Jump Kick (move): Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
m (robot Adding: fr:Pied Sauté)
No edit summary
Line 34: Line 34:
=Effect=
=Effect=
==Generation I==
==Generation I==
Jump Kick does damage. If this attack misses, the user will take 1 point of crash damage. Since
Jump Kick does damage. If this attack misses, the user will crash and take damage. Since
all attacks that do 0 damage miss, Jump Kick will always miss if used against a {{t|Ghost}} type.
all attacks that do 0 damage miss, Jump Kick will always miss if used against a {{t|Ghost}} type.



Revision as of 21:08, 31 January 2008

Jump Kick
とびげり Dropkick
[[File:|center]]
Type  Fighting
Category  Physical
PP  25 (max. 40)
Power  85
Accuracy  95%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
Does not affect any Pokémon*
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Cool
Appeal  6 ♥♥♥♥♥♥
Jam  0  
???
Condition  Cool
Appeal  3 ♥♥♥
A basic performance using a move known by the Pokémon.
Condition  Cool
Appeal  0  
Jamming  0  

Jump Kick (Japanese: とびげり Dropkick) is a slightly inaccurate damage-dealing Fighting-type move introduced in Generation I.

Effect

Generation I

Jump Kick does damage. If this attack misses, the user will crash and take damage. Since all attacks that do 0 damage miss, Jump Kick will always miss if used against a Ghost type.

If the user of Jump Kick attacks first and faints itself due to crash damage, the opponent will not attack or be subjected to recurrent damage during that round. However, the user will still be subject to recurrent damage.

The crash damage from Jump Kick can be reversed by Bide or Counter.

Learnset

Generation I

By leveling up

Generation II

By leveling up

Generation III

By leveling up

Generation IV

By leveling up

In other languages

Spanish: Patada Salto, French: Pied Sauté, German: Sprungkick.

Template:Project MoveDex notice