Ice Ball (move): Difference between revisions

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(→‎Trivia: That was far too unnecessarily wordy. This suffices. (I'd even be in favor of deleting it altogether on the grounds of not unique = not notable, but I'll let someone else decide.) || Shuckle ain't notable on Rollout, so it isn't here, either.)
(→‎Trivia: it isn't notable on Rollout cause it's Ice Ball specific; +"virtual"; idk if it's super notable (or even accurate), but it's apparently interesting to many, so I personally see no reason to remove it; it's (briefly) noted at Shuckle, too)
Line 126: Line 126:
==Trivia==
==Trivia==
* Ice Ball can reach the highest base power of all moves, tied with {{m|Rollout}}; if the attacking Pokémon has used Defense Curl and Ice Ball hits for a fifth consecutive time, its base power will reach 960.
* Ice Ball can reach the highest base power of all moves, tied with {{m|Rollout}}; if the attacking Pokémon has used Defense Curl and Ice Ball hits for a fifth consecutive time, its base power will reach 960.
* A [[level]] 100 {{p|Shuckle}} can potentially deal the most (virtual) damage in one single attack with Ice Ball through the use of numerous stat boosters; by receiving the effects of {{m|Helping Hand}} from two allies in a [[triple battle]], holding a {{DL|In-battle effect item|Metronome}}, {{m|Power Trick}}, a {{m|Skill Swap}} to {{a|Pure Power}}, a conversion to {{t|Ice}}, and 6 stages of positive Attack stat changes. Also, both of Shuckle's partners must have the Ability {{a|Flower Gift}} and the weather must be sunny. On the 5th turn of using a {{m|Defense Curl}}-boosted Ice Ball (learned via {{m|Mimic}}) consecutively without any misses, if used against a level 1 {{p|Noibat}} with minimum Defense stats, that has 6 stages of negative Defense stat changes (such as from being subject to {{m|Screech}} 3 times), and being under the effect of {{m|Forest's Curse}} it can deal 721,899,685 damage with a {{DL|Damage modification|critical hit}}.
* Though in the games, Ice Ball makes contact, the anime portrays the move as a projectile that does not involve the user and target making physical contact.  A similar situation occurs with {{m|Petal Dance}} and {{m|Grass Knot}}, both of which have anime depictions that contradict the fact that they make contact in the games.
* Though in the games, Ice Ball makes contact, the anime portrays the move as a projectile that does not involve the user and target making physical contact.  A similar situation occurs with {{m|Petal Dance}} and {{m|Grass Knot}}, both of which have anime depictions that contradict the fact that they make contact in the games.
**Conversely, the opposite is true for {{m|Sky Attack}}, which does ''not'' make contact in the games, but does so in the anime.
**Conversely, the opposite is true for {{m|Sky Attack}}, which does ''not'' make contact in the games, but does so in the anime.

Revision as of 20:07, 20 October 2016

Ice Ball
アイスボール Ice Ball
Type  Ice
Category  Physical
PP  20 (max. 32)
Power  30
Accuracy  90%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation III
Condition  Beauty
Appeal  3 ♥♥♥
Jam  0  
Temporaily stops the crowd from growing excited.
Condition  Beauty
Appeal  2 ♥♥
Allows performance of the same move twice in a row.
Condition  Beautiful
Appeal  3 ♥♥♥
Jamming  0  
Temporarily stops the crowd from growing excited.

Ice Ball (Japanese: アイスボール Ice Ball) is a damage-dealing Ice-type move introduced in Generation III. Prior to Generation VI, it was the signature move of the Spheal evolution family.

Effect

Ice Ball inflicts damage over five turns, doubling in power for each consecutive hit; the power will reset after five turns or if Ice Ball is interrupted. Ice Ball's power is doubled in addition if the user had previously used Defense Curl.

Generation VI

Pokémon with Bulletproof are immune to Ice Ball.

Description

Games Description
RSE A 5-turn attack that gains power on successive hits.
FRLG A 5-turn rolling attack that becomes stronger each time it rolls.
ColoXD An attack lasting 5 turns with rising intensity.
DPPtHGSS The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
BWB2W2
XYORAS
The user continually rolls into the target over five turns. It becomes stronger each time it hits.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
363 Spheal Spheal Ice Water 13 13 13 13
364 Sealeo Sealeo Ice Water 13 13 13 13
365 Walrein Walrein Ice Water 13 13 13 13
712 Bergmite Bergmite Ice Ice       30
713 Avalugg Avalugg Ice Ice       30
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
060 Poliwag Poliwag Water Water SphealSealeo Walrein SphealSealeoWalrein SphealSealeoWalrein SphealSealeoWalrein
225 Delibird Delibird Ice Flying SphealSealeo Walrein SphealSealeoWalrein SphealSealeoWalrein SphealSealeoWalrein
258 Mudkip Mudkip Water Water SphealSealeoWalrein SphealSealeoWalrein SphealSealeoWalrein SphealSealeoWalreinBergmiteAvalugg
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Conquest

 
>
 
Stars: ★
Power: 18
Accuracy: 90%
Effect: Doubles in power with each consecutive hit.
Users: Sealeo
Grid assumes the user is in the square marked by > facing to the right.
Orange squares indicate spaces that are hit.
Red squares indicate the knockback on hit Pokémon.
A blue square indicates the user's position after performing the move.

Description

Games Description
MDRB Hits the target in succession until it misses. Its power rises with every hit. It may hit up to five times.
Conq. The user continually rolls into the target several times. It becomes stronger each time it hits.


In the anime

Juan Sealeo Ice Ball.png
Sealeo
Rocky Walrein Ice Ball.png
Walrein
The user creates a ball of ice that is launched at the foe. The attack gets bigger and stronger each time it is used.
Pokémon Method
User First Used In Notes
Walrein Walrein opens its mouth and creates a ball of ice that it launches at the opponent. The move is used five times, and each time the ice ball gets bigger. Also, the bigger it is, the longer it takes to charge up.
Rocky's Walrein Training Wrecks Debut
Sealeo Sealeo opens its mouth and creates a ball of ice that it launches at the opponent. The move is used five times in a row, and each time the ice ball gets bigger.
Juan's Sealeo The Great Eight Fate! None


In the manga

In the Pokémon Adventures manga


In other generations

Trivia

  • Ice Ball can reach the highest base power of all moves, tied with Rollout; if the attacking Pokémon has used Defense Curl and Ice Ball hits for a fifth consecutive time, its base power will reach 960.
  • A level 100 Shuckle can potentially deal the most (virtual) damage in one single attack with Ice Ball through the use of numerous stat boosters; by receiving the effects of Helping Hand from two allies in a triple battle, holding a Metronome, Power Trick, a Skill Swap to Pure Power, a conversion to Ice, and 6 stages of positive Attack stat changes. Also, both of Shuckle's partners must have the Ability Flower Gift and the weather must be sunny. On the 5th turn of using a Defense Curl-boosted Ice Ball (learned via Mimic) consecutively without any misses, if used against a level 1 Noibat with minimum Defense stats, that has 6 stages of negative Defense stat changes (such as from being subject to Screech 3 times), and being under the effect of Forest's Curse it can deal 721,899,685 damage with a critical hit.
  • Though in the games, Ice Ball makes contact, the anime portrays the move as a projectile that does not involve the user and target making physical contact. A similar situation occurs with Petal Dance and Grass Knot, both of which have anime depictions that contradict the fact that they make contact in the games.
    • Conversely, the opposite is true for Sky Attack, which does not make contact in the games, but does so in the anime.

In other languages

Language Title
Chinese Cantonese 冰球 Bīng Kàuh
Mandarin 冰球 Bīng Qíu
The Netherlands Flag.png Dutch IJsbal
Finland Flag.png Finnish Jääpallo
France Flag.png French Ball'Glace
Germany Flag.png German Frostbeule
Greece Flag.png Greek Σφαίρα Πάγου
Italy Flag.png Italian Palla Gelo
South Korea Flag.png Korean 아이스볼 Ice Ball
Portuguese Brazil Flag.png Brazil Esfera de Gelo
Bola de Gelo (TCG)
Portugal Flag.png Portugal Bola de Gelo
Serbia Flag.png Serbian Ledena Lopta
Spanish CELAC Flag.png Latin America Bola de Hielo
Spain Flag.png Spain Bola Hielo


Variations of the move Rollout
PhysicalIC HOME.png RolloutIce Ball


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.