Ice Ball (move): Difference between revisions

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{{MoveInfobox|
{{bad picture|2=Should be replaced with Generation VII images}}
n=301 |
{{MoveInfobox
name=Ice Ball |
|n=301
jname=アイスボール |
|name=Ice Ball
jtrans=Ice Ball |
|jname=アイスボール
jtranslit=Aisu Bōru |
|jtrans=Ice Ball
gameimage=Ice Ball.png |
|jtranslit=Aisu Bōru
gameimage2=Ice Ball 2.png |
|gameimage=Ice Ball.png
gameimagewidth=300px |
|gameimage2=Ice Ball 2.png
type=Ice |
|gameimagewidth=300px
damagecategory=Physical |
|type=Ice
basepp=20 |
|damagecategory=Physical
maxpp=32 |
|basepp=20
power=30 |
|maxpp=32
accuracy=90 |
|power=30
bdesc=The foe is hit with a Physical attack over five turns. Each turn the attack is stronger, but the power resets if the attack misses or is interrupted. |
|accuracy=90
gen=III |
|gen=III
category=Beauty |
|category=Beauty
appeal=3 |
|appeal=3
jam=0 |
|jam=0
cdesc=Temporaily stops the crowd from growing excited. |
|cdesc=Temporaily stops the crowd from growing excited.
appealsc=2 |
|appealsc=2
scdesc=Allows performance of the same move twice in a row. |
|scdesc=Allows performance of the same move twice in a row.
pokefordex=Ice%20Ball |
|category6=Beautiful
touches=yes |
|appeal6=3
protect=yes |
|jam6=0
magiccoat=no |
|cdesc6=Temporarily stops the crowd from growing excited.
snatch=no |
|touches=yes
brightpowder=yes |
|protect=yes
kingsrock=yes |
|magiccoat=no
flag7=no |
|snatch=no
flag8=no |
|mirrormove=yes
sound=no |
|kingsrock=yes
target=anyadjacent |
|sound=no
footnotes= }}
|target=anyadjacent
'''Ice Ball''' (Japanese: '''アイスボール''' ''Ice Ball'') is a damage-dealing {{type|Ice}} [[move]] introduced in [[Generation III]]. Prior to Generation VI, it was the [[signature move]] of the {{p|Spheal}} [[evolution family]].
}}
'''Ice Ball''' (Japanese: '''アイスボール''' ''Ice Ball'') is a damage-dealing {{type|Ice}} [[move]] introduced in [[Generation III]]. Prior to Generation VI, it was the [[signature move]] of {{p|Spheal}}'s [[evolution family|evolutionary line]].


==Effect==
==Effect==
Ice Ball does damage over five turns, increasing in power for each consecutive hit. The power will reset after five turns or if Ice Ball is interrupted. If the Pokémon uses {{m|Defense Curl}} any time before Ice Ball, Ice Ball's power is doubled as long as the Pokémon remains in battle.
Ice Ball inflicts damage over five turns, doubling in power for each consecutive hit; the power will reset after five turns or if Ice Ball is interrupted. Ice Ball's power is doubled in addition if the user had previously used {{m|Defense Curl}}.
 
Ice Ball can also be used as part of a [[Contest combination|Pokémon Contest combination]], with the user gaining extra three appeal points if  move {{m|Hail}} was used in the prior turn. It is also a Contest Spectacular combination, with the user gaining an extra three appeal points if {{m|Defense Curl}} was used in the prior turn.
 
Pokémon with {{a|Bulletproof}} are immune to Ice Ball.
 
==Description==
==Description==
{{movedesc|Ice}}
{{movedesc|Ice}}
{{movedescentry|{{gameabbrev3|RSE}}|A 5-turn attack that gains power on successive hits.}}
{{movedescentry|{{gameabbrev3|RSE}}|A 5-turn attack that gains power on successive hits.}}
{{movedescentry|{{gameabbrev3|FRLG}}|A 5-turn rolling attack that becomes stronger each time it rolls.}}
{{movedescentry|{{gameabbrev3|FRLG}}|A 5-turn rolling attack that becomes stronger each time it rolls.}}
{{movedescentry|{{gameabbrev3|Colo}}{{gameabbrev3|XD}}|An attack lasting 5 turns with rising intensity.}}
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|An attack lasting 5 turns with rising intensity.}}
{{movedescentry|PMD{{color2|{{md red color}}|Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|R}}{{color2|{{md blue color}}|Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|B}}|Hits the target in succession until it misses. Its power rises with every hit. It may hit up to five times.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The user continually rolls into the foe over five turns. It becomes stronger each time it hits.}}
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}|The user continually rolls into the foe over five turns. It becomes stronger each time it hits.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}|The user continually rolls into the target over five turns. It becomes stronger each time it hits.}}
{{movedescentry|{{gameabbrev3|BWB2W2}}<br>{{gameabbrev3|XY}}|The user continually rolls into the target over five turns. It becomes stronger each time it hits.}}
{{movedescentry|{{gameabbrev7|SM}}|The user attacks the target for five turns. The move's power increases each time it hits.}}
{{movedescentry|{{color2|000|Pokémon Conquest|Conq}}|The user continually rolls into the target several times. It becomes stronger each time it hits.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Moveheader/Level|Ice|3}}
{{Movehead/Level|Ice|3}}
{{Moveentry/Level3|363|Spheal|2|Ice|Water|13|13|13|13|STAB='''}}
{{Moveentry/5|027A|Sandshrew|type=Ice|type2=Steel|1|Field|Field|||||7|STAB='''|form=Alola Form}}
{{Moveentry/Level3|364|Sealeo|2|Ice|Water|13|13|13|13|STAB='''}}
{{Moveentry/5|028A|Sandslash|type=Ice|type2=Steel|1|Field|Field|||||1|STAB='''|form=Alola Form}}
{{Moveentry/Level3|365|Walrein|2|Ice|Water|13|13|13|13|STAB='''}}
{{Moveentry/5|363|Spheal|type=Ice|type2=Water|2|Water 1|Field|13|13|13|13|13|STAB='''}}
{{Moveentry/Level3|712|Bergmite|1|Ice|Ice|no|no|no|30|STAB='''}}
{{Moveentry/5|364|Sealeo|type=Ice|type2=Water|2|Water 1|Field|13|13|13|13|13|STAB='''}}
{{Moveentry/Level3|713|Avalugg|1|Ice|Ice|no|no|no|30|STAB='''}}
{{Moveentry/5|365|Walrein|type=Ice|type2=Water|2|Water 1|Field|13|13|13|13|13|STAB='''}}
{{Movefooter|Ice|3}}
{{Moveentry/5|712|Bergmite|type=Ice|1|Monster|Monster||||30|30|STAB='''}}
{{Moveentry/5|713|Avalugg|type=Ice|1|Monster|Monster||||30|30|STAB='''}}
{{Movefoot|Ice|5}}


===By {{pkmn|breeding}}===
===By {{pkmn|breeding}}===
{{Moveheader/Breed|Ice|3}}
{{Movehead/Breed|Ice|3}}
{{Moveentry/Breed3|060|Poliwag|1|Water|Water|{{MSP|363|Spheal}}{{MSP|364|Sealeo}} {{MSP|365|Walrein}}|{{MSP|363|Spheal}}{{MSP|364|Sealeo}}{{MSP|365|Walrein}}|{{MSP|363|Spheal}}{{MSP|364|Sealeo}}{{MSP|365|Walrein}}|{{MSP|363|Spheal}}{{MSP|364|Sealeo}}{{MSP|365|Walrein}}}}
{{Moveentry/5|060|Poliwag|type=Water|1|Water 1|Water 1|||||}}
{{Moveentry/Breed3|225|Delibird|2|Ice|Flying|{{MSP|363|Spheal}}{{MSP|364|Sealeo}} {{MSP|365|Walrein}}|{{MSP|363|Spheal}}{{MSP|364|Sealeo}}{{MSP|365|Walrein}}|{{MSP|363|Spheal}}{{MSP|364|Sealeo}}{{MSP|365|Walrein}}|{{MSP|363|Spheal}}{{MSP|364|Sealeo}}{{MSP|365|Walrein}}|STAB='''}}
{{Moveentry/5|225|Delibird|type=Ice|type2=Flying|2|Water 1|Field||||||STAB='''}}
{{Moveentry/Breed3|258|Mudkip|1|Water|Water|{{MSP|363|Spheal}}{{MSP|364|Sealeo}}{{MSP|365|Walrein}}|{{MSP|363|Spheal}}{{MSP|364|Sealeo}}{{MSP|365|Walrein}}|{{MSP|363|Spheal}}{{MSP|364|Sealeo}}{{MSP|365|Walrein}}|{{MSP|363|Spheal}}{{MSP|364|Sealeo}}{{MSP|365|Walrein}}{{MSP|712|Bergmite}}{{MSP|713|Avalugg}}}}
{{Moveentry/5|258|Mudkip|type=Water|2|Monster|Water 1|||||}}
{{Movefooter|Ice|3}}
{{Movefoot|Ice|5}}


==In other games==
==In other games==
===[[Pokémon Conquest]]===
===[[Pokémon Conquest]]===
Ice Ball is the only move of {{p|Sealeo}}.
{{Conquestmove
|type=Ice
|grid={{Conquestmove/Grid/columns|dist=1|shift=1}}
|stars=1
|pow=18
|acc=90%
|eff=Doubles in power with each consecutive hit.
|users={{CSP|364|Sealeo}}
}}
 
===Description===
{{movedesc|Ice}}
{{movedescentry|{{gameabbrevmd|RB}}|Hits the target in succession until it misses. Its power rises with every hit. It may hit up to five times.}}
{{movedescentry|{{gameabbrevss|Conq}}|The user continually rolls into the target several times. It becomes stronger each time it hits.}}
|}
|}{{left clear}}


==In the anime==
==In the anime==
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==In other generations==
==In other generations==
{{Movegen|
===Core series games===
type=ice|
{{Movegen
genIII=Ice Ball III|
|type=ice
genIV=Ice Ball IV|
|genIII=Ice Ball III
genV=Ice Ball V|
|genIV=Ice Ball IV
|genV=Ice Ball V
}}
===Spin-off series games===
{{Movegen
|type=Ice
|Colo=Ice Ball Colo
|XD=Ice Ball XD
|PBR=Ice Ball PBR
}}
}}
{{Movegen|
 
type=Ice|
{{Movegen
PMDRB=Ice Ball PMD RB|
|type=Ice
|PMDRB=Ice Ball PMD RB
}}
}}


==Trivia==
==Trivia==
* Though rarely encountered under normal circumstances, this move has the distinction of being capable of attaining the highest base power; if the attacking Pokémon has used Defense Curl and Ice Ball hits for a fifth consecutive time, the move will have a base power of 960. It shares this distinction with {{m|Rollout}}, its {{type|Rock}} counterpart.
* Ice Ball can reach the highest base power of all moves, tied with {{m|Rollout}}; if the attacking Pokémon has used Defense Curl and Ice Ball hits for a fifth consecutive time, its base power will reach 960.
* A [[level]] 100 {{p|Shuckle}} can potentially deal the most damage in one single attack through the use of numerous stat boosters; by receiving the effects of {{m|Helping Hand}} from two allies in a [[triple battle]], holding a {{DL|In-battle effect item|Metronome}}, {{m|Power Trick}}, a {{m|Skill Swap}} to {{a|Pure Power}}, a conversion to {{t|Ice}}, and 6 stages of positive Attack stat changes. Also, both of Shuckle's partners must have the Ability {{a|Flower Gift}} and the weather must be sunny. On the 5th turn of using a {{m|Defense Curl}}-boosted Ice Ball (learned via {{m|Mimic}}) consecutively without any misses, if used against a level 1 {{p|Noibat}} with minimum Defense stats, that has 6 stages of negative Defense stat changes (such as from being subject to {{m|Screech}} 3 times), and being under the effect of {{m|Forest's Curse}} it can deal 721,899,685 damage with a {{DL|Damage modification|critical hit}}.
* A [[level]] 100 {{p|Shuckle}} can potentially deal the most (virtual) damage in one single attack with Ice Ball.
* Though in the games, Ice Ball makes contact, the anime portrays the move as a projectile that does not involve the user and target making physical contact.  A similar situation occurs with {{m|Petal Dance}} and {{m|Grass Knot}}, both of which have anime depictions that contradict the fact that they make contact in the games.
* Though in the games, Ice Ball makes contact, the anime portrays the move as a projectile that does not involve the user and target making physical contact.  A similar situation occurs with {{m|Petal Dance}} and {{m|Grass Knot}}, both of which have anime depictions that contradict the fact that they make contact in the games.
**Conversely, the opposite is true for {{m|Sky Attack}}, which does ''not'' make contact in the games, but does so in the anime.
**Conversely, the opposite is true for {{m|Sky Attack}}, which does ''not'' make contact in the games, but does so in the anime.
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==In other languages==
==In other languages==
{{Langtable|color={{ice color}}|bordercolor={{ice color light}}
{{Langtable|color={{ice color}}|bordercolor={{ice color light}}
|zh_yue=冰球 ''{{tt|Bīng Kàuh|Ice Ball}}''
|zh_cmn=冰球 ''{{tt|Bīng Qíu|Ice Ball}}''
|zh_cmn=冰球 ''{{tt|Bīng Qíu|Ice Ball}}''
|nl=IJsbal
|nl=IJsbal
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|it=Palla Gelo
|it=Palla Gelo
|ko=아이스볼 ''Ice Ball''
|ko=아이스볼 ''Ice Ball''
|pl=Lodowa piłka
|pt_br=Esfera de Gelo<br>Bola de Gelo (TCG)
|pt_br=Esfera de Gelo
|pt_eu=Bola de Gelo
|pt_eu=Bola de Gelo
|es_la= Bola de Hielo
|sr=Ledena Lopta
|es_la=Bola de Hielo
|es_eu=Bola Hielo
|es_eu=Bola Hielo
|sr=Ledena Lopta}}
|vi=Quả Cầu Băng Giá
}}


{{Rollout|Ice}}
{{Rollout|Ice}}
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[[Category:Ball and bomb moves]]
[[Category:Ball and bomb moves]]
[[Category:Moves that power up]]


[[de:Frostbeule]]
[[de:Frostbeule]]
[[es:Bola Hielo]]
[[fr:Ball'Glace]]
[[fr:Ball'Glace]]
[[it:Palla Gelo (mossa)]]
[[it:Palla Gelo (mossa)]]
[[ja:アイスボール]]
[[ja:アイスボール]]
[[pl:Ice Ball]]
[[pl:Ice Ball]]
[[pt:Ice Ball]]
[[zh:冰球(招式)]]
[[zh:冰球(技能)]]

Revision as of 15:51, 7 February 2017

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Reason: Should be replaced with Generation VII images

Ice Ball
アイスボール Ice Ball
Type  Ice
Category  Physical
PP  20 (max. 32)
Power  30
Accuracy  90%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation III
Condition  Beauty
Appeal  3 ♥♥♥
Jam  0  
Temporaily stops the crowd from growing excited.
Condition  Beauty
Appeal  2 ♥♥
Allows performance of the same move twice in a row.
Condition  Beautiful
Appeal  3 ♥♥♥
Jamming  0  
Temporarily stops the crowd from growing excited.

Ice Ball (Japanese: アイスボール Ice Ball) is a damage-dealing Ice-type move introduced in Generation III. Prior to Generation VI, it was the signature move of Spheal's evolutionary line.

Effect

Ice Ball inflicts damage over five turns, doubling in power for each consecutive hit; the power will reset after five turns or if Ice Ball is interrupted. Ice Ball's power is doubled in addition if the user had previously used Defense Curl.

Ice Ball can also be used as part of a Pokémon Contest combination, with the user gaining extra three appeal points if move Hail was used in the prior turn. It is also a Contest Spectacular combination, with the user gaining an extra three appeal points if Defense Curl was used in the prior turn.

Pokémon with Bulletproof are immune to Ice Ball.

Description

Games Description
RSE A 5-turn attack that gains power on successive hits.
FRLG A 5-turn rolling attack that becomes stronger each time it rolls.
Colo.XD An attack lasting 5 turns with rising intensity.
DPPtHGSSPBR The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
BWB2W2
XYORAS
The user continually rolls into the target over five turns. It becomes stronger each time it hits.
SM The user attacks the target for five turns. The move's power increases each time it hits.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
027A Sandshrew
Sandshrew
Alola Form
IceIC Big.png
SteelIC Big.png
Field Field 7
028A Sandslash
Sandslash
Alola Form
IceIC Big.png
SteelIC Big.png
Field Field 1
0363 Spheal IceIC Big.png
WaterIC Big.png
Water 1 Field 13 13 13 13 13
0364 Sealeo IceIC Big.png
WaterIC Big.png
Water 1 Field 13 13 13 13 13
0365 Walrein IceIC Big.png
WaterIC Big.png
Water 1 Field 13 13 13 13 13
0712 Bergmite IceIC Big.png Monster Monster 30 30
0713 Avalugg IceIC Big.png Monster Monster 30 30
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0060 Poliwag WaterIC Big.png Water 1 Water 1
0225 Delibird IceIC Big.png
FlyingIC Big.png
Water 1 Field
0258 Mudkip WaterIC Big.png Monster Water 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Conquest

 
>
 
Stars: ★
Power: 18
Accuracy: 90%
Effect: Doubles in power with each consecutive hit.
Users: Sealeo
Grid assumes the user is in the square marked by > facing to the right.
Orange squares indicate spaces that are hit.
Red squares indicate the knockback on hit Pokémon.
A blue square indicates the user's position after performing the move.

Description

Games Description
MDRB Hits the target in succession until it misses. Its power rises with every hit. It may hit up to five times.
Conq. The user continually rolls into the target several times. It becomes stronger each time it hits.


In the anime

Juan Sealeo Ice Ball.png
Sealeo
Rocky Walrein Ice Ball.png
Walrein
The user creates a ball of ice that is launched at the foe. The attack gets bigger and stronger each time it is used.
Pokémon Method
User First Used In Notes
Walrein Walrein opens its mouth and creates a ball of ice that it launches at the opponent. The move is used five times, and each time the ice ball gets bigger. Also, the bigger it is, the longer it takes to charge up.
Rocky's Walrein Training Wrecks Debut
Sealeo Sealeo opens its mouth and creates a ball of ice that it launches at the opponent. The move is used five times in a row, and each time the ice ball gets bigger.
Juan's Sealeo The Great Eight Fate! None


In the manga

In the Pokémon Adventures manga


In other generations

Core series games

Spin-off series games

Trivia

  • Ice Ball can reach the highest base power of all moves, tied with Rollout; if the attacking Pokémon has used Defense Curl and Ice Ball hits for a fifth consecutive time, its base power will reach 960.
  • A level 100 Shuckle can potentially deal the most (virtual) damage in one single attack with Ice Ball.
  • Though in the games, Ice Ball makes contact, the anime portrays the move as a projectile that does not involve the user and target making physical contact. A similar situation occurs with Petal Dance and Grass Knot, both of which have anime depictions that contradict the fact that they make contact in the games.
    • Conversely, the opposite is true for Sky Attack, which does not make contact in the games, but does so in the anime.

In other languages

Language Title
Chinese Cantonese 冰球 Bīng Kàuh
Mandarin 冰球 Bīng Qíu
The Netherlands Flag.png Dutch IJsbal
Finland Flag.png Finnish Jääpallo
France Flag.png French Ball'Glace
Germany Flag.png German Frostbeule
Greece Flag.png Greek Σφαίρα Πάγου
Italy Flag.png Italian Palla Gelo
South Korea Flag.png Korean 아이스볼 Ice Ball
Portuguese Brazil Flag.png Brazil Esfera de Gelo
Bola de Gelo (TCG)
Portugal Flag.png Portugal Bola de Gelo
Serbia Flag.png Serbian Ledena Lopta
Spanish CELAC Flag.png Latin America Bola de Hielo
Spain Flag.png Spain Bola Hielo
Vietnam Flag.png Vietnamese Quả Cầu Băng Giá


Variations of the move Rollout
PhysicalIC HOME.png RolloutIce Ball


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.