Difference between revisions of "Item"

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====Recurring gift items====
====Recurring gift items====
{{incomplete|section|needs= Missing Gen. I, II, and VI items, complete Gen IV and V}}
Certain items may be given to the player once per day by [[non-player character]]s, often for fulfilling a certain task.
Certain items may be given to the player once per day by [[non-player character]]s, often for fulfilling a certain task.

Revision as of 03:28, 8 May 2014

An item (Japanese: どうぐ tool) is an object in the Pokémon games which the player can pick up, keep in their Bag, and use in some manner. They have various uses, including healing, powering up, helping one to catch Pokémon, or to access a new area.

Obtaining items

An item chest from Pokémon Colosseum

Items are obtained in several different ways. They can be given to the player by characters within the game, be bought at a Poké Mart for money, or found by the player throughout the Pokémon world. The latter form of items are contained within item balls, spherical containers resembling a Poké Ball. To obtain the item, players move next to it and press A while facing it. In Pokémon Colosseum and Pokémon XD: Gale of Darkness, many items are found in treasure chests modeled after Poké Balls; in addition, items are often found in bulk from these chests, rather than only singular. Another method introduced in Generation II is picking Berries off a Berry tree. Join Avenue was introduced in Pokémon Black and White 2, allowing players to buy certain items in bulk, as well as Berries and some rare items. Pokémon encountered in the wild will sometimes be holding items, which can be obtained by catching them using a Poké Ball or by using either Trick, Thief, Switcheroo, or Covet. Also, in certain areas in Generation VI, various scenery will appear in the background during some battles. Using a move like Surf that hits all adjacent enemies can interact with the background scenery, which will cause an item to be found at the end of the battle, with the message "<player> found a <item> in the aftermath."

Item ball images

Gen Spr Description
I Gen I Item Ball.png A standard item ball from Generation I. The gray color will change depending on the game. It has the same design as a Poké Ball.
II Gen II Item Ball.png A standard item ball from Generation II. This is the same basic image as Generation I, but with standardized colors to make it look more like a Poké Ball.
III Gen III Item Ball.png A standard item ball from Generation III. The image has been further altered, making it clearly look like a Poké Ball.
IV Gen IV Item Ball.png A standard item ball from Generation IV. The image is close to being exactly the same as Generation III, but with slightly different shading.
V Gen V Item Ball.png A standard item ball from Generation V. This image is slightly more compact, with a more vivid coloring than previous generations.

Hidden items

The tuft of grass (highlighted) that gives away some hidden items in FR/LG

Finding items on the ground is not always as easy as seeing it and picking it up. Many items are hidden from view, and can only be obtained by a very lucky chance or, more commonly, through the use of an item finding tool. In Pokémon Ruby and Sapphire, some hidden items are revealed by a momentary flash when a player enters a room. This is caused by the light reflecting off the hidden items. In Pokémon FireRed and LeafGreen, some hidden items can be found in visibly different tufts of grass. These are most commonly in Berry Forest, where Berries reoccur in these spots after a certain amount of time.

Recurring items

292Shedinja.png The contents of this section have been suggested to be split into Recurring items.
Please discuss it on the talk page for this section.
050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Missing at least Gen. VI items.

Recurring items on the ground are quite rare within the Pokémon series. Although multiple items can be bought at Poké Marts, finding items on the ground repeatedly in the same place is almost unheard of. Generation I had no known places where there were recurring items. Generation II introduced Apricorn trees and Berry trees, on which new Apricorns and Berries would grow every day; however, there were still no known places of reoccurring items on the ground.

Generation III continued the idea of the Berry tree in Pokémon Ruby, Sapphire, and Emerald, as well as introducing Shoal Salts and Shoal Shells. However, in Pokémon FireRed and LeafGreen, the Berry tree was removed and replaced by recurring Berries hidden on the ground in Berry Forest. Berries may regenerate every 512 steps. Other areas of recurring items include Treasure Beach, south of One Island.

In Generation IV, the main recurring item is the Reaper Cloth, Rare Bone, or Stardust found in Turnback Cave after defeating or catching Giratina in Diamond, Pearl, and Platinum. Furthermore, in Generation IV, Honey will regenerate at the rate of two per day in Floaroma Meadow after the player has gathered them on the initial trip through. These may be found in any of the spots originally found, randomly generated.

In Generation V, TinyMushrooms will regrow, though they will remain invisible. Primarily, these are found on Route 6 and Route 12, but can also be found in Icirrus City in the Winter. Additionally, a Pearl and Stardust may wash up on Route 13, by the Black Belt, or at Undella Bay, on the shore, once per day. Another Pearl may be found periodically on Route 18 near the Battle Girl. The Lemonade found on the road on Route 9 will also regenerate occasionally. Outside of Pinwheel Forest, there is a Challenge Rock that invites Fighting-type Pokémon to smash it. Doing so will produce a Star Piece once per day. In Black 2 and White 2, the same invitation stands, however, only a Stardust is produced.

In Black 2 and White 2, the recurring items differ slightly, as do the locations. A TinyMushroom may occasionally regrow in the fenced-in "garden" outside the Season Research Lab, and a Big Mushroom may occasionally regrow in a patch of grass in the trees to the immediate south of the Mistralton Cave entrance. A TinyMushroom may occasionally regrow behind the Celestial Tower on Route 7, and on a small rise on Route 12 as well. A Heart Scale may wash up on one of the shorelines of Undella Bay, or on a patch of sand in Humilau City, once more near the Black Belt on Route 13, or next to the rock at the bottom of the staircase immediately east of Lacunosa Town. A Pearl may wash up on the beach between the two staircases in Undella Town (in front of the Sage). A Big Pearl may wash up on the small dune/path near the Treasure Hunter on Route 13, north of the Parasol Lady. Some items (Prism Scales, Heart Scales, Pearls) may also wash up on Route 9 over time.

Many items gained recurring status in Black 2 and White 2, as they are found in Hidden Grottoes, the contents of which regenerate.

In Generation VI, Prism Scales will randomly regenerate (although remain invisible) in Couriway Town.

Recurring gift items

Certain items may be given to the player once per day by non-player characters, often for fulfilling a certain task.

In Ruby, Sapphire, and Emerald, various non-player characters in Hoenn will give items, usually Berries, simply when spoken to.

In Platinum Version, there are more non-player characters that require something of the player in order to give an item.

There are a range of recurring gift items in all Generation V games.

In Black 2 and White 2,

In X and Y,

  • A woman traveling from Hotel to Hotel will give the Player's lead Pokèmon an Emotion Ribbon once per day.
  • A Maid in the northwest house in Camphrier Town will give the player a Sweet Heart each day.
  • In that same house in Comphrier Town, the man will give the player one of the five condition-curing Berries (Cheri, Chesto, Pecha, Rawst, or Aspear) when shown a Pokemon of the requested type.
  • In Ambrette Town, a Punk beside the Museum will make a trade with the Player of a Pokè Ball for a Dive once per day.
  • Also in Ambrette Town, a girl in the left-hand house will give the Player a Health Wing when shown a Pokèmon with the requested Speed value or higher.
  • In Coumarine City, Tierno waits on the cliff above the Pokèmon Center and will give the Player a Heart Scale when shown a Pokèmon with the requested "Dance" move:

Fiery Dance, Quiver Dance, Lunar Dance, Teeter Dance, Petal Dance, Swords Dance, Feather Dance or Dragon Dance.

  • A stand on the seaside part of Coumarine City will have one of the following condition-curing Berries left on it each day: Cheri, Chesto, Pecha, Rawst, or Aspear.
  • A girl beside the Cafè in Laverre City will give the Player a Pokè Doll once per day if shown a Pokèmon 10' tall or taller.
  • A young man beside the gate in Laverre City will give the Player a Pokè Doll once per day if shown a Pokèmon 0.8" or smaller.
  • A girl in the house southwest of the windmill in Dendemille Town will give the Player a Leppa Berry once per day if shown the requested TM.
  • A young girl in the Pokè Ball Emporium in Lumiose City will give the Player either sever Heal Balls or one Luxury Ball once per day if her question is answered in the affirmative.
  • The Loto-ID Center in Lumiose City will provide the Player with one of the following Items once per day depending upon how many numerals of the Player's Pokèmon's ID numbers match:

MooMoo Milk for one digit, PP Up for two digits, PP Max for three digits, Rare Candy for four digits, and finally a Master Ball for all five digits.

Fake items

In some indoor areas such as the Kanto Power Plant, item balls may in fact turn out to be Voltorb or Electrode, in which case interacting with them will instead initiate a battle with said Pokémon. In Generation V, within forested areas or on Route 10, item balls may be Foongus or Amoonguss.

Item types

Main article: List of items by type

Throughout the Pokémon world, the Bag is used to carry items. Since Generation II, Items have been separated into categories to help with overall organization. These categories are altered slightly with each game. Some of the common categories consist of:

  • General items - Escape Ropes, Repels, Battle Enhancers, Mail, etc.
  • Medicine - Potions, Status condition healing items, Stat-boosting items, etc. While originally part of the general Items Bag section, it has had its own since Generation IV.
  • TMs & HMs - All move teaching devices, by which Pokémon can learn moves such as Surf, Dynamic Punch, and Psychic. HMs cannot be discarded; in Gen V and onward, TMs have this trait as well, as they are reusable.
  • Poké Balls - Different type of balls are all used for capturing Pokémon.*
  • Key items - Special items that players can only obtain once, that either aid the progression of the storyline or traveling. They rarely have anything to do with the player's Pokémon and are mostly specific to the game. These types of item include Tickets, Keys, and the popular Bicycle. Key items can never be discarded, however, certain items will disappear from the player's Bag during storyline events.
  • Held items - Items that can be held by a Pokémon, then used by them in some way. There are many varieties of these.
  • Berries - The items were introduced in Generation II, and expanded upon in Generation III with the creation of many different types of Berries, as well as adding a separate Bag slot for them.

The preceding basic classification holds mostly true for Generations II and III. However, in Generation IV, items have been arranged into further categories. New categories include Medicine, Battle Items, and Mail. Generation I did not have any form of categories in the Bag (as it held a very limited number of items), though the categories can still apply.

Item storage

Items that are obtained are stored in different places. Initially, when an item is obtained, it is placed in the player's Bag, and from Generation II onwards, into a specific pocket of that Bag. When a section of the Bag becomes full, players will not be able to pick up any other items of that type. To make space, players must store their items within their PC, accessed at a Pokémon Center as <Player>'s PC. In Generation IV, this problem is eliminated by having no limit on items in the Bag, and the player's PC is used for other purposes. The player also has the ability to toss items away: this will delete them from the Bag. Key items, HMs, and, starting in Generation V, TMs cannot be tossed.

Held items

Main article: Held item

Since Generation II, certain items have been able to be held by Pokémon to heal or to enhance their power. Healing items can be used in battle without taking up a turn, but must be natural for them to work. Artificial items such as Potions and Full Heals cannot be used by Pokémon during battle. Held items also have other uses, such as an aid to evolve during trading or battle. Mail was also introduced as a hold item, in which players could send customizable messages with their Pokémon upon trading.

In the TCG

Main article: Item card (TCG)

In the Pokémon Trading Card Game, items from the games were originally Trainer cards. However, starting with the HeartGold & SoulSilver Collections at the start of the LEGEND era in Japanese, and Black & White in international releases, they are classified in their own category, Item cards.

Items Evolutionary stonesFossilsFlutesShardsHeld items
Escape itemsEscape RopeExchangeable itemsValuable items
Battle itemsLegendary artifactsHoneyScentsNectarsCandy
Medicine Status condition healing itemsVitaminsFeathers
DrinksHerbal medicineAbility Capsule
Berries and Apricorns Poké BallsBerriesMulchApricorns
Aesthetic DecorationsAccessoriesBackdropsPropsDécor
ClothingFashion items
Others MailKey ItemsEvent itemsNormal Box and Gorgeous Box
Time FlutePass OrbsWonder Launcher itemsRotom Powers

Project ItemDex logo.png This item article is part of Project ItemDex, a Bulbapedia project that aims to write comprehensive articles on all items.