In-battle effect item

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Revision as of 10:02, 4 April 2012 by Kaphotics (talk | contribs) (Power boosters: We're debugging out the actual damage formula. The way Life Orb is incorporated is by multiplying the damage by 0x14CC then dividing by 0x1000, which is ~1.29980 not 1.3 (for the sake of accuracy))
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In-battle effect items are held items that take effect during a battle. As of Generation V, each item can be classed in one of ten subcategories.

Choice items

Condition boosters


HP restoration

Power boosters

Turn order alteration

Focus items

Negative effect on holder

Other items

Evolution items with in-battle effects

Main article: Evolution-inducing held item


Main article: Drive

Underground appearance

Mine Iron Ball.png Mine Light Clay.png
Iron Ball Light Clay

In the anime

Powering-up Parts
Powering-up Parts

The anime-only Powering-up Parts were seen in An Elite Coverup!. These items increased the strength of Jessie's Seviper's Poison Tail and James's Carnivine's Vine Whip.

Held items
In-battle effect items
BerriesColored orbsDrivesEV-enhancing itemsEvolution-inducing held items
Experience-affecting itemsGemsIncenseMega StonesMemoriesPlates
Stat-enhancing itemsType-enhancing itemsZ-Crystals
Out-of-battle effect items
EV-enhancing itemsEvolution-inducing held itemsIncenseMailScarves

Project ItemDex logo.png This item article is part of Project ItemDex, a Bulbapedia project that aims to write comprehensive articles on all items.