Hypnosis (move): Difference between revisions

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{{movemid|type=psychic|user=Ruby (Adventures)|user1=Ruby's Ruru|startcode=PS321|startname=VS. Kirlia}}
{{movemid|type=psychic|user=Ruby (Adventures)|user1=Ruby's Ruru|startcode=PS321|startname=VS. Kirlia}}
{{movep|type=psychic|ms=491|pkmn=Darkrai|method=Darkrai releases a spiraling ring of dark energy from its eye at the opponent, putting it to sleep.}}
{{movep|type=psychic|ms=491|pkmn=Darkrai|method=Darkrai releases a spiraling ring of dark energy from its eye at the opponent, putting it to sleep.}}
{{movemid|type=psychic|user=Charon|user1=Charon's Darkrai|startcode=PS438|startname=Different Dimension Battle VIII}}
{{movemid|type=psychic|user=Charon|user1=Charon's Darkrai|startcode=PS438|startname=Alternate Dimension Showdown VIII}}
{{movep|type=psychic|ms=517|pkmn=Munna|method=Munna releases a spiraling psychic energy from the front of its body at the opponent, or Munna releases two black beams of energy from its eyes at the opponent. As the beams of energy fire at the opponent, they combine into one large beam.}}
{{movep|type=psychic|ms=517|pkmn=Munna|method=Munna releases a spiraling psychic energy from the front of its body at the opponent, or Munna releases two black beams of energy from its eyes at the opponent. As the beams of energy fire at the opponent, they combine into one large beam.}}
{{movebtmManga|type=psychic|user=Musha|user1=Black's Musha|startcode=ABW13|startname=Battle at the Museum}}
{{movebtmManga|type=psychic|user=Musha|user1=Black's Musha|startcode=ABW13|startname=Battle at the Museum}}

Revision as of 03:24, 31 January 2013

Hypnosis
さいみんじゅつ Hypnosis
[[File:|center]]
Type  Psychic
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  60%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Smart
Appeal  1
Jam  3 ♥♥♥
Badly startles those that have made appeals.
Condition  Smart
Appeal  2 ♥♥
Prevents the Voltage from going down in the same turn.
Condition  Smart
Appeal  0  
Jamming  0  

Hypnosis (Japanese: さいみんじゅつ Hypnosis) is a non-damaging Psychic-type move introduced in Generation I.

Effect

Generations I-III

Hypnosis puts the target to sleep.

Hypnosis can't affect a target that already has a major status ailment.

In Stadium, Hypnosis can't affect a target that has a substitute.

Hypnosis has an accuracy of 60%.

Generation IV and V

In Diamond and Pearl, accuracy was improved to 70%. In Platinum, it was changed back to 60%.

Description

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: XD description
Games Description
A special Psychic-type move. The target is hypnotized into a deep sleep.
May put the foe to sleep.
RSE A hypnotizing move that may induce sleep.
FRLG Hypnotic suggestion is used to make the foe fall into a deep sleep.
Conq The user employs hypnotic suggestion to make the target fall into a deep sleep.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
060 Poliwag Poliwag Water Water 16 7 7 8 8 '
061 Poliwhirl Poliwhirl Water Water --, 16 --, 7 --, 7 --, 8 --, 8 '
062 Poliwrath Poliwrath Water Fighting --, 16 --, 7 --, 7 --, 8 -- '
092 Gastly Gastly Ghost Poison 27 -- -- -- -- '
093 Haunter Haunter Ghost Poison 29 -- -- -- -- '
094 Gengar Gengar Ghost Poison 29 -- -- -- -- '
096 Drowzee Drowzee Psychic Psychic -- -- -- -- -- '
097 Hypno Hypno Psychic Psychic -- -- -- -- -- '
102 Exeggcute Exeggcute Grass Psychic -- -- -- -- -- '
103 Exeggutor Exeggutor Grass Psychic -- -- -- -- -- '
163 Hoothoot Hoothoot Normal Flying   16 16 5 9 5 '
164 Noctowl Noctowl Normal Flying   16 16 --, 5 --, 9 --, 5 '
186 Politoed Politoed Water Water   -- -- -- -- '
193 Yanma Yanma Bug Flying       23 38 38 '
234 Stantler Stantler Normal Water   15 19 17 10 10 '
280 Ralts Ralts Psychic Psychic     41 43 45 '
281 Kirlia Kirlia Psychic Psychic     47 50 53 '
282 Gardevoir Gardevoir Psychic Psychic     51 60 65 '
327 Spinda Spinda Normal Normal     23 23 23 '
337 Lunatone Lunatone Rock Psychic     19 12 12 9 '
431 Glameow Glameow Normal Normal       13 13 '
432 Purugly Purugly Normal Normal       13 13 '
436 Bronzor Bronzor Steel Psychic       7 7 5 '
437 Bronzong Bronzong Steel Psychic       --, 7 --, 7 --, 5 '
442 Spiritomb Spiritomb Ghost Dark       13 13 '
491 Darkrai Darkrai Dark Dark       20 20 '
504 Patrat Patrat Normal Normal         18 '
505 Watchog Watchog Normal Normal         18 '
517 Munna Munna Psychic Normal         19 '
518 Musharna Musharna Psychic Psychic         -- '
561 Sigilyph Sigilyph Psychic Flying         4 '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
037 Vulpix Vulpix Fire Fire Stantler StantlerSpinda StantlerSpindaGlameowPurugly StantlerSpindaGlameowPuruglyPatratWatchogMunnaMusharna
041 Zubat Zubat Poison Flying     HoothootNoctowl HoothootNoctowlSigilyph
052 Meowth Meowth Normal Normal Stantler StantlerSpinda StantlerSpindaGlameowPurugly StantlerSpindaGlameowPuruglyPatratWatchogMunnaMusharna
054 Psyduck Psyduck Water Water PoliwagPoliwhirlPoliwrathPolitoedStantler PoliwagPoliwhirlPoliwrathPolitoedStantlerSpinda PoliwagPoliwhirlPoliwrathPolitoedStantlerSpindaGlameowPurugly PoliwagPoliwhirlPoliwrathPolitoedStantlerSpindaGlameowPuruglyPatratWatchogMunnaMusharna
077 Ponyta Ponyta Fire Fire Stantler StantlerSpinda StantlerSpindaGlameowPurugly StantlerSpindaGlameowPuruglyPatratWatchogMunnaMusharna
122 Mr. Mime Mr. Mime Psychic Psychic DrowzeeHypno DrowzeeHypnoSpinda DrowzeeHypnoSpinda DrowzeeHypnoSpinda
349 Feebas Feebas Water Water   PoliwagPoliwhirlPoliwrathPolitoed PoliwagPoliwhirlPoliwrathPolitoed PoliwagPoliwhirlPoliwrathPolitoed
358 Chimecho Chimecho Psychic Psychic   GastlyHaunterGengarRaltsKirliaGardevoir GastlyHaunterGengarRaltsKirliaGardevoirSpiritomb GastlyHaunterGengarRaltsKirliaGardevoirSpiritomb
425 Drifloon Drifloon Ghost Flying     GastlyHaunterGengarRaltsKirliaGardevoirSpiritomb GastlyHaunterGengarRaltsKirliaGardevoirSpiritomb
433 Chingling Chingling Psychic Psychic     GastlyHaunterGengarRaltsKirliaGardevoirSpiritomb GastlyHaunterGengarRaltsKirliaGardevoirSpiritomb
439 Mime Jr. Mime Jr. Psychic Psychic     DrowzeeHypnoSpinda DrowzeeHypnoSpinda
519 Pidove Pidove Normal Flying       HoothootNoctowlSigilyph
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By Move Tutor

# Pokémon Type Game
FRLG E XD
151 Mew Mew Psychic Psychic
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

Special move

Generation IV

#   Pokémon Type Obtained with
0151 151 Mew Psychic My Pokémon Ranch
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By event

Generation II

#   Pokémon Type Obtained with
0200 200 Misdreavus Ghost New York City Pokémon Center
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation V

#   Pokémon Type Obtained with
0041 041 Zubat Poison Flying Dream World - Windswept Sky
0052 052 Meowth Normal Dream World - Spooky Manor
0358 358 Chimecho Psychic Dream World - Spooky Manor
0425 425 Drifloon Ghost Flying Dream World - Windswept Sky
0519 519 Pidove Normal Flying Dream World - Windswept Sky
0561 561 Sigilyph Psychic Flying Dream World - Windswept Sky
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In the anime


In the manga

In the Pokémon Adventures manga


In the Pokémon Diamond and Pearl Adventure! manga


In other generations

Trivia

  • Hypnosis is the only move whose accuracy changed between games of the same generation.

In other languages

Language Title
Mandarin Chinese 催眠術 Cuīmiánshù
The Netherlands Flag.png Dutch Hypnose
Finland Flag.png Finnish Hypnoosi
France Flag.png French Hypnose
Germany Flag.png German Hypnose
Greece Flag.png Greek Ύπνωση
Indonesia Flag.png Indonesian Hipnotis
Italy Flag.png Italian Ipnosi
South Korea Flag.png Korean 최면술 Choemyeon Sul
Poland Flag.png Polish Hipnoza
Brazil Flag.png Brazilian Portuguese Hipnose
Romania Flag.png Romanian Hipnoză
Russia Flag.png Russian Гипноз Gipnoz
Serbia Flag.png Serbian Hipnoza
Spain Flag.png Spanish Hipnosis



Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.