Difference between revisions of "Ion Deluge (move)"

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m (In other languages: Removing unneeded category Moves that cannot be selected in a battle)
 
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{{MoveInfobox |
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{{MoveInfobox
n=569|
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|n=569
name=Ion Deluge |
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|name=Ion Deluge
jname=プラズマシャワー |
+
|jname=プラズマシャワー
jtrans=Plasma Shower |
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|jtrans=Plasma Shower
jtranslit=Purazuma Shawā |
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|jtranslit=Purazuma Shawā
gameimage=Ion Deluge VII.png |
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|gameimage=Ion Deluge VII.png
gameimagewidth=300 |
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|gameimagewidth=300
type=Electric |
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|type=Electric
damagecategory=Status |
+
|damagecategory=Status
basepp=25 |
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|basepp=25
maxpp=40 |
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|maxpp=40
power=— |
+
|power=—
accuracy=— |
+
|accuracy=—
priority=+1 |
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|priority=+1
gen=VI |
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|gen=VI
category6=Beautiful|
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|category6=Beautiful
appeal6=3|
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|appeal6=3
jam6=0|
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|jam6=0
cdesc6=Temporarily stops the crowd from growing excited.|
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|cdesc6=Temporarily stops the crowd from growing excited.
touches=no |
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|touches=no
protect=no |
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|protect=no
magiccoat=no |
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|magiccoat=no
snatch=no |
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|snatch=no
mirrormove=no |
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|mirrormove=no
kingsrock=no |
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|kingsrock=no
flag7=no |
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|flag7=no
flag8=no |
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|flag8=no
sound=no |
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|sound=no
target=all |
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|target=all
footnotes= |
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|footnotes=
 
}}
 
}}
   
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==Effect==
 
==Effect==
===Generations VI to VII===
+
===Generations VI and VII===
 
For the remainder of the current turn, Ion Deluge causes all {{type|Normal}} moves to become {{type|Electric}} instead, including [[status move]]s. Ion Deluge has a [[priority]] of +1, so is used before all moves that do not have increased priority.
 
For the remainder of the current turn, Ion Deluge causes all {{type|Normal}} moves to become {{type|Electric}} instead, including [[status move]]s. Ion Deluge has a [[priority]] of +1, so is used before all moves that do not have increased priority.
   
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==Description==
 
==Description==
 
{{movedesc|Electric}}
 
{{movedesc|Electric}}
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUM}}|The user disperses electrically charged particles, which changes {{type|Normal}} moves to {{type|Electric}} moves.}}
+
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUMPE}}|The user disperses electrically charged particles, which changes {{type|Normal}} moves to {{type|Electric}} moves.}}
 
{{movedescentry|{{gameabbrev8|SwSh}}|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.}}
 
{{movedescentry|{{gameabbrev8|SwSh}}|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.}}
 
|}
 
|}
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===By [[Level|leveling up]]===
 
===By [[Level|leveling up]]===
 
{{Movehead/Level|Electric|6}}
 
{{Movehead/Level|Electric|6}}
{{Moveentry/2|170|Chinchou|type=Water|type2=Electric|1|Water 2|Water 2|47|47}}
+
{{Moveentry/3|170|Chinchou|type=Water|type2=Electric|1|Water 2|Water 2|47|47|}}
{{Moveentry/2|171|Lanturn|type=Water|type2=Electric|1|Water 2|Water 2|60{{sup/6|XY}}<br>54{{sup/6|ORAS}}|54}}
+
{{Moveentry/3|171|Lanturn|type=Water|type2=Electric|1|Water 2|Water 2|60{{sup/6|XY}}<br>54{{sup/6|ORAS}}|54|}}
{{Moveentry/2|181|Ampharos|type=Electric|2|Monster|Field|1|1}}
+
{{Moveentry/3|181|Ampharos|type=Electric|2|Monster|Field|1|1|}}
{{Moveentry/2|466|Electivire|type=Electric|1|Human-Like|Human-Like|1|1}}
+
{{Moveentry/3|466|Electivire|type=Electric|1|Human-Like|Human-Like|1|1|}}
{{Moveentry/2|523|Zebstrika|type=Electric|1|Field|Field|1, 58|1, 58}}
+
{{Moveentry/3|523|Zebstrika|type=Electric|1|Field|Field|1, 58|1, 58|}}
{{Moveentry/2|604|Eelektross|type=Electric|1|Amorphous|Amorphous|1|1}}
+
{{Moveentry/3|604|Eelektross|type=Electric|1|Amorphous|Amorphous|1|1|}}
{{Moveentry/2|796|Xurkitree|type=Electric|1|Undiscovered|Undiscovered||67}}
+
{{Moveentry/3|796|Xurkitree|type=Electric|1|Undiscovered|Undiscovered||67|}}
{{Movefoot|Electric|2}}
+
{{Movefoot|Electric|3}}
   
 
===By {{pkmn|breeding}}===
 
===By {{pkmn|breeding}}===
 
{{Movehead/Breed|Electric|6}}
 
{{Movehead/Breed|Electric|6}}
{{Moveentry/2|417|Pachirisu|type=Electric|2|Field|Fairy|✔|✔}}
+
{{Moveentry/3|417|Pachirisu|type=Electric|2|Field|Fairy|✔|✔|}}
{{Moveentry/2|587|Emolga|type=Electric|type2=Flying|1|Field|Field|✔|✔}}
+
{{Moveentry/3|587|Emolga|type=Electric|type2=Flying|1|Field|Field|✔|✔|}}
{{Movefoot|Electric|2}}
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{{Movefoot|Electric|3}}
   
 
==In other games==
 
==In other games==

Latest revision as of 01:36, 13 December 2019

Ion Deluge
プラズマシャワー Plasma Shower
Ion Deluge VII.png
[[File:|300px|center]]
Type  Electric
Category  Status
PP  25 (max. 40)
Power  —
Accuracy  —%
Priority  +1
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects all Pokémon on the field
Availability
Introduced  Generation VI
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  Beautiful
Appeal  3 ♥♥♥
Jamming  0  
Temporarily stops the crowd from growing excited.

Ion Deluge (Japanese: プラズマシャワー Plasma Shower) is a non-damaging Electric-type move introduced in Generation VI.

Effect

Generations VI and VII

For the remainder of the current turn, Ion Deluge causes all Normal-type moves to become Electric-type instead, including status moves. Ion Deluge has a priority of +1, so is used before all moves that do not have increased priority.

Due to a glitch, in version 1.0 of Pokémon Ultra Sun and Ultra Moon, Ion Deluge always fails when used.

Ion Deluge does not affect Struggle. It does not affect Conversion, which still takes into account a move's original type; therefore a Pokémon with a Normal-type move at the top of its move list (including Conversion itself) using Conversion will become Normal-type and not Electric-type even under the effect of Ion Deluge. Moves that change type, such as Judgment or Revelation Dance, are affected by Ion Deluge if they would otherwise deal Normal-type damage. Moves with a charging turn will only change type if the user is affected by Ion Deluge on the turn the move does damage.

If the move Flying Press used by a Pokémon with Normalize is affected by Ion Deluge, it deals Electric/Flying-type damage. If the move Freeze-Dry used by a Pokémon with Normalize is affected by Ion Deluge, its ability to hit Water-type Pokémon super effectively does not stack with its Electric typing (a Water-type Pokémon hit by the move will only take ×2 damage); in Inverse Battles, Freeze-Dry affected by Normalize and then Ion Deluge will hit Water-type Pokémon super effectively.

If powered up by an Electrium Z into Z-Ion Deluge, the user's Special Attack stat rises one stage.

Generation VIII

Ion Deluge cannot be selected in a battle.

Description

Games Description
XYORAS
SMUSUMPE
The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves.
SwSh This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.

Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII
170 Chinchou Chinchou
WaterIC Big.png
ElectricIC Big.png
Water 2 Water 2 47 47
171 Lanturn Lanturn
WaterIC Big.png
ElectricIC Big.png
Water 2 Water 2 60XY
54ORAS
54
181 Ampharos Ampharos
ElectricIC Big.png Monster Field 1 1
466 Electivire Electivire
ElectricIC Big.png Human-Like Human-Like 1 1
523 Zebstrika Zebstrika
ElectricIC Big.png Field Field 1, 58 1, 58
604 Eelektross Eelektross
ElectricIC Big.png Amorphous Amorphous 1 1
796 Xurkitree Xurkitree
ElectricIC Big.png Undiscovered Undiscovered 67
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII
417 Pachirisu Pachirisu
ElectricIC Big.png Field Fairy
587 Emolga Emolga
ElectricIC Big.png
FlyingIC Big.png
Field Field
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


In other games

Pokémon Mystery Dungeon series

The Ion Deluge floor status changes all Normal-type moves to Electric type. The floor status lasts 10 turns.

Description

Games Description
SMD It changes Normal-type moves of Pokémon on the floor to Electric type.*
It changes the floor to the Ion Deluge condition. In the Ion Deluge condition, Normal-type moves will be Electric type.*

In the anime

None.png Eelektross Ion Deluge.png None.png None.png
Eelektross
The user produces blue electricity from its body.
Pokémon Method
User First Used In Notes
604 Eelektross Eelektross's body becomes surrounded in blue static electricity that illuminates the surrounding area.
A wild Eelektross XYS06 Debut

In other generations

Ion Deluge VI.png
Generation I RBY Generation I
(Japanese)
Generation I
(international)
Generation II Generation II
(Japanese)
Generation II
(international)
Crystal Generation III Generation III
(Japanese)
Generation III
(international)
RS FRLG FRLGE Generation IV Generation IV
(Japanese)
Generation IV
(international)
PtHGSS HGSS Generation V BW B2W2 Generation V
(Japanese)
Generation V
(international)
Generation VI XY ORAS Generation VII Stadium (Jap) Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(alternative animation)
Battrio Mystery Dungeon PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast

In other languages

Language Title
Chinese Cantonese 等離子浴 Dánglèihjí Yuhk
Mandarin 等離子浴 / 等离子浴 Děnglízǐ Yù
France Flag.png French DélugePlasmique
Germany Flag.png German Plasmaschauer
Italy Flag.png Italian Pioggiaplasma
South Korea Flag.png Korean 플라스마샤워 Plasma Shower
Spain Flag.png Spanish Cortina Plasma


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.