Karen (Masters): Difference between revisions

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(→‎In other languages: Added translations for "Go Wild!")
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|100%
|100%
|An opponent
|An opponent
|Has a moderate chance of making the target flinch.<br>''(Only before Mega Evolving)''
|Has a chance (30%) of making the target flinch.<br>''(Only before Mega Evolving)''
|- style="background:#fff"
|- style="background:#fff"
|[[Dire Hit]] +
|[[Dire Hit]] +
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|—
|—
|Self
|Self
|Sharply raises the user's critical-hit rate.
|Raises the user's critical-hit rate by two stat ranks.
|- style="background:#fff"
|- style="background:#fff"
|{{m|Snarl}}
|{{m|Snarl}}
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|95%
|95%
|All opponents
|All opponents
|Lowers the target's Sp. Atk.
|Lowers the target's Sp. Atk by one stat rank.
|- style="background:#fff"
|- style="background:#fff"
|Entertain Me!
|Entertain Me!
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|—
|—
|Self
|Self
|The lower the user's HP is, the more this move raises the user's Sp. Atk.
|The smaller the user's percentage of remaining HP, the more this move raises the user's Sp. Atk (can be raised by up to six stat ranks maximum).
|- style="background:#fff"
|- style="background:#fff"
|{{m|Dark Pulse}}
|{{m|Dark Pulse}}
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|100%
|100%
|An opponent
|An opponent
|Has a small chance of making the target flinch.<br>''(Only after Mega Evolving)''
|Has a chance (20%) of making the target flinch.<br>''(Only after Mega Evolving)''
|- style="background: #{{dark color light}}"
|- style="background: #{{dark color light}}"
! colspan=9 | {{color2|000|Sync move|Sync moves}}
! colspan=9 | {{color2|000|Sync move|Sync moves}}
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|-style="background:#fff"
|-style="background:#fff"
| Bite: Toxic Chance 4
| Bite: Toxic Chance 4
| Has a good chance of leaving the target poisoned when a move targeting an opponent is successful.
| Has a chance (50%) of leaving the target poisoned when a move targeting an opponent is successful.
| 10
| 10
| 120
| 120
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|-style="background:#fff"
|-style="background:#fff"
| Bite: Critical Countdown 2
| Bite: Critical Countdown 2
| Has a moderate chance of reducing the sync move countdown by one when the user lands a critical hit.
| Has a chance (30%) of reducing the sync move countdown by one when the user lands a critical hit.
| 10
| 10
| 120
| 120
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|-style="background:#fff"
|-style="background:#fff"
| Snarl: Move Gauge Refresh 3
| Snarl: Move Gauge Refresh 3
| Has a moderately good chance of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 6
| 6
| 72
| 72
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|-style="background:#fff"
|-style="background:#fff"
| Dark Pulse: Move Gauge Refresh 4
| Dark Pulse: Move Gauge Refresh 4
| Has a good chance of charging the user's move gauge by one when a move is successful.
| Has a chance (50%) of charging the user's move gauge by one when a move is successful.
| 6
| 6
| 72
| 72
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|-style="background:#fff"
|-style="background:#fff"
| Dire Hit +: MP Refresh 3
| Dire Hit +: MP Refresh 3
| Has a moderately good chance of restoring one MP of the move used if the move is successful.
| Has a chance (40%) of restoring one MP of the move used if the move is successful.
| 7
| 7
| 84
| 84
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|-style="background:#fff"
|-style="background:#fff"
| Entertain Me!: MP Refresh 3
| Entertain Me!: MP Refresh 3
| Has a moderately good chance of restoring one MP of the move used if the move is successful.
| Has a chance (40%) of restoring one MP of the move used if the move is successful.
| 7
| 7
| 84
| 84
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|—
|—
|Self
|Self
|Raises the user's critical-hit rate.
|Raises the user's critical-hit rate by one stat rank.
|- style="background:#fff"
|- style="background:#fff"
|{{m|Double-Edge}}
|{{m|Double-Edge}}
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|—
|—
|Self
|Self
|Sharply raises the user's Attack. Makes the user gradually heal itself.
|Raises the user's Attack by two stat ranks. Applies the Gradual Healing effect to the user.
|- style="background: #{{dark color light}}"
|- style="background: #{{dark color light}}"
! colspan=9 | {{color2|000|Sync move|Sync moves}}
! colspan=9 | {{color2|000|Sync move|Sync moves}}
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|-style="background:#fff"
|-style="background:#fff"
| Feint Attack: Move Gauge Refresh 3
| Feint Attack: Move Gauge Refresh 3
| Has a moderately good chance of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 6
| 6
| 72
| 72
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|-style="background:#fff"
|-style="background:#fff"
| Feint Attack: Fortuitous 1
| Feint Attack: Fortuitous 1
| Has a very small chance of raising the user's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness at random when an attack move is successful.
| Has a chance (20%) of raising one of the user's following stats at random when an attack move is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.  
| 6
| 6
| 72
| 72
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|-style="background:#fff"
|-style="background:#fff"
| Double-Edge: Move Gauge Refresh 1
| Double-Edge: Move Gauge Refresh 1
| Has a very small chance of charging the user's move gauge by one when a move is successful.
| Has a chance (20%) of charging the user's move gauge by one when a move is successful.
| 5
| 5
| 60
| 60
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|-style="background:#fff"
|-style="background:#fff"
| Double-Edge: Move Gauge Refresh 3
| Double-Edge: Move Gauge Refresh 3
| Has a moderately good chance of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 6
| 6
| 72
| 72
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|-style="background:#fff"
|-style="background:#fff"
| Dire Hit: Move Gauge Refresh 3
| Dire Hit: Move Gauge Refresh 3
| Has a small chance of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 6
| 6
| 72
| 72
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|-style="background:#fff"
|-style="background:#fff"
| Dire Hit: MP Refresh 3
| Dire Hit: MP Refresh 3
| Has a moderately good chance of restoring one MP of the move used if the move is successful.
| Has a chance (40%) of restoring one MP of the move used if the move is successful.
| 7
| 7
| 84
| 84
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|-style="background:#fff"
|-style="background:#fff"
| Go Wild!: Move Gauge Refresh 3
| Go Wild!: Move Gauge Refresh 3
| Has a moderately good chance of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 6
| 6
| 72
| 72
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|-style="background:#fff"
|-style="background:#fff"
| Go Wild!: MP Refresh 3
| Go Wild!: MP Refresh 3
| Has a moderately good chance of restoring one MP of the move used if the move is successful.
| Has a chance (40%) of restoring one MP of the move used if the move is successful.
| 7
| 7
| 84
| 84
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|-style="background:#fff"
|-style="background:#fff"
| First Aid 4
| First Aid 4
| Once per battle, restores the user's HP when in a pinch.
| Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle..
| 10
| 10
| 120
| 120

Revision as of 03:58, 13 July 2021


This article is missing information on this character's Japanese voice actor.
You can help by adding this information.


Karen
カリン Karin
Spr Masters Karen.png
Karen's model
No. 17
English voice actor Mela Lee[1]
Japanese voice actor Unknown
Description Beneath her calm, cerebral exterior, a passion for Pokémon lurks in this Elite Four member's heart. She likes wild and tough Dark-type Pokémon.

Karen (Japanese: カリン Karin) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series. She forms a sync pair with Houndoom, which can Mega Evolve. The sync pair can be obtained through the sync pair scout.

Karen also forms a sync pair with Umbreon. This pair can be obtained by exchanging BP Sync Pair Vouchers starting May 31, 2021.

Houndoom

Masters229.png Masters025W.png Type DarkIC Masters.png Dark
Move type DarkIC Masters.png Dark
Role Masters Special Strike.png Strike (Special)
Base Potential ★★★★★
Houndoom Weakness FightingIC Masters.png Fighting
They spew flames mixed with poison to finish off their opponents. They divvy up their prey evenly among the members of their pack.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential 558 331 169 376 169 358
Lv. 140, Max Potential 658 371 209 416 209 398
Mega Houndoom
Lv. 140, Base Potential 558 331 185 413 169 429
Lv. 140, Max Potential 658 371 229 458 209 474

Moves

Karen's Houndoom uses Bite and Snarl as its two damage-dealing moves. Upon Mega Evolution, Houndoom replaces Bite for Dark Pulse.

Name Type Category Move gauge Base Power Max Power Accuracy Target Description
Bite Dark
DarkIC Masters.png
Physical 2 42 50 100% An opponent Has a chance (30%) of making the target flinch.
(Only before Mega Evolving)
Dire Hit + None Status 0
(2 uses)
Self Raises the user's critical-hit rate by two stat ranks.
Snarl Dark
DarkIC Masters.png
Special 2 39 46 95% All opponents Lowers the target's Sp. Atk by one stat rank.
Entertain Me! None Status 0
(2 uses)
Self The smaller the user's percentage of remaining HP, the more this move raises the user's Sp. Atk (can be raised by up to six stat ranks maximum).
Dark Pulse Dark
DarkIC Masters.png
Special 3 95 114 100% An opponent Has a chance (20%) of making the target flinch.
(Only after Mega Evolving)
Sync moves
Beguiling Dark Pulse Dark
DarkIC Masters.png
Special 160 192 An opponent Become Mega Houndoom until the end of battle.

Skills

Name Description
Passive Skills
Flameproof Prevents the Pokémon from getting burned.
Wide Awake Prevents the Pokémon from falling asleep.
Theme Skills
Dark Strike Raises allies' Attack and Sp. Atk by 15 when using Dark-type attacks.
Johto Strike Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Elite Four Strike Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Grown Woman Strike Raises the Attack and Sp. Atk of all allied sync pairs by 3.

Sync Grid

Karen and Houndoom's sync grid is an expanded grid, made available on March 6, 2020.

Name Effect Energy required Sync orb required Move level required
HP +10 HP +10 0 5 1
HP +10 HP +10 2 24 1
HP +20 HP +20 5 60 3
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 2 24 1
Attack +5 Attack +5 2 24 2
Defense +5 Defense +5 0 5 1
Defense +5 Defense +5 3 36 2
Defense +20 Defense +20 8 96 3
Sp. Atk +5 Sp. Atk +5 0 5 1
Sp. Atk +5 Sp. Atk +5 2 24 1
Sp. Atk +5 Sp. Atk +5 2 24 1
Sp. Atk +10 Sp. Atk +10 5 60 3
Sp. Atk +10 Sp. Atk +10 5 60 3
Sp. Def +5 Sp. Def +5 0 5 1
Sp. Def +10 Sp. Def +10 4 48 1
Speed +5 Speed +5 0 5 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Speed +10 Speed +10 4 48 1
Speed +10 Speed +10 4 48 1
Bite: Power +6 Bite: Power ↑ +6 3 36 1
Bite: Power +6 Bite: Power ↑ +6 3 36 1
Bite: Power +6 Bite: Power ↑ +6 3 36 1
Bite: Toxic Chance 4 Has a chance (50%) of leaving the target poisoned when a move targeting an opponent is successful. 10 120 2
Bite: Aggravation 1 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. 10 120 2
Bite: Critical Countdown 2 Has a chance (30%) of reducing the sync move countdown by one when the user lands a critical hit. 10 120 3
Snarl: Power +2 Snarl: Power ↑ +2 2 24 1
Snarl: Power +2 Snarl: Power ↑ +2 2 24 1
Snarl: Power +3 Snarl: Power ↑ +3 3 36 1
Snarl: Power +3 Snarl: Power ↑ +3 3 36 1
Snarl: Power +3 Snarl: Power ↑ +3 3 36 1
Snarl: Power +3 Snarl: Power ↑ +3 3 36 1
Snarl: Power +4 Snarl: Power ↑ +4 3 36 2
Snarl: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 6 72 2
Dark Pulse: Power +6 Dark Pulse: Power ↑ +6 4 48 1
Dark Pulse: Power +6 Dark Pulse: Power ↑ +6 4 48 2
Dark Pulse: Power +6 Dark Pulse: Power ↑ +6 4 48 2
Dark Pulse: Power +6 Dark Pulse: Power ↑ +6 4 48 3
Dark Pulse: Move Gauge Refresh 4 Has a chance (50%) of charging the user's move gauge by one when a move is successful. 6 72 2
Dark Pulse: Overpower The more the opponent's Sp. Atk has been lowered, the more it powers up moves. 8 96 2
Dire Hit +: MP Refresh 3 Has a chance (40%) of restoring one MP of the move used if the move is successful. 7 84 2
Entertain Me!: MP Refresh 3 Has a chance (40%) of restoring one MP of the move used if the move is successful. 7 84 1
Speeding Sun 2 Quickly charges the move gauge when the weather is sunny. 8 96 2
Foul Fighting 5 Powers up moves when the move's target or targets are flinching, confused, or trapped. 10 120 3
Dirty Fighting 5 Powers up moves when the move's target or targets are affected by a status condition. 10 120 3
Beguiling Dark Pulse: Power +25 Beguiling Dark Pulse: Power ↑ +25 5 60 3
Beguiling Dark Pulse: Power +25 Beguiling Dark Pulse: Power ↑ +25 5 60 3

Umbreon

Masters197.png Masters025W.png Type DarkIC Masters.png Dark
Move type DarkIC Masters.png Dark
Role Masters Physical Strike.png Strike (Physical)
Base Potential ★★★★
Umbreon Weakness BugIC Masters.png Bug
This Pokémon is nocturnal. Even in total darkness, its large eyes can spot its prey clearly!
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential 724 305 109 127 109 237
Lv. 140, Max Potential 804 345 149 167 149 277
Mega Umbreon
Lv. 140, Base Potential
Lv. 140, Max Potential

Moves

Name Type Category Move gauge Base Power Max Power Accuracy Target Description
Feint Attack Dark
DarkIC Masters.png
Physical 2 45 54 An opponent Never misses.
Dire Hit None Status 0
(2 uses)
Self Raises the user's critical-hit rate by one stat rank.
Double-Edge Normal
NormalIC Masters.png
Physical 3 167 200 100% An opponent. The user also takes 25% of the damage it dealt to the target.
Go Wild! None Status 0
(2 uses)
Self Raises the user's Attack by two stat ranks. Applies the Gradual Healing effect to the user.
Sync moves
Adorably Wild Dark Impact Dark
DarkIC Masters.png
Physical 250 300 An opponent No additional effect.

Skills

Name Description
Passive Skills
Dark Shift Normal-type moves become Dark-type moves.
Standfast 5 Reduces recoil damage received from using moves that have recoil in the effect tag.
Unflappable Prevents the Pokémon from flinching.
Theme Skills
Dark Strike Raises allies' Attack and Sp. Atk by 15 when using Dark-type attacks.
Johto Strike Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Elite Four Strike Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Grown Woman Strike Raises the Attack and Sp. Atk of all allied sync pairs by 3.

Sync Grid

Karen and Umbreon's sync grid is an expanded grid, made available since the pair first released.

Name Effect Energy required Sync orb required Move level required
HP +10 HP +10 0 5 1
HP +20 HP +20 4 48 2
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 2 24 1
Attack +5 Attack +5 2 24 2
Attack +10 Attack +10 4 48 2
Defense +5 Defense +5 0 5 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Sp. Def +5 Sp. Def +5 0 5 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Speed +5 Speed +5 0 5 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Feint Attack: Power +3 Feint Attack: Power ↑ +3 4 48 1
Feint Attack: Power +3 Feint Attack: Power ↑ +3 4 48 1
Feint Attack: Power +3 Feint Attack: Power ↑ +3 4 48 1
Feint Attack: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 6 72 2
Feint Attack: Fortuitous 1 Has a chance (20%) of raising one of the user's following stats at random when an attack move is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. 6 72 2
Double-Edge: Power +3 Double-Edge: Power ↑ +3 4 48 1
Double-Edge: Power +3 Double-Edge: Power ↑ +3 4 48 1
Double-Edge: Power +3 Double-Edge: Power ↑ +3 4 48 1
Double-Edge: Move Gauge Refresh 1 Has a chance (20%) of charging the user's move gauge by one when a move is successful. 5 60 1
Double-Edge: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 6 72 2
Double-Edge: Standfast 3 Reduces recoil damage received from using moves that have recoil in the effect tag. 7 84 2
Double-Edge: Standfast 5 Reduces recoil damage received from using moves that have recoil in the effect tag. 10 120 3
Dire Hit: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 6 72 2
Dire Hit: MP Refresh 3 Has a chance (40%) of restoring one MP of the move used if the move is successful. 7 84 3
Go Wild!: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 6 72 2
Go Wild!: MP Refresh 3 Has a chance (40%) of restoring one MP of the move used if the move is successful. 7 84 3
Double Down 2 Powers up sync moves that are super effective. 9 108 2
Critastrophe 2 Powers up sync moves if they become critical hits. 9 108 2
Power Reserves 2 Powers up moves in a pinch. 8 96 2
First Aid 4 Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.. 10 120 3
Critical Strike 2 Powers up attacks if they become critical hits. 10 120 3
Superduper Effective 2 Powers up moves that are super effective. 10 120 3
Adorably Wild Dark Impact: Power +25 Adorably Wild Dark Impact: Power ↑ +25 5 60 3
Adorably Wild Dark Impact: Power +25 Adorably Wild Dark Impact: Power ↑ +25 5 60 3
Adorably Wild Dark Impact: Power +25 Adorably Wild Dark Impact: Power ↑ +25 5 60 3
Adorably Wild Dark Impact: Power +25 Adorably Wild Dark Impact: Power ↑ +25 5 60 3

Availability

Karen and Houndoom can be battled against in:

Karen and Umbreon can be battled against in:

  • Champion Stadium: Johto Challenge, Hard Lv. 1 (Bug-type weakness)

Karen has also been shown to own a Honchkrow. This pair can be battled against in:

  • Champion Stadium: Johto Challenge, Hard Lv. 1 (Rock-type weakness)

Sync Pair Stories

  • A Day with Karen

Quotes

Main article: Karen/Quotes#Pokémon Masters EX

Gallery

Masters Dream Team Maker Karen and Houndoom.png Karen Mindscape.png Masters chapter 25 artwork 2.png
Karen and Houndoom on
Pokémon Masters EX Dream Team Maker
Karen's sync move mindscape
(Indigo Plateau, Karen's room)
Artwork of Chapter 25: A Glorious Gambit
VSKaren Masters.png Karen Emote 1 Masters.png Karen Emote 2 Masters.png Karen Emote 3 Masters.png Karen Emote 4 Masters.png
VS model from
Pokémon Masters EX
Trainer emote
Nice!
Trainer emote
Watch out!
Trainer emote
Let's do this!
Trainer emote
Thanks!

In other languages

Entertain Me!

Language Title
Japan Flag.png Japanese 楽しませて! Tanoshimasete!
Mandarin Chinese 給我些樂子吧! Gěi wǒ xiē Lèzi ba!
France Flag.png French Divertis-moi !
Germany Flag.png German Ich will mich amüsieren!
Italy Flag.png Italian Fammi divertire!
South Korea Flag.png Korean 즐겁게만들어줘! Jeulgeopge Mandeureojwo!
Spain Flag.png Spanish ¡Alégrame el día!

Beguiling Dark Pulse

Language Title
Japan Flag.png Japanese 好きなポケモンが放つ あくのはどう Sukina Pokemon-ga Hanatsu Aku no Hadō
Mandarin Chinese 心愛的寶可夢釋放之 惡之波動 Xīn'ài de Bǎokěmèng Shìfàng-zhī È Bōdòng
France Flag.png French Pour l'amour des Ténèbres ! Vibrobscur !
Germany Flag.png German Finsteraura des erwählten Pokémon
Italy Flag.png Italian Neropulsar ribelle
South Korea Flag.png Korean 좋아하는 포켓몬이 발산하는 악의파동 Joahaneun Pokemon-ui Balsanhaneun Agui Padong
Spain Flag.png Spanish Pulso Umbrío del Favorito


Go Wild!

Language Title
Japan Flag.png Japanese 素敵でしょ? Suteki desho?
Mandarin Chinese 很迷人吧? Hěn Mírén ba?
France Flag.png French Es-tu capable de me faire face ?
Germany Flag.png German Schrecklich schön!
Italy Flag.png Italian Credete di poter resistere?
South Korea Flag.png Korean 멋있지? Meositji?
Spain Flag.png Spanish ¿Crees que podrás detenernos?

Adorably Wild Dark Impact

Language Title
Japan Flag.png Japanese ワイルドでタフな ダークインパクト Wairudo de Tafu na Dāku Inpakuto
Mandarin Chinese 狂野又頑强之 惡之衝撃 Kuángyě yòu Wánqiáng zhī È zhī Chōngjī
France Flag.png French Tente de me vaincre! Impact Ténèbres!
Germany Flag.png German Unlichtstoß der ungeschönten Härte
Italy Flag.png Italian Impatto Buio duro e ribelle
South Korea Flag.png Korean 와일드하고 터프한 다크임팩트 Waildeuhago Teopeuhan Dakeu Impaekteu
Spain Flag.png Spanish Impacto Siniestro Fuerte y Salvaje


Trivia

Origin

Karen's design is based on her appearance in Pokémon HeartGold and SoulSilver. Houndoom and Umbreon's Dex entries come from Pokémon Ultra Sun.

References



Characters appearing in Pokémon Masters EX
Pasio ScottieBettieLearRachelSawyerPauloTina
Kanto BrockMistyLt. SurgeErikaBlaineLoreleiBrunoAgathaJanineKogaBlueGiovanniLeafLanceProfessor OakRedSabrinaJessieJamesAshElaineChase
Johto KrisBugsyWhitneyPryceClairWillKarenLyraEthanSilverJasmineMortyFalknerEusineArcherArianaPetrelProton
Hoenn BrendanRoxanneBrawlyFlanneryNormanWinonaTateLizaPhoebeDrakeNolandGlaciaZinniaStevenWallaceWallyLucyLisiaMayMaxieArchieSidneyCourtney
Sinnoh BarryRoarkGardeniaMayleneCrasher WakeCandiceFlintThortonCherylMarleyCynthiaFantinaDawnCyrusVolknerDarachLucasAaronBerthaLucianLookerAdamanIridaPalmerArgentaAkariReiRileyDahliaVolo
Unova RosaClaySkylaBrycenIrisRoxieMarlonShauntalMarshalCherenHilbertHildaElesaCaitlinGrimsleyBurghAlderNateBiancaNGhetsisIngoEmmetHughColressLenora
Kalos GrantKorrinaRamosWulfricSieboldWikstromViolaCalemValerieClemontSerenaLysandreProfessor SycamoreDianthaEvelynNitaHelenaKaliShaunaEmmaOlympiaDrasnaDanaKatherineTierno
Alola HauSophoclesMinaOliviaHapuKahiliNanuAcerolaKukuiPlumeriaGuzmaLusamineGladionLillieMolayneMallowSeleneElioLanaKiaweHalaThe Masked RoyalNaomiAnabelRyuki
Galar GloriaPiersLeonMarnieRaihanNessaBeaHopAllisterSoniaBedeGordieMelonyVictorBall GuyRoseOleanaEvePetey
Paldea NemonaPennyIonoGrushaGeetaJacq
NPCs Professor BellisTristaTriciaTrinniaMeowthTabithaMattShellyMarsJupiterSaturnCilanChiliCressChuckKiyoShadow TriadTrevorMalvaFabaTeam Break


Project CharacterDex logo.png This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games.