Indigo Plateau: Difference between revisions

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In Generation III, the ground floor is similar to the ground floor in Generation I, however the Cable Club and the Union Room is also relocated upstairs. There are a couple of Trainer's waiting or resting from training in Victory Road.
In Generation III, the ground floor is similar to the ground floor in Generation I, however the Cable Club and the Union Room is also relocated upstairs. There are a couple of Trainer's waiting or resting from training in Victory Road.
====First room====
[[File:Lorelei_room.png|thumb|right|Lorelei's room in Generation I]]
Once Trainer's climb the first staircase, they will reach the first room, and upon entering the door will lock so they are unable to return back. The door to the second room is also locked and the only way to open the door and progress through each room is to defeat the Elite Four member of that room.
During [[Generation I]] and {{gen|III}}, [[Lorelei]] is in control of this room, thus is the first member of the Elite Four that must be defeated. Because she uses {{type2|Ice}} Pokémon, her room is surrounded by ice, however it is more like water in [[Generation I]]. From the entrance there is a small bridge connected to the batting arena, where Lorelei stands waiting for battle.
{{PartyHeader|color={{ice color}}|
sprite=FL Lorelei.png|
prize={{pdollar}}[[Pokémon Dollar|5400]]|
class=[[Elite Four]]|
name=Lorelei|
game={{2v2|FireRed|LeafGreen}}|
location=[[Indigo Plateau]]}}
{{PartyBody33|color={{ice color}}|
sprite1=Spr 3f 087.png|
p1=Dewgong|
ability1=Thick Fat|
gender1=♀|
level1=52|
types1=2|
type11=Water|
type21=Ice|
item1=Unknown|
p1m1=Surf|
p1m1t=Water|
p1m2=Ice Beam|
p1m2t=Ice|
p1m3=Hail|
p1m3t=Ice|
p1m4=Safeguard|
p1m4t=Normal|
sprite2=Spr 3f 091.png|
p2=Cloyster|
ability2=Shell Armor|
gender2=♀|
level2=51|
types2=2|
type12=Water|
type22=Ice|
item2=Unknown|
p2m1=Spikes|
p2m1t=Ground|
p2m2=Dive|
p2m2t=Water|
p2m3=Hail|
p2m3t=Ice|
p2m4=Protect|
p2m4t=Normal|
sprite3=Spr 3f 080.png|
p3=Slowbro|
ability3=Unknown|
gender3=♀|
level3=52|
types3=2|
type13=Water|
type23=Psychic|
item3=Unknown|
p3m1=Surf|
p3m1t=Water|
p3m2=Ice Beam|
p3m2t=Ice|
p3m3=Yawn|
p3m3t=Normal|
p3m4=Amnesia|
p3m4t=Psychic}}
{{PartyDiv|color={{ice color}}}}
{{PartyBody32|color={{ice color}}|
sprite1=Spr 3f 124.png|
p1=Jynx|
ability1=Oblivious|
gender1=♀|
level1=54|
types1=2|
type11=Ice|
type21=Psychic|
item1=Unknown|
p1m1=DoubleSlap|
p1m1t=Normal|
p1m2=Ice Punch|
p1m2t=Ice|
p1m3=Lovely Kiss|
p1m3t=Normal|
p1m4=Attract|
p1m4t=Normal|
sprite2=Spr 3f 131.png|
p2=Lapras|
ability2=Unknown|
gender2=♀|
level2=54|
types2=2|
type12=Water|
type22=Ice|
item2=Sitrus Berry|
p2m1=Body Slam|
p2m1t=Normal|
p2m2=Confuse Ray|
p2m2t=Ghost|
p2m3=Surf|
p2m3t=Water|
p2m4=Ice Beam|
p2m4t=Ice}}
{{PartyFooter|color={{ice color}}}}
''For more information on Lorelei's party, see [[Lorelei#In the games#Pokémon|here]].''
In [[Generation II]], the room hasn't actually changed dramatically to custom to [[Will]]'s design, despite the fact that he trains a completely different type. Like Lorelei's design, there are pools of frozen water on either side of the battling arena. There is a narrow bridge connected to the batting arena where Will stands waiting for battle.
{{PartyHeader|color={{psychic color}}|
sprite=WillGSCsprite.png‎|
prize={{pdollar}}[[Pokémon Dollar|4200]]|
class=[[Elite Four]]|
name=Will|
game={{3v2|Gold|Silver|Crystal}}|
location=[[Indigo Plateau]]}}
{{PartyBody23|color={{psychic color}}|
sprite1=Spr 2g 178.png|
p1=Xatu|
gender1=♂|
level1=40|
types1=2|
type11=Psychic|
type21=Flying|
item1=Unknown|
p1m1=Quick Attack|
p1m1t=Normal|
p1m2=Future Sight|
p1m2t=Psychic|
p1m3=Psychic|
p1m3t=Psychic|
p1m4=Confuse Ray|
p1m4t=Ghost|
sprite2=Spr 2g 103.png|
p2=Exeggutor|
gender2=♂|
level2=41|
types2=2|
type12=Grass|
type22=Psychic|
item2=Unknown|
p2m1=Reflect|
p2m1t=Psychic|
p2m2=Egg Bomb|
p2m2t=Normal|
p2m3=Psychic|
p2m3t=Psychic|
p2m4=Leech Seed|
p2m4t=Grass|
sprite3=Spr 2g 080.png|
p3=Slowbro|
gender3=♂|
level3=41|
types3=2|
type13=Water|
type23=Psychic|
item3=Unknown|
p3m1=Amnesia|
p3m1t=Psychic|
p3m2=Curse|
p3m2t=???|
p3m3=Psychic|
p3m3t=Psychic|
p3m4=Body Slam|
p3m4t=Normal}}
{{PartyDiv|color={{psychic color}}}}
{{PartyBody22|color={{psychic color}}|
sprite1=Spr 2g 124.png|
p1=Jynx|
gender1=♀|
level1=41|
types1=2|
type11=Ice|
type21=Psychic|
item1=Unknown|
p1m1=Ice Punch|
p1m1t=Ice|
p1m2=DoubleSlap|
p1m2t=Normal|
p1m3=Psychic|
p1m3t=Psychic|
p1m4=Lovely Kiss|
p1m4t=Normal|
sprite2=Spr 2g 178.png|
p2=Xatu|
gender2=♂|
level2=42|
types2=2|
type12=Psychic|
type22=Flying|
item2=Unknown|
p2m1=Quick Attack|
p2m1t=Normal|
p2m2=Future Sight|
p2m2t=Psychic|
p2m3=Psychic|
p2m3t=Psychic|
p2m4=Confuse Ray|
p2m4t=Ghost}}
{{PartyFooter|color={{psychic color}}}}
====Second room====
[[File:Bruno room.png|thumb|right|Bruno's room in Generation I]]
The second room can be accessed after defeating the Elite Four member of the previous room. Like the room before it, the doors to other rooms will lock so Trainer's are unable to return back or advance forward.
In [[Generation I]] and {{gen|III}}, [[Bruno]] is the owner of this room, and has designed it according to his {{type2|Rock}} specialties. The room is full of giant boulders that surround the battle field. Trainer's must navigate their way around the room to get to Bruno. There are big boulders on either side of the battling arena, and a Pokémon statue in the corner.
{{PartyHeader|color={{fighting color}}|
sprite=FL Bruno.png|
prize={{pdollar}}[[Pokémon Dollar|5600]]|
class=[[Elite Four]]|
name=Bruno|
game={{2v2|FireRed|LeafGreen}}|
location=[[Indigo Plateau]]}}
{{PartyBody33|color={{fighting color}}|
sprite1=Spr 3f 095.png|
p1=Onix|
ability1=Rock Head|
gender1=♂|
level1=51|
types1=2|
type11=Rock|
type21=Ground|
item1=Unknown|
p1m1=Earthquake|
p1m1t=Ground|
p1m2=Rock Tomb|
p1m2t=Rock|
p1m3=Iron Tail|
p1m3t=Steel|
p1m4=Roar|
p1m4t=Normal|
sprite2=Spr 3f 107.png|
p2=Hitmonchan|
ability2=Keen Eye|
gender2=♂|
level2=53|
types2=1|
type12=Fighting|
item2=Unknown|
p2m1=Sky Uppercut|
p2m1t=Fighting|
p2m2=Mach Punch|
p2m2t=Fighting|
p2m3=Rock Tomb|
p2m3t=Rock|
p2m4=Counter|
p2m4t=Fighting|
sprite3=Spr 3f 106.png|
p3=Hitmonlee|
ability3=Limber|
gender3=♂|
level3=53|
types3=1|
type13=Fighting|
item3=Unknown|
p3m1=Mega Kick|
p3m1t=Normal|
p3m2=Foresight|
p3m2t=Normal|
p3m3=Brick Break|
p3m3t=Fighting|
p3m4=Facade|
p3m4t=Normal}}
{{PartyDiv|color={{fighting color}}}}
{{PartyBody32|color={{fighting color}}|
sprite1=Spr 3f 095.png|
p1=Onix|
ability1=Rock Head|
gender1=♂|
level1=54|
types1=2|
type11=Rock|
type21=Ground|
item1=Unknown|
p1m1=Double-Edge|
p1m1t=Normal|
p1m2=Iron Tail|
p1m2t=Steel|
p1m3=Earthquake|
p1m3t=Ground|
p1m4=Sand Tomb|
p1m4t=Ground|
sprite2=Spr 3f 068.png|
p2=Machamp|
ability2=Guts|
gender2=♂|
level2=56|
types2=1|
type12=Fighting|
item2={{b|Sitrus}}|
p2m1=Bulk Up|
p2m1t=Fighting|
p2m2=Cross Chop|
p2m2t=Fighting|
p2m3=Scary Face|
p2m3t=Normal|
p2m4=Rock Tomb|
p2m4t=Rock}}
{{PartyFooter|color={{fighting color}}}}
''For more information on Bruno's party, see [[Bruno#In the games#Pokémon|here]].''
In [[Generation II]], Bruno, the former owner of the room has been replaced and so his room. [[Koga]], the former [[gym leader]], has now taken his place, still using his signature {{type2|poison}} Pokémon. The room has been redesigned and customized to meet the needs of his poison Pokémon, which now has a grassy floor with many trees towering over the area.
{{PartyHeader|color={{poison color}}|
sprite=Koga_02.png|
prize={{pdollar}}[[Pokémon Dollar|4400]]|
class=[[Elite Four]]|
name=Koga|
game={{3v2|Gold|Silver|Crystal}}|
location=[[Pokémon League|Indigo Plateau]]}}
{{PartyBody23|color={{poison color}}|
sprite1=Spr 2g 168.png|
p1=Ariados|
gender1=♂|
level1=40|
types1=2|
type11=Bug|
type12=Poison|
item1=Unknown|
p1m1=Spider Web|
p1m1t=Bug|
p1m2=Double Team|
p1m2t=Normal|
p1m3=Baton Pass|
p1m3t=Normal|
p1m4=Giga Drain|
p1m4t=Grass|
sprite2=Spr 2g 205.png|
p2=Forretress|
gender2=♂|
level2=43|
types2=2|
type12=Bug|
type22=Steel|
item2=Unknown|
p2m1=Spikes|
p2m1t=Ground|
p2m2=Swift|
p2m2t=Normal|
p2m3=Protect|
p2m3t=Normal|
p2m4=Explosion|
p2m4t=Normal|
sprite3=Spr 2g 089.png|
p3=Muk|
gender3=♂|
level3=42|
types3=1|
type13=Poison|
item3=Unknown|
p3m1=Sludge Bomb|
p3m1t=Poison|
p3m2=Minimize|
p3m2t=Normal|
p3m3=Toxic|
p3m3t=Poison|
p3m4=Acid Armor|
p3m4t=Poison}}
{{PartyDiv|color={{poison color}}}}
{{PartyBody22|color={{Poison color}}|
sprite1=spr 2g 049.png|
p1=Venomoth|
gender1=♂|
level1=40|
types1=2|
type11=Bug|
type12=Poison|
item1=Unknown|
p1m1=Gust|
p1m1t=Flying|
p1m2=Supersonic|
p1m2t=Normal|
p1m3=Toxic|
p1m3t=Poison|
p1m4=Psychic|
p1m4t=Psychic|
sprite2=spr 2g 169.png|
p2=Crobat|
gender2=♂|
level2=44|
types2=2|
type21=Poison|
Type22=Flying|
item2=Unknown|
p2m1=Wing Attack|
p2m1t=Flying|
p2m2=Double Team|
p2m2t=Normal|
p2m3=Quick Attack|
p2m3t=Normal|
p2m4=Toxic|
p2m4t=Poison}}
{{PartyFooter|color={{Poison color}}}}


==Poké Mart==
==Poké Mart==

Revision as of 09:48, 22 August 2009

050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.

Template:Infobox town The Indigo Plateau (Japanese: セキエイこうげん Sekiei Plateau) serves as the capital for the Pokémon League. It is the final destination for Pokémon Trainers competing in Indigo or Johto League competitions against the Elite Four. This is the where the powerful Elite Four battle against Trainers in a final showdown of becoming a master Pokémon trainer, who may be challenged after defeating of all eight Gym Leaders of each respective region. In the anime, it is also the location of the Indigo Plateau Conference, Kanto Grand Festival and the Pokémon League Village.

The Indigo Plateau is located just north of Victory Road, and east of Mt. Silver. In Generation I and III, the only way to reach the Indigo Plateau is by going through Route 23, however in Generation II and IV, the Indigo Plateau can be reached by going through Route 26. However, in order to reach Indigo Plateau by foot, Trainer's must venture through Victory Road, a lengthy cave acting as a final test for Trainer's.

The Elite Four must be battled consecutively, with breaks to the Pokémon Center prohibited. Trainer's are unable to go back or return to previous rooms. The only way to open the door and progress through each room is to defeat the Elite Four member of that room. Each member of the Elite Four is stronger than the previous member, while like Gym Leaders, each specialize in a different type.

Geography

Superstructure

In the games, the Indigo Plateau is depicted as a large building surrounded by mountainous areas. The Indigo Plateau area changes in every generation, however in every generation there is a small area at the entrance that connects the exit of Victory Road which the Indigo Plateau. In Generation I, there is a narrow passageway, where giant statues act as barriers which lead to the entrance. In Generation II, the area between Victory Road and Indigo Plateau is shorter and wider, and the statues have been removed only to be replaced by tree's. In Generation III, there is a flight of stairs that leads up to the Indigo Plateau, with a small area outside the entrance with a couple of giant statues.

Structure

Ground floor

On the ground floor is a combined Poké Mart and Pokémon Center. This is the last safe stop before Trainer's make their way up to the upper floors, therefor, Trainer's can purchase and stock up on items, as well as heal their Pokémon before leaving. There are a number of things, a player can do on this floor. A nurse heals all status conditions, recharges HP and PP of all party Pokémon, free of charge. The nurse is located at the main counter just as the player enters the Indigo Plateau. It also hosts the Cable Club and the Union Room, which facilitates multiplayer gameplay and link players to battle and trade one another. Trainers also have access to a PC so that they can change out their party. Players are able to deposit and withdraw Pokémon, along with ability to store and withdraw items. Trainer's can also buy items from the Poké Mart. The Poké Mart stock rare items that can only be found in the Indigo Plateau.

In Generation II, the layout of the ground floor is slightly modified, with the Cable Club and the Union Room relocated upstairs. The PC is now located in the middle of the room, while the Nurse is located on the left of it, and the Poké Mart is located on the right of it. When the player tries to go through the hallway to challenge the Elite Four, the rival will force the player to a battle. There is also a Trainer standing near the counter that will ask the Trainer if they miss their home, and will use Alakazam's to Teleport Trainer's back to their homes.

In Generation III, the ground floor is similar to the ground floor in Generation I, however the Cable Club and the Union Room is also relocated upstairs. There are a couple of Trainer's waiting or resting from training in Victory Road.

First room

File:Lorelei room.png
Lorelei's room in Generation I

Once Trainer's climb the first staircase, they will reach the first room, and upon entering the door will lock so they are unable to return back. The door to the second room is also locked and the only way to open the door and progress through each room is to defeat the Elite Four member of that room.

During Generation I and III, Lorelei is in control of this room, thus is the first member of the Elite Four that must be defeated. Because she uses Template:Type2 Pokémon, her room is surrounded by ice, however it is more like water in Generation I. From the entrance there is a small bridge connected to the batting arena, where Lorelei stands waiting for battle.

Template:PartyHeader Template:PartyBody33 Template:PartyDiv Template:PartyBody32 Template:PartyFooter

For more information on Lorelei's party, see here.

In Generation II, the room hasn't actually changed dramatically to custom to Will's design, despite the fact that he trains a completely different type. Like Lorelei's design, there are pools of frozen water on either side of the battling arena. There is a narrow bridge connected to the batting arena where Will stands waiting for battle.

Template:PartyHeader Template:PartyBody23 Template:PartyDiv Template:PartyBody22 Template:PartyFooter

Second room

File:Bruno room.png
Bruno's room in Generation I

The second room can be accessed after defeating the Elite Four member of the previous room. Like the room before it, the doors to other rooms will lock so Trainer's are unable to return back or advance forward.

In Generation I and III, Bruno is the owner of this room, and has designed it according to his Template:Type2 specialties. The room is full of giant boulders that surround the battle field. Trainer's must navigate their way around the room to get to Bruno. There are big boulders on either side of the battling arena, and a Pokémon statue in the corner.

Template:PartyHeader Template:PartyBody33 Template:PartyDiv Template:PartyBody32 Template:PartyFooter

For more information on Bruno's party, see here.

In Generation II, Bruno, the former owner of the room has been replaced and so his room. Koga, the former gym leader, has now taken his place, still using his signature Template:Type2 Pokémon. The room has been redesigned and customized to meet the needs of his poison Pokémon, which now has a grassy floor with many trees towering over the area.

Template:PartyHeader Template:PartyBody23 Template:PartyDiv Template:PartyBody22 Template:PartyFooter

Poké Mart

Generations I and III Generation II
Item Price
Balls
Great Ball $600
Ultra Ball $1,200
Medicine
Max Potion $2,500
Full Restore $3,000
Full Heal $600
Revive $1,500
Other items
Max Repel $700
Item Price
Balls
Ultra Ball $1,200
Medicine
Hyper Potion $1,200
Max Potion $2,500
Full Restore $3,000
Full Heal $600
Revive $1,500
Other items
Max Repel $700

Trainers

Generation II

If the player chose Chikorita: Template:PartyHeader Template:PartyBody23 Template:PartyDiv Template:PartyBody23 Template:PartyFooter

If the player chose Cyndaquil: Template:PartyHeader Template:PartyBody23 Template:PartyDiv Template:PartyBody23 Template:PartyFooter

If the player chose Totodile: Template:PartyHeader Template:PartyBody23 Template:PartyDiv Template:PartyBody23 Template:PartyFooter

In the anime

File:IndigoPlateauAnime.jpg
Indigo Plateau in the anime.

The Indigo Plateau first appeared at the end of Bad to the Bone, after Ash and his friends left for the Pokémon League. In the following episode, Ash and the others helped to run the flame of Moltres to Indigo Stadium, and they officially reached the Indigo Plateau. They stayed there until the end of the Pokémon League.

The Indigo Plateau is also the home of Pokémon League Village, where Ash, his friends, and all the other Trainers stayed during the events of the League.

It is also the location of the Kanto Grand Festival.

One of the locations of the Battle Pyramid also stands nearby.

Trivia

  • Its Japanese motto is ポケモン トレーナーの ちょうてん! ポケモンの さいこう きかん ポケモン リーグ ほんぶ.
  • At the release of Pokémon HeartGold and SoulSilver, the Indigo Plateau will have appeared in every Generation to date.

Name origin

Indigo is one of the seven traditional colors of the rainbow, a blue-purple color. It also shares its name with the indigo plant. Its name therefore follows the theme of Kanto's cities (as a color) and Johto's cities (as a plant).

Its Japanese name, Sekiei, means "quartz."

In other languages

  • Spanish: Meseta Añil
  • Italian: Altopiano Blu
  • German: Indigo Plateau


Kanto and Johto
Boulder Badge.png Cascade Badge.png Thunder Badge.png Rainbow Badge.png Soul Badge.png Marsh Badge.png Volcano Badge.png Earth Badge.png
Zephyr Badge.png Hive Badge.png Plain Badge.png Fog Badge.png Storm Badge.png Mineral Badge.png Glacier Badge.png Rising Badge.png
Cities and Towns
Pallet TownViridian CityPewter CityCerulean CityVermilion CityLavender Town
Celadon CitySaffron CityFuchsia CityCinnabar IslandIndigo Plateau
New Bark TownCherrygrove CityViolet CityAzalea TownGoldenrod CityEcruteak City
Olivine CityCianwood CityMahogany TownBlackthorn CitySafari Zone GateFrontier Access
Routes
12345678910111213141516171819202122232425
2627282930313233343536373839404142434445464748
Landmarks
Professor Oak's LaboratoryViridian ForestDiglett's CavePewter Museum of ScienceMt. Moon (Square) • Cerulean Cave
Underground Path (Kanto Routes 5–6)Underground Path (Kanto Routes 7–8)S.S. AnneS.S. AquaSea CottageRock Tunnel
Power PlantCycling Road/Pokémon RoadTeam Rocket HideoutSilph Co.Magnet TrainPokémon TowerKanto Safari Zone/Pal Park/GO Park
Seafoam IslandsPokémon MansionCinnabar LabPokémon League Reception GateVictory RoadTohjo Falls
Dark CaveSprout TowerRuins of AlphUnion CaveSlowpoke WellIlex ForestRadio TowerGlobal Terminal
Goldenrod TunnelNational ParkPokéathlon DomeBell TowerBellchime TrailBurned TowerMoomoo FarmOlivine Lighthouse
Battle Tower (CrystalHGSS)/FrontierCliff Edge GateCliff CaveEmbedded TowerJohto Safari ZoneWhirl Islands
Mt. MortarLake of RageTeam Rocket HQIce PathDragon's DenMt. Silver (Cave)
Access to
Sevii IslandsSinjoh Ruins