Route 22 is a short east-west road located in western Kanto. In every Generation, the eastern terminus is at Viridian City. The western terminus, however, varies by Generation, making Route 22 one of only two routes (the other being Route 23) whose termini change over time. In Generation I and Generation III, the western terminus is at the Pokémon League building(Pokémon League HQ Front Gate in Generation III), separating Route 22 from Route 23. In Generations II and IV, the terminus is at the Pokémon League Reception Gate, which connects Route 22 to Route 26, Route 28 and Victory Road.
Route description
After departing Viridian City, Route 22 turns south at a line of trees before circling around the bottom of the treeline and passing north through a grassy patch of wild Pokémon. North of the patch, the route turns west, passing over a small hill as well as a small pond. Route 22 then turns south, hopping over a ledge into another patch of grass. Six paces to the south, Route 22 returns west, then north, passing through a hole in the fence outside the checkpoint building. To the northeast, the road goes through a break in a ledge before entering the building, emerging as Route 23 on the north side.
The ledge over the western grass patch causes the route path from Viridian to the Pokémon League building to become a westbound-only path. To return east, a ledge lines the bottom of the route, providing a pathway for Trainers to return to Viridian. The pathway, two paces wide, rejoins the route southwest of Viridian.
Blue makes two appearances on Route 22 near the first grass patch in Generations I and III. The first battle is optional and affects what Pokémon become part of his team in Pokémon Yellow. The second battle is mandatory.
In HeartGold and SoulSilver, the player witnesses Giovanni abandoning Silver during the Celebi Event, presumaby heading to Tohjo Falls.
Pokémon
Generation I
Pokémon
|
Games
|
Location
|
Levels
|
Rate
|
|
R
|
B
|
Y
|
|
2-4
|
50%
|
|
R
|
B
|
Y
|
|
3
|
10%
|
|
R
|
B
|
Y
|
|
2-4
|
35%
|
|
R
|
B
|
Y
|
|
3-4
|
5%
|
|
R
|
B
|
Y
|
|
3-5
|
20%
|
|
R
|
B
|
Y
|
|
3-5
|
10%
|
|
R
|
B
|
Y
|
|
2-6
|
10%
|
|
R
|
B
|
Y
|
|
3-4
|
5%
|
|
R
|
B
|
Y
|
|
2-4
|
35%
|
|
R
|
B
|
Y
|
|
2-4
|
25%
|
Fishing
|
|
R
|
B
|
Y
|
|
5
|
100%
|
|
R
|
B
|
Y
|
|
10
|
50%
|
|
R
|
B
|
Y
|
|
10
|
50%
|
|
R
|
B
|
Y
|
|
15
|
50%
|
|
R
|
B
|
Y
|
|
5-15
|
90%
|
|
R
|
B
|
Y
|
|
15
|
50%
|
|
R
|
B
|
Y
|
|
15
|
10%
|
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.
|
Generation II
Pokémon
|
Games
|
Location
|
Levels
|
Rate
|
|
|
|
|
G
|
S
|
C
|
|
6
|
5%
|
|
G
|
S
|
C
|
|
6
|
5%
|
5%
|
0%
|
|
G
|
S
|
C
|
|
3-5
|
50%
|
50%
|
0%
|
|
G
|
S
|
C
|
|
3
|
30%
|
30%
|
0%
|
|
G
|
S
|
C
|
|
3-7
|
0%
|
0%
|
95%
|
|
G
|
S
|
C
|
|
3-7
|
0%
|
0%
|
60%
|
|
G
|
S
|
C
|
|
4
|
10%
|
10%
|
0%
|
|
G
|
S
|
C
|
|
7
|
5%
|
5%
|
0%
|
|
G
|
S
|
C
|
|
3-4
|
0%
|
0%
|
40%
|
Fishing and Surfing
|
|
G
|
S
|
C
|
|
5-14
|
90%
|
|
G
|
S
|
C
|
|
10-14
|
10%
|
|
G
|
S
|
C
|
|
10
|
85%
|
|
G
|
S
|
C
|
|
10
|
15%
|
|
G
|
S
|
C
|
|
20
|
65%
|
|
G
|
S
|
C
|
|
20
|
35%
|
|
G
|
S
|
C
|
|
40
|
70%
|
|
G
|
S
|
C
|
|
40
|
20%
|
|
G
|
S
|
C
|
|
40
|
10%
|
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.
|
Generation III
Pokémon
|
Games
|
Location
|
Levels
|
Rate
|
|
FR
|
LG
|
|
2-5
|
45%
|
|
FR
|
LG
|
|
2-5
|
45%
|
|
FR
|
LG
|
|
3-5
|
10%
|
Fishing and Surfing
|
|
FR
|
LG
|
|
20-40
|
100%
|
|
FR
|
LG
|
|
20-40
|
100%
|
|
FR
|
LG
|
|
5
|
100%
|
|
FR
|
LG
|
|
5-15
|
60%
|
|
FR
|
LG
|
|
5-15
|
20%
|
|
FR
|
LG
|
|
5-15
|
20%
|
|
FR
|
LG
|
|
15-25
|
40%
|
|
FR
|
LG
|
|
20-30
|
40%
|
|
FR
|
LG
|
|
15-25
|
15%
|
|
FR
|
LG
|
|
15-35
|
5%
|
|
FR
|
LG
|
|
15-35
|
5%
|
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.
|
Generation IV
Pokémon
|
Games
|
Location
|
Levels
|
Rate
|
|
|
|
|
HG
|
SS
|
|
6
|
5%
|
|
HG
|
SS
|
|
3-5
|
50%
|
50%
|
0%
|
|
HG
|
SS
|
|
3
|
30%
|
30%
|
0%
|
|
HG
|
SS
|
|
3-7
|
0%
|
0%
|
95%
|
|
HG
|
SS
|
|
4
|
10%
|
10%
|
0%
|
|
HG
|
SS
|
|
7
|
5%
|
5%
|
0%
|
Headbutt
|
|
HG
|
SS
|
|
3-4 5-7
|
50%
|
|
HG
|
SS
|
|
3-4
|
30%
|
|
HG
|
SS
|
|
3-4 5-7
|
20%
|
|
HG
|
SS
|
|
5-7
|
30%
|
|
HG
|
SS
|
|
5-7
|
30%
|
Fishing and Surfing
|
|
HG
|
SS
|
|
5-10
|
90%
|
|
HG
|
SS
|
|
10
|
10%
|
|
HG
|
SS
|
|
10
|
95%
|
|
HG
|
SS
|
|
10
|
5%
|
|
HG
|
SS
|
|
20
|
60%
|
|
HG
|
SS
|
|
20
|
40%
|
|
HG
|
SS
|
|
40
|
93%
|
|
HG
|
SS
|
|
40
|
7%
|
Special Pokémon
|
|
HG
|
SS
|
|
5
|
20%
|
|
HG
|
SS
|
|
3
|
20%
|
|
HG
|
SS
|
|
5
|
20%
|
|
HG
|
SS
|
|
3
|
20%
|
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.
|
Trainers
Generation I
Blue (battle two)
If the player chose Bulbasaur:
If the player chose Charmander:
If the player chose Squirtle:
Blue (battle seven)
If the player chose Bulbasaur:
If the player chose Charmander:
If the player chose Squirtle:
Blue (battle two)
Blue (battle seven)
If Eevee evolved into Jolteon:
If Eevee evolved into Flareon:
If Eevee evolved into Vaporeon:
Generation III
Blue (battle two)
If the player chose Bulbasaur:
If the player chose Charmander:
If the player chose Squirtle:
Blue (battle seven)
If the player chose Bulbasaur:
If the player chose Charmander:
If the player chose Squirtle:
Differences among generations
Generations I and III
Only minor changes exist between this Generations. In Generation III, the Pokémon League HQ Front Gate leading to Route 23 is remodeled, the small pond is made slightly bigger, and trees are added in the eastern portion of the road. Finally, rock formations have also changed.
Generation II
The route was shortened slightly, and the gate now looks like a normal gate in size. Also, the signpost in the west is moved a few tiles north.
Generation IV
The route is redesigned in most ways. The rocky outcropping in the center of the route is replaced by several trees, and the ledges just north of the eastern tall grass are removed. The roads are redesigned and now are the same as the ones of Viridian City. More rock formations are added in the southwest of the route; due to this, a set of stairs replaces the fences present in previous games and the west road has two sets of stairs before leading to the Reception Gate, which now is placed horizontally instead of being vertically at the entrance. Fences are added above the northwest road, where the signpost now is. The design of the gate is similar to that of FireRed and LeafGreen, but without trees and plants.