Difference between revisions of "Jump Kick (move)"

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to: navigation, search
(Generation I - III)
Line 30: Line 30:
 
flag8=no |
 
flag8=no |
 
sound=no |
 
sound=no |
  +
target=any |
 
footnotes= }}
 
footnotes= }}
 
'''Jump Kick''' (Japanese: '''とびげり''' ''Dropkick'') is a damage-dealing {{type2|Fighting}} [[move]] introduced in [[Generation I]].
 
'''Jump Kick''' (Japanese: '''とびげり''' ''Dropkick'') is a damage-dealing {{type2|Fighting}} [[move]] introduced in [[Generation I]].

Revision as of 10:09, 18 April 2009

Jump Kick
とびげり Dropkick
[[File:|center]]
Type  Fighting
Category  Physical
PP  25 (max. 40)
Power  85
Accuracy  95%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone but the user
Availability
Introduced  Generation I
Condition  Cool
Appeal  6 ♥♥♥♥♥♥
Jam  0  
 ???
Condition  Cool
Appeal  3 ♥♥♥
A basic performance using a move known by the Pokémon.
Condition  Cool
Appeal  0  
Jamming  0  

Jump Kick (Japanese: とびげり Dropkick) is a damage-dealing Template:Type2 move introduced in Generation I.

Effect

Generation I - III

Jump Kick does damage. If this attack misses, the user will crash and take damage. Since all attacks that do 0 damage miss, Jump Kick will always miss if used against a Template:Type2 Pokémon.

If the user of Jump Kick attacks first and faints itself due to crash damage, the opponent will not attack or be subjected to recurrent damage during that round.

In Generation I, the user lost 1 HP for crashed damage.

Generation IV

Same as before, but base power was changed from 70 to 85.

Learnset

Generation I

By leveling up

#   Pokémon Type Level
106 106 Hitmonlee Fighting 38
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

Generation II

By leveling up

#   Pokémon Type Level
106 106 Hitmonlee Fighting 16
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

Generation III

By leveling up

#   Pokémon Type Level
106 106 Hitmonlee Fighting 16
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

Generation IV

By leveling up

#   Pokémon Type Level
106 106 Hitmonlee Fighting 13
427 427 Buneary Normal 23
428 428 Lopunny Normal 23
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

In other languages

  • Spanish: Patada Salto
  • French: Pied Sauté
  • German: Sprungkick
  • Italian: Calciosalto

Template:Project MoveDex notice