Karen (Masters): Difference between revisions
(→In other languages: Added translations for "Go Wild!") |
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|100% | |100% | ||
|An opponent | |An opponent | ||
|Has a | |Has a chance (30%) of making the target flinch.<br>''(Only before Mega Evolving)'' | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|[[Dire Hit]] + | |[[Dire Hit]] + | ||
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|— | |— | ||
|Self | |Self | ||
| | |Raises the user's critical-hit rate by two stat ranks. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|{{m|Snarl}} | |{{m|Snarl}} | ||
Line 78: | Line 78: | ||
|95% | |95% | ||
|All opponents | |All opponents | ||
|Lowers the target's Sp. Atk. | |Lowers the target's Sp. Atk by one stat rank. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|Entertain Me! | |Entertain Me! | ||
Line 88: | Line 88: | ||
|— | |— | ||
|Self | |Self | ||
|The | |The smaller the user's percentage of remaining HP, the more this move raises the user's Sp. Atk (can be raised by up to six stat ranks maximum). | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|{{m|Dark Pulse}} | |{{m|Dark Pulse}} | ||
Line 98: | Line 98: | ||
|100% | |100% | ||
|An opponent | |An opponent | ||
|Has a | |Has a chance (20%) of making the target flinch.<br>''(Only after Mega Evolving)'' | ||
|- style="background: #{{dark color light}}" | |- style="background: #{{dark color light}}" | ||
! colspan=9 | {{color2|000|Sync move|Sync moves}} | ! colspan=9 | {{color2|000|Sync move|Sync moves}} | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Bite: Toxic Chance 4 | | Bite: Toxic Chance 4 | ||
| Has a | | Has a chance (50%) of leaving the target poisoned when a move targeting an opponent is successful. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
Line 309: | Line 309: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Bite: Critical Countdown 2 | | Bite: Critical Countdown 2 | ||
| Has a | | Has a chance (30%) of reducing the sync move countdown by one when the user lands a critical hit. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
Line 357: | Line 357: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Snarl: Move Gauge Refresh 3 | | Snarl: Move Gauge Refresh 3 | ||
| Has a | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 6 | | 6 | ||
| 72 | | 72 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Dark Pulse: Move Gauge Refresh 4 | | Dark Pulse: Move Gauge Refresh 4 | ||
| Has a | | Has a chance (50%) of charging the user's move gauge by one when a move is successful. | ||
| 6 | | 6 | ||
| 72 | | 72 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Dire Hit +: MP Refresh 3 | | Dire Hit +: MP Refresh 3 | ||
| Has a | | Has a chance (40%) of restoring one MP of the move used if the move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
Line 405: | Line 405: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Entertain Me!: MP Refresh 3 | | Entertain Me!: MP Refresh 3 | ||
| Has a | | Has a chance (40%) of restoring one MP of the move used if the move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
Line 487: | Line 487: | ||
|— | |— | ||
|Self | |Self | ||
|Raises the user's critical-hit rate. | |Raises the user's critical-hit rate by one stat rank. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|{{m|Double-Edge}} | |{{m|Double-Edge}} | ||
Line 507: | Line 507: | ||
|— | |— | ||
|Self | |Self | ||
| | |Raises the user's Attack by two stat ranks. Applies the Gradual Healing effect to the user. | ||
|- style="background: #{{dark color light}}" | |- style="background: #{{dark color light}}" | ||
! colspan=9 | {{color2|000|Sync move|Sync moves}} | ! colspan=9 | {{color2|000|Sync move|Sync moves}} | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Feint Attack: Move Gauge Refresh 3 | | Feint Attack: Move Gauge Refresh 3 | ||
| Has a | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 6 | | 6 | ||
| 72 | | 72 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Feint Attack: Fortuitous 1 | | Feint Attack: Fortuitous 1 | ||
| Has a | | Has a chance (20%) of raising one of the user's following stats at random when an attack move is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | ||
| 6 | | 6 | ||
| 72 | | 72 | ||
Line 745: | Line 745: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Double-Edge: Move Gauge Refresh 1 | | Double-Edge: Move Gauge Refresh 1 | ||
| Has a | | Has a chance (20%) of charging the user's move gauge by one when a move is successful. | ||
| 5 | | 5 | ||
| 60 | | 60 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Double-Edge: Move Gauge Refresh 3 | | Double-Edge: Move Gauge Refresh 3 | ||
| Has a | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 6 | | 6 | ||
| 72 | | 72 | ||
Line 769: | Line 769: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Dire Hit: Move Gauge Refresh 3 | | Dire Hit: Move Gauge Refresh 3 | ||
| Has a | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 6 | | 6 | ||
| 72 | | 72 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Dire Hit: MP Refresh 3 | | Dire Hit: MP Refresh 3 | ||
| Has a | | Has a chance (40%) of restoring one MP of the move used if the move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Go Wild!: Move Gauge Refresh 3 | | Go Wild!: Move Gauge Refresh 3 | ||
| Has a | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 6 | | 6 | ||
| 72 | | 72 | ||
Line 787: | Line 787: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Go Wild!: MP Refresh 3 | | Go Wild!: MP Refresh 3 | ||
| Has a | | Has a chance (40%) of restoring one MP of the move used if the move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
Line 811: | Line 811: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| First Aid 4 | | First Aid 4 | ||
| | | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.. | ||
| 10 | | 10 | ||
| 120 | | 120 |
Revision as of 03:58, 13 July 2021
の | This article is missing information on this character's Japanese voice actor. You can help by adding this information. |
Karen カリン Karin | |
Karen's model | |
No. | 17 |
---|---|
English voice actor | Mela Lee[1] |
Japanese voice actor | Unknown |
Description | Beneath her calm, cerebral exterior, a passion for Pokémon lurks in this Elite Four member's heart. She likes wild and tough Dark-type Pokémon. |
Karen (Japanese: カリン Karin) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series. She forms a sync pair with Houndoom, which can Mega Evolve. The sync pair can be obtained through the sync pair scout.
Karen also forms a sync pair with Umbreon. This pair can be obtained by exchanging BP Sync Pair Vouchers starting May 31, 2021.
Houndoom
Type | Dark | ||||||
---|---|---|---|---|---|---|---|
Move type | Dark | ||||||
Role | Strike (Special) | ||||||
Base Potential | ★★★★★ | ||||||
Houndoom ♀ | Weakness | Fighting | |||||
They spew flames mixed with poison to finish off their opponents. They divvy up their prey evenly among the members of their pack. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 558 | 331 | 169 | 376 | 169 | 358 | |
Lv. 140, Max Potential | 658 | 371 | 209 | 416 | 209 | 398 | |
Mega Houndoom | |||||||
Lv. 140, Base Potential | 558 | 331 | 185 | 413 | 169 | 429 | |
Lv. 140, Max Potential | 658 | 371 | 229 | 458 | 209 | 474 |
Moves
Karen's Houndoom uses Bite and Snarl as its two damage-dealing moves. Upon Mega Evolution, Houndoom replaces Bite for Dark Pulse.
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Bite | Dark |
Physical | 2 | 42 | 50 | 100% | An opponent | Has a chance (30%) of making the target flinch. (Only before Mega Evolving) |
Dire Hit + | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user's critical-hit rate by two stat ranks. |
Snarl | Dark |
Special | 2 | 39 | 46 | 95% | All opponents | Lowers the target's Sp. Atk by one stat rank. |
Entertain Me! | None | Status | 0 (2 uses) |
— | — | — | Self | The smaller the user's percentage of remaining HP, the more this move raises the user's Sp. Atk (can be raised by up to six stat ranks maximum). |
Dark Pulse | Dark |
Special | 3 | 95 | 114 | 100% | An opponent | Has a chance (20%) of making the target flinch. (Only after Mega Evolving) |
Sync moves | ||||||||
Beguiling Dark Pulse | Dark |
Special | — | 160 | 192 | — | An opponent | Become Mega Houndoom until the end of battle. |
Skills
Name | Description |
---|---|
Passive Skills | |
Flameproof | Prevents the Pokémon from getting burned. |
Wide Awake | Prevents the Pokémon from falling asleep. |
Theme Skills | |
Dark Strike | Raises allies' Attack and Sp. Atk by 15 when using Dark-type attacks. |
Johto Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Elite Four Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Grown Woman Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Sync Grid
Karen and Houndoom's sync grid is an expanded grid, made available on March 6, 2020.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +20 | HP +20 | 5 | 60 | 3 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 2 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 3 | 36 | 2 |
Defense +20 | Defense +20 | 8 | 96 | 3 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +10 | Sp. Atk +10 | 5 | 60 | 3 |
Sp. Atk +10 | Sp. Atk +10 | 5 | 60 | 3 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +10 | Sp. Def +10 | 4 | 48 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +10 | Speed +10 | 4 | 48 | 1 |
Speed +10 | Speed +10 | 4 | 48 | 1 |
Bite: Power +6 | Bite: Power ↑ +6 | 3 | 36 | 1 |
Bite: Power +6 | Bite: Power ↑ +6 | 3 | 36 | 1 |
Bite: Power +6 | Bite: Power ↑ +6 | 3 | 36 | 1 |
Bite: Toxic Chance 4 | Has a chance (50%) of leaving the target poisoned when a move targeting an opponent is successful. | 10 | 120 | 2 |
Bite: Aggravation 1 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 10 | 120 | 2 |
Bite: Critical Countdown 2 | Has a chance (30%) of reducing the sync move countdown by one when the user lands a critical hit. | 10 | 120 | 3 |
Snarl: Power +2 | Snarl: Power ↑ +2 | 2 | 24 | 1 |
Snarl: Power +2 | Snarl: Power ↑ +2 | 2 | 24 | 1 |
Snarl: Power +3 | Snarl: Power ↑ +3 | 3 | 36 | 1 |
Snarl: Power +3 | Snarl: Power ↑ +3 | 3 | 36 | 1 |
Snarl: Power +3 | Snarl: Power ↑ +3 | 3 | 36 | 1 |
Snarl: Power +3 | Snarl: Power ↑ +3 | 3 | 36 | 1 |
Snarl: Power +4 | Snarl: Power ↑ +4 | 3 | 36 | 2 |
Snarl: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Dark Pulse: Power +6 | Dark Pulse: Power ↑ +6 | 4 | 48 | 1 |
Dark Pulse: Power +6 | Dark Pulse: Power ↑ +6 | 4 | 48 | 2 |
Dark Pulse: Power +6 | Dark Pulse: Power ↑ +6 | 4 | 48 | 2 |
Dark Pulse: Power +6 | Dark Pulse: Power ↑ +6 | 4 | 48 | 3 |
Dark Pulse: Move Gauge Refresh 4 | Has a chance (50%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Dark Pulse: Overpower | The more the opponent's Sp. Atk has been lowered, the more it powers up moves. | 8 | 96 | 2 |
Dire Hit +: MP Refresh 3 | Has a chance (40%) of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
Entertain Me!: MP Refresh 3 | Has a chance (40%) of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Speeding Sun 2 | Quickly charges the move gauge when the weather is sunny. | 8 | 96 | 2 |
Foul Fighting 5 | Powers up moves when the move's target or targets are flinching, confused, or trapped. | 10 | 120 | 3 |
Dirty Fighting 5 | Powers up moves when the move's target or targets are affected by a status condition. | 10 | 120 | 3 |
Beguiling Dark Pulse: Power +25 | Beguiling Dark Pulse: Power ↑ +25 | 5 | 60 | 3 |
Beguiling Dark Pulse: Power +25 | Beguiling Dark Pulse: Power ↑ +25 | 5 | 60 | 3 |
Umbreon
Type | Dark | ||||||
---|---|---|---|---|---|---|---|
Move type | Dark | ||||||
Role | Strike (Physical) | ||||||
Base Potential | ★★★★ | ||||||
Umbreon ♂ | Weakness | Bug | |||||
This Pokémon is nocturnal. Even in total darkness, its large eyes can spot its prey clearly! | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 724 | 305 | 109 | 127 | 109 | 237 | |
Lv. 140, Max Potential | 804 | 345 | 149 | 167 | 149 | 277 |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Feint Attack | Dark |
Physical | 2 | 45 | 54 | — | An opponent | Never misses. |
Dire Hit | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user's critical-hit rate by one stat rank. |
Double-Edge | Normal |
Physical | 3 | 167 | 200 | 100% | An opponent. | The user also takes 25% of the damage it dealt to the target. |
Go Wild! | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user's Attack by two stat ranks. Applies the Gradual Healing effect to the user. |
Sync moves | ||||||||
Adorably Wild Dark Impact | Dark |
Physical | — | 250 | 300 | — | An opponent | No additional effect. |
Skills
Name | Description |
---|---|
Passive Skills | |
Dark Shift | Normal-type moves become Dark-type moves. |
Standfast 5 | Reduces recoil damage received from using moves that have recoil in the effect tag. |
Unflappable | Prevents the Pokémon from flinching. |
Theme Skills | |
Dark Strike | Raises allies' Attack and Sp. Atk by 15 when using Dark-type attacks. |
Johto Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Elite Four Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Grown Woman Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Sync Grid
Karen and Umbreon's sync grid is an expanded grid, made available since the pair first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +20 | HP +20 | 4 | 48 | 2 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 2 |
Attack +10 | Attack +10 | 4 | 48 | 2 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Feint Attack: Power +3 | Feint Attack: Power ↑ +3 | 4 | 48 | 1 |
Feint Attack: Power +3 | Feint Attack: Power ↑ +3 | 4 | 48 | 1 |
Feint Attack: Power +3 | Feint Attack: Power ↑ +3 | 4 | 48 | 1 |
Feint Attack: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Feint Attack: Fortuitous 1 | Has a chance (20%) of raising one of the user's following stats at random when an attack move is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 6 | 72 | 2 |
Double-Edge: Power +3 | Double-Edge: Power ↑ +3 | 4 | 48 | 1 |
Double-Edge: Power +3 | Double-Edge: Power ↑ +3 | 4 | 48 | 1 |
Double-Edge: Power +3 | Double-Edge: Power ↑ +3 | 4 | 48 | 1 |
Double-Edge: Move Gauge Refresh 1 | Has a chance (20%) of charging the user's move gauge by one when a move is successful. | 5 | 60 | 1 |
Double-Edge: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Double-Edge: Standfast 3 | Reduces recoil damage received from using moves that have recoil in the effect tag. | 7 | 84 | 2 |
Double-Edge: Standfast 5 | Reduces recoil damage received from using moves that have recoil in the effect tag. | 10 | 120 | 3 |
Dire Hit: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Dire Hit: MP Refresh 3 | Has a chance (40%) of restoring one MP of the move used if the move is successful. | 7 | 84 | 3 |
Go Wild!: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Go Wild!: MP Refresh 3 | Has a chance (40%) of restoring one MP of the move used if the move is successful. | 7 | 84 | 3 |
Double Down 2 | Powers up sync moves that are super effective. | 9 | 108 | 2 |
Critastrophe 2 | Powers up sync moves if they become critical hits. | 9 | 108 | 2 |
Power Reserves 2 | Powers up moves in a pinch. | 8 | 96 | 2 |
First Aid 4 | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.. | 10 | 120 | 3 |
Critical Strike 2 | Powers up attacks if they become critical hits. | 10 | 120 | 3 |
Superduper Effective 2 | Powers up moves that are super effective. | 10 | 120 | 3 |
Adorably Wild Dark Impact: Power +25 | Adorably Wild Dark Impact: Power ↑ +25 | 5 | 60 | 3 |
Adorably Wild Dark Impact: Power +25 | Adorably Wild Dark Impact: Power ↑ +25 | 5 | 60 | 3 |
Adorably Wild Dark Impact: Power +25 | Adorably Wild Dark Impact: Power ↑ +25 | 5 | 60 | 3 |
Adorably Wild Dark Impact: Power +25 | Adorably Wild Dark Impact: Power ↑ +25 | 5 | 60 | 3 |
Availability
Karen and Houndoom can be battled against in:
- Champion Stadium: Johto Challenge, Hard Lv. 1 (Fighting-type weakness)
Karen and Umbreon can be battled against in:
- Champion Stadium: Johto Challenge, Hard Lv. 1 (Bug-type weakness)
Karen has also been shown to own a Honchkrow. This pair can be battled against in:
- Champion Stadium: Johto Challenge, Hard Lv. 1 (Rock-type weakness)
Sync Pair Stories
- A Day with Karen
Quotes
- Main article: Karen/Quotes#Pokémon Masters EX
Gallery
Karen and Houndoom on Pokémon Masters EX Dream Team Maker |
Karen's sync move mindscape (Indigo Plateau, Karen's room) |
Artwork of Chapter 25: A Glorious Gambit | |||
VS model from Pokémon Masters EX |
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! |
In other languages
Entertain Me!
|
Beguiling Dark Pulse
|
Go Wild!
|
Adorably Wild Dark Impact
|
Trivia
Origin
Karen's design is based on her appearance in Pokémon HeartGold and SoulSilver. Houndoom and Umbreon's Dex entries come from Pokémon Ultra Sun.
References
This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games. |