the [[Pokémon merge glitch]]; however, Pokémon in the Slow experience group need to be merged with a [[glitch Pokémon]] who requires even more experience at level 100. These Pokémon can continue to be leveled up with {{DL|Vitamin|Rare Candy|Rare Candies}} until level 255. Whenever a Pokémon over level 100 gains any [[experience]], its level will revert to 100. If a Rare Candy is used on a level 255 Pokémon, it will revert to level 0 due to an overflow.


In Generations I, II, and III, Pokémon were not legitimately available at a level below 2 due to the fact that in Generations I and II Pokémon assigned to the [[Experience#Medium Slow|"Medium Slow" experience formula]] (1,059,860 Exp. at level 100) had a ''negative'' experience value at level 1, causing them to level up instantly to 100 if they were to gain less than 54 experience points in battle (a high possibility on the games' early routes). Due to this, Pokémon on the games' earliest routes were found level 2 or level 3, and starter Pokémon are given out at level 5. When a Pokémon Egg is hatched in Generation II and Generation III, it will likewise be at level 5.
In Generations I and II, Pokémon were not legitimately available at a level below 2. This could be related to the fact that in Generations I and II, Pokémon in the [[Experience#Medium Slow|Medium Slow experience group]] had a ''negative'' experience value at level 1, causing them to level up instantly to level 100 if they were to gain less than 54 experience points in battle (a high possibility on the games' early routes). Instead, Pokémon on the games' earliest routes were found level 2 or level 3, and starter Pokémon are given out at level 5. Likewise, Pokémon hatch from [[Pokémon Egg]]s at level 5.


This oddity was corrected in Generation III via use of a lookup table, rather than the use of a programmed equation in Generation I and II, to determine level via experience points, though Eggs still hatched at level 5, and no wild Pokémon could be found at a level below 2, possibly to maintain continuity. In Generation IV, however, this was changed, with Eggs now hatching at level 1 and certain special Pokémon being available in the wild at level 1. Pokémon on the early routes of the games are still found at their lowest at level 2, however, and starter Pokémon are still given out at level 5 even as of Generation VI.
From Generation III onwards, experience required to level up is taken from a lookup table, rather than by using a programmed equation as in Generations I and II; in Generation III, however, Pokémon still hatch from Eggs at level 5, and no wild Pokémon can be found at a level below 2. From Generation IV onwards, Pokémon hatch from Eggs at level 1 and some Pokémon are available in the wild at level 1 (however, [[starter Pokémon]] are still received at level 5).


===Underleveled Pokémon===
====Underleveled Pokémon====
<!--No further examples of underleveled Pokémon are necessary-->
<!--No further examples of underleveled Pokémon are necessary-->
Through some unique circumstances, it is possible to have Pokémon at a lower level than they are usually available via evolution. Underleveled Pokémon appeared as early as {{v2|Red and Green|s}}, with level 4-6 {{p|Kakuna}} and {{p|Metapod}} available in [[Viridian Forest]]. Kakuna and Metapod cannot be obtained by evolution until level 7.
Through some unique circumstances, it is possible to have Pokémon at a lower level than they are usually available via [[evolution]]. Underleveled Pokémon appeared as early as {{v2|Red and Green|s}}, with level 4-6 {{p|Kakuna}} and {{p|Metapod}} available in [[Viridian Forest]]. Kakuna and Metapod cannot be obtained by evolution until level 7.


Prior to Generation V, Pokémon obtained in [[List of in-game trades|in-game trades]] are always the same level as the one being traded away, so many underleveled Pokémon can be obtained through in-game trades. For example, in {{2v2|Red|Blue}} and {{2v2|FireRed|LeafGreen}}, it is possible to obtain an {{p|Electrode}} as low as level 3, even though the species evolves from {{p|Voltorb}} only at level 30 or above. This Electrode can be obtained by catching a {{p|Pikachu}} in [[Viridian Forest]] at level 3, evolving it with the {{evostone|Thunderstone}}, and trading it on [[Cinnabar Island]].
Prior to Generation V, Pokémon obtained in [[in-game trade]]s are always the same level as the one being traded away, so many underleveled Pokémon can be obtained through in-game trades. For example, in {{2v2|Red|Blue}} and {{2v2|FireRed|LeafGreen}}, it is possible to obtain an {{p|Electrode}} as low as level 3, even though the species evolves from {{p|Voltorb}} only at level 30 or above. This Electrode can be obtained by catching a {{p|Pikachu}} in [[Viridian Forest]] at level 3, evolving it with the [[Thunder Stone|Thunderstone]], and trading it on [[Cinnabar Island]].


Some [[non-player character]] {{pkmn|Trainer}}s use underleveled Pokémon in battle. For example, [[Lance]] has three underleveled {{p|Dragonite}} in Generations {{gen|II}} and {{gen|IV}}, with one being at level 50 and two at level 49 in {{2v2|HeartGold|SoulSilver}} (Dragonite does not evolve naturally from {{p|Dragonair}} until level 55). Many other in-game Trainers, such as [[Mars]] and [[Jupiter]], also possess underleveled Pokémon.
Some [[non-player character]] {{pkmn|Trainer}}s use underleveled Pokémon in battle. For example, [[Lance]] has three underleveled {{p|Dragonite}} in Generations {{gen|II}} and {{gen|IV}}, with one being at level 50 and two at level 49 in {{2v2|HeartGold|SoulSilver}} (Dragonite does not evolve naturally from {{p|Dragonair}} until level 55). Many other in-game Trainers, such as [[Mars]] and [[Jupiter]], also possess underleveled Pokémon.
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An application of the [[Pomeg glitch]] in {{v2|Emerald}} makes it possible to evolve a Pokémon while it is still inside an Egg, allowing any such evolved forms to be obtained at level 5. In [[Generation IV]], this particular exploit of the Pomeg glitch was fixed; the Pomeg glitch was removed entirely in [[Generation V]].
An application of the [[Pomeg glitch]] in {{v2|Emerald}} makes it possible to evolve a Pokémon while it is still inside an Egg, allowing any such evolved forms to be obtained at level 5. In [[Generation IV]], this particular exploit of the Pomeg glitch was fixed; the Pomeg glitch was removed entirely in [[Generation V]].


===Disobedience===
====Disobedience====
{{main|Obedience}}
{{main|Obedience}}
When a Pokémon is obtained in a trade, it oftentimes will not obey the player's commands if it is at too high a level. The Pokémon will either ignore orders and use a different move, do nothing at all and loaf around, hurt itself, or go to {{status|sleep}}. This can be corrected if the player has the proper [[Badge]]s. Having fewer than two Badges means that no traded Pokémon whose level is above 10 (level 20 in Gen VI) will obey the player, while having all eight makes all Pokémon obey the player. The specific Badges that cause a rise in the level of obeying Pokémon can be found on their page, though they are typically the second, fourth, sixth, and eighth Badges obtained. Unova breaks this trend, with each Badge giving various levels of obedience.
[[Outsider Pokémon]] (Pokémon obtained via [[trade]] or {{pkmn2|event}} distribution) occasionally disobey the player's commands if they are above a certain level. The [[Badge]]s the player owns determine the maximum level outsider Pokémon can be before there is a possibility for them to disobey. Not owning the region's second Badge means that no traded Pokémon whose level is above 10 (level 20 in Generation VI) will obey the player; if the player has the region's eighth Badge, Pokémon will always obey.
 
===In the spin-off games===
====In the Pokémon Mystery Dungeon series====
In the [[Pokémon Mystery Dungeon series]], level functions similarly to the core series. Like in the core series, each Pokémon's level, ranging from 1 to 100, depends on how much {{DL|Experience|In the Pokémon Mystery Dungeon series|experience}} it has. When a Pokémon gains a level, its stats increase slightly and it may try to learn a new move. The moves that can be learned by each Pokémon, and the exact levels they will try to learn them, are the same as contemporaneous core series games. In order for some Pokémon to [[Evolution|evolve]], a minimum level is also required. However, evolution does not occur automatically, requiring access to specific places instead.
 
A number of dungeons across the series temporarily set the team's levels to 1 or 5 when entered. Their levels are restored to normal once the dungeon is exited.
 
A {{DL|Seed|Joy Seed}} or {{DL|Food (Mystery Dungeon)|Golden Banana}} can be used to increase a Pokémon's level. A {{DL|Seed|Doom Seed}} can be used to decrease a Pokémon's level.
 
====In Pokémon Shuffle====
Each Pokémon in [[Pokémon Shuffle]] has a level, which increases when it gains enough [[experience]]. As a Pokémon's level increases, its {{DL|Pokémon Shuffle|Attack power, Level, and XP|Attack power}} increases as well, with how much it increases per level determined by the Pokémon's {{DL|List of Pokémon by Pokémon Shuffle list number|Attack power table|Attack power at level 1}}. All Pokémon begin at level 1, with a maximum level of 10. However, Raise Max Level {{DL|Pokémon Shuffle|Enhancements}} are able to increase this cap for specific Pokémon, potentially up to level 20.


==In the anime==
==In the anime==
The concept of levels of Pokémon is not as detailed, nor as frequently mentioned, in the {{pkmn|anime}}. The first time levels were referred to was briefly by {{MTR}} during the [[EP002|second episode]] when he said [[Ash's Pikachu]] was "powerful beyond its evolutionary level."
The concept of levels of Pokémon is not as detailed, nor as frequently mentioned, in the {{pkmn|anime}}. The first time levels were referred to was briefly by {{MTR}} during the [[EP002|second episode]] when he said [[Ash's Pikachu]] was "powerful beyond its evolutionary level."


It was later mentioned more obviously by students at the [[Pokémon Tech|Academy]] in ''[[EP009|The School of Hard Knocks]]''. {{ka|Joe|One of them}} was able to quote the levels at which {{p|Pidgey}} and the rest of its family [[evolution|evolve]] and learn certain [[move]]s, and [[Giselle|another]] stated that Pikachu should be at least level 25. However, the main characters and their Pokémon remain seemingly oblivious to the idea.
It was later mentioned more obviously by students at the [[Pokémon Tech|Academy]] in ''[[EP009|The School of Hard Knocks]]''. {{OBP|Joe|EP009|One of them}} was able to quote the levels at which {{p|Pidgey}} and the rest of its family [[evolution|evolve]] and learn certain [[move]]s, and [[Giselle|another]] stated that Pikachu should be at least level 25. However, the main characters and their Pokémon remain seemingly oblivious to the idea.


{{an|Misty}} mentions them in ''[[EP051|Bulbasaur's Mysterious Garden]]'' where she says "That {{p|Rhyhorn}} must be at a ''high level''!" referring to a Trainer's Rhyhorn's formidable strength as it uses {{m|Take Down}} on {{Ash}}'s {{AP|Bulbasaur}}, severely injuring it. In ''[[DP163|Fighting Ire with Fire!]]'', {{an|Brock}} mentions [[Barry's Empoleon]] has leveled up a ton since last seeing it, referring to how its battle against a {{p|Mothim}} went. In ''[[DP173|Dealing with a Fierce Double Ditto Drama!]]'', when teaching [[Narissa]], Brock says "Now let's level you up. And the only way to do that is to get [[experience]] from battling." These mentions confirm the ability to inflict damage on certain Pokémon becomes easier when a Pokémon grows a level.
{{an|Misty}} mentions levels in ''[[EP051|Bulbasaur's Mysterious Garden]]'' where she says "That {{p|Rhyhorn}} must be at a ''high level''!" referring to a {{tc|Hiker}}'s Rhyhorn's formidable strength as it uses {{m|Take Down}} on [[Ash's Bulbasaur]], severely injuring it.


{{OBP|Drake|Orange League}} comments that [[Ash's Charizard]] is on a higher level than he thought.  
In ''[[DP163|Fighting Ire with Fire!]]'', {{an|Brock}} mentions [[Barry's Empoleon]] has leveled up a ton since last seeing it, referring to how its battle against a {{p|Mothim}} went. In ''[[DP173|Dealing with a Fierce Double Ditto Drama!]]'', when teaching [[Narissa]], Brock says "Now let's level you up. And the only way to do that is to get [[experience]] from battling." These mentions confirm the ability to inflict damage on certain Pokémon becomes easier when a Pokémon grows a level.


Brock mentions in ''[[EP201|Doin' What Comes Natu-rally!]]'' that moves become more powerful as a Pokémon's level is raised; and Ash adds that the best way to raise levels is by battling. Despite this, Ash's most used Pokémon, Pikachu, doesn't show signs of being at a higher level than any other Pokémon. After appearing in more than 700 episodes, and battling in most of them, its level would be expected to be very high; however, at the start of each [[series]] of the anime, it either has as hard a time defeating other Trainers' Pokémon as his more recently-obtained Pokémon do or outright loses against them, an example being [[Trip]]'s recently-obtained {{TP|Trip|Snivy}}.
In ''[[EP112|Enter The Dragonite]]'', when Ash chose Bulbasaur to battle {{OBP|Drake|Orange League}}'s {{p|Electabuzz}}, Tracey reminded Ash that level had to be taken into account as well as type despite Grass Pokemon being strong against Electric types. After Bulbasaur was defeated, Drake comments that [[Ash's Charizard]] is on a higher level than he thought, as it was able to withstand a series of Electric attacks from Electabuzz.
 
In ''[[EP120|Roll On, Pokémon!]]'', {{Ash}}'s [[Pokédex]] mentions that the length a {{p|Donphan}}'s tusks indicates its level, allowing Brock to deduce that the short-tusked Donphan they encountered was a young and low-level one.
 
Brock mentions in ''[[EP201|Doin' What Comes Natu-rally!]]'' that moves become more powerful as a Pokémon's level is raised; and Ash adds that the best way to raise levels is by battling. Despite this, Ash's most used Pokémon, Pikachu, doesn't show signs of being at a higher level than any other Pokémon. After appearing in more than 950 episodes, and battling in most of them, its level would be expected to be very high; however, at the start of each [[series]] of the anime, it either has as hard a time defeating other Trainers' Pokémon as his more recently-obtained Pokémon do or outright loses against them, an example being [[Trip]]'s recently-obtained {{TP|Trip|Snivy}} (although in these cases Pikachu's power levels may have been affected by factors such as an illness prior to Ash arriving in [[Hoenn]] requiring most of his electric power to be drained away, or an encounter with {{p|Zekrom}} temporarily draining Pikachu's electric power after arriving in [[Unova]]).


During a quiz in ''[[EP245|Will the Real Oak Please Stand Up?]]'', [[DJ Mary]] asks {{an|Professor Oak}} and [[James]] (disguised as Professor Oak) what move {{p|Slowbro}} learns on level 46. When James fails to know the answer, he says that he has Amnesia. For his luck, however, {{m|Amnesia}} was the correct answer.
During a quiz in ''[[EP245|Will the Real Oak Please Stand Up?]]'', [[DJ Mary]] asks {{an|Professor Oak}} and [[James]] (disguised as Professor Oak) what move {{p|Slowbro}} learns on level 46. When James fails to know the answer, he says that he has Amnesia. For his luck, however, {{m|Amnesia}} was the correct answer.


[[Dawn's Piplup]] also shows that the anime does not strictly follow the games' system. In its debut episode, it used {{m|Bide}}, a move Piplup normally does not learn until level 18, by which point it would be showing signs of evolution. This did not happen until ''[[DP122|Stopped in the Name of Love!]]''. Therefore, level up moves can generally be learned at any time in the anime.
In ''[[AG158|Queen of the Serpentine!]]'', Brock comments how {{FB|Pike Queen|Lucy}}'s {{p|Milotic}} is at a high level after it defeated [[Ash's Donphan]] with a single hit.
 
[[Dawn's Piplup]] also shows that the anime does not strictly follow the games' system. In its debut episode, it used {{m|Bide}}, a move Piplup normally does not learn until level 18, by which point it would be showing signs of evolution (which did not happen until ''[[DP122|Stopped in the Name of Love!]]''). However, when [[Ash's Staraptor]] evolved into its final state in ''[[DP118|Pursuing a Lofty Goal!]]'', it immediately learned [[Close Combat (move)|Close Combat]], just like it would in the game if it evolved at level 34. Therefore, level up moves can generally be learned at any time in the anime.


In the [[SS019|two Mystery]] [[SS020|Dungeon specials]], levels are mentioned, but not explained. This may mean that Pokémon themselves understand the concept of levels in the anime but humans do not.
In the [[SS019|two Mystery]] [[SS020|Dungeon specials]], levels are mentioned, but not explained. This may mean that Pokémon themselves understand the concept of levels in the anime but humans do not.


==In the manga==
==In the manga==
The concept of levels appears to be present within some manga (but not all of them).
===In The Electric Tale of Pikachu manga===
===In The Electric Tale of Pikachu manga===
The concept of levels appears rarely in the [[The Electric Tale of Pikachu]] manga; however, in ''[[ET07|Pikachu's Excellent Adventure]]'', [[Samurai]] specifically mentions level 99 {{p|Slowpoke}} and {{p|Magikarp}} which can be found in the [[Hidden Village]].
The concept of levels appears rarely in the [[The Electric Tale of Pikachu]] manga; however, in ''[[ET07|Pikachu's Excellent Adventure]]'', [[Samurai]] specifically mentions level 99 {{p|Slowpoke}} and {{p|Magikarp}} which can be found in the [[Hidden Village]].


===In the Magical Pokémon Journey and Pokémon Chamo-Chamo ☆ Pretty ♪ manga===
===In the Pokémon Adventures manga===
Levels do not appear to exist in the world of the manga series [[Magical Pokémon Journey]] and its sequel, [[Pokémon Chamo-Chamo ☆ Pretty ♪]].
At the end of every {{adv|volume}}, or starting from {{PAV|15}}, at the end of certain {{adv|round}}s, the current levels of at least one of the main characters' Pokémon are given in a Pokédex or Adventure Map section.  


===In the Pokémon Adventures manga===
The level mechanic appears in the plot twice. In the {{chap|FireRed & LeafGreen}}, [[Orm]]'s black [[Pokédex]] was able to deduce the power of {{adv|Yellow}}'s Pokémon in terms of level; Yellow then used her own mysterious power to sharply raise her team members' levels. In the {{chap|Emerald}}, {{adv|Emerald}} found out that the {{p|Sceptile}} he used during his Battle Factory challenge, and later smuggled out, was able to survive an opposing {{p|Glalie}}'s {{m|Sheer Cold}}; Sceptile was Level 51, even though Emerald's challenge was in the Level 50, Single Battle mode, meaning that the rest of the rental Pokémon were Level 50.
At the end of every {{adv|volume}}, or starting from {{PAV|15}}, at the end of certain {{adv|round}}s, the current levels of at least one of the main characters' Pokémon are given in a Pokédex or Adventure Map section.


===In the Pokémon Gotta Catch 'Em All manga===
===In the Pokémon Gotta Catch 'Em All manga===
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* In [[Generation I]], it is possible to encounter and catch Pokémon at levels over 100 through the [[old man glitch]], and encounter them in [[glitch Trainer]]s' parties through the [[Mew glitch]].
* In [[Generation I]], it is possible to encounter and catch Pokémon at levels over 100 through the [[old man glitch]], and encounter them in [[glitch Trainer]]s' parties through the [[Mew glitch]].


==In other languages==
{{langtable|color=ddf|bordercolor=ccf
|zh_yue=等級 ''{{tt|Dángkāp|Level}}''<br>層次 ''{{tt|Chàhngchi|Level}}'' {{tt|*|EP009}}
|zh_cmn=等級 / 等级 ''{{tt|Děngjí|Level}}''
|da=Niveau
|nl=Level
|fi=Taso
|fr=Niveau
|de=Level
|hu=Szint
|it=Livello
|ko=레벨 ''Level''
|no=Nivå
|pl=Poziom
|pt=Nível
|ru=Уровень ''Uroven'''
|es=Nivel
|sv=Nivå
}}
{{-}}
{{Pokémon individuality}}<br>
{{Pokémon individuality}}<br>
{{Project Games notice|game mechanic}}
{{Project Games notice|game mechanic}}

Revision as of 20:11, 1 July 2017

This article is about the property of Pokémon. For the Trainer level in Pokémon GO, see Trainer level. For the level of Gyms in Pokémon GO, see Gym (GO).

050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: In the TCG

The level (Japanese: レベル level) is a measurement of how strong a Pokémon currently is. It is portrayed differently in the anime, games, manga, and Pokémon Trading Card Game.

In the games

In the core series

In the Pokémon games, a Pokémon's level is determined by how much experience it has. A Pokémon's level will range from 1 to 100. When a Pokémon gains a level, its stats increase by a small amount. Depending on the exact level, it may also learn a new move or evolve. Opponent's levels may be viewed in-battle, and players may see their own Pokémon's levels in-battle, in the PC or by using the menu.

Using a Rare Candy will increase a Pokémon's level by 1 (and increase its experience accordingly).

When a Pokémon levels up, it becomes more friendly. This way, Pokémon that evolve by friendship may eventually evolve by training.

In Generation IV, during battle, if a Pokémon almost has enough experience to level up, its Poké Ball will shake in the player's team summary.

In Generation I, if a Pokémon gains enough experience to gain more than one level, it will grow straight to the new level, and is unable to learn any move learned at a skipped level. In Generation II, the active Pokémon grows level by level, whereas switched out Pokémon grow straight to the new level (but are able to learn any moves regardless). From Generation III onwards, all Pokémon grow level by level.

Level cap

In the Pokémon games, the level cap is level 100. When a Pokémon has reached level 100, it cannot gain any more experience or level up. Due to this, level 100 Pokémon cannot evolve in any way which requires leveling up.

In Generations III and IV only, when a Pokémon has reached level 100, even if it has not gained maximum EVs, it cannot continue gaining EVs through battle (except Deoxys). Vitamins can still be used to raise EVs. In Generations I and II as well as from Generation V onwards, EVs can be gained even by level 100 Pokémon (although the Box trick is required in Generations I and II for the stats to update).

By exploiting the old man glitch in Generation I, a Pokémon can be acquired at a level higher than 100. Also in Generation I, any Pokémon can also be raised to a level above 100 via the Pokémon merge glitch; however, Pokémon in the Slow experience group need to be merged with a glitch Pokémon who requires even more experience at level 100. These Pokémon can continue to be leveled up with Rare Candies until level 255. Whenever a Pokémon over level 100 gains any experience, its level will revert to 100. If a Rare Candy is used on a level 255 Pokémon, it will revert to level 0 due to an overflow.

In Generations I and II, Pokémon were not legitimately available at a level below 2. This could be related to the fact that in Generations I and II, Pokémon in the Medium Slow experience group had a negative experience value at level 1, causing them to level up instantly to level 100 if they were to gain less than 54 experience points in battle (a high possibility on the games' early routes). Instead, Pokémon on the games' earliest routes were found level 2 or level 3, and starter Pokémon are given out at level 5. Likewise, Pokémon hatch from Pokémon Eggs at level 5.

From Generation III onwards, experience required to level up is taken from a lookup table, rather than by using a programmed equation as in Generations I and II; in Generation III, however, Pokémon still hatch from Eggs at level 5, and no wild Pokémon can be found at a level below 2. From Generation IV onwards, Pokémon hatch from Eggs at level 1 and some Pokémon are available in the wild at level 1 (however, starter Pokémon are still received at level 5).

Underleveled Pokémon

Through some unique circumstances, it is possible to have Pokémon at a lower level than they are usually available via evolution. Underleveled Pokémon appeared as early as Red and Green, with level 4-6 Kakuna and Metapod available in Viridian Forest. Kakuna and Metapod cannot be obtained by evolution until level 7.

Prior to Generation V, Pokémon obtained in in-game trades are always the same level as the one being traded away, so many underleveled Pokémon can be obtained through in-game trades. For example, in Red and Blue and FireRed and LeafGreen, it is possible to obtain an Electrode as low as level 3, even though the species evolves from Voltorb only at level 30 or above. This Electrode can be obtained by catching a Pikachu in Viridian Forest at level 3, evolving it with the Thunderstone, and trading it on Cinnabar Island.

Some non-player character Trainers use underleveled Pokémon in battle. For example, Lance has three underleveled Dragonite in Generations II and IV, with one being at level 50 and two at level 49 in HeartGold and SoulSilver (Dragonite does not evolve naturally from Dragonair until level 55). Many other in-game Trainers, such as Mars and Jupiter, also possess underleveled Pokémon.

An application of the Pomeg glitch in Emerald makes it possible to evolve a Pokémon while it is still inside an Egg, allowing any such evolved forms to be obtained at level 5. In Generation IV, this particular exploit of the Pomeg glitch was fixed; the Pomeg glitch was removed entirely in Generation V.

Disobedience

Main article: Obedience

Outsider Pokémon (Pokémon obtained via trade or event distribution) occasionally disobey the player's commands if they are above a certain level. The Badges the player owns determine the maximum level outsider Pokémon can be before there is a possibility for them to disobey. Not owning the region's second Badge means that no traded Pokémon whose level is above 10 (level 20 in Generation VI) will obey the player; if the player has the region's eighth Badge, Pokémon will always obey.

In the spin-off games

In the Pokémon Mystery Dungeon series

In the Pokémon Mystery Dungeon series, level functions similarly to the core series. Like in the core series, each Pokémon's level, ranging from 1 to 100, depends on how much experience it has. When a Pokémon gains a level, its stats increase slightly and it may try to learn a new move. The moves that can be learned by each Pokémon, and the exact levels they will try to learn them, are the same as contemporaneous core series games. In order for some Pokémon to evolve, a minimum level is also required. However, evolution does not occur automatically, requiring access to specific places instead.

A number of dungeons across the series temporarily set the team's levels to 1 or 5 when entered. Their levels are restored to normal once the dungeon is exited.

A Joy Seed or Golden Banana can be used to increase a Pokémon's level. A Doom Seed can be used to decrease a Pokémon's level.

In Pokémon Shuffle

Each Pokémon in Pokémon Shuffle has a level, which increases when it gains enough experience. As a Pokémon's level increases, its Attack power increases as well, with how much it increases per level determined by the Pokémon's Attack power at level 1. All Pokémon begin at level 1, with a maximum level of 10. However, Raise Max Level Enhancements are able to increase this cap for specific Pokémon, potentially up to level 20.

In the anime

The concept of levels of Pokémon is not as detailed, nor as frequently mentioned, in the anime. The first time levels were referred to was briefly by Meowth during the second episode when he said Ash's Pikachu was "powerful beyond its evolutionary level."

It was later mentioned more obviously by students at the Academy in The School of Hard Knocks. One of them was able to quote the levels at which Pidgey and the rest of its family evolve and learn certain moves, and another stated that Pikachu should be at least level 25. However, the main characters and their Pokémon remain seemingly oblivious to the idea.

Misty mentions levels in Bulbasaur's Mysterious Garden where she says "That Rhyhorn must be at a high level!" referring to a Hiker's Rhyhorn's formidable strength as it uses Take Down on Ash's Bulbasaur, severely injuring it.

In Fighting Ire with Fire!, Brock mentions Barry's Empoleon has leveled up a ton since last seeing it, referring to how its battle against a Mothim went. In Dealing with a Fierce Double Ditto Drama!, when teaching Narissa, Brock says "Now let's level you up. And the only way to do that is to get experience from battling." These mentions confirm the ability to inflict damage on certain Pokémon becomes easier when a Pokémon grows a level.

In Enter The Dragonite, when Ash chose Bulbasaur to battle Drake's Electabuzz, Tracey reminded Ash that level had to be taken into account as well as type despite Grass Pokemon being strong against Electric types. After Bulbasaur was defeated, Drake comments that Ash's Charizard is on a higher level than he thought, as it was able to withstand a series of Electric attacks from Electabuzz.

In Roll On, Pokémon!, Ash's Pokédex mentions that the length a Donphan's tusks indicates its level, allowing Brock to deduce that the short-tusked Donphan they encountered was a young and low-level one.

Brock mentions in Doin' What Comes Natu-rally! that moves become more powerful as a Pokémon's level is raised; and Ash adds that the best way to raise levels is by battling. Despite this, Ash's most used Pokémon, Pikachu, doesn't show signs of being at a higher level than any other Pokémon. After appearing in more than 950 episodes, and battling in most of them, its level would be expected to be very high; however, at the start of each series of the anime, it either has as hard a time defeating other Trainers' Pokémon as his more recently-obtained Pokémon do or outright loses against them, an example being Trip's recently-obtained Snivy (although in these cases Pikachu's power levels may have been affected by factors such as an illness prior to Ash arriving in Hoenn requiring most of his electric power to be drained away, or an encounter with Zekrom temporarily draining Pikachu's electric power after arriving in Unova).

During a quiz in Will the Real Oak Please Stand Up?, DJ Mary asks Professor Oak and James (disguised as Professor Oak) what move Slowbro learns on level 46. When James fails to know the answer, he says that he has Amnesia. For his luck, however, Amnesia was the correct answer.

In Queen of the Serpentine!, Brock comments how Lucy's Milotic is at a high level after it defeated Ash's Donphan with a single hit.

Dawn's Piplup also shows that the anime does not strictly follow the games' system. In its debut episode, it used Bide, a move Piplup normally does not learn until level 18, by which point it would be showing signs of evolution (which did not happen until Stopped in the Name of Love!). However, when Ash's Staraptor evolved into its final state in Pursuing a Lofty Goal!, it immediately learned Close Combat, just like it would in the game if it evolved at level 34. Therefore, level up moves can generally be learned at any time in the anime.

In the two Mystery Dungeon specials, levels are mentioned, but not explained. This may mean that Pokémon themselves understand the concept of levels in the anime but humans do not.

In the manga

The concept of levels appears to be present within some manga (but not all of them).

In The Electric Tale of Pikachu manga

The concept of levels appears rarely in the The Electric Tale of Pikachu manga; however, in Pikachu's Excellent Adventure, Samurai specifically mentions level 99 Slowpoke and Magikarp which can be found in the Hidden Village.

In the Pokémon Adventures manga

At the end of every volume, or starting from Volume 15, at the end of certain rounds, the current levels of at least one of the main characters' Pokémon are given in a Pokédex or Adventure Map section.

The level mechanic appears in the plot twice. In the FireRed & LeafGreen arc, Orm's black Pokédex was able to deduce the power of Yellow's Pokémon in terms of level; Yellow then used her own mysterious power to sharply raise her team members' levels. In the Emerald arc, Emerald found out that the Sceptile he used during his Battle Factory challenge, and later smuggled out, was able to survive an opposing Glalie's Sheer Cold; Sceptile was Level 51, even though Emerald's challenge was in the Level 50, Single Battle mode, meaning that the rest of the rental Pokémon were Level 50.

In the Pokémon Gotta Catch 'Em All manga

The concept of levels seems to exist in Pokémon Gotta Catch 'Em All, as in Catch Bellsprout!, Shu comments that the Bellsprout he is battling against is at a higher level than his Ponyta.

Trivia

In other languages

Language Title
Chinese Cantonese 等級 Dángkāp
層次 Chàhngchi *
Mandarin 等級 / 等级 Děngjí
Denmark Flag.png Danish Niveau
The Netherlands Flag.png Dutch Level
Finland Flag.png Finnish Taso
France Flag.png French Niveau
Germany Flag.png German Level
Hungary Flag.png Hungarian Szint
Italy Flag.png Italian Livello
South Korea Flag.png Korean 레벨 Level
Norway Flag.png Norwegian Nivå
Poland Flag.png Polish Poziom
Portugal Flag.png Portuguese Nível
Russia Flag.png Russian Уровень Uroven'
Spain Flag.png Spanish Nivel
Sweden Flag.png Swedish Nivå



Pokémon individuality
LevelStatsFriendshipGenderAbility (Hidden Ability) • NatureCharacteristic
Effort valuesIndividual valuesGo PowerEffort level
ConditionPerformanceAffectionMemory


Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.