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{{merge|Item}}
An '''item''' (Japanese: '''{{tt|道具|どうぐ}}''' ''tool'') is an object in the [[Pokémon games]] which the player can pick up, keep in their [[Bag]], and use in some manner. They have various uses, including healing, powering up, helping one to {{pkmn2|caught|catch}} {{OBP|Pokémon|species}}, or to access a new area.
'''Items''' (Japanese: '''どうぐ''' ''tool'') are collectible goods that exist in all forms of the Pokémon media. They have various uses, including healing, powering up, or helping one to catch Pokémon. Below is a list of item categories, with a brief description of each item. More information can be found in the items' respective articles.


==Bag items==
==Obtaining items==
These are items that are stored in the [[Bag]].
[[File:Colo Item Chest.png|right|frame|An item chest from {{g|Colosseum}}]]
Items are obtained in several different ways. They can be given to the {{player}} by characters within the game, be bought at a [[Poké Mart]] for money, or found by the player throughout the [[Pokémon world]]. The latter form of items are contained within item balls, spherical containers resembling a [[Poké Ball]]. To obtain the item, players move next to it and press A while facing it. In [[Pokémon Colosseum]] and [[Pokémon XD: Gale of Darkness]], many items are found in treasure chests modeled after Poké Balls; in addition, items are often found in bulk from these chests, rather than only singular. Another method introduced in [[Generation II]] is picking [[Berry|Berries]] off a Berry tree. [[Join Avenue]] was introduced in {{game|Black and White|s|4=2}}, allowing players to buy certain items in bulk, as well as Berries and some rare items. Pokémon encountered in the wild will sometimes be holding items, which can be obtained by catching them using a [[Poké Ball]] or by using either {{m|Trick}}, {{m|Thief}}, {{m|Switcheroo}}, or {{m|Covet}}. Also, in certain areas in [[Generation VI]], [[Natural objects|various scenery]] will appear in the background during some battles. Using specific [[move]]s, depending on the kind of scenery, will break the scenery and cause an item to be found at the end of the battle, with the message "<player> found a <item> in the aftermath."


===Recovery items===
Most items can be obtained at any time, but there are a small number of [[permanently missable items]] in some games that become unobtainable after the player has progressed beyond a certain point.
Some items allow the recovery of a Pokémon's {{stat|HP}}. Typically, these are food items and include [[drink]]s, [[ether]]s, [[herbal medicine]], [[Potion]]s, [[Revive]]s, the [[Rage Candy Bar]], and the one-of-a-kind [[Sacred Ash]].


Some [[status condition healing item]]s will cure a Pokémon of other injuries.
===Item ball images===
{| class="roundy" style="border:3px solid #999; background: #ccc; margin:auto; text-align:center"
! style="background: #6C6; {{roundytl|5px}}" | Gen
! style="background: #6C6" | Spr
! style="background: #6C6; {{roundytr|5px}}" | Description
|- style="background:#FFF"
| I
| [[File:Gen I Item Ball.png]]
| style="text-align:left" | A standard item ball from [[Generation I]]. The gray color will change depending on the game. It has the same design as a Poké Ball.
|- style="background:#FFF"
| II
| [[File:Gen II Item Ball.png]]
| style="text-align:left" | A standard item ball from [[Generation II]]. This is the same basic image as Generation I, but with standardized colors to make it look more like a Poké Ball.
|- style="background:#FFF"
| III
| [[File:Gen III Item Ball.png]]
| style="text-align:left" | A standard item ball from [[Generation III]]. The image has been further altered, making it clearly look like a Poké Ball.
|- style="background:#FFF"
| IV
| [[File:Gen IV Item Ball.png]]
| style="text-align:left" | A standard item ball from [[Generation IV]]. The image is close to being exactly the same as Generation III, but with slightly different shading.
|- style="background:#FFF"
| V
| [[File:Gen V Item Ball.png]]
| style="text-align:left; {{roundybr|5px}}" | A standard item ball from [[Generation V]]. This image is slightly more compact, with a more vivid coloring than previous generations.
|- style="background:#FFF"
| rowspan=2 | VI
| [[File:Gen VI Item Ball.png|10px]]
| style="text-align:left" | A standard item ball from [[Generation VI]]. This image has been upgraded from a sprite into a fully detailed 3D model.
|- style="background:#FFF"
| [[File:Gen VI Item Ball 2.png|10px]]
| style="text-align:left" | An item ball from [[Generation VI]] containing a [[TM]] or [[HM]]. The Poké Ball is colored differently to make it stand out.
|- style="background:#FFF"
| style="{{roundybl|5px}}" rowspan=2 | VII
| [[File:Gen VII Item Ball.png|10px]]
| style="text-align:left; {{roundybr|5px}}" | A standard item ball from [[Generation VII]].
|- style="background:#FFF"
| [[File:Gen VII Item Ball 2.png|10px]]
| style="text-align:left; {{roundybr|5px}}" | An item ball from [[Generation VII]] containing a [[TM]]. The Poké Ball is colored differently to make it stand out.
|}


===Stat-enhancing items===
===Hidden items===
Some items will increase a Pokémon's [[stats]] either for the long-term ([[Vitamin]]s) or just in a battle ([[Battle item]]s). Stats can also be increased through evolution; some Pokémon evolve when exposed to specific [[evolutionary stone]]s or [[evolution-inducing held item|another item]].
[[File:Item tuft.png|thumb|right|The tuft of grass (highlighted) that gives away some hidden items in FR/LG]]
Items can also be hidden from view rather than found in an item ball. These items typically aren't visible to the player without the use of an [[Dowsing Machine|item-finding tool]]. Many times, a seemingly empty path can lead to a hidden item. In {{game|Ruby and Sapphire|s}}, some hidden items are revealed by a momentary flash when a player enters a room. In {{game|FireRed and LeafGreen|s}}, some hidden items can be found in visibly different tufts of grass. These are most commonly in [[Berry Forest]], where Berries reoccur in these spots after a certain amount of time.


===Held items===
===Recurring items===
[[Held item]]s are items given to a Pokémon to hold onto by its Trainer. These items can help the Pokémon in battle (such as {{Berries}}, [[in-battle effect item]]s, [[stat-enhancing item]]s, or [[type-enhancing item]]s), help the Pokémon to reproduce (such as [[incense]]) or provide communication with others (such as [[Mail]]).
{{main|Recurring item}}
Some items may reappear in a location after a certain amount of [[time]] has passed. Recurring items were introduced in [[Generation II]] and have been a feature of all subsequent generations.


===Poké Balls===
===Fake items===
[[File:SugimoriPokeBall.png|thumb|right|A Poké Ball is a useful tool for catching Pokémon]]
In some indoor areas such as the [[Kanto Power Plant]], item balls may in fact turn out to be {{p|Voltorb}} or {{p|Electrode}}, in which case interacting with them will instead initiate a battle with said Pokémon. In [[Generation V]], within forested areas or on {{rt|10|Unova}}, item balls may be {{p|Foongus}} or {{p|Amoonguss}}.
[[Poké Ball]]s are a mechanism in which a captured Pokémon is kept. Poké Balls come in many varieties, each of different strength.


===Escape Rope===
==Item types==
[[Escape Rope]]s are used to return to the entrance of a cave or dungeon.
Throughout the [[Pokémon world]], the [[Bag]] is used to carry items. Since [[Generation II]], items have been separated into categories to help with overall organization. These categories have varied between games.


===Experience-affecting item===
===Items===
[[Experience-affecting item]]s such as the {{DL|Experience-affecting item|Exp. Share}} and {{DL|Experience-affecting item|Lucky Egg}} aid a Pokémon's growth.
[[File:Dream Escape Rope Sprite.png|thumb|80px|Escape Rope]]
The Items pocket contains all items that are not put in another pocket. Some items in the Items pocket are below.
* [[Escape Rope]]s are used to return to the entrance of a cave or dungeon.
* [[Escape item]]s, such as [[Poké Doll]] and [[Fluffy Tail]], provide easy escape from a wild Pokémon.
* [[Evolutionary stone]]s are used to evolve certain species of Pokémon.
* [[Valuable item|Valuable]] and [[exchangeable item]]s have no purpose other than to help the player obtain other goods or be sold. Examples include [[Coin]]s, [[Apricorn]]s, and [[Shard]]s.
* [[Flute]]s can be blown into produce an effect. They can be used multiple times without being consumed.
* [[Fossil]]s may be revived into Pokémon.
* [[Honey]] attracts wild Pokémon to grassy patches and can be slathered on special trees in the [[Sinnoh]] region to attract rare Pokémon.
* [[Mulch]] can be used in [[Berry]] growth.
* [[Repel]]s prevent wild Pokémon from appearing. There are several different types, each with a different strength.
* Available only in [[Pokémon Colosseum]] and {{Pokémon XD}}, [[Scent]]s increase a Pokémon's friendship.


===Escape items===
[[Held item]]s are items given to a Pokémon to hold onto by its Trainer. Many of these items can be used by the Pokémon holding them.
[[Escape item]]s, such as {{DL|Escape item|Poké Doll}} and {{DL|Escape item|Fluffy Tail}}, provide easy escape from a wild Pokémon.
* [[In-battle effect item]]s are items that have an effect when held by a Pokémon in battle.
* [[Evolution-inducing held item]]s are used to evolve certain species of Pokémon when held and certain conditions are met.
* [[Incense]] help a Pokémon reproduce.
* [[Lucky Egg]]s increases the amount of experience a Pokémon receives in battle.
* [[Out-of-battle effect item]]s have an effect outside of battle when held by a Pokémon.
* [[Stat-enhancing item]]s increase stats while held by particular species of Pokémon in battle.
* [[Type-enhancing item]]s increase the power of a Pokémon's moves while held in battle.


===Repel===
====Poké Balls====
[[Repel]] prevents wild Pokémon from appearing. There are several different types, each with a different strength.
The Poké Balls pocket contains the different types of [[Poké Ball]]s, used for {{pkmn2|caught|catching}} {{OBP|Pokémon|species}}. Poké Balls only had their own pocket from [[Generation II]] to [[Generation IV]].


===Scents===
====Mail====
Available only in [[Pokémon Colosseum]] and {{Pokémon XD}}, [[Scent]]s increases a Pokémon's friendship.
The Mail pocket contains [[mail]], an item given to a Pokémon to communicate with others. Mail only had their own pocket in the [[Generation IV]] games.


===Honey===
====Battle Items====
[[Honey]] attracts wild Pokémon to grassy patches and can be slathered on special trees in the [[Sinnoh]] region to attract rare Pokémon.
The Battle Items pocket contain [[battle item]]s, items that increase a Pokémon's stats temporarily in battle. Battle items only had their own pocket in the [[Generation IV]] games.


===Move Machines===
===Medicine===
[[TM]]s and [[HM]]s provide a wider movepool for Pokémon to learn from. Some moves will have additional use outside of battle.
[[File:Dream Potion Sprite.png|thumb|80px|Potion]]
The Medicine pocket contains various items that can heal various afflictions of a Pokémon. While originally part of the general Items pocket, it has had its own pocket since Generation IV. Some items in the Medicine pocket are below.
* [[Potion]]s, [[drink]]s and the [[Rage Candy Bar]] restore a Pokémon's {{stat|HP}}.
* [[Status condition healing item]]s cure a Pokémon of various status conditions.
* [[Revive]]s and [[Max Revive]]s revive a fainted Pokémon. The one-of-a-kind [[Sacred Ash]] can revive all fainted Pokémon in the party with full health.
* [[Ether]]s, [[Max Ether]]s, [[Elixir]]s, and [[Max Elixir]]s restore a Pokémon's {{PP}}.
* [[Vitamin]]s and [[wing]]s can increase a Pokémon's stats.
* [[Herbal medicine]] cure various afflictions.
* [[Ability Capsule]]s change the [[Ability]] of a Pokémon.


===Mulch===
===TMs & HMs===
[[Mulch]] is used in [[Berry]] growth.
The TMs & HMs pocket contains [[TM]]s and [[HM]]s, items which when used, teach compatible Pokémon a move, providing a wider movepool for Pokémon to learn from. Some moves will have additional uses outside of battle. HMs cannot be discarded; in Gen V and onward, TMs have this trait as well, as they are reusable. TMs and HMs have had their own pocket since [[Generation II]], except in {{game|FireRed and LeafGreen|s}}, where they are instead stored in the {{key|III|TM Case}}.


===Valuable and exchangeable items===
===Berries===
Some items have no purpose other than to earn money for the player or otherwise help obtain other goods. These can specifically refer to [[Coin]]s, [[Apricorn]]s, and [[Shard]]s, but other [[valuable item]]s and [[exchangeable item]]s can also be found.
[[File:Dream Oran Berry Sprite.png|thumb|80px|Oran Berry]]
The Berries pocket contains {{Berries}}, items introduced in [[Generation II]] that can be found and cultivated. In many games, they can be used in the production of treats such as [[Pokéblock]]s and [[Poffin]]s and many can be used on a Pokémon or given to a Pokémon. Berries have had their own pocket since {{game|Ruby and Sapphire|s}}, except in {{game|FireRed and LeafGreen|s}}, where they are instead stored in the {{key|III|Berry Pouch}}.


===Key items===
===Key Items===
[[Key item]]s can only be obtained once in gameplay and cannot be traded between games. Often these are items which the player must deliver to a [[non-player character]], but other times they are intended to be kept and will aid gameplay.
The Key Items pocket contains [[Key Item]]s, items that generally can only be obtained once in gameplay and cannot be traded between games. Often these are items which the player must deliver to a [[non-player character]], but other times they are intended to be kept and either aid the progression of the storyline or traveling. Key Items rarely have anything to do with the player's Pokémon and are mostly specific to the game. They can never be discarded, however, certain items will disappear from the player's Bag during storyline events. Key Items have had their own pocket since [[Generation II]].


===Fossils===
==Item storage==
[[File:Mine Dome Fossil.png|thumb|right|A Dome Fossil]]
Items that are obtained are stored in different places. Initially, when an item is obtained, it is placed in the {{player}}'s [[Bag]], and from Generation II onwards, into a specific pocket of that Bag. When a section of the Bag becomes full, players will not be able to pick up any other items of that type. To make space, players must store their items within their PC, accessed at a [[Pokémon Center]] as <Player>'s [[PC]]. In [[Generation IV]], this problem is eliminated by having no limit on items in the Bag, and the player's PC is used for other purposes. The player also has the ability to toss items away: this will delete them from the Bag. [[Key Item]]s, [[HM]]s, and, starting in Generation V, [[TM]]s cannot be tossed.
[[Fossil]]s may be revived into Pokémon. There are eleven types of Fossils:
* [[Dome and Helix Fossils]]
* [[Old Amber]]
* [[Claw and Root Fossils]]
* [[Armor and Skull Fossils]]
* [[Cover and Plume Fossils]]
* [[Jaw and Sail Fossils]]


===Flutes===
===Held items===
A [[Flute]] is an item that can be blown to produce an effect. They can be used multiple times without being consumed.
{{main|Held item}}
 
Since [[Generation II]], certain items have been able to be held by Pokémon to heal or to enhance their power. Healing items can be used in battle without taking up a turn, but must be natural for them to work. Artificial items such as [[Potion]]s and [[Full Heal]]s cannot be used by Pokémon during battle. Held items also have other uses, such as an aid to evolve during trading or battle. [[Mail]] was also introduced as a hold item, in which players could send customizable messages with their Pokémon upon trading.
===Ability Capsule===
Introduced in [[Pokémon X and Y]], the [[Ability Capsule]] is a consumable item that allows a Trainer to change the [[Ability]] of one Pokémon, provided the individual belongs to a species with two standard Abilities and the individual possesses one of them.
 
===Strange Souvenir===
[[File:Dream Strange Souvenir Sprite.png|thumb|right|Global Link artwork]]
The Strange Souvenir is an item introduced in X and Y that is received from a foreign {{tc|Backpacker}} in a hotel who says he is not from any of the regions from the previous games: [[Kanto]], [[Johto]], [[Hoenn]], [[Sinnoh]], or [[Unova]]. It is worth {{PDollar}}5 if sold. It currently has no use, and it is unavailable in Omega Ruby and Alpha Sapphire.
 
{{movedesc|kalos}}
{{movedescentry|{{gameabbrev3|XY}}{{gameabbrev3|ORAS}}|An ornament depicting a Pokémon that is venerated as a protector in some region far from Kalos.}}
|}
|}
 
==Bag==
[[File:Pt bag.png|150px|thumb|right|The Bags in {{v2|Platinum}}]]
The [[Bag]] appears in every Pokémon game in one form or another. It is used to hold all of the player's items, and is accessible from the beginning of the game through the [[menu]].
 
==Trainer Card==
The {{ga|Trainer Card}} contains all the information about a Trainer, including their name, [[Trainer ID number]], the amount of [[Pokémon Dollar|money]] they have, the amount of Pokémon in their [[Pokédex]] and the length of time they have been playing. The Trainer Card will change color depending on how far through the game the player is.


==Rewards==
==In the TCG==
===Badges===
{{main|Item card (TCG)}}
[[Badge]]s are a sign that a player has defeated a [[Gym Leader]]. Earning more Badges will help qualify for the [[Pokémon League]], as well as allow the use of specific [[HM]]s outside of battle and affect the behavior of certain Pokémon. They are displayed with the Trainer Card.
In the [[Pokémon Trading Card Game]], items from the games were originally {{TCG|Trainer card}}s. However, starting with the {{TCG|HeartGold & SoulSilver}} Collections at the start of the LEGEND era in Japanese, and {{TCG|Black & White}} in international releases, they are classified in their own category, Item cards.


===Symbols===
==In other languages==
A [[Symbol]] is earned when one of Hoenn's [[Frontier Brain]]s is defeated. They are displayed on the {{DL|Trainer Card (game)|Frontier Pass}} and only appear in {{game|Emerald}}.
{{langtable|color={{Items color}}|bordercolor={{Items color dark}}
|zh_yue=道具 ''{{tt|Douhgeuih|Tool}}''
|zh_cmn=道具 ''{{tt|Dàojù|Tool}}''
|fr_ca=Article{{tt|*|Diamond and Blue Rescue Team manuals}}
|fr_eu=Objet
|de=Item
|it=Strumento
|ko=도구 ''Dogu''
|no=Ting<ref>[https://web.archive.org/web/20000619140034/http://www.pokemon.no:80/ordliste.htm Glossary on Pokemon.no (archived)]</ref>
|es=Objeto
|vi = Vật phẩm
}}


===Commemorative Prints===
==References==
[[File:TowerGoldprintL.png|thumb|Colored print]]
<references/>
A [[commemorative print]] is earned when one of the Frontier Brains at a Generation IV {{gdis|Battle Frontier|IV}} is defeated. The prints are displayed on the [[Vs. Recorder]].


==Pokédex==
A Pokédex records information about every species of Pokémon a Trainer has encountered. There are three kinds:
* [[Regional Pokédex]] - for listing Pokémon specific to a certain region
* [[National Pokédex]] - for listing all 718 species of Pokémon
* [[Unown Dex]] - for listing the (at the time) 26 species of {{p|Unown}}
==Running Shoes==
The [[Running Shoes]] have been a staple of the games since [[Generation III]]. By pressing the B button, players are able to run instead of walk. In {{game|HeartGold and SoulSilver|s}} the Running Shoes can be activated using the [[Nintendo DS]]'s touch screen.
==Devices==
Four electronic devices have been introduced over the course of the games. They all perform similar functions, and are each specific to a certain region.
* [[Pokégear]] ([[Johto]])
* [[PokéNav]] ([[Hoenn]])
* [[Pokétch]] ([[Sinnoh]])
* [[C-Gear]] ([[Unova]])
==Decorations==
[[Decorations]] can be used to personalize a Trainer's bedroom or [[Secret Base]]. The availability of each decoration is dependent on the game.
==Accessories and Props==
In [[Pokémon Contest]]s and {{pkmn|Super Contest}}s, as well as certain dress-up studios, [[Accessory|Accessories]] are used to dress up Pokémon. In [[Pokémon Musical]]s, [[Prop]]s serve a similar role.
==Backdrops==
[[Backdrop]]s are used as the background behind the Pokémon when dressed up for or photo or a Super Contest.
==Clothing==
[[Clothing]] is a kind of item introduced in {{g|X and Y}} that allows [[Trainer customization|customization of the player character]]. It is bought at boutiques and may raise a player's amount of {{DL|Lumiose City|style}}.
==See also==
* [[List of items by name]]
* [[List of items by index number]]
* [[List of items in other languages]]
{{-}}
{{-}}
{{Items}}<br>
{{Project ItemDex notice}}
{{Project ItemDex notice}}
[[Category:Games]]
[[Category:Items|* 3]]
[[Category:Lists]]


[[ja:アイテム一覧]]
[[Category:Items|*]]
 
[[de:Items]]
[[fr:Objet]]
[[it:Strumento]]
[[ja:どうぐ]]
[[pl:Item]]
[[zh:道具]]

Revision as of 07:02, 8 January 2018

An item (Japanese: 道具 tool) is an object in the Pokémon games which the player can pick up, keep in their Bag, and use in some manner. They have various uses, including healing, powering up, helping one to catch Pokémon, or to access a new area.

Obtaining items

An item chest from Pokémon Colosseum

Items are obtained in several different ways. They can be given to the player by characters within the game, be bought at a Poké Mart for money, or found by the player throughout the Pokémon world. The latter form of items are contained within item balls, spherical containers resembling a Poké Ball. To obtain the item, players move next to it and press A while facing it. In Pokémon Colosseum and Pokémon XD: Gale of Darkness, many items are found in treasure chests modeled after Poké Balls; in addition, items are often found in bulk from these chests, rather than only singular. Another method introduced in Generation II is picking Berries off a Berry tree. Join Avenue was introduced in Pokémon Black and White 2, allowing players to buy certain items in bulk, as well as Berries and some rare items. Pokémon encountered in the wild will sometimes be holding items, which can be obtained by catching them using a Poké Ball or by using either Trick, Thief, Switcheroo, or Covet. Also, in certain areas in Generation VI, various scenery will appear in the background during some battles. Using specific moves, depending on the kind of scenery, will break the scenery and cause an item to be found at the end of the battle, with the message "<player> found a <item> in the aftermath."

Most items can be obtained at any time, but there are a small number of permanently missable items in some games that become unobtainable after the player has progressed beyond a certain point.

Item ball images

Gen Spr Description
I Gen I Item Ball.png A standard item ball from Generation I. The gray color will change depending on the game. It has the same design as a Poké Ball.
II Gen II Item Ball.png A standard item ball from Generation II. This is the same basic image as Generation I, but with standardized colors to make it look more like a Poké Ball.
III Gen III Item Ball.png A standard item ball from Generation III. The image has been further altered, making it clearly look like a Poké Ball.
IV Gen IV Item Ball.png A standard item ball from Generation IV. The image is close to being exactly the same as Generation III, but with slightly different shading.
V Gen V Item Ball.png A standard item ball from Generation V. This image is slightly more compact, with a more vivid coloring than previous generations.
VI Gen VI Item Ball.png A standard item ball from Generation VI. This image has been upgraded from a sprite into a fully detailed 3D model.
Gen VI Item Ball 2.png An item ball from Generation VI containing a TM or HM. The Poké Ball is colored differently to make it stand out.
VII Gen VII Item Ball.png A standard item ball from Generation VII.
Gen VII Item Ball 2.png An item ball from Generation VII containing a TM. The Poké Ball is colored differently to make it stand out.

Hidden items

The tuft of grass (highlighted) that gives away some hidden items in FR/LG

Items can also be hidden from view rather than found in an item ball. These items typically aren't visible to the player without the use of an item-finding tool. Many times, a seemingly empty path can lead to a hidden item. In Pokémon Ruby and Sapphire, some hidden items are revealed by a momentary flash when a player enters a room. In Pokémon FireRed and LeafGreen, some hidden items can be found in visibly different tufts of grass. These are most commonly in Berry Forest, where Berries reoccur in these spots after a certain amount of time.

Recurring items

Main article: Recurring item

Some items may reappear in a location after a certain amount of time has passed. Recurring items were introduced in Generation II and have been a feature of all subsequent generations.

Fake items

In some indoor areas such as the Kanto Power Plant, item balls may in fact turn out to be Voltorb or Electrode, in which case interacting with them will instead initiate a battle with said Pokémon. In Generation V, within forested areas or on Route 10, item balls may be Foongus or Amoonguss.

Item types

Throughout the Pokémon world, the Bag is used to carry items. Since Generation II, items have been separated into categories to help with overall organization. These categories have varied between games.

Items

Escape Rope

The Items pocket contains all items that are not put in another pocket. Some items in the Items pocket are below.

Held items are items given to a Pokémon to hold onto by its Trainer. Many of these items can be used by the Pokémon holding them.

Poké Balls

The Poké Balls pocket contains the different types of Poké Balls, used for catching Pokémon. Poké Balls only had their own pocket from Generation II to Generation IV.

Mail

The Mail pocket contains mail, an item given to a Pokémon to communicate with others. Mail only had their own pocket in the Generation IV games.

Battle Items

The Battle Items pocket contain battle items, items that increase a Pokémon's stats temporarily in battle. Battle items only had their own pocket in the Generation IV games.

Medicine

Potion

The Medicine pocket contains various items that can heal various afflictions of a Pokémon. While originally part of the general Items pocket, it has had its own pocket since Generation IV. Some items in the Medicine pocket are below.

TMs & HMs

The TMs & HMs pocket contains TMs and HMs, items which when used, teach compatible Pokémon a move, providing a wider movepool for Pokémon to learn from. Some moves will have additional uses outside of battle. HMs cannot be discarded; in Gen V and onward, TMs have this trait as well, as they are reusable. TMs and HMs have had their own pocket since Generation II, except in Pokémon FireRed and LeafGreen, where they are instead stored in the TM Case.

Berries

Oran Berry

The Berries pocket contains Berries, items introduced in Generation II that can be found and cultivated. In many games, they can be used in the production of treats such as Pokéblocks and Poffins and many can be used on a Pokémon or given to a Pokémon. Berries have had their own pocket since Pokémon Ruby and Sapphire, except in Pokémon FireRed and LeafGreen, where they are instead stored in the Berry Pouch.

Key Items

The Key Items pocket contains Key Items, items that generally can only be obtained once in gameplay and cannot be traded between games. Often these are items which the player must deliver to a non-player character, but other times they are intended to be kept and either aid the progression of the storyline or traveling. Key Items rarely have anything to do with the player's Pokémon and are mostly specific to the game. They can never be discarded, however, certain items will disappear from the player's Bag during storyline events. Key Items have had their own pocket since Generation II.

Item storage

Items that are obtained are stored in different places. Initially, when an item is obtained, it is placed in the player's Bag, and from Generation II onwards, into a specific pocket of that Bag. When a section of the Bag becomes full, players will not be able to pick up any other items of that type. To make space, players must store their items within their PC, accessed at a Pokémon Center as <Player>'s PC. In Generation IV, this problem is eliminated by having no limit on items in the Bag, and the player's PC is used for other purposes. The player also has the ability to toss items away: this will delete them from the Bag. Key Items, HMs, and, starting in Generation V, TMs cannot be tossed.

Held items

Main article: Held item

Since Generation II, certain items have been able to be held by Pokémon to heal or to enhance their power. Healing items can be used in battle without taking up a turn, but must be natural for them to work. Artificial items such as Potions and Full Heals cannot be used by Pokémon during battle. Held items also have other uses, such as an aid to evolve during trading or battle. Mail was also introduced as a hold item, in which players could send customizable messages with their Pokémon upon trading.

In the TCG

Main article: Item card (TCG)

In the Pokémon Trading Card Game, items from the games were originally Trainer cards. However, starting with the HeartGold & SoulSilver Collections at the start of the LEGEND era in Japanese, and Black & White in international releases, they are classified in their own category, Item cards.

In other languages

Language Title
Chinese Cantonese 道具 Douhgeuih
Mandarin 道具 Dàojù
French Canada Flag.png Canada Article*
France Flag.png Europe Objet
Germany Flag.png German Item
Italy Flag.png Italian Strumento
South Korea Flag.png Korean 도구 Dogu
Norway Flag.png Norwegian Ting[1]
Spain Flag.png Spanish Objeto
Vietnam Flag.png Vietnamese Vật phẩm

References


Types of items
General Evolution stonesFossilsFlutesShardsHeld items
Evolution itemsEscape itemsExchangeable itemsValuable items
Battle itemsScentsNectarsCandyIngredients
Medicine Status condition healing itemsVitaminsFeathers
MintsMochiDrinksHerbal medicine
Berry and Apricorn Poké BallsApricornsBerriesMulch
Aesthetic DecorationsAccessories (NormalGreatUltraMaster)
BackdropsPropsDécor
Clothing (XYSMUSUMLGPESwShBDSPLASV)
Other MailKey ItemsEvent items
Wonder Launcher itemsRotom Powers


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