Difference between revisions of "Item"

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An '''item''' (Japanese: '''どうぐ''' ''tool'') is an object in the [[Pokémon games]] which the player can pick up, keep in their [[Bag]], and use in some manner. They have various uses, including healing, powering up, helping one to {{pkmn2|caught|catch}} {{OBP|Pokémon|species}}, or to access a new area.
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An '''item''' (Japanese: '''{{tt|道具|どうぐ}}''' ''tool'') is an object in the [[Pokémon games]] which the player can pick up, keep in their [[Bag]], and use in some manner. They have various uses, including healing, powering up, helping one to {{pkmn2|caught|catch}} {{OBP|Pokémon|species}}, or to access a new area.
   
 
==Obtaining items==
 
==Obtaining items==
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===Item ball images===
 
===Item ball images===
{| style="{{roundy|10px}}; border:3px solid #999; background: #ccc; margin:auto; text-align:center;"
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{| class="roundy" style="border:3px solid #999; background: #ccc; margin:auto; text-align:center"
|- style="background: #66CC66;"
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! style="background: #6C6; {{roundytl|5px}}" | Gen
! style="{{roundytl|5px}}" | Gen
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! style="background: #6C6" | Spr
! Spr
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! style="background: #6C6; {{roundytr|5px}}" | Description
! style="{{roundytr|5px}}" | Description
 
 
|- style="background:#FFF"
 
|- style="background:#FFF"
 
| I
 
| I
 
| [[File:Gen I Item Ball.png]]
 
| [[File:Gen I Item Ball.png]]
| style="text-align:left;" | A standard item ball from [[Generation I]]. The gray color will change depending on the game. It has the same design as a Poké Ball.
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| style="text-align:left" | A standard item ball from [[Generation I]]. When played on a [[Game Boy Color]], the color varies depending upon the display palette selected, or depending upon the player's current location in {{game|Yellow}}. It has the same design as a Poké Ball.
 
|- style="background:#FFF"
 
|- style="background:#FFF"
 
| II
 
| II
 
| [[File:Gen II Item Ball.png]]
 
| [[File:Gen II Item Ball.png]]
| style="text-align:left;" | A standard item ball from [[Generation II]]. This is the same basic image as Generation I, but with standardized colors to make it look more like a Poké Ball.
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| style="text-align:left" | A standard item ball from [[Generation II]]. This is the same basic image as Generation I, but with standardized colors to make it look more like a Poké Ball.
 
|- style="background:#FFF"
 
|- style="background:#FFF"
 
| III
 
| III
 
| [[File:Gen III Item Ball.png]]
 
| [[File:Gen III Item Ball.png]]
| style="text-align:left;" | A standard item ball from [[Generation III]]. The image has been further altered, making it clearly look like a Poké Ball.
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| style="text-align:left" | A standard item ball from [[Generation III]]. The image has been further altered, making it clearly look like a Poké Ball.
 
|- style="background:#FFF"
 
|- style="background:#FFF"
 
| IV
 
| IV
 
| [[File:Gen IV Item Ball.png]]
 
| [[File:Gen IV Item Ball.png]]
| style="text-align:left; " | A standard item ball from [[Generation IV]]. The image is close to being exactly the same as Generation III, but with slightly different shading.
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| style="text-align:left" | A standard item ball from [[Generation IV]]. The image is close to being exactly the same as Generation III, but with slightly different shading.
 
|- style="background:#FFF"
 
|- style="background:#FFF"
| style="{{roundybl|5px}}" | V
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| V
 
| [[File:Gen V Item Ball.png]]
 
| [[File:Gen V Item Ball.png]]
 
| style="text-align:left; {{roundybr|5px}}" | A standard item ball from [[Generation V]]. This image is slightly more compact, with a more vivid coloring than previous generations.
 
| style="text-align:left; {{roundybr|5px}}" | A standard item ball from [[Generation V]]. This image is slightly more compact, with a more vivid coloring than previous generations.
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|- style="background:#FFF"
  +
| rowspan=2 | VI
  +
| [[File:Gen VI Item Ball.png|10px]]
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| style="text-align:left" | A standard item ball from [[Generation VI]]. This image has been upgraded from a sprite into a fully detailed 3D model.
  +
|- style="background:#FFF"
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| [[File:Gen VI Item Ball 2.png|10px]]
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| style="text-align:left" | An item ball from [[Generation VI]] containing a [[TM]] or [[HM]]. The Poké Ball is colored differently to make it stand out.
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|- style="background:#FFF"
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| rowspan=2 | VII<br><small>([[Nintendo 3DS|3DS]])</small>
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| [[File:Gen VII Item Ball.png|10px]]
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| style="text-align:left; {{roundybr|5px}}" | A standard item ball from [[Pokémon Sun and Moon|Pokémon Sun, Moon]], [[Pokémon Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon]]. The black creases are significantly thinner than the Generation VI model.
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|- style="background:#FFF"
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| [[File:Gen VII Item Ball 2.png|10px]]
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| style="text-align:left;" | An item ball from [[Pokémon Sun and Moon|Pokémon Sun, Moon]], [[Pokémon Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon]] containing a [[TM]]. The Poké Ball is colored differently to make it stand out. The black creases are significantly thinner than the Generation VI model.
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|- style="background:#FFF"
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| style="{{roundybl|5px}}" | VII<br><small>([[Nintendo Switch|NS]])</small>
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| [[File:Poké Ball PE.png|10px]]
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| style="text-align:left; {{roundybr|5px}}" | A standard item ball from [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]] This model is the same model used in capture scenes and {{pkmn|battle}}s. TMs are not contained in special item balls in this game.
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|- style="background:#FFF"
  +
| rowspan=2 | VIII
  +
| [[File:Gen VIII Item Ball.png|10px]]
  +
| style="text-align:left; {{roundybr|5px}}" | A standard item ball from [[Generation VIII]]. Unlike Let's Go, Pikachu! and Let's Go, Eevee!, a lower-resolution model is used, similar to the 3DS games. The circle in the middle is smaller, making it more closely resemble a standard {{i|Poké Ball}}.
  +
|- style="background:#FFF"
  +
| [[File:Gen VIII Item Ball 2.png|10px]]
  +
| style="text-align:left;" | An item ball from [[Generation VIII]] containing a [[TM]]. The Poké Ball is colored differently to make it stand out.
 
|}
 
|}
   
 
===Hidden items===
 
===Hidden items===
 
[[File:Item tuft.png|thumb|right|The tuft of grass (highlighted) that gives away some hidden items in FR/LG]]
 
[[File:Item tuft.png|thumb|right|The tuft of grass (highlighted) that gives away some hidden items in FR/LG]]
Finding items on the ground is not always as easy as seeing it and picking it up. Many items are hidden from view, and can only be obtained by a very lucky chance or, more commonly, through the use of an [[Dowsing Machine|item finding tool]]. In {{game|Ruby and Sapphire|s}}, some hidden items are revealed by a momentary flash when a player enters a room. This is caused by the light reflecting off the hidden items. In {{game|FireRed and LeafGreen|s}}, some hidden items can be found in visibly different tufts of grass. These are most commonly in [[Berry Forest]], where Berries reoccur in these spots after a certain amount of time.
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Items can also be hidden from view rather than found in an item ball. These items typically aren't visible to the player without the use of an [[Dowsing Machine|item-finding tool]]. Many times, a seemingly empty path can lead to a hidden item. In {{game|Ruby and Sapphire|s}}, some hidden items are revealed by a momentary flash when a player enters a room. In {{game|FireRed and LeafGreen|s}}, some hidden items can be found in visibly different tufts of grass. These are most common in [[Berry Forest]], where Berries reoccur in these spots after a certain amount of time.
   
 
===Recurring items===
 
===Recurring items===
{{split|[[Recurring items]]|section}}
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{{main|Recurring item}}
{{incomplete|section|needs= Missing at least Gen. VI items}}
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Some items may reappear in a location after a certain amount of [[time]] has passed. Recurring items were introduced in [[Generation II]] and have been a feature of all subsequent generations.
Recurring items on the ground are quite rare within the Pokémon series. Although multiple items can be bought at [[Poké Mart]]s, finding items on the ground repeatedly in the same place is a rare occurrence. [[Generation I]] had no places where there were recurring items. [[Generation II]] introduced [[Apricorn]] trees and Berry trees, on which new Apricorns and Berries would grow every day; however, there were still no reoccurring items on the ground.
 
   
[[Generation III]] continued the idea of the Berry tree in {{game2|Ruby|Sapphire|Emerald}}, as well as introducing {{DL|Exchangeable item|Shoal Salt}}s and {{DL|Exchangeable item|Shoal Shell}}s. However, in {{game|FireRed and LeafGreen|s}}, the Berry tree was removed and replaced by recurring Berries hidden on the ground in [[Berry Forest]]. [[Berry|Berries]] may regenerate every 512 steps. Other areas of recurring items include [[Treasure Beach]], south of {{OBP|One Island|town}}.
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===Fake items===
  +
[[File:Fake item ball PE.png|thumb|100px|A fake item ball in [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!|Let's Go, Pikachu! and Let's Go, Eevee!]]]]
  +
In some indoor areas such as the [[Kanto Power Plant]], item balls may in fact turn out to be {{p|Voltorb}} or {{p|Electrode}}, in which case interacting with them will instead initiate a battle with said Pokémon. In [[Generation V]], within forested areas or on {{rt|10|Unova}}, item balls may be {{p|Foongus}} or {{p|Amoonguss}}. In [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], fake item balls are presented upside-down.
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{{-}}
   
Generation VI reintroduced the idea of recurring Berries, in this case a rare Berry drops from its Tree approximately once per week for the Player to collect. There is one Berry Tree found on every Route without a Riding Pokèmon from Route 5 on. The list of Trees is as follows:
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==Item types==
* Route 5: Oran Berry (bottom of the grind bar)
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Throughout the [[Pokémon world]], the [[Bag]] is used to carry items. Since [[Generation II]], items have been separated into categories to help with overall organization. These categories have varied between games.
* Route 6: Aguav Berry (middle of the left-hand grass patch)
 
* Route 7: Persim Berry (end by the [[Ambrette Town]] cave entrance)
 
* Route 8: Mago Berry (beach below [[Ambrette Town]])
 
* Route 10: Iapapa Berry (right-hand side of path below Menhir stones)
 
* Route 11: Sitrus Berry (below cave entrance)
 
* Route 12: Aspear Berry (behind Cut tree below fenced-in grass outside [[Shalour City]])
 
* Route 14: Roseli Berry (farthest-right path through swamp below [[Laverre City]])
 
* Route 15: Leppa Berry (over bike jump after [[Laverre City]] gate)
 
* Route 16: Lum Berry (clearing after winding through very tall grass)
 
* Route 18: Wacan Berry (behind Cut tree before bridge)
 
* Route 19: Yache Berry (on mesa across bridge)
 
* Route 20: Kasib Berry (left-hand path past Mossy Rock clearing)
 
* Route 21: Figy Berry (across pond behind Cut tree)
 
* Route 22: Tanga Berry (bottom of waterfall, end of farthest-right path)
 
   
In [[Generation IV]], the main recurring item is the {{DL|Evolution-inducing held item|Reaper Cloth}}, {{DL|Valuable item|Rare Bone}}, or {{DL|Valuable item|Stardust}} found in [[Turnback Cave]] after defeating or catching {{p|Giratina}} in {{3v2|Diamond|Pearl|Platinum}}. Furthermore, in Generation IV, [[Honey]] will regenerate at the rate of two per day in [[Floaroma Meadow]] after the player has gathered them on the initial trip through. These may be found in any of the spots originally found, randomly generated.
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===Items===
  +
[[File:Dream Escape Rope Sprite.png|thumb|80px|Escape Rope]]
  +
The Items pocket contains all items that are not put in another pocket. Some items in the Items pocket are below.
  +
* [[Escape Rope]]s are used to return to the entrance of a cave or dungeon.
  +
* [[Escape item]]s, such as [[Poké Doll]] and [[Fluffy Tail]], provide easy escape from a wild Pokémon.
  +
* [[Evolutionary stone]]s are used to evolve certain species of Pokémon.
  +
* [[Valuable item|Valuable]] and [[exchangeable item]]s have no purpose other than to help the player obtain other goods or be sold. Examples include [[Coin]]s, [[Apricorn]]s, and [[Shard]]s.
  +
* [[Flute]]s can be blown in to produce an effect. They can be used multiple times without being consumed.
  +
* [[Fossil]]s may be revived into Pokémon.
  +
* [[Honey]] attracts wild Pokémon to grassy patches and can be slathered on special trees in the [[Sinnoh]] region to attract rare Pokémon.
  +
* [[Mulch]] can be used in [[Berry]] growth.
  +
* {{cat|Repels}} prevent wild Pokémon from appearing. There are several different types, each with a different strength.
  +
* Available only in [[Pokémon Colosseum]] and {{Pokémon XD}}, [[Scent]]s increase a Pokémon's friendship.
   
In [[Generation V]], {{DL|Exchangeable item|TinyMushroom}}s will regrow, though they will remain invisible. Primarily, these are found on {{rt|6|Unova}} and {{rt|12|Unova}}, but can also be found in [[Icirrus City]] in the {{DL|Seasons|Winter}}. Additionally, a {{DL|Valuable item|Pearl}} and {{DL|Valuable item|Stardust}} may wash up on {{rt|13|Unova}}, by the {{tc|Black Belt}}, or at [[Undella Bay]], on the shore, once per day. Another {{DL|Valuable item|Pearl}} may be found periodically on {{rt|18|Unova}} near the {{tc|Battle Girl}}. The {{DL|Drink|Lemonade}} found on the road on {{rt|9|Unova}} will also regenerate occasionally.
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[[Held item]]s are items given to a Pokémon to hold onto by its Trainer. Many of these items can be used by the Pokémon holding them.
Outside of [[Pinwheel Forest]], there is a Challenge Rock that invites {{type|Fighting}} Pokémon to smash it. Doing so will produce a {{DL|Valuable item|Star Piece}} once per day. In {{2v2|Black|White|2}}, the same invitation stands, however, only a {{DL|Valuable item|Stardust}} is produced.
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* [[In-battle effect item]]s are items that have an effect when held by a Pokémon in battle.
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* [[Evolution-inducing held item]]s are used to evolve certain species of Pokémon when held and certain conditions are met.
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* [[Incense]] help a Pokémon reproduce.
  +
* [[Lucky Egg]]s increase the amount of experience a Pokémon receives in battle.
  +
* [[Out-of-battle effect item]]s have an effect outside of battle when held by a Pokémon.
  +
* [[Stat-enhancing item]]s increase stats while held by particular species of Pokémon in battle.
  +
* [[Type-enhancing item]]s increase the power of a Pokémon's moves while held in battle.
   
In {{2v2|Black|White|2}}, the recurring items differ slightly, as do the locations.
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====Poké Balls====
A TinyMushroom may occasionally regrow in the fenced-in "garden" outside the {{DL|Unova Route 6|Season Research Lab}}, and a {{DL|Exchangeable item|Big Mushroom}} may occasionally regrow in a patch of grass in the trees to the immediate south of the [[Mistralton Cave]] entrance. A TinyMushroom may occasionally regrow behind the Celestial Tower on Route 7, and on a small rise on Route 12 as well.
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The Poké Balls pocket contains the different types of [[Poké Ball]]s, used for {{pkmn2|caught|catching}} {{OBP|Pokémon|species}}. Poké Balls only had their own pocket from [[Generation II]] to [[Generation IV]].
A {{DL|Exchangeable item|Heart Scale}} may wash up on one of the shorelines of [[Undella Bay]], or on a patch of sand in [[Humilau City]], once more near the {{tc|Black Belt}} on Route 13, or next to the rock at the bottom of the staircase immediately east of [[Lacunosa Town]]. A {{DL|Valuable item|Pearl}} may wash up on the beach between the two staircases in Undella Town (in front of the Sage). A {{DL|Valuable item|Big Pearl}} may wash up on the small dune/path near the Treasure Hunter on Route 13, north of the {{tc|Parasol Lady}}.
 
Some items ({{DL|Evolution-inducing held item|Prism Scale}}s, Heart Scales, Pearls) may also wash up on {{rt|9|Unova}} over time.
 
   
Many items gained recurring status in {{2v2|Black|White|2}}, as they are found in [[Hidden Grotto]]es, the contents of which regenerate.
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====Mail====
  +
The Mail pocket contains [[mail]], an item given to a Pokémon to communicate with others. Mail only had their own pocket in the [[Generation IV]] games.
   
In [[Generation VI]], [[Honey]] will regenerate in at least four locations periodically: One next to the railroad tracks on Route 18, one in the top-right corner of the fenced-in patch of grass outside [[Shalour City]] on Route 12 and two in the Pokémon Village, one in the topmost pavilion and one across the river from it.
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====Battle Items====
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The Battle Items pocket contain [[battle item]]s, items that increase a Pokémon's stats temporarily in battle. Battle items only had their own pocket in the [[Generation IV]] games.
   
[[Pretty Wing]]s will regenerate in at least two places periodically: One in a bush immediately south of the Pokémon Center in [[Couriway Town]] and one beneath the tire in the Pokémon Village.
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===Medicine===
  +
[[File:Dream Potion Sprite.png|thumb|80px|Potion]]
  +
The Medicine pocket contains various items that can heal various afflictions of a Pokémon. While originally part of the general Items pocket, it has had its own pocket since Generation IV. Some items in the Medicine pocket are below.
  +
* {{cat|HP-restoring items}} such as [[Potion]]s and [[drink]]s restore a Pokémon's {{stat|HP}}.
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* [[Status condition healing item]]s cure a Pokémon of various status conditions.
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* [[Revive]]s and [[Max Revive]]s revive a fainted Pokémon. The one-of-a-kind [[Sacred Ash]] can revive all fainted Pokémon in the party with full health.
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* [[Ether]]s, [[Max Ether]]s, [[Elixir]]s, and [[Max Elixir]]s restore a Pokémon's {{PP}}.
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* [[Vitamin]]s and [[wing]]s can increase a Pokémon's stats.
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* [[Herbal medicine]] cure various afflictions.
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* [[Ability Capsule]]s change the [[Ability]] of a Pokémon.
   
In [[Generation VI]], {{DL|Evolution-inducing held item|Prism Scale}}s will randomly regenerate (although it remains invisible) in the middle square of grass in the waterfall above [[Couriway Town]].
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===TMs & HMs===
  +
The TMs & HMs pocket contains [[TM]]s and [[HM]]s, items which when used, teach compatible Pokémon a move, providing a wider movepool for Pokémon to learn from. Some moves will have additional uses outside of battle. HMs cannot be discarded; in Gen V and onward, TMs have this trait as well, as they are reusable. TMs and HMs have had their own pocket since [[Generation II]], except in {{game|FireRed and LeafGreen|s}}, where they are instead stored in the [[TM Case]].
   
An {{DL|Evolution-inducing held item|Oval Stone}} will periodically regenerate in the {{kal|Unknown Dungeon}} in Kalos along the left-middle stalagmite.
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===Berries===
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[[File:Dream Oran Berry Sprite.png|thumb|80px|Oran Berry]]
  +
The Berries pocket contains {{Berries}}, items introduced in [[Generation II]] that can be found and cultivated. In many games, they can be used in the production of treats such as [[Pokéblock]]s and [[Poffin]]s and many can be used on a Pokémon or given to a Pokémon. Berries have had their own pocket since {{game|Ruby and Sapphire|s}}, except in {{game|FireRed and LeafGreen|s}}, where they are instead stored in the [[Berry Pouch]].
   
A {{DL|Valuable item|Tiny Mushroom}} will regrow occasionally in the farthest-right mushroom stalk in [[Laverre City]].
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===Key Items===
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The Key Items pocket contains [[Key Item]]s, items that generally can only be obtained once in gameplay and cannot be traded between games. Often these are items which the player must deliver to a [[non-player character]], but other times they are intended to be kept and either aid the progression of the storyline or traveling. Key Items rarely have anything to do with the player's Pokémon and are mostly specific to the game. They can never be discarded, however, certain items will disappear from the player's Bag during storyline events. Key Items have had their own pocket since [[Generation II]].
As in Generation V along the beaches in Unova, items will randomly wash up on the beaches in Kalos, including along Routes 8 and 9 and in [[Shalour City]]. As in Unova, some of these may include but are not limited to, {{DL|Valuable item|Pearl}}s, {{DL|Valuable item|Stardust}}s and {{DL|Exchangeable item|Heart Scale}}s.
 
 
 
====Recurring gift items====
 
Certain items may be given to the player once per day by [[non-player character]]s, often for fulfilling a certain task.
 
 
In {{3v2|Ruby|Sapphire|Emerald}}, various non-player characters in [[Hoenn]] will give items, usually [[Berry|Berries]], simply when spoken to.
 
*The younger sister in the flower shop on {{rt|104|Hoenn}} will give one random berry per day.
 
*A girl on {{rt|111|Hoenn}} will give one {{b| Razz}} Berry once per day.
 
*A boy on {{rt|114|Hoenn}} will give one {{b| Bluk}}, {{b|Nanab}}, {{b|Pinap}}, Razz, or {{b|Wepear}} Berry per day.
 
*A woman on {{rt|120|Hoenn}} will give one random berry per day.
 
*The [[Berry Master]] on {{rt|123|Hoenn}} will give two random berries per day. The [[Berry Master's wife]] will also give a random berry if her question is answered.
 
*A [[Kiri|girl]] in [[Sootopolis City]] will give two random berries per day.
 
*An elderly gentleman in [[Pacifidlog Town]] will give either {{TM|21|Frustration}} or {{TM|27|Return}}, depending on the lead Pokémon's happiness. He will give one once per week.
 
 
In {{v|Platinum}}, there are more non-player characters that require something of the player in order to give an item.
 
*The manager of the [[Pokémon News Press]] will give the {{player}} three specialty [[Poké Ball]]s and one {{DL|Exchangeable item|Heart Scale}} for showing him the Pokémon he's requested for his exposé.
 
*There is a man on {{rt|221|Sinnoh}} who will give the player a {{DL|Type-enhancing item|Black Belt}}, {{DL|In-battle effect item|Expert Belt}}, or {{DL|In-battle effect item|Focus Sash}}, once per day, in the aforementioned order, for showing him a Pokémon of the requested level.
 
*An {{tc|Ace Trainer}} immediately inside the [[Great Marsh]] gate will give the player one random [[Shard]] per day when spoken to.
 
 
There are a range of recurring gift items in all [[Generation V]] games.
 
*There is a woman in [[Driftveil City]] who will give the player a Heart Scale if she is shown a Pokémon knowing the requested move.
 
*There is a {{tc|Fisherman}} in the "Hip Waders" club on the [[Village Bridge]] who will give the player {{ball|Dive}}s once per day for showing him the requested {{type|Water}} Pokémon, with the condition that it must have been caught that day.
 
*A {{tc|Parasol Lady}} outside of the [[Tubeline Bridge]] gate on {{rt|8|Unova}} will give the player one rock depending on the time of day: a {{DL|In-battle effect item|Damp Rock}} in the morning, {{DL|In-battle effect item|Heat Rock}} during the day, {{DL|In-battle effect item|Smooth Rock}} in the evening and {{DL|In-battle effect item|Icy Rock}} at night.
 
*The player may take {{DL|Icirrus City|Aha, Wye, and Ditoh's house|Aha}}'s Pep Quiz once per day in [[Icirrus City]]. If correct, the player receives an {{DL|Status condition healing item|Antidote}}. If incorrect, the player receives a {{DL|Status condition healing item|Parlyz Heal}}.
 
* A {{tc|businessman}} in [[Lacunosa Town]] will give the player one of a selection of Berries on either {{DL|Days of the week|Sunday 5|Sunday}} night{{sup/5|BW}} or {{DL|Days of the week|Monday 6|Monday}} and {{DL|Days of the week|Thursday 6|Thursday}} nights{{sup/5|B2W2}}.
 
*Lastly, the player may receive a {{DL|Drink|Soda Pop}} once every {{DL|Days of the week|Wednesday 5|Wednesday}} by speaking to the {{tc|waitress}} inside the door of the {{DL|Nacrene City|Café Warehouse}} in [[Nacrene City]].
 
 
In {{2v2|Black|White|2}},
 
*Two scientists in the [[Castelia Sewers]] will give the player one healing item, randomly selected, per day if spoken to. The female, accessible in all seasons, will give the player either a {{DL|Potion|Potion}}, {{DL|Potion|Super Potion}}, or {{DL|Revive|Revive}} and the male scientist, accessible only in {{DL|Seasons|Spring}} and {{DL|Seasons|Summer}}, will give the player an {{DL|Status condition healing item|Antidote}}, {{DL|Status condition healing item|Full Heal}}, or {{DL|Potion|Full Restore}}.
 
*Once per day the player may volunteer to walk the {{tc|Madame|Socialite}}'s {{p|Mienfoo}} in [[Humilau City]] and will be rewarded with a {{DL|Valuable item|Pearl}} for their troubles.
 
 
In {{pkmn|X and Y}},
 
*A woman traveling from Hotel to Hotel will give the player's lead Pokémon an Emotion Ribbon once per day.
 
*A Maid in the northwest house in [[Camphrier Town]] will give the player a [[Sweet Heart]] each day.
 
*In that same house in [[Camphrier Town]], the man will give the player one of the five condition-curing [[Berries]] ({{b|Cheri}}, {{b|Chesto}}, {{b|Pecha}}, {{b|Rawst}}, or {{b|Aspear}}) when shown a Pokémon of the requested type.
 
*In [[Ambrette Town]], a {{tc|Punk Guy}} beside the Museum will make a trade with the player of a Poké Ball for a Dive Ball once per day.
 
*Also in [[Ambrette Town]], a girl in the left-hand house will give the player a {{DL|Wing|Health Wing}} when shown a Pokémon with the requested Speed value or higher.
 
*In [[Coumarine City]], Tierno waits on the cliff above the Pokémon Center and will give the player a {{DL|Exchangeable item|Heart Scale}} when shown a Pokémon with either {{m|Fiery Dance}}, {{m|Quiver Dance}}, {{m|Lunar Dance}}, {{m|Teeter Dance}}, {{m|Petal Dance}}, {{m|Swords Dance}}, {{m|Feather Dance}} or {{m|Dragon Dance}}.
 
*A stand on the seaside part of [[Coumarine City]] will have one of the following condition-curing Berries left on it each day: Cheri, Chesto, Pecha, Rawst, or Aspear.
 
*A girl beside the Café in [[Laverre City]] will give the player a {{DL|Escape item|Poké Doll}} once per day if shown a Pokémon 10' tall or taller.
 
*A young man beside the gate in [[Laverre City]] will give the player a {{DL|Escape item|Poké Doll}} once per day if shown a Pokémon 0.8" or smaller.
 
*A girl in the house southwest of the windmill in [[Dendemille Town]] will give the player a [[Leppa Berry]] once per day if shown the requested TM.
 
*A young girl in the Poké Ball Emporium in [[Lumiose City]] will give the player either several {{ball|Heal}}s or one {{ball|Luxury}} once per day if her question is answered in the affirmative.
 
*The Loto-ID Center in [[Lumiose City]] will provide the player with one of the following Items once per day depending upon how many numerals of the player's Pokémon's ID numbers match: Moomoo Milk for one digit, PP Up for two digits, PP Max for three digits, Rare Candy for four digits, and finally a Master Ball for all five digits.
 
 
===Fake items===
 
In some indoor areas such as the [[Kanto Power Plant]], item balls may in fact turn out to be {{p|Voltorb}} or {{p|Electrode}}, in which case interacting with them will instead initiate a battle with said Pokémon. In [[Generation V]], within forested areas or on {{rt|10|Unova}}, item balls may be {{p|Foongus}} or {{p|Amoonguss}}.
 
 
==Item types==
 
{{main|List of items by type}}
 
Throughout the [[Pokémon world]], the [[Bag]] is used to carry items. Since [[Generation II]], Items have been separated into categories to help with overall organization. These categories are altered slightly with each game. Some of the common categories consist of:
 
* '''General items''' - [[Escape Rope]]s, [[Repel]]s, [[Battle Item|Battle Enhancers]], [[Mail]], etc.
 
* '''Medicine''' - [[Potion]]s, [[Status condition healing item]]s, Stat-boosting items, etc. While originally part of the general Items Bag section, it has had its own since Generation IV.
 
* '''[[TM]]s & [[HM]]s''' - All [[move]] teaching devices, by which Pokémon can learn moves such as {{m|Surf}}, {{m|Dynamic Punch}}, and {{m|Psychic}}. HMs cannot be discarded; in Gen V and onward, TMs have this trait as well, as they are reusable.
 
* '''[[Poké Ball]]s''' - Different type of balls are all used for {{pkmn2|caught|capturing}} {{OBP|Pokémon|species}}.{{tt|*|Not used after Generation IV, since Poké Balls are stored in the General items section}}
 
* '''[[Key item]]s''' - Special items that players can only obtain once, that either aid the progression of the storyline or traveling. They rarely have anything to do with the player's Pokémon and are mostly specific to the game. These types of item include Tickets, Keys, and the popular [[Bicycle]]. Key items can never be discarded, however, certain items will disappear from the player's Bag during storyline events.
 
* '''[[Held item]]s''' - Items that can be held by a Pokémon, then used by them in some way. There are many varieties of these.
 
* '''{{Berries}}''' - The items were introduced in [[Generation II]], and expanded upon in [[Generation III]] with the creation of many different types of Berries, as well as adding a separate Bag slot for them.
 
 
The preceding basic classification holds mostly true for Generations II and III. However, in [[Generation IV]], items have been arranged into further categories. New categories include Medicine, Battle Items, and Mail. [[Generation I]] did not have any form of categories in the Bag (as it held a very limited number of items), though the categories can still apply.
 
   
 
==Item storage==
 
==Item storage==
Items that are obtained are stored in different places. Initially, when an item is obtained, it is placed in the {{player}}'s [[Bag]], and from Generation II onwards, into a specific pocket of that Bag. When a section of the Bag becomes full, players will not be able to pick up any other items of that type. To make space, players must store their items within their PC, accessed at a [[Pokémon Center]] as <Player>'s [[PC]]. In [[Generation IV]], this problem is eliminated by having no limit on items in the Bag, and the player's PC is used for other purposes. The player also has the ability to toss items away: this will delete them from the Bag. [[Key item]]s, [[HM]]s, and, starting in Generation V, [[TM]]s cannot be tossed.
+
Items that are obtained are stored in different places. Initially, when an item is obtained, it is placed in the {{player}}'s [[Bag]], and from Generation II onwards, into a specific pocket of that Bag. When a section of the Bag becomes full, players will not be able to pick up any other items of that type. To make space, players must store their items within their PC, accessed at a [[Pokémon Center]] as <Player>'s [[PC]]. In [[Generation IV]], this problem is eliminated by having no limit on items in the Bag, and the player's PC is used for other purposes. The player also has the ability to toss items away: this will delete them from the Bag. [[Key Item]]s, [[HM]]s, and, starting in Generation V, [[TM]]s cannot be tossed.
   
 
===Held items===
 
===Held items===
 
{{main|Held item}}
 
{{main|Held item}}
Since [[Generation II]], certain items have been able to be held by Pokémon to heal or to enhance their power. Healing items can be used in battle without taking up a turn, but must be natural for them to work. Artificial items such as [[Potion]]s and {{DL|Status condition healing item|Full Heal}}s cannot be used by Pokémon during battle. Held items also have other uses, such as an aid to evolve during trading or battle. [[Mail]] was also introduced as a hold item, in which players could send customizable messages with their Pokémon upon trading.
+
Since [[Generation II]], certain items have been able to be held by Pokémon to heal or to enhance their power. Healing items can be used in battle without taking up a turn, but must be natural for them to work. Artificial items such as [[Potion]]s and [[Full Heal]]s cannot be used by Pokémon during battle. Held items also have other uses, such as an aid to evolve during trading or battle. [[Mail]] was also introduced as a hold item, in which players could send customizable messages with their Pokémon upon trading.
   
 
==In the TCG==
 
==In the TCG==
 
{{main|Item card (TCG)}}
 
{{main|Item card (TCG)}}
 
In the [[Pokémon Trading Card Game]], items from the games were originally {{TCG|Trainer card}}s. However, starting with the {{TCG|HeartGold & SoulSilver}} Collections at the start of the LEGEND era in Japanese, and {{TCG|Black & White}} in international releases, they are classified in their own category, Item cards.
 
In the [[Pokémon Trading Card Game]], items from the games were originally {{TCG|Trainer card}}s. However, starting with the {{TCG|HeartGold & SoulSilver}} Collections at the start of the LEGEND era in Japanese, and {{TCG|Black & White}} in international releases, they are classified in their own category, Item cards.
  +
  +
==In other languages==
  +
{{langtable|color={{Items color}}|bordercolor={{Items color dark}}
  +
|zh_yue=道具 ''{{tt|Douhgeuih|Tool}}''
  +
|zh_cmn=道具 ''{{tt|Dàojù|Tool}}''
  +
|nl=Voorwerp{{tt|*|Pokémon Emerald manual}}
  +
|fr_ca=Article{{tt|*|Diamond and Blue Rescue Team manuals}}
  +
|fr_eu=Objet
  +
|de=Item
  +
|it=Strumento
  +
|ko=도구 ''Dogu''
  +
|no=Ting<ref>[https://web.archive.org/web/20000619140034/http://www.pokemon.no:80/ordliste.htm Glossary on Pokemon.no (archived)]</ref>
  +
|pt_br=Item
  +
|es=Objeto
  +
|vi = Vật phẩm
  +
|pt_eu=Objeto{{tt|*|Blue Rescue Team manual}}<br>Item{{tt|*|Explorers manual}}
  +
}}
  +
  +
==See also==
  +
* [[List of items]]
  +
  +
==References==
  +
<references/>
   
 
{{-}}
 
{{-}}
{{items}}<br>
+
{{Items}}<br>
 
{{Project ItemDex notice}}
 
{{Project ItemDex notice}}
   
 
[[Category:Items|*]]
 
[[Category:Items|*]]
   
[[de:Item]]
+
[[de:Items]]
  +
[[es:Objeto]]
 
[[fr:Objet]]
 
[[fr:Objet]]
 
[[it:Strumento]]
 
[[it:Strumento]]
 
[[ja:どうぐ]]
 
[[ja:どうぐ]]
[[pl:Item]]
 
 
[[zh:道具]]
 
[[zh:道具]]

Latest revision as of 14:43, 7 December 2019

An item (Japanese: 道具 tool) is an object in the Pokémon games which the player can pick up, keep in their Bag, and use in some manner. They have various uses, including healing, powering up, helping one to catch Pokémon, or to access a new area.

Obtaining items

An item chest from Pokémon Colosseum

Items are obtained in several different ways. They can be given to the player by characters within the game, be bought at a Poké Mart for money, or found by the player throughout the Pokémon world. The latter form of items are contained within item balls, spherical containers resembling a Poké Ball. To obtain the item, players move next to it and press A while facing it. In Pokémon Colosseum and Pokémon XD: Gale of Darkness, many items are found in treasure chests modeled after Poké Balls; in addition, items are often found in bulk from these chests, rather than only singular. Another method introduced in Generation II is picking Berries off a Berry tree. Join Avenue was introduced in Pokémon Black and White 2, allowing players to buy certain items in bulk, as well as Berries and some rare items. Pokémon encountered in the wild will sometimes be holding items, which can be obtained by catching them using a Poké Ball or by using either Trick, Thief, Switcheroo, or Covet. Also, in certain areas in Generation VI, various scenery will appear in the background during some battles. Using specific moves, depending on the kind of scenery, will break the scenery and cause an item to be found at the end of the battle, with the message "<player> found a <item> in the aftermath."

Most items can be obtained at any time, but there are a small number of permanently missable items in some games that become unobtainable after the player has progressed beyond a certain point.

Item ball images

Gen Spr Description
I Gen I Item Ball.png A standard item ball from Generation I. When played on a Game Boy Color, the color varies depending upon the display palette selected, or depending upon the player's current location in Pokémon Yellow. It has the same design as a Poké Ball.
II Gen II Item Ball.png A standard item ball from Generation II. This is the same basic image as Generation I, but with standardized colors to make it look more like a Poké Ball.
III Gen III Item Ball.png A standard item ball from Generation III. The image has been further altered, making it clearly look like a Poké Ball.
IV Gen IV Item Ball.png A standard item ball from Generation IV. The image is close to being exactly the same as Generation III, but with slightly different shading.
V Gen V Item Ball.png A standard item ball from Generation V. This image is slightly more compact, with a more vivid coloring than previous generations.
VI Gen VI Item Ball.png A standard item ball from Generation VI. This image has been upgraded from a sprite into a fully detailed 3D model.
Gen VI Item Ball 2.png An item ball from Generation VI containing a TM or HM. The Poké Ball is colored differently to make it stand out.
VII
(3DS)
Gen VII Item Ball.png A standard item ball from Pokémon Sun, Moon, Ultra Sun, and Ultra Moon. The black creases are significantly thinner than the Generation VI model.
Gen VII Item Ball 2.png An item ball from Pokémon Sun, Moon, Ultra Sun, and Ultra Moon containing a TM. The Poké Ball is colored differently to make it stand out. The black creases are significantly thinner than the Generation VI model.
VII
(NS)
Poké Ball PE.png A standard item ball from Pokémon: Let's Go, Pikachu! and Let's Go, Eevee! This model is the same model used in capture scenes and battles. TMs are not contained in special item balls in this game.
VIII Gen VIII Item Ball.png A standard item ball from Generation VIII. Unlike Let's Go, Pikachu! and Let's Go, Eevee!, a lower-resolution model is used, similar to the 3DS games. The circle in the middle is smaller, making it more closely resemble a standard Poké Ball.
Gen VIII Item Ball 2.png An item ball from Generation VIII containing a TM. The Poké Ball is colored differently to make it stand out.

Hidden items

The tuft of grass (highlighted) that gives away some hidden items in FR/LG

Items can also be hidden from view rather than found in an item ball. These items typically aren't visible to the player without the use of an item-finding tool. Many times, a seemingly empty path can lead to a hidden item. In Pokémon Ruby and Sapphire, some hidden items are revealed by a momentary flash when a player enters a room. In Pokémon FireRed and LeafGreen, some hidden items can be found in visibly different tufts of grass. These are most common in Berry Forest, where Berries reoccur in these spots after a certain amount of time.

Recurring items

Main article: Recurring item

Some items may reappear in a location after a certain amount of time has passed. Recurring items were introduced in Generation II and have been a feature of all subsequent generations.

Fake items

In some indoor areas such as the Kanto Power Plant, item balls may in fact turn out to be Voltorb or Electrode, in which case interacting with them will instead initiate a battle with said Pokémon. In Generation V, within forested areas or on Route 10, item balls may be Foongus or Amoonguss. In Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, fake item balls are presented upside-down.

Item types

Throughout the Pokémon world, the Bag is used to carry items. Since Generation II, items have been separated into categories to help with overall organization. These categories have varied between games.

Items

Escape Rope

The Items pocket contains all items that are not put in another pocket. Some items in the Items pocket are below.

Held items are items given to a Pokémon to hold onto by its Trainer. Many of these items can be used by the Pokémon holding them.

Poké Balls

The Poké Balls pocket contains the different types of Poké Balls, used for catching Pokémon. Poké Balls only had their own pocket from Generation II to Generation IV.

Mail

The Mail pocket contains mail, an item given to a Pokémon to communicate with others. Mail only had their own pocket in the Generation IV games.

Battle Items

The Battle Items pocket contain battle items, items that increase a Pokémon's stats temporarily in battle. Battle items only had their own pocket in the Generation IV games.

Medicine

Potion

The Medicine pocket contains various items that can heal various afflictions of a Pokémon. While originally part of the general Items pocket, it has had its own pocket since Generation IV. Some items in the Medicine pocket are below.

TMs & HMs

The TMs & HMs pocket contains TMs and HMs, items which when used, teach compatible Pokémon a move, providing a wider movepool for Pokémon to learn from. Some moves will have additional uses outside of battle. HMs cannot be discarded; in Gen V and onward, TMs have this trait as well, as they are reusable. TMs and HMs have had their own pocket since Generation II, except in Pokémon FireRed and LeafGreen, where they are instead stored in the TM Case.

Berries

Oran Berry

The Berries pocket contains Berries, items introduced in Generation II that can be found and cultivated. In many games, they can be used in the production of treats such as Pokéblocks and Poffins and many can be used on a Pokémon or given to a Pokémon. Berries have had their own pocket since Pokémon Ruby and Sapphire, except in Pokémon FireRed and LeafGreen, where they are instead stored in the Berry Pouch.

Key Items

The Key Items pocket contains Key Items, items that generally can only be obtained once in gameplay and cannot be traded between games. Often these are items which the player must deliver to a non-player character, but other times they are intended to be kept and either aid the progression of the storyline or traveling. Key Items rarely have anything to do with the player's Pokémon and are mostly specific to the game. They can never be discarded, however, certain items will disappear from the player's Bag during storyline events. Key Items have had their own pocket since Generation II.

Item storage

Items that are obtained are stored in different places. Initially, when an item is obtained, it is placed in the player's Bag, and from Generation II onwards, into a specific pocket of that Bag. When a section of the Bag becomes full, players will not be able to pick up any other items of that type. To make space, players must store their items within their PC, accessed at a Pokémon Center as <Player>'s PC. In Generation IV, this problem is eliminated by having no limit on items in the Bag, and the player's PC is used for other purposes. The player also has the ability to toss items away: this will delete them from the Bag. Key Items, HMs, and, starting in Generation V, TMs cannot be tossed.

Held items

Main article: Held item

Since Generation II, certain items have been able to be held by Pokémon to heal or to enhance their power. Healing items can be used in battle without taking up a turn, but must be natural for them to work. Artificial items such as Potions and Full Heals cannot be used by Pokémon during battle. Held items also have other uses, such as an aid to evolve during trading or battle. Mail was also introduced as a hold item, in which players could send customizable messages with their Pokémon upon trading.

In the TCG

Main article: Item card (TCG)

In the Pokémon Trading Card Game, items from the games were originally Trainer cards. However, starting with the HeartGold & SoulSilver Collections at the start of the LEGEND era in Japanese, and Black & White in international releases, they are classified in their own category, Item cards.

In other languages

Language Title
Chinese Cantonese 道具 Douhgeuih
Mandarin 道具 Dàojù
The Netherlands Flag.png Dutch Voorwerp*
French Canada Flag.png Canada Article*
France Flag.png Europe Objet
Germany Flag.png German Item
Italy Flag.png Italian Strumento
South Korea Flag.png Korean 도구 Dogu
Norway Flag.png Norwegian Ting[1]
Portuguese Brazil Flag.png Brazil Item
Portugal Flag.png Portugal Objeto*
Item*
Spain Flag.png Spanish Objeto
Vietnam Flag.png Vietnamese Vật phẩm

See also

References


Items
Items Evolutionary stonesFossilsFlutesShardsHeld items
Escape itemsEscape RopeExchangeable itemsValuable items
Battle itemsLegendary artifactsHoneyScentsNectarsCandy
Medicine Status condition healing itemsVitaminsFeathers
DrinksHerbal medicineAbility Capsule
Berries and Apricorns Poké BallsBerriesMulchApricorns
Aesthetic DecorationsAccessoriesBackdropsPropsDécor
ClothingFashion items
Others MailKey ItemsEvent itemsNormal Box and Gorgeous Box
Time FlutePass OrbsWonder Launcher itemsRotom Powers

Project ItemDex logo.png This item article is part of Project ItemDex, a Bulbapedia project that aims to write comprehensive articles on all items.