In-battle effect item: Difference between revisions

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(→‎Power boosters: Sorry, but I don't agree with this removal, and I'm especially against its removal from Mewtwo's page. At least keep it hidden.)
(→‎Choice items: Effect differs between generations. Not sure about the boosting percent of Gen III though)
Line 9: Line 9:
|bag=Items
|bag=Items
|sell=50
|sell=50
|effect=Boosts {{stat|Attack}} by 50%, but only allows use of the first move selected.
|effect=Selected move deals 50% extra damage{{sup|RS}}{{sup|FRLG}}{{sup|E}}. Boosts {{stat|Attack}} by 50%{{sup|DP}}{{sup|Pt}}{{sup|HGSS}}.
|effect2=Only allows the use of the first move selected.
|descrse=Raises a move's power, but permits only that move.
|descrse=Raises a move's power, but permits only that move.
|descfrlg=An item to be held by a Pokémon. It powers up one move, which becomes the only usable one.
|descfrlg=An item to be held by a Pokémon. It powers up one move, which becomes the only usable one.

Revision as of 08:51, 14 November 2011

In-battle effect items are held items that take effect during a battle. As of Generation V, each item can be classed in one of ten subcategories.

Choice items

Condition boosters

Herbs

HP restoration

Power boosters

Turn order alteration

Focus items

Negative effect on holder

Other items

Evolution items with in-battle effects

Main article: Evolution-inducing held item

Drives

Main article: Drive

Underground appearance

Mine Iron Ball.png Mine Light Clay.png
Iron Ball Light Clay



Held items
In-battle effect items
BerriesColored orbsDrivesPower items
Experience-affecting itemsGemsIncenseMega StonesMemoriesPlates
Stat-enhancing itemsType-enhancing itemsZ-Crystals
Out-of-battle effect items
Power itemsIncenseMailScarves


Project ItemDex logo.png This item article is part of Project ItemDex, a Bulbapedia project that aims to write comprehensive articles on all items.