Jump Kick (move): Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
m (r2.7.6) (Robot: Modifying zh:飞踢(技能) to zh:飞踢(招式))
(43 intermediate revisions by 30 users not shown)
Line 1: Line 1:
{{MoveInfobox|
:''Not to be confused with [[High Jump Kick (move)|High Jump Kick]]''.
n=26 |
{{MoveInfobox
name=Jump Kick |
|n=26
jname=とびげり |
|name=Jump Kick
jtrans=Dropkick |
|jname=とびげり
jtranslit=Tobigeri |
|jtrans=Dropkick
gameimage=Jump Kick.png |
|jtranslit=Tobigeri
gameimagewidth=300 |
|gameimage=Jump Kick VII.png
type=Fighting |
|gameimagewidth=300
damagecategory=Physical |
|type=Fighting
basepp={{tt|10|25 in Generations I-IV}} |
|damagecategory=Physical
maxpp={{tt|16|40 in Generations I-IV}} |
|basepp={{tt|10|25 in Generations I-IV}}
power={{tt|100|70 in Generations I-III, 85 in Generation IV}} |
|maxpp={{tt|16|40 in Generations I-IV}}
accuracy=95 |
|power={{tt|100|70 in Generations I-III, 85 in Generation IV}}
bdesc=??? |
|accuracy=95
gen=I|
|gen=I
category=Cool |
|category=Cool
appeal=6 |
|appeal=6
jam=0 |
|jam=0
cdesc=After this move, the user is more easily startled. |
|cdesc=After this move, the user is more easily startled.
appealsc=3 |
|appealsc=3
scdesc=A basic performance using a move known by the Pokémon. |
|scdesc=A basic performance using a move known by the Pokémon.
appeal6=6|
|appeal6=6
jam6=0|
|jam6=0
cdesc6=After this move, the user is more easily startled. |
|cdesc6=After this move, the user is more easily startled.
pokefordex=Jump%20Kick |
|touches=yes
touches=yes |
|protect=yes
protect=yes |
|magiccoat=no
magiccoat=no |
|snatch=no
snatch=no |
|mirrormove=yes
brightpowder=yes |
|kingsrock=yes
kingsrock=yes |
|sound=no
flag7=no |
|target=anyadjacent
flag8=no |
}}
sound=no |
'''Jump Kick''' (Japanese: '''とびげり''' ''Dropkick'') is a damage-dealing {{type|Fighting}} [[move]] introduced in [[Generation I]]. Prior to [[Generation IV]], it was one of the [[signature move]]s of {{p|Hitmonlee}}.
target=anyadjacent |
footnotes= }}
'''Jump Kick''' (Japanese: '''とびげり''' ''Dropkick'') is a damage-dealing {{type|Fighting}} [[move]] introduced in [[Generation I]]. Prior to [[Generation IV]], it was one of {{p|Hitmonlee}}'s [[signature move]]s.


==Effect==
==Effect==
===Generation I===
===Generation I===
Jump Kick does damage. If it misses, the user will take crash damage of 1 HP. If used against a {{type|Ghost}}, it always counts as a miss.
Jump Kick does damage with a power of 70. If it misses, the user will take [[crash damage]] of 1 HP. If used against a {{type|Ghost}}, it always counts as a miss.


In this generation only, if the user of Jump Kick attacks first and faints itself due to crash damage, the opponent will not attack or be subjected to recurrent damage during that round.
In this generation only, if the user of Jump Kick attacks first and faints itself due to crash damage, the opponent will not attack or be subjected to recurrent damage during that round.


===Generations II and III===
===Generation II===
The crash damage is increased from 1 HP to 1/8<!--not half?--> of the damage it would've dealt if it had hit. The user will receive crash damage if Jump Kick is prevented by {{m|Protect}} or {{m|Detect}}.
The crash damage is now 1/8 of the damage it would have dealt. The user will take crash damage if Jump Kick is protected against by a move such as {{m|Protect}}, but not due to type immunity (only the type immunity message is displayed).
 
===Generation III===
The crash damage is now 1/2 of the damage it would have dealt.


===Generation IV===
===Generation IV===
Jump Kick's base power is [[List of modified moves|increased]] from 70 to 85. It cannot be used if {{m|Gravity}} is in effect.
Jump Kick's base power is [[List of modified moves|increased]] from 70 to 85. It cannot be used if {{m|Gravity}} is in effect.


===Generation V===
The user can now crash due to type immunity, and will take crash damage equal to half of the target's max HP in that case.
Jump Kick's base power is increased from 85 to 100, and its PP is reduced from 25 to 10. The crash damage is now equal to half of the user's max HP, rounded down.
 
===Generation V onwards===
Jump Kick's base power is [[List of modified moves|increased]] from 85 to 100, and its PP is reduced from 25 to 10. The crash damage is now (always) equal to half of the user's max HP, rounded down.


==Description==
==Description==
Line 59: Line 61:
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|A strong jumping kick. May miss and hurt the kicker.}}
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|A strong jumping kick. May miss and hurt the kicker.}}
{{movedescentry|{{gameabbrev3|FRLG}}|The user jumps up high, then kicks. If it misses, the user hurts itself.}}
{{movedescentry|{{gameabbrev3|FRLG}}|The user jumps up high, then kicks. If it misses, the user hurts itself.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}<br>{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}|The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}<br>{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUM}}|The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
Line 65: Line 67:
==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Moveheader/Level|Fighting|1}}
{{Movehead/Level|Fighting|1}}
{{Moveentry/Level1|106|Hitmonlee|1|Fighting|Fighting|38|16|16|13|13|13|STAB='''}}
{{Moveentry/7|084|Doduo|type=Normal|type2=Flying|1|Flying|Flying|||||||40{{sup/7|SM}}{{sup/7|USUM}}<br>38{{sup/7|PE}}}}
{{Moveentry/Level1|234|Stantler|1|Normal|Normal|no|no|no|no|43|43}}
{{Moveentry/7|085|Dodrio|type=Normal|type2=Flying|1|Flying|Flying|||||||43{{sup/7|SM}}{{sup/7|USUM}}<br>48{{sup/7|PE}}}}
{{Moveentry/Level1|427|Buneary|1|Normal|Normal|no|no|no|23|23|23|STAB=''}}
{{Moveentry/7|106|Hitmonlee|type=Fighting|1|Human-Like|Human-Like|38|16|16|13|13|13|1, 13{{sup/7|SM}}{{sup/7|USUM}}<br>30{{sup/7|PE}}|STAB='''}}
{{Moveentry/Level1|428|Lopunny|1|Normal|Normal|no|no|no|23|23|23|STAB=''}}
{{Moveentry/7|234|Stantler|type=Normal|1|Field|Field|||||43|43|43}}
{{Moveentry/Level1|585|Deerling|2|Normal|Grass|no|no|no|no|24|24}}
{{Moveentry/7|427|Buneary|type=Normal|2|Field|Human-Like||||23|23|23|23|STAB=''}}
{{Moveentry/Level1|586|Sawsbuck|2|Normal|Grass|no|no|no|no|24|24}}
{{Moveentry/7|428|Lopunny|type=Normal|2|Field|Human-Like||||23|23|23|23|STAB=''}}
{{Moveentry/Level1|619|Mienfoo|1|Fighting|Fighting|no|no|no|no|37|37|STAB='''}}
{{Moveentry/7|585|Deerling|type=Normal|type2=Grass|1|Field|Field|||||24|24|24}}
{{Moveentry/Level1|620|Mienshao|1|Fighting|Fighting|no|no|no|no|37|37|STAB='''}}
{{Moveentry/7|586|Sawsbuck|type=Normal|type2=Grass|1|Field|Field|||||24|24|24}}
{{Movefooter|Fighting|1}}
{{Moveentry/7|619|Mienfoo|type=Fighting|2|Field|Human-Like|||||37|37|37|STAB='''}}
{{Moveentry/7|620|Mienshao|type=Fighting|2|Field|Human-Like|||||37|37|37|STAB='''}}
{{Moveentry/7|795|Pheromosa|type=Bug|type2=Fighting|1|Undiscovered|Undiscovered|||||||31|STAB='''}}
{{Moveentry/7|802|Marshadow|type=Fighting|type2=Ghost|1|Undiscovered|Undiscovered|||||||35|STAB='''}}
{{Movefoot|Fighting|7}}


==In other games==
==In other games==
==={{g|Mystery Dungeon series}}===
Jump Kick inflicts damage to the enemy. If the move misses, the user receives recoil. In [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]] and {{g|Super Mystery Dungeon}}, the recoil damage is 25% of the user's max HP.
===Description===
===Description===
{{movedesc|Fighting}}
{{movedesc|Fighting}}
{{movedescentry|{{gameabbrevmd|RB}}|Inflicts damage on the target, but hurts the user if it misses.}}
{{movedescentry|{{gameabbrevmd|RB}}|Inflicts damage on the target, but hurts the user if it misses.}}
{{movedescentry|{{gameabbrevmd|TDS}}|Inflicts damage on the target, but it also hurts the user if the move misses.}}
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|てきポケモンに ダメージをあたえる しかし はずれたときは じぶんが ダメージをうける|Inflicts damage on the target, but it also hurts the user if the move misses}}}}
{{movedescentry|{{gameabbrevmd|GTI}}|It damages an enemy. But if it misses, you get hurt.}}
{{movedescentry|{{gameabbrevmd|SMD}}|It damages an enemy. But if it misses, you'll get hurt.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
Line 86: Line 99:
{{moveanime|type=fighting|exp=yes|gen=The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.|image1=Master Hamm Hitmonlee Jump Kick.png|image1p=Hitmonlee|image2=Nando Lopunny Jump Kick.png|image2p=Lopunny|image3=Ash Raticate Jump Kick.png|image3p=Raticate|image4=Burgundy Sawsbuck Jump Kick.png|image4p=Sawsbuck}}
{{moveanime|type=fighting|exp=yes|gen=The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.|image1=Master Hamm Hitmonlee Jump Kick.png|image1p=Hitmonlee|image2=Nando Lopunny Jump Kick.png|image2p=Lopunny|image3=Ash Raticate Jump Kick.png|image3p=Raticate|image4=Burgundy Sawsbuck Jump Kick.png|image4p=Sawsbuck}}
{{movep|type=fighting|ms=020|pkmn=Raticate|method=Raticate jumps into the air and kicks the opponent with one of its feet.}}
{{movep|type=fighting|ms=020|pkmn=Raticate|method=Raticate jumps into the air and kicks the opponent with one of its feet.}}
{{movemid|type=fighting|user=Ash's Raticate|user1=A Gentleman's Raticate|startcode=EP015|startname=Battle Aboard the St. Anne|notes=Debut<br>Raticate {{color2|7D1F1A|Anime move errors|cannot legally learn}} Jump Kick.}}
{{movemid|type=fighting|user=Ash's Raticate|user1=A Gentleman's Raticate|startcode=EP015|startname=Battle Aboard the St. Anne|notes=Debut<br>Raticate {{color2|7D1F1A|Anime move errors|cannot legally learn}} Jump Kick}}
{{movep|type=fighting|ms=106|pkmn=Hitmonlee|method=Hitmonlee jumps up and then hits the opponent with its foot as it falls, or Hitmonlee jumps forward at the opponent with its leg extended. As it reaches the opponent, it bends its leg and slams its knee into the opponent.}}
{{movep|type=fighting|ms=106|pkmn=Hitmonlee|method=Hitmonlee jumps up and then hits the opponent with its foot as it falls, or Hitmonlee jumps forward at the opponent with its leg extended. As it reaches the opponent, it bends its leg and slams its knee into the opponent.}}
{{movemid|type=fighting|user=Shiro|user1=Shiro's Hitmonlee|startcode=EP166|startname=Two Hits and a Miss}}
{{movemid|type=fighting|user=Shiro|user1=Shiro's Hitmonlee|startcode=EP166|startname=Two Hits and a Miss}}
Line 93: Line 106:
{{movemid|type=fighting|user=Master Hamm|user1=Master Hamm's Hitmonlee|startcode=AG145|startname=Pasta La Vista!}}
{{movemid|type=fighting|user=Master Hamm|user1=Master Hamm's Hitmonlee|startcode=AG145|startname=Pasta La Vista!}}
{{movep|type=fighting|ms=236|pkmn=Tyrogue|method=Tyrogue jumps into the air and kicks the opponent with one of its feet.}}
{{movep|type=fighting|ms=236|pkmn=Tyrogue|method=Tyrogue jumps into the air and kicks the opponent with one of its feet.}}
{{movemid|type=fighting|user=Kiyo|user1=Kiyo's Tyrogue|startcode=EP233|startname=A Tyrogue Full of Trouble|notes=Tyrogue {{color2|7D1F1A|Anime move errors|cannot legally learn}} Jump Kick.}}
{{movemid|type=fighting|user=Kiyo|user1=Kiyo's Tyrogue|startcode=EP233|startname=A Tyrogue Full of Trouble|notes=Tyrogue {{color2|7D1F1A|Anime move errors|cannot legally learn}} Jump Kick}}
{{movep|type=fighting|ms=186|pkmn=Politoed|method=Politoed jumps into the air and kicks the opponent with one of its feet.}}
{{movep|type=fighting|ms=186|pkmn=Politoed|method=Politoed jumps into the air and kicks the opponent with one of its feet.}}
{{movemid|type=fighting|user=Politoed (Pokémon)|user1=A wild Politoed|startcode=DP139|startname=A Faux Oak Finish!|notes=Politoed {{color2|7D1F1A|Anime move errors|cannot legally learn}} Jump Kick.}}
{{movemid|type=fighting|user=Politoed (Pokémon)|user1=A wild Politoed|startcode=DP139|startname=A Faux Oak Finish!|notes=Politoed {{color2|7D1F1A|Anime move errors|cannot legally learn}} Jump Kick}}
{{movep|type=fighting|ms=428|pkmn=Lopunny|method=Lopunny jumps into the air and roundhouse kicks the opponent.}}
{{movep|type=fighting|ms=428|pkmn=Lopunny|method=Lopunny jumps into the air and roundhouse kicks the opponent.}}
{{movemid|type=fighting|user=Nando|user1=Nando's Lopunny|startcode=DP176|startname=Coming Full - Festival Circle!}}
{{movemid|type=fighting|user=Nando|user1=Nando's Lopunny|startcode=DP176|startname=Coming Full - Festival Circle!}}
Line 108: Line 121:


==In other generations==
==In other generations==
{{Movegen|
===Core series games===
type=fighting|
{{movegen
genI=Jump Kick I|
|type=Fighting
genII=Jump Kick II|
|genI=Jump Kick I
genIII=Jump Kick III|
|genII=Jump Kick II
genIV=Jump Kick IV|
|genIII=Jump Kick III
|genIV=Jump Kick IV
}}
}}
{{Movegen|
{{movegen
type=Fighting|
|type=Fighting
genV=Jump Kick V|
|genV=Jump Kick V
PMDRB=Jump Kick PMD RB|
|genVI=Jump Kick
}}
}}
{{Movegen|
===Side series games===
type=Fighting|
{{movegen
Stad=Jump Kick Stad|
|type=Fighting
Stad2=Jump Kick Stad2|
|Stad=Jump Kick Stad
Colo=Jump Kick Colo|
|Stad2=Jump Kick Stad2
|Colo=Jump Kick Colo
|XD=Jump Kick XD
}}
{{Movegen
|type=Fighting
|PBR=Jump Kick PBR
}}
===Spin-off series games===
{{Movegen
|type=Fighting
|PMDRB=Jump Kick PMD RB
}}
}}


==In other languages==
==In other languages==
{{Langtable|color={{fighting color}}|bordercolor={{fighting color dark}}
{{Langtable|color={{fighting color}}|bordercolor={{fighting color dark}}
|zh_cmn=飛踢 ''{{tt|Fēitī|Flying Kick}}''
|zh_yue=飛踢 ''{{tt|Fēitek|Flying Kick}}'' {{tt|*|Games, Legend of Thunder}}<br>飛腿 ''{{tt|Fēitéui|Flying Kick}}'' {{tt|*|Pre-Gen VII Media}}
|zh_cmn=飛踢 / 飞踢 ''{{tt|Fēitī|Flying Kick}}''
|cs=Výskok a kop
|da=Hopspark<!--source: Danish version of The Official Pokémon Handbook-->
|da=Hopspark<!--source: Danish version of The Official Pokémon Handbook-->
|nl={{tt|Rolschop|Rolling Kick}}<br>Sprongschop
|nl=Sprongschop
|fi=Hyppypotku{{tt|*|Also used for High Jump Kick}}
|fi=Hyppypotku{{tt|*|Also used for High Jump Kick}}
|fr=Pied Sauté
|fr=Pied Sauté
|de=Sprungkick
|de=Sprungkick
|el=Αλτιλάκτισμα
|el=Αλτιλάκτισμα
|pl=Skokokop
|pt_br=Voadora
|pt_eu=Pontapé salto
|id=Lompat Tendang
|id=Lompat Tendang
|it=Calciosalto
|it=Calciosalto
|ko=점프킥 ''Jump Kick''
|ko=점프킥 ''{{tt|Jeompeukik|Jump kick}}''
|sr=Šut iz Skoka
|pl=Skokokop{{tt|*|Diamond and Pearl series onwards}}<br>Kopniak z Wyskoku{{tt|*|EP173}}<br>Wyskok{{tt|*|EP166}}<br>Skok z Kopnięciem{{tt|*|EP015}}
|pt_br=Voadora (anime)<br>Chute Pulo (TCG)<br>Chute de Salto (The Official Pokémon Handbook)
|pt_eu=Salto Pontapé
|sr=Šut iz skoka
|es_la=Patada de Salto ([[EP015]]-[[EP166]])<br>Patada de Salto Alto{{tt|*|Mistake with High Jump Kick}} ([[EP173]], [[BW019]])<br> Patada Voladora ([[The Legend of Thunder!|TLoT]]-[[AG145]])<br>Patada Salto ([[DP176]])
|es_la=Patada de Salto ([[EP015]]-[[EP166]])<br>Patada de Salto Alto{{tt|*|Mistake with High Jump Kick}} ([[EP173]], [[BW019]])<br> Patada Voladora ([[The Legend of Thunder!|TLoT]]-[[AG145]])<br>Patada Salto ([[DP176]])
|es_eu=Patada Salto
|es_eu=Patada Salto
|tr= Sıçrama Tekmesi}}
|sv=Hoppspark
|tr=Sıçrama Tekmesi
|vi=Bay Đá
}}
{{-}}
{{-}}
{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}


[[Category:Moves that have recoil]]
[[Category:Moves that have recoil]]
[[Category:Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]]


[[de:Sprungkick]]
[[de:Sprungkick]]
[[es:Patada salto]]
[[fr:Pied Sauté]]
[[fr:Pied Sauté]]
[[it:Calciosalto (mossa)]]
[[it:Calciosalto]]
[[ja:とびげり]]
[[ja:とびげり]]
[[pl:Jump Kick]]
[[zh:飞踢(招式)]]
[[zh:飞踢(招式)]]

Revision as of 01:18, 4 February 2019

Not to be confused with High Jump Kick.
Jump Kick
とびげり Dropkick
Jump Kick VII.png
[[File:|300px|center]]
Type  Fighting
Category  Physical
PP  10 (max. 16)
Power  100
Accuracy  95%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Cool
Appeal  6 ♥♥♥♥♥♥
Jam  0  
After this move, the user is more easily startled.
Condition  Cool
Appeal  3 ♥♥♥
A basic performance using a move known by the Pokémon.
Condition  Cool
Appeal  6 ♥♥♥♥♥♥
Jamming  0  
After this move, the user is more easily startled.

Jump Kick (Japanese: とびげり Dropkick) is a damage-dealing Fighting-type move introduced in Generation I. Prior to Generation IV, it was one of the signature moves of Hitmonlee.

Effect

Generation I

Jump Kick does damage with a power of 70. If it misses, the user will take crash damage of 1 HP. If used against a Ghost-type, it always counts as a miss.

In this generation only, if the user of Jump Kick attacks first and faints itself due to crash damage, the opponent will not attack or be subjected to recurrent damage during that round.

Generation II

The crash damage is now 1/8 of the damage it would have dealt. The user will take crash damage if Jump Kick is protected against by a move such as Protect, but not due to type immunity (only the type immunity message is displayed).

Generation III

The crash damage is now 1/2 of the damage it would have dealt.

Generation IV

Jump Kick's base power is increased from 70 to 85. It cannot be used if Gravity is in effect.

The user can now crash due to type immunity, and will take crash damage equal to half of the target's max HP in that case.

Generation V onwards

Jump Kick's base power is increased from 85 to 100, and its PP is reduced from 25 to 10. The crash damage is now (always) equal to half of the user's max HP, rounded down.

Description

Games Description
StadStad2 A forceful Fighting-type attack. If it misses, however, the attacker gets hurt.
GSC May miss, damaging the user.
RSEColoXD A strong jumping kick. May miss and hurt the kicker.
FRLG The user jumps up high, then kicks. If it misses, the user hurts itself.
DPPtHGSSPBR
BWB2W2
XYORAS
SMUSUM
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0084 Doduo NormalIC Big.png
FlyingIC Big.png
Flying Flying 40SMUSUM
38PE
0085 Dodrio NormalIC Big.png
FlyingIC Big.png
Flying Flying 43SMUSUM
48PE
0106 Hitmonlee FightingIC Big.png Human-Like Human-Like 38 16 16 13 13 13 1, 13SMUSUM
30PE
0234 Stantler NormalIC Big.png Field Field 43 43 43
0427 Buneary NormalIC Big.png Field Human-Like 23 23 23 23
0428 Lopunny NormalIC Big.png Field Human-Like 23 23 23 23
0585 Deerling NormalIC Big.png
GrassIC Big.png
Field Field 24 24 24
0586 Sawsbuck NormalIC Big.png
GrassIC Big.png
Field Field 24 24 24
0619 Mienfoo FightingIC Big.png Field Human-Like 37 37 37
0620 Mienshao FightingIC Big.png Field Human-Like 37 37 37
0795 Pheromosa BugIC Big.png
FightingIC Big.png
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 31
0802 Marshadow FightingIC Big.png
GhostIC Big.png
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 35
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Jump Kick inflicts damage to the enemy. If the move misses, the user receives recoil. In Gates to Infinity and Pokémon Super Mystery Dungeon, the recoil damage is 25% of the user's max HP.

Description

Games Description
MDRB Inflicts damage on the target, but hurts the user if it misses.
MDTDS Inflicts damage on the target, but it also hurts the user if the move misses.
BSL てきポケモンに ダメージをあたえる しかし はずれたときは じぶんが ダメージをうける
MDGtI It damages an enemy. But if it misses, you get hurt.
SMD It damages an enemy. But if it misses, you'll get hurt.


In the anime

Ash Raticate Jump Kick.png
Raticate
Master Hamm Hitmonlee Jump Kick.png
Hitmonlee
Nando Lopunny Jump Kick.png
Lopunny
Burgundy Sawsbuck Jump Kick.png
Sawsbuck
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
Pokémon Method
User First Used In Notes
Raticate Raticate jumps into the air and kicks the opponent with one of its feet.
A Gentleman's Raticate Battle Aboard the St. Anne Debut
Raticate cannot legally learn Jump Kick
Hitmonlee Hitmonlee jumps up and then hits the opponent with its foot as it falls, or Hitmonlee jumps forward at the opponent with its leg extended. As it reaches the opponent, it bends its leg and slams its knee into the opponent.
Shiro's Hitmonlee Two Hits and a Miss None
One of the Wobbuffet Festival crashers's Hitmonlee Wobbu-Palooza! None
Shinji's Hitmonlee The Legend of Thunder! None
Master Hamm's Hitmonlee Pasta La Vista! None
Tyrogue Tyrogue jumps into the air and kicks the opponent with one of its feet.
Kiyo's Tyrogue A Tyrogue Full of Trouble Tyrogue cannot legally learn Jump Kick
Politoed Politoed jumps into the air and kicks the opponent with one of its feet.
A wild Politoed A Faux Oak Finish! Politoed cannot legally learn Jump Kick
Lopunny Lopunny jumps into the air and roundhouse kicks the opponent.
Nando's Lopunny Coming Full - Festival Circle! None
Sawsbuck Sawsbuck turns around and kicks the opponent upwards with its back legs.
Burgundy's Sawsbuck A Connoisseur's Revenge! None


In the manga

In the Pokémon Adventures manga


In other generations

Core series games

Side series games

Spin-off series games

In other languages

Language Title
Chinese Cantonese 飛踢 Fēitek *
飛腿 Fēitéui *
Mandarin 飛踢 / 飞踢 Fēitī
The Czech Republic Flag.png Czech Výskok a kop
Denmark Flag.png Danish Hopspark
The Netherlands Flag.png Dutch Sprongschop
Finland Flag.png Finnish Hyppypotku*
France Flag.png French Pied Sauté
Germany Flag.png German Sprungkick
Greece Flag.png Greek Αλτιλάκτισμα
Indonesia Flag.png Indonesian Lompat Tendang
Italy Flag.png Italian Calciosalto
South Korea Flag.png Korean 점프킥 Jeompeukik
Poland Flag.png Polish Skokokop*
Kopniak z Wyskoku*
Wyskok*
Skok z Kopnięciem*
Portuguese Brazil Flag.png Brazil Voadora (anime)
Chute Pulo (TCG)
Chute de Salto (The Official Pokémon Handbook)
Portugal Flag.png Portugal Salto Pontapé
Serbia Flag.png Serbian Šut iz skoka
Spanish CELAC Flag.png Latin America Patada de Salto (EP015-EP166)
Patada de Salto Alto* (EP173, BW019)
Patada Voladora (TLoT-AG145)
Patada Salto (DP176)
Spain Flag.png Spain Patada Salto
Sweden Flag.png Swedish Hoppspark
Turkey Flag.png Turkish Sıçrama Tekmesi
Vietnam Flag.png Vietnamese Bay Đá


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.