Imprison (move): Difference between revisions

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==Effect==
==Effect==
Imprison prevents all opponents from using any move which is also known by the user. The effect of Imprison lasts until the user switches out or faints. If the user's moveset changes while Imprison is in effect (such as by {{m|Mimic}}, {{m|Sketch}} or {{m|Transform}}), opponents are prevented from using the new moves.
Imprison prevents all opponents from using any move which is also known by the user. The effect of Imprison lasts until the user switches out or faints. If the user's moveset changes while Imprison is in effect (such as by {{m|Mimic}}, {{m|Sketch}} or {{m|Transform}}), opponents are prevented from using the new moves.


If the target of this move runs out of PP of the rest of its usable moves, it will {{m|Struggle}}.
If the target of this move runs out of PP of the rest of its usable moves, it will {{m|Struggle}}.
Line 117: Line 117:
==In the manga==
==In the manga==
===In the Pokémon Adventures manga===
===In the Pokémon Adventures manga===
{{movemanga|type=psychic|exp=yes|gen=The user creates a forcefield around the enemies body that prevents it from moving.|image1=Ruru Imprison.png|image1p=Kirlia}}
{{movemanga|type=psychic|exp=yes|gen=The user creates a forcefield around the enemies body that prevents it from moving.|image1=Rara Imprison.png|image1p=Kirlia}}
{{movep|type=psychic|ms=281|pkmn=Kirlia|method=Kirlia creates a forcefield around its body that prevents it from moving.}}
{{movep|type=psychic|ms=281|pkmn=Kirlia|method=Kirlia creates a forcefield around its body that prevents it from moving.}}
{{movebtmManga|type=psychic|user=Ruby (Adventures)|user1=Ruby's Rara|startcode=PS258|startname=VS. Rayquaza I|notes=Debut}}
{{movebtmManga|type=psychic|user=Ruby (Adventures)|user1=Ruby's Rara|startcode=PS258|startname=VS. Rayquaza I|notes=Debut}}

Revision as of 08:10, 24 February 2013

Imprison
ふういん Seal
Imprison.png
[[File:|center]]
Type  Psychic
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects all foes
Availability
Introduced  Generation III
Condition  Smart
Appeal  3 ♥♥♥
Jam  0  
Worsens the condition of those that made appeals.
Condition  Smart
Appeal  1
Earn +3 if two Pokémon raise the Voltage in a row.
Condition  Smart
Appeal  0  
Jamming  0  

Imprison (Japanese: ふういん Seal) is a non-damaging Psychic-type move introduced in Generation III.

Effect

Imprison prevents all opponents from using any move which is also known by the user. The effect of Imprison lasts until the user switches out or faints. If the user's moveset changes while Imprison is in effect (such as by Mimic, Sketch or Transform), opponents are prevented from using the new moves.

If the target of this move runs out of PP of the rest of its usable moves, it will Struggle.

In Double Battles, the move targets the user and affects both opponents.

Generation IV

Imprison will fail if no opponent possesses a move the user knows at the time Imprison is used.

Generation V

Imprison will still execute even if no opponent has a move the user knows; though it has no immediate effect in such a case, if the opponent is able to change its moveset (e.g. Mimic, Sketch or Transform) or switches out for a different Pokémon, it will be prevented from using the user's moves.

Imprison can now be affected by Snatch.

Pokémon Mystery Dungeon

In the Pokémon Mystery Dungeon games, Imprison will afflict the target with a Paused status.

Description

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Colo and XD description
Games Description
RSE Prevents foes from using moves known by the user.
FRLG Prevents foes from using any move that is also known by the user.
If the foe knows any move also known by the user, the foe is prevented from using it.
If the opponents know any move also known by the user, the opponents are prevented from using it.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
037 Vulpix Vulpix Fire Fire 25 21 21 18 '
234 Stantler Stantler Normal Normal   43 49 '
280 Ralts Ralts Psychic Psychic 31 32 34 '
281 Kirlia Kirlia Psychic Psychic 33 36 39 '
282 Gardevoir Gardevoir Psychic Psychic 33 40 45 '
436 Bronzor Bronzor Steel Psychic   12 12 9 '
437 Bronzong Bronzong Steel Psychic   --, 12 --, 12 --, 9 '
480 Uxie Uxie Psychic Psychic   6 6 '
481 Mesprit Mesprit Psychic Psychic   6 6 '
482 Azelf Azelf Psychic Psychic   6 6 '
517 Munna Munna Psychic Psychic     13 '
527 Woobat Woobat Psychic Flying     19 '
528 Swoobat Swoobat Psychic Flying     19 '
570 Zorua Zorua Dark Dark     53 '
571 Zoroark Zoroark Dark Dark     59 '
605 Elgyem Elgyem Psychic Psychic     25 '
606 Beheeyem Beheeyem Psychic Psychic     25 '
607 Litwick Litwick Ghost Fire     24 '
608 Lampent Lampent Ghost Fire     24 '
643 Reshiram Reshiram Dragon Fire     8, 64 '
644 Zekrom Zekrom Dragon Electric     8, 64 '
645 Landorus Landorus Ground Flying     9 '
646 Kyurem Kyurem Dragon Ice     8, 64 '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
088 Grimer Grimer Poison Poison RaltsKirliaGardevoir RaltsKirliaGardevoir RaltsKirliaGardevoirLitwickLampent
200 Misdreavus Misdreavus Ghost Ghost RaltsKirliaGardevoir RaltsKirliaGardevoir RaltsKirliaGardevoirLitwickLampent
353 Shuppet Shuppet Ghost Ghost RaltsKirliaGardevoir RaltsKirliaGardevoir RaltsKirliaGardevoirLitwickLampent
355 Duskull Duskull Ghost Ghost RaltsKirliaGardevoir RaltsKirliaGardevoir RaltsKirliaGardevoirLitwickLampent
442 Spiritomb Spiritomb Ghost Dark   RaltsKirliaGardevoir RaltsKirliaGardevoirLitwickLampent
562 Yamask Yamask Ghost Ghost     RaltsKirliaGardevoirLitwickLampent
577 Solosis Solosis Psychic Psychic     RaltsKirliaGardevoirLitwickLampent
582 Vanillite Vanillite Ice Ice     Yamask
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation IV

#   Pokémon Type Obtained with
0355 Duskull Duskull
Ghost Pokéwalker - Winner's Path
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation V

#   Pokémon Type Obtained with
0575 575 Gothorita Psychic Japanese Global Link
0578 578 Duosion Psychic Dream World - Spooky Manor
0583 583 Vanillish Ice Dream World - Icy Cave
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In the manga

In the Pokémon Adventures manga


In other generations

Trivia

  • Imprison's animation changes from the Japanese games to localized versions. This is due to the fact the Japanese animation contain Japanese characters , the first kanji of 封印 which means seal.

In other languages

Language Title
Mandarin Chinese 封印 Fēngyìn
France Flag.png French Possessif
Germany Flag.png German Begrenzer
Greece Flag.png Greek Επισφράγιση
Italy Flag.png Italian Esclusiva
South Korea Flag.png Korean 봉인 Bong'in
Brazil Flag.png Brazilian Portuguese Imprisão
Serbia Flag.png Serbian Zatvaranje
Spain Flag.png Spanish Cerca


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.