Jump Kick (move): Difference between revisions
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{{MoveInfobox| | {{bad picture|2=Should be replaced with Generation VII images}} | ||
n=26 | | :''Not to be confused with [[High Jump Kick (move)|High Jump Kick]]''. | ||
name=Jump Kick | | {{MoveInfobox | ||
jname=とびげり | | |n=26 | ||
jtrans=Dropkick | | |name=Jump Kick | ||
jtranslit=Tobigeri | | |jname=とびげり | ||
gameimage=Jump Kick.png | | |jtrans=Dropkick | ||
gameimagewidth=300 | | |jtranslit=Tobigeri | ||
type=Fighting | | |gameimage=Jump Kick.png | ||
damagecategory=Physical | | |gameimagewidth=300 | ||
basepp={{tt|10|25 in Generations I-IV}} | | |type=Fighting | ||
maxpp={{tt|16|40 in Generations I-IV}} | | |damagecategory=Physical | ||
power={{tt|100|70 in Generations I-III, 85 in Generation IV}} | | |basepp={{tt|10|25 in Generations I-IV}} | ||
accuracy=95 | |maxpp={{tt|16|40 in Generations I-IV}} | ||
|power={{tt|100|70 in Generations I-III, 85 in Generation IV}} | |||
gen=I| | |accuracy=95 | ||
category=Cool | | |gen=I | ||
appeal=6 | | |category=Cool | ||
jam=0 | | |appeal=6 | ||
cdesc=After this move, the user is more easily startled. | | |jam=0 | ||
appealsc=3 | | |cdesc=After this move, the user is more easily startled. | ||
scdesc=A basic performance using a move known by the Pokémon. | | |appealsc=3 | ||
appeal6=6| | |scdesc=A basic performance using a move known by the Pokémon. | ||
jam6=0| | |appeal6=6 | ||
cdesc6=After this move, the user is more easily startled. | |jam6=0 | ||
|cdesc6=After this move, the user is more easily startled. | |||
touches=yes | | |touches=yes | ||
protect=yes | | |protect=yes | ||
magiccoat=no | | |magiccoat=no | ||
snatch=no | | |snatch=no | ||
|mirrormove=yes | |||
kingsrock=yes | |kingsrock=yes | ||
|sound=no | |||
|target=anyadjacent | |||
}} | |||
target=anyadjacent | '''Jump Kick''' (Japanese: '''とびげり''' ''Dropkick'') is a damage-dealing {{type|Fighting}} [[move]] introduced in [[Generation I]]. Prior to [[Generation IV]], it was one of the [[signature move]]s of {{p|Hitmonlee}}. | ||
'''Jump Kick''' (Japanese: '''とびげり''' ''Dropkick'') is a damage-dealing {{type|Fighting}} [[move]] introduced in [[Generation I]]. Prior to [[Generation IV]], it was one of {{p|Hitmonlee}} | |||
==Effect== | ==Effect== | ||
===Generation I=== | ===Generation I=== | ||
Jump Kick does damage. If it misses, the user will take crash damage of 1 HP. If used against a {{type|Ghost}}, it always counts as a miss. | Jump Kick does damage with a power of 70. If it misses, the user will take [[crash damage]] of 1 HP. If used against a {{type|Ghost}}, it always counts as a miss. | ||
In this generation only, if the user of Jump Kick attacks first and faints itself due to crash damage, the opponent will not attack or be subjected to recurrent damage during that round. | In this generation only, if the user of Jump Kick attacks first and faints itself due to crash damage, the opponent will not attack or be subjected to recurrent damage during that round. | ||
=== | ===Generation II=== | ||
The crash damage is | The crash damage is now 1/8 of the damage it would have dealt. The user will take crash damage if Jump Kick is protected against by a move such as {{m|Protect}}, but not due to type immunity (only the type immunity message is displayed). | ||
===Generation III=== | |||
The crash damage is now 1/2 of the damage it would have dealt. | |||
===Generation IV=== | ===Generation IV=== | ||
Jump Kick's base power is [[List of modified moves|increased]] from 70 to 85. It cannot be used if {{m|Gravity}} is in effect. | Jump Kick's base power is [[List of modified moves|increased]] from 70 to 85. It cannot be used if {{m|Gravity}} is in effect. | ||
===Generation V=== | The user can now crash due to type immunity, and will take crash damage equal to half of the target's max HP in that case. | ||
Jump Kick's base power is increased from 85 to 100, and its PP is reduced from 25 to 10. The crash damage is now equal to half of the user's max HP, rounded down. | |||
===Generation V onwards=== | |||
Jump Kick's base power is [[List of modified moves|increased]] from 85 to 100, and its PP is reduced from 25 to 10. The crash damage is now (always) equal to half of the user's max HP, rounded down. | |||
==Description== | ==Description== | ||
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{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|A strong jumping kick. May miss and hurt the kicker.}} | {{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|A strong jumping kick. May miss and hurt the kicker.}} | ||
{{movedescentry|{{gameabbrev3|FRLG}}|The user jumps up high, then kicks. If it misses, the user hurts itself.}} | {{movedescentry|{{gameabbrev3|FRLG}}|The user jumps up high, then kicks. If it misses, the user hurts itself.}} | ||
{{movedescentry|{{gameabbrev4|DPPtHGSS}}<br>{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}|The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.}} | {{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}<br>{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SM}}|The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.}} | ||
|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
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==Learnset== | ==Learnset== | ||
===By [[Level|leveling up]]=== | ===By [[Level|leveling up]]=== | ||
{{ | {{Movehead/Level|Fighting|1}} | ||
{{Moveentry/ | {{Moveentry/7|084|Doduo|type=Normal|type2=Flying|1|Flying|Flying|||||||40}} | ||
{{Moveentry/ | {{Moveentry/7|085|Dodrio|type=Normal|type2=Flying|1|Flying|Flying|||||||43}} | ||
{{Moveentry/ | {{Moveentry/7|106|Hitmonlee|type=Fighting|1|Human-Like|Human-Like|38|16|16|13|13|13|1, 13|STAB='''}} | ||
{{Moveentry/ | {{Moveentry/7|234|Stantler|type=Normal|1|Field|Field|||||43|43|43}} | ||
{{Moveentry/ | {{Moveentry/7|427|Buneary|type=Normal|2|Field|Human-Like||||23|23|23|23|STAB=''}} | ||
{{Moveentry/ | {{Moveentry/7|428|Lopunny|type=Normal|2|Field|Human-Like||||23|23|23|23|STAB=''}} | ||
{{Moveentry/ | {{Moveentry/7|585|Deerling|type=Normal|type2=Grass|1|Field|Field|||||24|24|24}} | ||
{{Moveentry/ | {{Moveentry/7|586|Sawsbuck|type=Normal|type2=Grass|1|Field|Field|||||24|24|24}} | ||
{{ | {{Moveentry/7|619|Mienfoo|type=Fighting|2|Field|Human-Like|||||37|37|37|STAB='''}} | ||
{{Moveentry/7|620|Mienshao|type=Fighting|2|Field|Human-Like|||||37|37|37|STAB='''}} | |||
{{Moveentry/7|795|Pheromosa|type=Bug|type2=Fighting|1|Undiscovered|Undiscovered|||||||31|STAB='''}} | |||
{{Moveentry/7|802|Marshadow|type=Fighting|type2=Ghost|1|Undiscovered|Undiscovered|||||||35|STAB='''}} | |||
{{Movefoot|Fighting|7}} | |||
==In other games== | ==In other games== | ||
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{{moveanime|type=fighting|exp=yes|gen=The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.|image1=Master Hamm Hitmonlee Jump Kick.png|image1p=Hitmonlee|image2=Nando Lopunny Jump Kick.png|image2p=Lopunny|image3=Ash Raticate Jump Kick.png|image3p=Raticate|image4=Burgundy Sawsbuck Jump Kick.png|image4p=Sawsbuck}} | {{moveanime|type=fighting|exp=yes|gen=The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.|image1=Master Hamm Hitmonlee Jump Kick.png|image1p=Hitmonlee|image2=Nando Lopunny Jump Kick.png|image2p=Lopunny|image3=Ash Raticate Jump Kick.png|image3p=Raticate|image4=Burgundy Sawsbuck Jump Kick.png|image4p=Sawsbuck}} | ||
{{movep|type=fighting|ms=020|pkmn=Raticate|method=Raticate jumps into the air and kicks the opponent with one of its feet.}} | {{movep|type=fighting|ms=020|pkmn=Raticate|method=Raticate jumps into the air and kicks the opponent with one of its feet.}} | ||
{{movemid|type=fighting|user=Ash's Raticate|user1=A Gentleman's Raticate|startcode=EP015|startname=Battle Aboard the St. Anne|notes=Debut<br>Raticate {{color2|7D1F1A|Anime move errors|cannot legally learn}} Jump Kick | {{movemid|type=fighting|user=Ash's Raticate|user1=A Gentleman's Raticate|startcode=EP015|startname=Battle Aboard the St. Anne|notes=Debut<br>Raticate {{color2|7D1F1A|Anime move errors|cannot legally learn}} Jump Kick}} | ||
{{movep|type=fighting|ms=106|pkmn=Hitmonlee|method=Hitmonlee jumps up and then hits the opponent with its foot as it falls, or Hitmonlee jumps forward at the opponent with its leg extended. As it reaches the opponent, it bends its leg and slams its knee into the opponent.}} | {{movep|type=fighting|ms=106|pkmn=Hitmonlee|method=Hitmonlee jumps up and then hits the opponent with its foot as it falls, or Hitmonlee jumps forward at the opponent with its leg extended. As it reaches the opponent, it bends its leg and slams its knee into the opponent.}} | ||
{{movemid|type=fighting|user=Shiro|user1=Shiro's Hitmonlee|startcode=EP166|startname=Two Hits and a Miss}} | {{movemid|type=fighting|user=Shiro|user1=Shiro's Hitmonlee|startcode=EP166|startname=Two Hits and a Miss}} | ||
Line 93: | Line 100: | ||
{{movemid|type=fighting|user=Master Hamm|user1=Master Hamm's Hitmonlee|startcode=AG145|startname=Pasta La Vista!}} | {{movemid|type=fighting|user=Master Hamm|user1=Master Hamm's Hitmonlee|startcode=AG145|startname=Pasta La Vista!}} | ||
{{movep|type=fighting|ms=236|pkmn=Tyrogue|method=Tyrogue jumps into the air and kicks the opponent with one of its feet.}} | {{movep|type=fighting|ms=236|pkmn=Tyrogue|method=Tyrogue jumps into the air and kicks the opponent with one of its feet.}} | ||
{{movemid|type=fighting|user=Kiyo|user1=Kiyo's Tyrogue|startcode=EP233|startname=A Tyrogue Full of Trouble|notes=Tyrogue {{color2|7D1F1A|Anime move errors|cannot legally learn}} Jump Kick | {{movemid|type=fighting|user=Kiyo|user1=Kiyo's Tyrogue|startcode=EP233|startname=A Tyrogue Full of Trouble|notes=Tyrogue {{color2|7D1F1A|Anime move errors|cannot legally learn}} Jump Kick}} | ||
{{movep|type=fighting|ms=186|pkmn=Politoed|method=Politoed jumps into the air and kicks the opponent with one of its feet.}} | {{movep|type=fighting|ms=186|pkmn=Politoed|method=Politoed jumps into the air and kicks the opponent with one of its feet.}} | ||
{{movemid|type=fighting|user=Politoed (Pokémon)|user1=A wild Politoed|startcode=DP139|startname=A Faux Oak Finish!|notes=Politoed {{color2|7D1F1A|Anime move errors|cannot legally learn}} Jump Kick | {{movemid|type=fighting|user=Politoed (Pokémon)|user1=A wild Politoed|startcode=DP139|startname=A Faux Oak Finish!|notes=Politoed {{color2|7D1F1A|Anime move errors|cannot legally learn}} Jump Kick}} | ||
{{movep|type=fighting|ms=428|pkmn=Lopunny|method=Lopunny jumps into the air and roundhouse kicks the opponent.}} | {{movep|type=fighting|ms=428|pkmn=Lopunny|method=Lopunny jumps into the air and roundhouse kicks the opponent.}} | ||
{{movemid|type=fighting|user=Nando|user1=Nando's Lopunny|startcode=DP176|startname=Coming Full - Festival Circle!}} | {{movemid|type=fighting|user=Nando|user1=Nando's Lopunny|startcode=DP176|startname=Coming Full - Festival Circle!}} | ||
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==In other generations== | ==In other generations== | ||
{{ | ===Core series games=== | ||
type= | {{movegen | ||
genI=Jump Kick I| | |type=Fighting | ||
genII=Jump Kick II| | |genI=Jump Kick I | ||
genIII=Jump Kick III| | |genII=Jump Kick II | ||
genIV=Jump Kick IV| | |genIII=Jump Kick III | ||
|genIV=Jump Kick IV | |||
}} | |||
{{movegen | |||
|type=Fighting | |||
|genV=Jump Kick V | |||
}} | |||
===Spin-off series games=== | |||
{{movegen | |||
|type=Fighting | |||
|Stad=Jump Kick Stad | |||
|Stad2=Jump Kick Stad2 | |||
|Colo=Jump Kick Colo | |||
|XD=Jump Kick XD | |||
}} | }} | ||
{{Movegen| | |||
type=Fighting | {{Movegen | ||
|type=Fighting | |||
|PBR=Jump Kick PBR | |||
}} | }} | ||
{{Movegen| | |||
type=Fighting | {{Movegen | ||
|type=Fighting | |||
|PMDRB=Jump Kick PMD RB | |||
}} | }} | ||
==In other languages== | ==In other languages== | ||
{{Langtable|color={{fighting color}}|bordercolor={{fighting color dark}} | {{Langtable|color={{fighting color}}|bordercolor={{fighting color dark}} | ||
|zh_cmn=飛踢 ''{{tt|Fēitī|Flying Kick}}'' | |zh_yue=飛踢 ''{{tt|Fēitek|Flying Kick}}'' {{tt|*|Games, Legend of Thunder}}<br>飛腿 ''{{tt|Fēitéui|Flying Kick}}'' {{tt|*|Pre-Gen VII Media}} | ||
|zh_cmn=飛踢 / 飞踢 ''{{tt|Fēitī|Flying Kick}}'' | |||
|da=Hopspark<!--source: Danish version of The Official Pokémon Handbook--> | |da=Hopspark<!--source: Danish version of The Official Pokémon Handbook--> | ||
|nl= | |nl=Sprongschop | ||
|fi=Hyppypotku{{tt|*|Also used for High Jump Kick}} | |fi=Hyppypotku{{tt|*|Also used for High Jump Kick}} | ||
|fr=Pied Sauté | |fr=Pied Sauté | ||
|de=Sprungkick | |de=Sprungkick | ||
|el=Αλτιλάκτισμα | |el=Αλτιλάκτισμα | ||
|id=Lompat Tendang | |id=Lompat Tendang | ||
|it=Calciosalto | |it=Calciosalto | ||
|ko=점프킥 ''Jump Kick'' | |ko=점프킥 ''Jump Kick'' | ||
|sr=Šut iz | |pl=Skokokop | ||
|pt_br=Voadora (anime)<br>Chute Pulo (TCG)<br>Chute de Salto (The Official Pokémon Handbook) | |||
|pt_eu=Salto Pontapé | |||
|sr=Šut iz skoka | |||
|es_la=Patada de Salto ([[EP015]]-[[EP166]])<br>Patada de Salto Alto{{tt|*|Mistake with High Jump Kick}} ([[EP173]], [[BW019]])<br> Patada Voladora ([[The Legend of Thunder!|TLoT]]-[[AG145]])<br>Patada Salto ([[DP176]]) | |es_la=Patada de Salto ([[EP015]]-[[EP166]])<br>Patada de Salto Alto{{tt|*|Mistake with High Jump Kick}} ([[EP173]], [[BW019]])<br> Patada Voladora ([[The Legend of Thunder!|TLoT]]-[[AG145]])<br>Patada Salto ([[DP176]]) | ||
|es_eu=Patada Salto | |es_eu=Patada Salto | ||
|tr= Sıçrama Tekmesi}} | |sv=Hoppspark | ||
|tr=Sıçrama Tekmesi | |||
|vi=Bay Đá | |||
}} | |||
{{-}} | {{-}} | ||
{{Project Moves and Abilities notice}} | {{Project Moves and Abilities notice}} |
Revision as of 15:23, 9 August 2017
The picture used in this article is unsatisfactory. Please feel free to replace it so it conforms to Bulbapedia conventions. Reason: Should be replaced with Generation VII images |
- Not to be confused with High Jump Kick.
Jump Kick とびげり Dropkick | ||||||||||||
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Target
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Availability
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Jump Kick (Japanese: とびげり Dropkick) is a damage-dealing Fighting-type move introduced in Generation I. Prior to Generation IV, it was one of the signature moves of Hitmonlee.
Effect
Generation I
Jump Kick does damage with a power of 70. If it misses, the user will take crash damage of 1 HP. If used against a Ghost-type, it always counts as a miss.
In this generation only, if the user of Jump Kick attacks first and faints itself due to crash damage, the opponent will not attack or be subjected to recurrent damage during that round.
Generation II
The crash damage is now 1/8 of the damage it would have dealt. The user will take crash damage if Jump Kick is protected against by a move such as Protect, but not due to type immunity (only the type immunity message is displayed).
Generation III
The crash damage is now 1/2 of the damage it would have dealt.
Generation IV
Jump Kick's base power is increased from 70 to 85. It cannot be used if Gravity is in effect.
The user can now crash due to type immunity, and will take crash damage equal to half of the target's max HP in that case.
Generation V onwards
Jump Kick's base power is increased from 85 to 100, and its PP is reduced from 25 to 10. The crash damage is now (always) equal to half of the user's max HP, rounded down.
Description
|
Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I | II | III | IV | V | VI | VII | VIII | IX | ||||||
0084 | |
Flying | 40 | |||||||||||
0085 | |
Flying | 43 | |||||||||||
0106 | Human-Like | 38 | 16 | 16 | 13 | 13 | 13 | 1, 13 | ||||||
0234 | Field | 43 | 43 | 43 | ||||||||||
0427 | Field | Human-Like | 23 | 23 | 23 | 23 | ||||||||
0428 | Field | Human-Like | 23 | 23 | 23 | 23 | ||||||||
0585 | |
Field | 24 | 24 | 24 | |||||||||
0586 | |
Field | 24 | 24 | 24 | |||||||||
0619 | Field | Human-Like | 37 | 37 | 37 | |||||||||
0620 | Field | Human-Like | 37 | 37 | 37 | |||||||||
0795 | |
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | 31 | ||||||||||
0802 | |
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | 35 | ||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Description
|
In the anime
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Raticate jumps into the air and kicks the opponent with one of its feet. | |||
A Gentleman's Raticate | Battle Aboard the St. Anne | Debut Raticate cannot legally learn Jump Kick | |
Hitmonlee jumps up and then hits the opponent with its foot as it falls, or Hitmonlee jumps forward at the opponent with its leg extended. As it reaches the opponent, it bends its leg and slams its knee into the opponent. | |||
Shiro's Hitmonlee | Two Hits and a Miss | None | |
One of the Wobbuffet Festival crashers's Hitmonlee | Wobbu-Palooza! | None | |
Shinji's Hitmonlee | The Legend of Thunder! | None | |
Master Hamm's Hitmonlee | Pasta La Vista! | None | |
Tyrogue jumps into the air and kicks the opponent with one of its feet. | |||
Kiyo's Tyrogue | A Tyrogue Full of Trouble | Tyrogue cannot legally learn Jump Kick | |
Politoed jumps into the air and kicks the opponent with one of its feet. | |||
A wild Politoed | A Faux Oak Finish! | Politoed cannot legally learn Jump Kick | |
Lopunny jumps into the air and roundhouse kicks the opponent. | |||
Nando's Lopunny | Coming Full - Festival Circle! | None | |
Sawsbuck turns around and kicks the opponent upwards with its back legs. | |||
Burgundy's Sawsbuck | A Connoisseur's Revenge! | None |
In the manga
In the Pokémon Adventures manga
The user jumps into the air and kicks the opponent. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Lopunny jumps into the air and shoots at the opponent, kicking it with both of its feet. | |||
Platinum's Lopunny | To and Fro with Froslass | Debut |
In other generations
Core series games
Spin-off series games
In other languages
|
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |