The Ice type is considered by many to be the worst of all types defensively. It only resists itself and, while immune to freezing, the effects of hail, and Sheer Cold (as of Generation VII), it carries weaknesses to Fire, Fighting, Rock, and Steel. Additionally, double weaknesses are common amongst Ice types, especially to the Fighting type. As a result, most Ice types have more weaknesses than resistances.
Despite this, their defensive capabilities can be enhanced by using Aurora Veil during a hailstorm, as it halves damage from physical and special moves for five turns.
Offensively, because the fact that double weaknesses to Ice are fairly common, especially due to Dragon and Flying types, Ice is one of the most commonly-used attacking types. Ice also pairs well with other common attacking types, notably Ground, which deals at least neutral damage to all types resisting Ice and covers Fire and Steel, and Electric, which deals at least neutral damage to all types that resist Ice, while also being super-effective against Water. Some Ice-type Pokémon can use a few Water-type moves, which cover their weaknesses to Fire and Rock.
Water-type Pokémon are often compared with Ice-type Pokémon, as most of the former can also effectively use Ice attacks, which cover their major weakness of Grass and Dragon, which resist their moves. However, some Ice types have an advantage over Water types due to the introduction of Freeze-Dry in Generation VI (an Ice-type move that is exclusively learned by Ice types and Smeargle), as it can deal super-effective damage to most Water types.
Due to the decreased amount of types in the TCG, Ice-type Pokémon are generally listed as Water-type Pokémon.
Ice-type Pokémon in the TCG are generally weak to Fighting and Metal with no resistances. Ice-type Pokémon are strong against Fighting and Fire Pokémon, whilst Grass and Colorless Pokémon can resist this type.
Generation V introduced the most Ice-type Pokémon of any generation, with seven, and Generation VII introduced the fewest Ice-type Pokémon, with only one.
Generation I introduced the most Ice-type moves of any generation, with six, and Generation VI introduced the fewest Ice-type moves, with only one.