Difference between revisions of "Jump Kick (move)"

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Revision as of 19:04, 13 November 2012

Jump Kick
とびげり Dropkick
Jump Kick.png
Type  Fighting
Category  Physical
PP  10 (max. 16)
Power  100
Accuracy  95%
Priority  {{{priority}}}
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Introduced  Generation I
Condition  Cool
Appeal  6 ♥♥♥♥♥♥
Jam  0  
Condition  Cool
Appeal  3 ♥♥♥
A basic performance using a move known by the Pokémon.
Condition  Cool
Appeal  0  
Jamming  0  

Jump Kick (Japanese: とびげり Dropkick) is a damage-dealing Fighting-type move introduced in Generation I. Prior to Generation IV, it was Hitmonlee's signature move.


Generation I

Jump Kick does damage. If it misses, the user will take crash damage of 1 HP. If used against a Ghost-type, it always counts as a miss.

In this generation only, if the user of Jump Kick attacks first and faints itself due to crash damage, the opponent will not attack or be subjected to recurrent damage during that round.

Generation II - III

The crash damage is increased from 1 HP to 1/8 of the damage it would've dealt if it had hit. The user will receive crash damage if Jump Kick is prevented by Protect or Detect.

Generation IV

Jump Kick's base power is increased from 70 to 85. It cannot be used if Gravity is in effect.

Generation V

Jump Kick's base power is increased from 85 to 100, and its PP is reduced from 25 to 10. The crash damage is now equal to half of the user's max HP, rounded down.


050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: XD description.
Games Description
A forceful Fighting-type attack. If it misses, however, the attacker gets hurt.
May miss, damaging the user.
RSE A strong jumping kick. May miss and hurt the kicker.
FRLG The user jumps up high, then kicks. If it misses, the user hurts itself.
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.


By leveling up

# Pokémon Type Level
106 Hitmonlee Hitmonlee Fighting Fighting 38 16 16 13 13 ''''
234 Stantler Stantler Normal Normal         43 '
427 Buneary Buneary Normal Normal       23 23 '
428 Lopunny Lopunny Normal Normal       23 23 '
585 Deerling Deerling Normal Grass         24 '
586 Sawsbuck Sawsbuck Normal Grass         24 '
619 Mienfoo Mienfoo Fighting Fighting         37 ''''
620 Mienshao Mienshao Fighting Fighting         37 ''''
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

In the anime

Ash Raticate Jump Kick.png Master Hamm Hitmonlee Jump Kick.png Nando Lopunny Jump Kick.png Burgundy Sawsbuck Jump Kick.png
Raticate Hitmonlee Lopunny Sawsbuck
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
Pokémon Method
User First Used In Notes
020 Raticate Raticate jumps into the air and kicks the opponent with one of its feet.
A Gentleman's Raticate Battle Aboard the St. Anne Debut
Raticate cannot legally learn Jump Kick
106 Hitmonlee Hitmonlee jumps up and then hits the opponent with its foot as it falls, or Hitmonlee jumps forward at the opponent with its leg extended. As it reaches the opponent, it bends its leg and slams its knee into the opponent.
Shiro's Hitmonlee Two Hits and a Miss None
One of the Wobbuffet Festival crashers's Hitmonlee Wobbu-Palooza! None
Shinji's Hitmonlee The Legend of Thunder! None
Master Hamm's Hitmonlee Pasta La Vista! None
428 Lopunny Lopunny jumps into the air and roundhouse kicks the opponent.
Nando's Lopunny Coming Full - Festival Circle! None
586 Sawsbuck Sawsbuck turns around and kicks the opponent upwards with its back legs.
Burgundy's Sawsbuck A Connoisseur's Revenge! None

In the manga

In the Pokémon Adventures manga

In other generations

Jump Kick I.png Jump Kick II.png Jump Kick III.png Jump Kick IV.png
Generation I RBY Generation I
Generation I
Generation II Generation II
Generation II
Crystal Generation III Generation III
Generation III
RS FRLG FRLGE Generation IV Generation IV
Generation IV
PtHGSS HGSS Generation V BW B2W2 Generation V
Generation V
Generation VI XY ORAS Stadium (Jap) Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(alternative animation)
Battrio Mystery Dungeon PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast


  • Jump Kick and Judgment are the only moves which have their name beginning with the letter J.
    • They both share the same base power of 100.

In other languages

Language Title
Mandarin Chinese 飛踢 Fēitī
The Netherlands Flag.png Dutch Sprongschop
Finland Flag.png Finnish Hyppypotku (also used from Hi Jump Kick)
France Flag.png French Pied Sauté
Germany Flag.png German Sprungkick
Greece Flag.png Greek Αλτιλάκτισμα
Indonesia Flag.png Indonesian Tendangan Melompat
Italy Flag.png Italian Calciosalto
South Korea Flag.png Korean 점프킥 Jump Kick
Poland Flag.png Polish Skokokop
Portuguese Brazil Flag.png Brazil Voadora
Portugal Flag.png Portugal Pontapé salto
Serbia Flag.png Serbian Šut iz Skoka
Spanish CELAC Flag.png Latin America Patada Voladora
Spain Flag.png Spain Patada Salto

Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.