Kingdra archetype (TCG): Difference between revisions

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==Key Cards==
==Key Cards==
[[File:ClaydolGreatEncounters15.jpg|thumb|left|{{TCG ID|Great Encounters|Claydol|15}}]]
[[File:ClaydolGreatEncounters15.jpg|thumb|left|{{TCG ID|Great Encounters|Claydol|15}}]]
* [[Kingdra (Unleashed 85)|Kingdra Prime]] - Kingdra Prime is the deck's core.  It can attack for 60 damage for only {{e|Water}} with ''Dragon Steam'', except when the opponent has a Fire-type Pokémon in play.  ''Spray Splash'', Kingdra's Poké-Power, allows the Kingdra player to place 10 damage on one of the opponent's Pokémon once per turn.  ''Spray Splash'' is stackable, meaning that the Kingdra player can use it multiple times per turn if he or she has multiple Kingdra Prime on the field.
* '''[[Kingdra (Unleashed 85)|Kingdra Prime]]''' - Kingdra Prime is the deck's core.  It can attack for 60 damage for only {{e|Water}} with ''Dragon Steam'', except when the opponent has a Fire-type Pokémon in play.  ''Spray Splash'', Kingdra's Poké-Power, allows the Kingdra player to place 10 damage on one of the opponent's Pokémon once per turn.  ''Spray Splash'' is stackable, meaning that the Kingdra player can use it multiple times per turn if he or she has multiple Kingdra Prime on the field.
* {{TCG ID|Legends Awakened|Kingdra|7}} - The Kingdra from {{TCG|Legends Awakened}} is a stronger attacker than Kingdra Prime, but lacks the important ''Spray Splash'' power.  As a result, the archetype runs only one.  Although it is generally a useful attacker, it shines against Fire-type Pokémon.  Where Kingdra Prime's ''Dragon Steam'' does only 20 damage if the opponent has a Fire-type in play, this Kingdra does 60 damage and 20 to the opponent's bench with ''Dragon Pump'', all for {{e|Water}} and a two-card discard from the player's hand.  Kingdra's second attack, ''Aqua Stream'' can also be a threat late in the game.  ''Aqua Stream'' does 10 damage for each {{e|Water}} energy card in the player's discard pile for {{e}}.  Then, those energy cards are shuffled back into the player's deck.  Since this list runs 8 {{e|Water}} energy, ''Aqua Stream'' maxes out at 80 damage without an {{TCG|Expert Belt}}.
* '''{{TCG ID|Legends Awakened|Kingdra|7}}''' - The Kingdra from {{TCG|Legends Awakened}} is a stronger attacker than Kingdra Prime, but lacks the important ''Spray Splash'' power.  As a result, the archetype runs only one.  Although it is generally a useful attacker, it shines against Fire-type Pokémon.  Where Kingdra Prime's ''Dragon Steam'' does only 20 damage if the opponent has a Fire-type in play, this Kingdra does 60 damage and 20 to the opponent's bench with ''Dragon Pump'', all for {{e|Water}} and a two-card discard from the player's hand.  Kingdra's second attack, ''Aqua Stream'' can also be a threat late in the game.  ''Aqua Stream'' does 10 damage for each {{e|Water}} energy card in the player's discard pile for {{e}}.  Then, those energy cards are shuffled back into the player's deck.  Since this list runs 8 {{e|Water}} energy, ''Aqua Stream'' maxes out at 80 damage without an {{TCG|Expert Belt}}.
* {{TCG ID|Great Encounters|Claydol|15}} - Claydol is the deck's drawing engine.  Since {{TCG ID|Legends Awakened|Kingdra|7}}'s ''Dragon Pump'' requires a discard from the hand, it is vitally important to keep the hand stocked with cards.  Additionally, Claydol provides a way to get as many [[Kingdra (Unleashed 85)|Kingdra Prime]] out early in the game as possible, simply by giving the Kingdra player access to more cards.
* '''{{TCG ID|Great Encounters|Claydol|15}}''' - Claydol is the deck's drawing engine.  Since {{TCG ID|Legends Awakened|Kingdra|7}}'s ''Dragon Pump'' requires a discard from the hand, it is vitally important to keep the hand stocked with cards.  Additionally, Claydol provides a way to get as many [[Kingdra (Unleashed 85)|Kingdra Prime]] out early in the game as possible, simply by giving the Kingdra player access to more cards.
* {{TCG ID|Legends Awakened|Ditto|27}} - Although it cannot really be considered an essential part of the deck's core strategy, Ditto provides an inexpensive and often unforeseen way to retaliate from knocked out Kingdra in the {{TCG|LuxPluff}} and {{TCG|Mother Gengar}} matchups, as well as the mirror match.  {{TCG|Multi Energy}} allows Ditto to utilize any opposing Pokémon's attack, provided it costs only one energy.  
* '''{{TCG ID|Legends Awakened|Ditto|27}}''' - Although it cannot really be considered an essential part of the deck's core strategy, Ditto provides an inexpensive and often unforeseen way to retaliate from knocked out Kingdra in the {{TCG|LuxPluff}} and {{TCG|Mother Gengar}} matchups, as well as the mirror match.  {{TCG|Multi Energy}} allows Ditto to utilize any opposing Pokémon's attack, provided it costs only one energy.  
* {{TCG|Broken Time-Space}} - Since the deck is based around evolutions, both for its main attackers and support line ([[Kingdra (Unleashed 85)|Kingdra Prime]]/{{TCG ID|Legends Awakened|Kingdra|7}} and {{TCG ID|Great Encounters|Claydol|15}}, respectively), Broken Time-Space is critical to getting these Pokémon up and running quickly by allowing the player to bypass the typical one-turn waiting period on evolving.
* '''{{TCG|Broken Time-Space}}''' - Since the deck is based around evolutions, both for its main attackers and support line ([[Kingdra (Unleashed 85)|Kingdra Prime]]/{{TCG ID|Legends Awakened|Kingdra|7}} and {{TCG ID|Great Encounters|Claydol|15}}, respectively), Broken Time-Space is critical to getting these Pokémon up and running quickly by allowing the player to bypass the typical one-turn waiting period on evolving.


==Typical decklist==
==Typical decklist==
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==Possible Tech Cards==
==Possible Tech Cards==
[[File:ManectricPlatinum11.jpg|thumb|right|{{TCG ID|Platinum|Manectric|11}}]]
[[File:ManectricPlatinum11.jpg|thumb|right|{{TCG ID|Platinum|Manectric|11}}]]
* {{TCG ID|Legends Awakened|Regice|36}} - With its ''Regi Move'' Poké-Power, Regice can be potentially devastating to decks based around Basic Pokémon, especially in a format dominated by {{TCG|Pokémon SP}}.  It also causes significant disruption to decks with a designated Basic starter Pokémon, such as {{TCG ID|Stormfront|Sableye|48}} in {{TCG|Sablelock}} and {{TCG ID|Arceus|Spiritomb|32}} in a variety of decks.
* '''{{TCG ID|Legends Awakened|Regice|36}}''' - With its ''Regi Move'' Poké-Power, Regice can be potentially devastating to decks based around Basic Pokémon, especially in a format dominated by {{TCG|Pokémon SP}}.  It also causes significant disruption to decks with a designated Basic starter Pokémon, such as {{TCG ID|Stormfront|Sableye|48}} in {{TCG|Sablelock}} and {{TCG ID|Arceus|Spiritomb|32}} in a variety of decks.
* {{TCG ID|Platinum|Manectric|11}} - Manectric prevents the opponent from sniping Claydol, the deck's main drawing support, on the bench with attacks like {{TCG ID|Supreme Victors|Garchomp C LV.X|145}}'s ''Dragon Rush''.  Considering the popularity of cards like Garchomp C LV.X and {{TCG ID|Platinum|Honchkrow G|77}} during Kingdra's era, Manectric is a popular tech.  Additionally, with the use of {{TCG|Multi Energy}} in the deck, Manectric can provide a secondary attacker against Poké-Power heavy decks.
* '''{{TCG ID|Platinum|Manectric|11}}''' - Manectric prevents the opponent from sniping Claydol, the deck's main drawing support, on the bench with attacks like {{TCG ID|Supreme Victors|Garchomp C LV.X|145}}'s ''Dragon Rush''.  Considering the popularity of cards like Garchomp C LV.X and {{TCG ID|Platinum|Honchkrow G|77}} during Kingdra's era, Manectric is a popular tech.  Additionally, with the use of {{TCG|Multi Energy}} in the deck, Manectric can provide a secondary attacker against Poké-Power heavy decks.
* {{TCG ID|Stormfront|Machamp|20}} - Machamp is used in some Kingdra variants for its ''Take Out'' attack, which automatically knocks out the opponent's active Basic Pokémon for only {{e|Fighting}}.  This is possible through {{TCG|Multi Energy}} and can be deadly against decks based around {{TCG|Pokémon SP}}.
* '''{{TCG ID|Stormfront|Machamp|20}}''' - Machamp is used in some Kingdra variants for its ''Take Out'' attack, which automatically knocks out the opponent's active Basic Pokémon for only {{e|Fighting}}.  This is possible through {{TCG|Multi Energy}} and can be deadly against decks based around {{TCG|Pokémon SP}}.


[[Category:Deck archetypes]]
[[Category:Deck archetypes]]

Revision as of 19:32, 25 October 2010

Kingdra
KingdraUnleashed85.jpg
Kingdra and Kingdra Prime
Types used Water Fighting
Major cards Kingdra, Kingdra Prime, and Claydol
Era 2008-2010

Although the Kingdra archetype has gone through numerous variations since Kingdra was released in the Legends Awakened expansion, decks based around it have been a staple in the metagame since 2008. The deck has won a number of major tournaments. Although it fell out of favor with players in late 2009, the deck underwent a revival with the release of Kingdra Prime in Unleashed and won approximately twenty 2010 Spring Battle Roads in the United States. Kingdra has a far more straightforward strategy than most decks in that it is based solely on taking six prizes quickly by attacking with low-energy, moderately damaging attacks. This strategy lends itself to a strong, fast drawing engine such as Claydol and suffers from few bad matchups. The deck is expected to drop considerably in popularity after the 2010 rotation, due to Claydol's unplayability in future Pokémon Organized Play events.

Strategy

Unlike many decks that have a designated "ideal start," the Kingdra archetype focuses simply attacking right away rather than setting up behind a starter Pokémon. For this reason, although starting with Horsea is preferred, the deck does not suffer from bad starts due to its use of Unown Q, with the possible exception of Uxie.

Regardless of what Pokémon the player starts with, it is important to get as many Kingdra Prime or Kingdra and Claydol on the field as possible early in the game. This way, the deck has a better chance of simply overrunning the opponent before they have a chance to setup well. Kingdra's setup can be achieved by utilizing strong drawing and searching Supporter cards such as Professor Oak's New Theory and Bebe's Search, respectively, along with fast trainers such as Pokémon Communication and Poké Drawer +. Once one Claydol hits the field, the deck's setup is much easier as it has the ability to draw a number of cards each turn, so many players choose to expend resources early to get Claydol out before Kingdra or Kingdra Prime. Rare Candy and especially Broken Time-Space are essential to the deck's setup since they allow the evolution process to be sped up, resulting in more Kingdra and more Claydol on the field faster.

After the player has multiple Kingdra or Kingdra Prime on the field as well as Claydol, there is little to do but continuously attack and make sure the player has the resources in hand to recover fallen Kingdra, such as Palmer's Contribution. The Kingdra archetype benefits from its ability to damage the opponent's bench, both through Kingdra's Dragon Pump attack and Kingdra Prime's Spray Splash Poké-Power. Although the damage is not much initially (20 damage for Dragon Pump and 10 for Spray Splash), it can add up quickly and result in extra, unexpected knockouts.


Key Cards

  • Kingdra Prime - Kingdra Prime is the deck's core. It can attack for 60 damage for only Water with Dragon Steam, except when the opponent has a Fire-type Pokémon in play. Spray Splash, Kingdra's Poké-Power, allows the Kingdra player to place 10 damage on one of the opponent's Pokémon once per turn. Spray Splash is stackable, meaning that the Kingdra player can use it multiple times per turn if he or she has multiple Kingdra Prime on the field.
  • Kingdra - The Kingdra from Legends Awakened is a stronger attacker than Kingdra Prime, but lacks the important Spray Splash power. As a result, the archetype runs only one. Although it is generally a useful attacker, it shines against Fire-type Pokémon. Where Kingdra Prime's Dragon Steam does only 20 damage if the opponent has a Fire-type in play, this Kingdra does 60 damage and 20 to the opponent's bench with Dragon Pump, all for Water and a two-card discard from the player's hand. Kingdra's second attack, Aqua Stream can also be a threat late in the game. Aqua Stream does 10 damage for each Water energy card in the player's discard pile for  . Then, those energy cards are shuffled back into the player's deck. Since this list runs 8 Water energy, Aqua Stream maxes out at 80 damage without an Expert Belt.
  • Claydol - Claydol is the deck's drawing engine. Since Kingdra's Dragon Pump requires a discard from the hand, it is vitally important to keep the hand stocked with cards. Additionally, Claydol provides a way to get as many Kingdra Prime out early in the game as possible, simply by giving the Kingdra player access to more cards.
  • Ditto - Although it cannot really be considered an essential part of the deck's core strategy, Ditto provides an inexpensive and often unforeseen way to retaliate from knocked out Kingdra in the LuxPluff and Mother Gengar matchups, as well as the mirror match. Multi Energy allows Ditto to utilize any opposing Pokémon's attack, provided it costs only one energy.
  • Broken Time-Space - Since the deck is based around evolutions, both for its main attackers and support line (Kingdra Prime/Kingdra and Claydol, respectively), Broken Time-Space is critical to getting these Pokémon up and running quickly by allowing the player to bypass the typical one-turn waiting period on evolving.

Typical decklist

The deck list appearing below is not official; it is meant to represent an average build of the archetype, not specifically constructed for any regional metagame. Being that this is merely an archetype, a player may wish to change any part of this deck when building his or her own version.

Quantity Card Type Rarity
Kingdra Prime Water SuperRare Holo
Kingdra Water Rare Holo
Seadra Water Uncommon
Horsea Water Common
Claydol Fighting Rare
Baltoy Fighting Common
Uxie Psychic Rare
Ditto Colorless Rare
Unown Q Psychic Uncommon
Bebe's Search Su Uncommon
Pokémon Collector Su Uncommon
Roseanne's Research Su Uncommon
Professor Oak's New Theory Su Uncommon
Palmer's Contribution Su Uncommon
Pokémon Communication T Uncommon
Rare Candy T Uncommon
Expert Belt T Uncommon
Luxury Ball T Uncommon
Poké Drawer + T Uncommon
Broken Time-Space St Uncommon
Multi Energy Colorless E Rare
Water Energy Water E


Possible Tech Cards

  • Regice - With its Regi Move Poké-Power, Regice can be potentially devastating to decks based around Basic Pokémon, especially in a format dominated by Pokémon SP. It also causes significant disruption to decks with a designated Basic starter Pokémon, such as Sableye in Sablelock and Spiritomb in a variety of decks.
  • Manectric - Manectric prevents the opponent from sniping Claydol, the deck's main drawing support, on the bench with attacks like Garchomp C LV.X's Dragon Rush. Considering the popularity of cards like Garchomp C LV.X and Honchkrow G during Kingdra's era, Manectric is a popular tech. Additionally, with the use of Multi Energy in the deck, Manectric can provide a secondary attacker against Poké-Power heavy decks.
  • Machamp - Machamp is used in some Kingdra variants for its Take Out attack, which automatically knocks out the opponent's active Basic Pokémon for only Fighting. This is possible through Multi Energy and can be deadly against decks based around Pokémon SP.