Job (Mystery Dungeon): Difference between revisions
No edit summary |
Gengarzilla (talk | contribs) (→Story: The Uproar Forest and team base renovation events start with a job. Medicham's Wish Cave job eventually leads to Murky Cave and Gardevoir, so I put that here too.) |
||
Line 15: | Line 15: | ||
==Types of Jobs== | ==Types of Jobs== | ||
===Story=== | ===Story=== | ||
{{incomplete|section}} | {{incomplete|section|2=Check these for the remake too}} | ||
Two storyline dungeons in Red and Blue Rescue Team, [[Uproar Forest]] and [[Wish Cave]], as well as the optional dungeon [[Howling Forest]], are unlocked by selecting special jobs from the Job Bulletin Board. These jobs do not have Wonder Mail codes, will disappear completely from the board after the dungeon is unlocked, and won't appear in the job list. | |||
===Escort=== | ===Escort=== |
Revision as of 23:38, 3 May 2020
This article is incomplete. Please feel free to edit this article to add missing information and complete it. Reason: needs more information on limitations, types of jobs and job list sizes |
A job in the Pokémon Mystery Dungeon series is a mission that can be taken by teams for various rewards.
Jobs are typically obtained from various job boards and by entering Wonder Mail codes via the game's main menu. In Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team, there can be a maximum of eight on the board outside the Pelipper Post Office and four in the mailbox outside the Team Base and the player can have a maximum of eight in their job list. In Pokémon Mystery Dungeon: Rescue Team DX, the player's job list increases in size as the rank does. In Pokémon Mystery Dungeon: Explorers of Time, Darkness, and Sky, the player can accept jobs from the Wigglytuff's Guild's Job Bulletin Board and Outlaw Notice Board, which may have up to eight available missions each; as well as possibly one each from customers at Spinda's Café and bottles at the Beach in the latter's case. Again, the player can have a maximum of eight jobs in their job list at a time.
There are various limits as to what can be done:
- Only one job per dungeon floor can be taken at a time.
- In Pokémon Mystery Dungeon: Gates to Infinity, only one job per dungeon can be selected rather than multiple jobs in the same dungeon as in other games.
- In Red and Blue Rescue Team, if the dungeon has a rest stop, the team will exit it at the rest stop instead of continuing to the next area. Consequently, missions created in Wonder Mail generators that are set in the next area cannot be taken.
- Only one escort mission can be done at a time.
- Some dungeons, such as the Hidden Land and Temporal Tower, will never have missions randomly created for them, nor will any dungeon that can't be revisited. Such missions created in Wonder Mail generators cannot be taken.
- Similarly, jobs generated or received from Wonder Mail codes cannot be taken if they take place in a dungeon which the player has not unlocked yet.
Types of Jobs
Story
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Check these for the remake too |
Two storyline dungeons in Red and Blue Rescue Team, Uproar Forest and Wish Cave, as well as the optional dungeon Howling Forest, are unlocked by selecting special jobs from the Job Bulletin Board. These jobs do not have Wonder Mail codes, will disappear completely from the board after the dungeon is unlocked, and won't appear in the job list.
Escort
In this job, the player is required to guide a low-level Pokémon through a dungeon. The objective is to either reach a certain floor (which may or may not be specified in the job's description) or bring the client to a certain Pokémon on that floor. In Red and Blue Rescue Team, Explorers of Time, Darkness, and Sky, the entire team will be treated as having fainted if a client is defeated and cannot be revived.
There are two different scenarios in Explorers of Time, Darkness, and Sky, where the player has to take the Pokémon to a locked door or Golden Chamber. A Key is not required for the former scenario.
Rescue
This job tasks the player with finding a lost Pokémon in a dungeon, either the client or another Pokémon. The job cannot be completed if the Pokémon faints before being rescued (such as through damaging weather conditions).
Bring item
This job requires the player to deliver a specified item to the client waiting in a dungeon. It cannot be completed if the player's team lacks that item.
Find item
This job requires the player to find a certain item in a dungeon. In Red and Blue Rescue Team, no floor is specified, while a floor is chosen in Explorers of Time, Darkness, and Sky where the item is generated by default. Taking this type of job with the item already in the team's possession and using an Escape Orb on the first floor will clear it.
Defeat outlaw
In this job, the player is required to defeat an outlaw Pokémon on the specified floor. It does not exist in Red and Blue Rescue Team. This job has several variations:
- The outlaw may run from the player's team when they arrive on the floor. The job cannot be completed if the outlaw reaches the floor's stairs. If the outlaw knows Teleport, it will be used.
- In this scenario, the outlaw may be holding a stolen item which must be returned to the client Pokémon, however, any matching item carried by the team will also work. The stolen item will be sticky by default, likely to prevent the outlaw from using any consumable items.
- In a stolen item scenario, the outlaw may instead be hidden amongst the floor's normal enemies. Their species will not be known prior to encountering them.
- In this scenario, the outlaw may be holding a stolen item which must be returned to the client Pokémon, however, any matching item carried by the team will also work. The stolen item will be sticky by default, likely to prevent the outlaw from using any consumable items.
- The outlaw may be leading a team. In this case, the floor will be changed to a special layout where Wonder Orbs cannot be used. This scenario is only present in Explorers of Sky.
- The outlaw may be in a Monster House room, even in a dungeon where they don't normally appear. This scenario is only present in Explorers of Sky.
Additionally, in Explorers of Sky, normal scenarios can also task the player with guiding Deputy Magnemite or Officer Magnezone until the outlaw is defeated. The normal consequences for a fainted escort apply here.
Special Missions
- Main article: Seven Treasures
This job type can only be received by obtaining the Secret Rank upon clearing Crevice Cave. They are exclusively obtained by Wonder Mail codes in Explorers of Time and Darkness, while players in Explorers of Sky can receive them from customers in Spinda's Café. Upon taking the job, its specified dungeon is unlocked and the top-secret job deletes itself.
Challenge Letter
This job type only exists in Explorers of Sky, where they are received from customers in Spinda's Café. The player is required to reach the specified dungeon floor and defeat the challenger. This is treated as a boss battle; Wonder Orbs cannot be used and rescue is unavailable.
Five unique variations exist where the challengers are Mewtwo in Sky Stairway, Raikou in Southeastern Islands, Entei in Inferno Cave, Suicune in Treacherous Waters, or Jirachi in Star Cave. All of these Pokémon will join the player's team after clearing the job, after which it will not be randomly created again. While the first four require the dungeon to be unlocked for creation, Jirachi's job unlocks Star Cave and requires the completion of Bidoof's Wish instead.
Treasure Memo
This job type only exists in Explorers of Sky, where they are found in bottles on the beach. The job's description does not reveal the specified dungeon; only the floor number and a hint that describes where a treasure has been hidden. The player's task is to decipher the hint and find the treasure. Traps are preset on these special floors and cannot be destroyed, with Warp Traps sometimes being placed to facilitate transportation past impassible terrain. Higher-ranked jobs of this type may require multiple Keys or even the ability to get past walls.
Job Ranks
Red and Blue Rescue Team
Each dungeon has an internal difficulty value for each of its floor that is used to determine the rewards for the mission. An escort mission raises this value by 2 (but not above 15).
Sometimes, a job might offer double the Poké it normally awards.
Difficulty | Rank | Poké | Points | Rewards | Dungeons |
---|---|---|---|---|---|
1 | E | 100 | 5 | Gravelerock (40%), Reviver Seed (24%), Max Elixir (24%), Cheri Berry (12%) | Tiny Woods, Thunderwave Cave, Mt. Steel |
2 | D | 200 | 10 | Max Elixir (14.12%), Gravelerock (11.76%), Heal Seed, Reviver Seed, Cheri Berry (7.06% each), Power Band, Pecha Scarf, Special Band (5.88% each), random Gummi (2.08% each) | Sinister Woods, Silent Chasm 1-7F |
3 | 20 | Max Elixir (12%), Gravelerock (8%), Heal Seed, Reviver Seed (6% each), Persim Band, Power Band, Pecha Scarf, Special Band (3% each), random Gummi (2.82% each), TM for Roar, Hidden Power, Taunt, Torment, Facade, Secret Power, Attract, and Thief (0.57% each), TM for Calm Mind, Bullet Seed, Ice Beam, Light Screen, Frustration, Thunderbolt, Dig, Return, Brick Break, Reflect, Shock Wave, and Rest (0.29% each) | Silent Chasm 8-9F, Mt. Thunder, Mt. Thunder Peak | ||
4 | C | 300 | 40 | Max Elixir, Gravelerock, Heal Seed, Reviver Seed (7.69% each), random Gummi (2.71% each), Persim Band, Power Band, Pecha Scarf, Special Band, Weather Band (2.31% each), TM for Roar, Hidden Power, Taunt, Torment, Facade, Secret Power, Attract, and Thief (0.82% each), TM for Calm Mind, Bullet Seed, Ice Beam, Light Screen, Frustration, Thunderbolt, Dig, Return, Brick Break, Reflect, Shock Wave, and Rest (0.41% each) | Great Canyon, Lapis Cave, Mt. Blaze. Mt. Blaze Peak, Frosty Forest 1-5F |
5 | 60 | Max Elixir, Heal Seed, Reviver Seed (7.69% each), Heal Ribbon, Persim Band, Power Band, Pecha Scarf, Special Band, Weather Band (3.33% each), random Gummi (2.35% each), TM for Roar, Hidden Power, Taunt, Torment, Facade, Secret Power, Attract, and Thief (1.43% each), TM for Calm Mind, Bullet Seed, Ice Beam, Light Screen, Frustration, Thunderbolt, Dig, Return, Brick Break, Reflect, Shock Wave, and Rest (0.71% each) | Frosty Forest 6-9F, Frosty Grotto, Mt. Freeze, Mt. Freeze Peak, Uproar Forest | ||
6 | B | 400 | 80 | Max Elixir, Heal Seed, Reviver Seed (6.67% each), Heal Ribbon, Persim Band, Power Band, Pecha Scarf, Special Band, Weather Band (3.75% each), random Gummi (1.81% each), TM for Roar, Hidden Power, Taunt, Torment, Facade, Secret Power, Attract, and Thief (1.46% each), TM for Calm Mind, Bullet Seed, Ice Beam, Light Screen, Frustration, Thunderbolt, Dig, Return, Brick Break, Reflect, Shock Wave, Flamethrower, and Rest (0.73% each), TM for Focus Punch, Toxic, Giga Drain, Safeguard, Solarbeam, Earthquake, Psychic, Shadow Ball, Fire Blast, and Aerial Ace (0.18% each) | Magma Cavern, Magma Cavern Pit, Sky Tower |
7 | 100 | Max Elixir, Heal Seed, Reviver Seed (8.33% each), Heal Ribbon, Persim Band, Power Band, Pecha Scarf, Special Band, Weather Band (4.17% each), random Gummi (1.47% each), TM for Roar, Hidden Power, Taunt, Torment, Facade, Secret Power, Attract, and Thief (1.59% each), TM for Calm Mind, Bullet Seed, Ice Beam, Light Screen, Frustration, Thunderbolt, Dig, Return, Brick Break, Reflect, Shock Wave, Flamethrower, and Rest (0.79% each), TM for Focus Punch, Toxic, Giga Drain, Safeguard, Solarbeam, Earthquake, Psychic, Shadow Ball, Fire Blast, and Aerial Ace (0.2% each) | Sky Tower Summit, Howling Forest, Stormy Sea 1-19F, Silver Trench 1-19F, Meteor Cave 1-9F, Fiery Field 1-19F, Lightning Field 1-19F, Northwind Field 1-9F, Mt. Faraway 1-19F, Western Cave 1-19F, Northern Range 1-9F, Pitfall Valley 1-9F, Buried Relic 1-19F, Wish Cave 1-19F, Murky Cave 1-9F, Desert Region 1-9F, Southern Cavern 1-19F, Wyvern Hill 1-19F, Solar Cave 1-9F, Darknight Relic, Grand Sea 1-10F, Waterfall Pond, Unown Relic, Joyous Tower 1-19F, Far-off Sea 1-19F, Oddity Cave, Remains Island 1-9F, Marvelous Sea 1-19F, Fantasy Strait 1-19F | ||
8 | A | 500 | 150 | Max Elixir, Heal Seed, Reviver Seed (8.33% each), Heal Ribbon, Persim Band, Power Band, Pecha Scarf, Special Band, Dodge Scarf, Weather Band (3.57% each), random Gummi (1.47% each), TM for Roar, Hidden Power, Taunt, Torment, Facade, Secret Power, Attract, and Thief (1.59% each), TM for Calm Mind, Bullet Seed, Ice Beam, Light Screen, Frustration, Thunderbolt, Dig, Return, Brick Break, Reflect, Shock Wave, Flamethrower, and Rest (0.79% each), TM for Focus Punch, Toxic, Giga Drain, Safeguard, Solarbeam, Earthquake, Psychic, Shadow Ball, Fire Blast, and Aerial Ace (0.2% each) | Stormy Sea 20-29F, Silver Trench 20-29F, Meteor Cave 10-19F, Fiery Field 20-29F, Lightning Field 20-29F, Northwind Field 20-29F, Mt. Faraway 20-29F, Western Cave 20-29F, Northern Range 10-19F, Pitfall Valley 10-19F, Buried Relic 20-29F, Wish Cave 20-29F, Murky Cave 10-19F, Desert Region 10-20F, Southern Cavern 20-29F, Wyvern Hill 20-29F, Solar Cave 10-20F, Grand Sea 11-30F, Joyous Tower 20-29F, Far-off Sea 20-29F, Purity Forest 1-19F, Remains Island 10-20F, Marvelous Sea 20F, Fantasy Strait 20-29F |
9 | 200 | Max Elixir, Heal Seed, Reviver Seed (8.33% each), Heal Ribbon, Persim Band, Power Band, Pecha Scarf, Def. Scarf, Special Band, Zinc Band, Dodge Scarf, Weather Band (2.78% each), random Gummi (1.47% each), TM for Roar, Hidden Power, Taunt, Torment, Facade, Secret Power, Attract, and Thief (1.59% each), TM for Calm Mind, Bullet Seed, Ice Beam, Light Screen, Frustration, Thunderbolt, Dig, Return, Brick Break, Reflect, Shock Wave, Flamethrower, and Rest (0.79% each), TM for Focus Punch, Toxic, Giga Drain, Safeguard, Solarbeam, Earthquake, Psychic, Shadow Ball, Fire Blast, and Aerial Ace (0.2% each) | Stormy Sea 30-39F, Silver Trench 30-35F, Mt. Faraway 30-35F, Western Cave 30-35F, Northern Range 20-24F, Pitfall Valley 20-25F, Buried Relic 30-35F, Wish Cave 30-35F, Southern Cavern 30-50F, Wyvern Hill 30F, Joyous Tower 30-35F, Far-off Sea 30-35F, Purity Forest 20-24F, Fantasy Strait 30F | ||
10 | S | 600 | 300 | Max Elixir, Heal Seed, Reviver Seed, Joy Seed (7.89% each), Heal Ribbon, Persim Band, Power Band, Pecha Scarf, Def. Scarf, Special Band, Zinc Band, Dodge Scarf, Weather Band (3.51% each), Link Box (2.92%, TM for Roar, Hidden Power, Taunt, Torment, Facade, Secret Power, Attract, and Thief (2% each), Weavile and Mime Jr. statues (1.17% each), TM for Calm Mind, Bullet Seed, Ice Beam, Light Screen, Frustration, Thunderbolt, Dig, Return, Brick Break, Reflect, Shock Wave, Flamethrower, and Rest (1% each), TM for Focus Punch, Toxic, Giga Drain, Safeguard, Solarbeam, Earthquake, Psychic, Shadow Ball, Fire Blast, and Aerial Ace (0.25% each)) | Silver Trench 36-59F, Mt. Faraway 36-39F, Western Cave 36-59F, Buried Relic 36-59F, Wish Cave 36-59F, Joyous Tower 36-59F, Far-off Sea 36-59F, Purity Forest 25-35F |
11 | 500 | Max Elixir, Heal Seed, Reviver Seed, Joy Seed (7.89% each), Heal Ribbon, Persim Band, Power Band, Pecha Scarf, Insomniscope, Def. Scarf, Special Band, Zinc Band, Dodge Scarf, Weather Band (3.16% each), Link Box (2.92%), TM for Roar, Hidden Power, Taunt, Torment, Facade, Secret Power, Attract, and Thief (2% each), Weavile and Mime Jr. statues (1.17% each), TM for Calm Mind, Bullet Seed, Ice Beam, Light Screen, Frustration, Thunderbolt, Dig, Return, Brick Break, Reflect, Shock Wave, Flamethrower, and Rest (1% each), TM for Focus Punch, Toxic, Giga Drain, Safeguard, Solarbeam, Earthquake, Psychic, Shadow Ball, Fire Blast, and Aerial Ace (0.25% each) | Silver Trench 60-98F, Western Cave 60-74F, Buried Relic 60-74F, Wish Cave 60-74F, Joyous Tower 60-74F, Far-off Sea 60-74F, Purity Forest 36-59F | ||
12 | ★ | 700 | 700 | Heal Ribbon, Persim Band, Power Band, Pecha Scarf, Insomniscope, Def. Scarf, Special Band, Zinc Band, Dodge Scarf, Weather Band (4% each), Link Box (3.71%), Max Elixir, Heal Seed, Reviver Seed, Joy Seed (3.33% each), TM for Roar, Hidden Power, Taunt, Torment, Facade, Secret Power, Attract, and Thief (2.54% each), Weavile and Mime Jr. statues (1.48% each), TM for Calm Mind, Bullet Seed, Ice Beam, Light Screen, Frustration, Thunderbolt, Dig, Return, Brick Break, Reflect, Shock Wave, Flamethrower, and Rest (1.27% each), TM for Focus Punch, Toxic, Giga Drain, Safeguard, Solarbeam, Earthquake, Psychic, Shadow Ball, Fire Blast, and Aerial Ace (0.32% each) | Western Cave 75-98F, Buried Relic 75-99F, Wish Cave 75-98F, Joyous Tower 75-99F, Far-off Sea 75F, Purity Forest 60-74F |
13 | 1000 | Purity Forest 75-88F | |||
14 | 1500 | Heal Ribbon, Persim Band, Power Band, Pecha Scarf, Insomniscope, Def. Scarf, Special Band, Zinc Band, Dodge Scarf, Weather Band (4% each), Link Box (3.71%), Joy Seed, Protein, Calcium, Iron, Zinc (2.67% each), TM for Roar, Hidden Power, Taunt, Torment, Facade, Secret Power, Attract, and Thief (2.54% each), Weavile and Mime Jr. statues (1.48% each), TM for Calm Mind, Bullet Seed, Ice Beam, Light Screen, Frustration, Thunderbolt, Dig, Return, Brick Break, Reflect, Shock Wave, Flamethrower, and Rest (1.27% each), TM for Focus Punch, Toxic, Giga Drain, Safeguard, Solarbeam, Earthquake, Psychic, Shadow Ball, Fire Blast, and Aerial Ace (0.32% each) | Purity Forest 88-98F | ||
15 | 2000 | Escort missions only |
There exists an unused internal value of 0 that would award 1 point, 100 Poké and be classified as E-rank, and has no associated item pool.
This article is part of Project Sidegames, a Bulbapedia project that aims to write comprehensive articles on the Pokémon Sidegames. |