Indigo Plateau: Difference between revisions

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Revision as of 16:16, 13 September 2009

Template:Infobox town The Indigo Plateau (Japanese: セキエイこうげん Sekiei Plateau) serves as the capital for the Pokémon League. It is the final destination for Pokémon Trainers competing in Indigo or Johto League competitions against the Elite Four. This is the where the powerful Elite Four battle against Trainers in a final showdown of becoming a master Pokémon trainer, who may be challenged after defeating of all eight Gym Leaders of each respective region. In the anime, it is also the location of the Indigo Plateau Conference, Kanto Grand Festival and the Pokémon League Village.

The Indigo Plateau is located just north of Victory Road, and east of Mt. Silver. In Generation I and III, the only way to reach the Indigo Plateau is by going through Route 23, however in Generation II and IV, the Indigo Plateau can be reached by going through Route 26. However, in order to reach Indigo Plateau by foot, Trainers must venture through Victory Road, a lengthy cave acting as a final test for Trainers.

The Elite Four must be battled consecutively, with breaks to the Pokémon Center prohibited. Trainers are unable to go back or return to previous rooms. The only way to open the door and progress through each room is to defeat the Elite Four member of that room. Each member of the Elite Four is stronger than the previous member, while like Gym Leaders, each specialize in a different type.

Geography

Superstructure

In the games, the Indigo Plateau is depicted as a large building surrounded by mountainous areas. The Indigo Plateau area changes in every generation, however in every generation there is a small area at the entrance that connects the exit of Victory Road which the Indigo Plateau. In Generation I, there is a narrow passageway, where giant statues act as barriers which lead to the entrance. In Generation II, the area between Victory Road and Indigo Plateau is shorter and wider, and the statues have been removed only to be replaced by tree's. In Generation III, there is a flight of stairs that leads up to the Indigo Plateau, with a small area outside the entrance with a couple of giant statues.

Structure

Ground floor

File:39-pokemonleague.png
The ground floor in Red, Blue, and Yellow

On the ground floor is a combined Poké Mart and Pokémon Center. This is the last safe stop before Trainers make their way up to the upper floors, therefore, Trainers can purchase and stock up on items, as well as heal their Pokémon before leaving. There are a number of things, a player can do on this floor. A nurse heals all status conditions, recharges HP and PP of all party Pokémon, free of charge. The nurse is located at the main counter just as the player enters the Indigo Plateau. It also hosts the Cable Club and the Union Room, which facilitates multiplayer gameplay and link players to battle and trade one another. Trainers also have access to a PC so that they can change out their party. Players are able to deposit and withdraw Pokémon, along with ability to store and withdraw items. Trainers can also buy items from the Poké Mart. The Poké Mart stock rare items that can only be found in the Indigo Plateau.

In Generation II, the layout of the ground floor is slightly modified, with the Cable Club and the Union Room relocated upstairs. The PC is now located in the middle of the room, while the Nurse is located on the left of it, and the Poké Mart is located on the right of it. When the player tries to go through the hallway to challenge the Elite Four, the rival will force the player to a battle. There is also a Trainer standing near the counter that will ask the player if they miss their home, and will use an Abra to Teleport the Trainer back to their home. He will disappear after the player defeats the Elite Four and Champion for the first time.

In Generation III, the ground floor is similar to the ground floor in Generation I, however the Cable Club and the Union Room is also relocated upstairs. There are a couple of Trainers waiting or resting from training in Victory Road.

First room

Generation I
File:Lorelei room.png
Generation II
File:Willi Gym.png

Once Trainers climb the first staircase, they will reach the first room, and upon entering the door will lock so they are unable to return back. The door to the second room is also locked and the only way to open the door and progress through each room is to defeat the Elite Four member of that room.

During Generation I and III, Lorelei is in control of this room, thus is the first member of the Elite Four that must be defeated. Because she uses Template:Type2 Pokémon, her room is surrounded by ice, however it is more like water. From the entrance there is a small bridge connected to the batting arena, where Lorelei stands waiting for battle.

In Generation II, the room hasn't actually changed dramatically to custom to Will's design, despite the fact that he trains a completely different type. Like Lorelei's design, there are pools of frozen water on both sides of the battling arena. There is a narrow bridge connected to the batting arena where Will stands waiting for battle.

In Generation III, Lorelei's room changes from the icy environment it was to a plain room with six large statues surrounding the battle arena.

In Generation IV, the room is redesigned to accustom to Will's liking.

For more information on Lorelei's party, see here.



For more information on Will's party, see here.



Second room

Generation I
File:Bruno room.png
Generation II
File:Koga 2.png

The second room can be accessed after defeating the Elite Four member of the previous room. Like the room before it, the doors to other rooms will lock so Trainers are unable to return back or advance forward.

In Generation I and III, Bruno is the owner of this room, and has designed it according to his Template:Type2 specialties. The room is full of giant boulders that surround the battle field. Trainers must navigate their way around the room to get to Bruno. There are big boulders on either side of the battling arena, and a Pokémon statue in the corner.

In Generation II, Bruno, the former owner of the room has been replaced by Koga, the former gym leader, still using his signature Template:Type2 Pokémon. The room has been redesigned and customized to meet the needs of his poison Pokémon, which now has a grassy floor with many trees towering over the area.

In Generation III, Bruno's room changes from the rocky environment it was to a plain room with six large statues surrounding the battle arena.

For more information on Bruno's party, see here.



For more information on Koga's party, see here.



Third room

Generation I
File:Agatha room.png
Generation II
File:Bruno3.png

The third room can be accessed after defeating the Elite Four member of the previous room. Like the room before it, the doors to other rooms will lock so Trainers are unable to return back or advance forward.

In Generation I and III, Agatha is the owner of this room, and has designed it according to her own Template:Type2 specialties. The room is full of giant gravestones that surround the battle field. Trainers must navigate their way around these gravestones to get to Agatha. There are gravestones on both side of the battling arena, and a Pokémon statue in the bottom left hand corner.

In Generation II, Agatha, the former owner of the room has been replaced by Bruno, the former owner of the second room, who has been promoted and has now taken her place, still using his signature Template:Type2 Pokémon. The room has been redesigned and customized now with pools of lava bubbling left and right of the battle arena. There is a narrow bridge connected to the batting arena where Bruno stands waiting for battle.

In Generation III, Agatha's room changes from the eerie environment with gravestones to a plain room with six large statues surrounding the battle arena.

For more information on Agatha's party, see here.






Fourth room

Generation I
File:Lance room.png
Generation II
File:Melanie Gym.png

The fourth room can be accessed after defeating the Elite Four member of the previous room. However, unlike the previous rooms before it, once a trainer advances through the doors to the fourth room, they will automatically travel through the room to face off with the final Elite Four member. So it would be wise for Trainers to prepare for the final Elite Four member before they enter the fourth room. This will only happen in Generation I and III, however. In Generation II, the Trainer will advance to the fourth room normally.

In Generation I and III, the room enters in a long, narrow pathway that curves around in a 'S' shape. The pathway will end in with a battle arena where Lance will be standing. There are many Pokémon statues surrounding the battle arena.

In Generation II, Karen is the current owner of the fourth room, and it is like any other room within the Elite Four. The room has been redesigned and customized now with a deep, dark pit left and right of the battle arena. There is a narrow bridge connected to the batting arena where Karen stands waiting for battle.

For more information on Lance's party, see here.



For more information on Karen's party, see here.



Champion's room

File:Champion room.png
Champion's room in Generation I

Once a Trainer defeats the four member of the Elite Four, they will automaticalyl enter the champion's room after the battle. The current champion awaits in his room for the final battle to unfold. Like the four room in the Indigo Plateau, the Champion's room will automatically direct the Trainer to the Champion and finally face off with the Champion.

In Generation I and III, the Champion is Blue, who had become the Champion just recently. The battle field is a small room, with two entrances; one that heads to the fourth room, the other heads to the Hall of Fame.

In Generation II, the Champion is Lance, the former owner of the fourth room, that has been promoted up to Champion, and has now taken Red/Blue's place, still using his signature Template:Type2 Pokémon.

For more information on Blue's party, see here.

If the player chose Bulbasaur: Template:PartyHeader Template:PartyBody33 Template:PartyDiv Template:PartyBody33 Template:PartyFooter

If the player chose Charmander: Template:PartyHeader Template:PartyBody33 Template:PartyDiv Template:PartyBody33 Template:PartyFooter

If the player chose Squirtle: Template:PartyHeader Template:PartyBody33 Template:PartyDiv Template:PartyBody33 Template:PartyFooter



Hall of Fame

Once, the Champion is finally defeated, there is a great congratulations and the respective Trainer will be recorded in the Hall of Fame and made current champion. The Hall of Fame is a record kept by the Pokémon League of all the Pokémon Trainers who have ever beaten the Elite Four and the Pokémon Champion. In the hall of Fame recording room, Professor Oak will be waiting for Trainers to congratulate and finally record. It is a fairly large room, that only comtains a large computer. The Hame of Fame will record all Trainer's ID number, name, and Pokémon team are recorded. For each Pokémon of the player's party, the species, name, gender, level, and area met are recorded.

After becoming Champion, the player returns home, rather than staying at the Pokémon League to fight challengers. The previous Champion keeps his/her position. This may be a decision of the player character and his/her family rather than official Pokémon League rules, as Champion Blue also keeps his position.

Poké Mart

Generations I and III Generation II
Item Price
Balls
Great Ball $600
Ultra Ball $1,200
Medicine
Max Potion $2,500
Full Restore $3,000
Full Heal $600
Revive $1,500
Other items
Max Repel $700
Item Price
Balls
Ultra Ball $1,200
Medicine
Hyper Potion $1,200
Max Potion $2,500
Full Restore $3,000
Full Heal $600
Revive $1,500
Other items
Max Repel $700

Trainers

Generation II

If the player chose Chikorita: Template:PartyHeader Template:PartyBody23 Template:PartyDiv Template:PartyBody23 Template:PartyFooter

If the player chose Cyndaquil: Template:PartyHeader Template:PartyBody23 Template:PartyDiv Template:PartyBody23 Template:PartyFooter

If the player chose Totodile: Template:PartyHeader Template:PartyBody23 Template:PartyDiv Template:PartyBody23 Template:PartyFooter

In the anime

File:IndigoPlateauAnime.jpg
Indigo Plateau in the anime.

The Indigo Plateau first appeared at the end of Bad to the Bone, after Ash and his friends left for the Pokémon League. In the following episode, Ash and the others helped to run the flame of Moltres to Indigo Stadium, and they officially reached the Indigo Plateau. They stayed there until the end of the Pokémon League.

The Indigo Plateau is also the home of Pokémon League Village, where Ash, his friends, and all the other Trainers stayed during the events of the League.

It is also the location of the Kanto Grand Festival.

One of the locations of the Battle Pyramid also stands nearby.

Trivia

  • Its Japanese motto is ポケモン トレーナーの ちょうてん! ポケモンの さいこう きかん ポケモン リーグ ほんぶ.
  • At the release of Pokémon HeartGold and SoulSilver, the Indigo Plateau will have appeared in every Generation to date.

Name origin

Indigo is one of the seven traditional colors of the rainbow, a blue-purple color. It also shares its name with the indigo plant. Its name therefore follows the theme of Kanto's cities (as a color) and Johto's cities (as a plant).

Its Japanese name, Sekiei, means "quartz."

In other languages

  • Spanish: Meseta Añil
  • Italian: Altopiano Blu
  • German: Indigo Plateau


Kanto and Johto
Boulder Badge.png Cascade Badge.png Thunder Badge.png Rainbow Badge.png Soul Badge.png Marsh Badge.png Volcano Badge.png Earth Badge.png
Zephyr Badge.png Hive Badge.png Plain Badge.png Fog Badge.png Storm Badge.png Mineral Badge.png Glacier Badge.png Rising Badge.png
Cities and Towns
Pallet TownViridian CityPewter CityCerulean CityVermilion CityLavender Town
Celadon CitySaffron CityFuchsia CityCinnabar IslandIndigo Plateau
New Bark TownCherrygrove CityViolet CityAzalea TownGoldenrod CityEcruteak City
Olivine CityCianwood CityMahogany TownBlackthorn CitySafari Zone GateFrontier Access
Routes
12345678910111213141516171819202122232425
2627282930313233343536373839404142434445464748
Landmarks
Professor Oak's LaboratoryViridian ForestDiglett's CavePewter Museum of ScienceMt. Moon (Square) • Cerulean Cave
Underground Path (Kanto Routes 5–6)Underground Path (Kanto Routes 7–8)S.S. AnneS.S. AquaSea CottageRock Tunnel
Power PlantCycling Road/Pokémon RoadTeam Rocket HideoutSilph Co.Magnet TrainPokémon TowerKanto Safari Zone/Pal Park/GO Park
Seafoam IslandsPokémon MansionCinnabar LabPokémon League Reception GateVictory RoadTohjo Falls
Dark CaveSprout TowerRuins of AlphUnion CaveSlowpoke WellIlex ForestRadio TowerGlobal Terminal
Goldenrod TunnelNational ParkPokéathlon DomeBell TowerBellchime TrailBurned TowerMoomoo FarmOlivine Lighthouse
Battle Tower (CrystalHGSS)/FrontierCliff Edge GateCliff CaveEmbedded TowerJohto Safari ZoneWhirl Islands
Mt. MortarLake of RageTeam Rocket HQIce PathDragon's DenMt. Silver (Cave)
Access to
Sevii IslandsSinjoh Ruins